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This forum is an OOC forum for PCS and Organizations to work out plans in hardcopy. Each PC or Organization gets a single thread where their players can help work out plans for their PC. Quests, mini-sagas, and Trips can all be organized here as well working out timelines and points of travel and things PCs need to do along the way. Each PC however gets only one Plotnote for their individual PC. Groups get one as well. There is no limit on individuals posting saga or trip plotnote threads. Please denote [PC Plotnotes] or [Group Plotnotes] or [Quest/Trip/Saga Plotnotes] when titling your threads.
Learn about the flora near Alvadas Improve herbalism and botany skills Get a job
Long-term goals:
Obtain Rak'keli's Gnosis mark Return to Avanthal after a few seasons of soulsearching Work as a healer out of her home
To-do:
Flashback thread: decision to leave Avanthal Flashback thread: Mother's singing Flashback thread: Impromptu lesson on a plant yet-to-be-decided with Father Flashback thread: on receiving Morwen's Gnosis mark when she came of age Flashback thread: seeking passage to Alvadas
Timeline:
13 Fall 493 - Born 25 Winter 503 - Mother becomes ill 32 Winter 503 - Mother dies 13 Fall 509 - Vetiveria comes of age 15 Spring 512 - Father dies suddenly 25 Spring 512 - Vetiveria leaves Avanthal 39 Summer 512 - Arrival in Alvadas (note to self: creation date)
Last edited by Vetiveria on July 21st, 2012, 11:40 pm, edited 3 times in total.
This is Veti speaking in Vani. | This is Veti speaking in Common.
A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them.
Neutral good is the best alignment you can be because it means doing what is good without bias for or against order.
Neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Creatures of neutral good alignment believe that there must be some regulation in combination with freedoms if the best is to be brought to the world--the most beneficial conditions for living things in general and intelligent creatures in particular. Creatures of this alignments see the cosmos as a place where law and chaos are merely tools to use in bringing life, happiness, and prosperity to all deserving creatures. Order is not good unless it brings this to all; neither is randomness and total freedom desirable if it does not bring such good.
Neutral goods value both personal freedom and adherence to laws. They feel that too many laws may unnecessarily restrict the freedom of good beings. They also believe that too much freedom may not protect society as a whole and encourage counterproductive divisions and in-fighting. They promote governments which hold broad powers, but do not interfere in the day-to-day lives of their citizens.
These characters value life and freedom above all else, and despise those who would deprive others of them. Neutral good characters sometimes find themselves forced to work beyond the law, yet for the law, and the greater good of the people. They are not vicious or vindictive, but are people driven to right injustice. Neutral good characters always attempt to work within the law whenever possible, however.
To a neutral good being, life and the assurance of other creatures' rights take precedence over all else. This is not to say that this character will have an aversion to taking another's life when faced with a choice between an attacker's and his own, however. Neutral good beings also believe that law and chaos are merely tools to use in bringing life, prosperity, and happiness to all deserving creatures. Neither numbers nor individual concerns have any bearing on decisions regarding the needs and rights of any given creature. In other words, in the view of a neutral good being, rarely will either the needs of the many or the personal desires of an individual outweigh the needs of any other creature. All life is given even-handed treatment. As with all alignments neutral with respect to law and chaos, self-reliance is a cornerstone of a neutral good being's personality. In a crunch, neutral good characters trust in themselves and in no other individual or group. This doesn't mean they can't make friends and develop trusting relationships with others, however. Neutral good beings aren't normally as independent as chaotic good beings, and they can cooperate in groups. But they won't always trust a group to be more effective than they could be themselves.
A neutral good character will keep his word to those who are not evil and will lie only to evil-doers. He will never attack an unarmed foe and will never harm an innocent. He will not use torture to extract information or for pleasure. He will never kill for pleasure, only in self-defense or in the defense of others. A neutral good character will never use poison. He will help those in need and works well alone or in a group. He responds well to higher authority until that authority attempts to use the law to hamper his ability to do good. He is trustful of organizations as long as they serve his utilitarian purpose. He will follow the law unless more good can come from breaking the law. He will never betray a family member, comrade, or friend. Neutral good characters are indifferent to the concepts of self-discipline and honor, finding them useful only if they promote goodness.
Here are some possible adjectives describing neutral good characters: self-reliant, helpful, courteous, kind, respectful, sensitive, friendly, loving, merciful, gracious, humane, altruistic, giving, respectful, and protective of life.
A list of Ten Commandments for a neutral good may look like this:
1. You shall lie only to evil-doers. 2. You shall not harm the innocent. 3. You shall not murder. 4. You shall help the needy. 5. You shall honor those who promote goodness. 6. You shall follow the law unless breaking the law results in more good. 7. You shall not betray others. 8. You shall bring evil-doers to justice. 9. You shall steal only to promote goodness. 10. You shall seek unlimited good for others.
Your dominant hue is green. You're logical and steadfast, focused on figuring life out and doing what makes sense. You value being trusted because you know you're taking the time to figure things out and everyone should just follow you.
Your saturation level is higher than average - You know what you want, but sometimes know not to tell everyone. You value accomplishments and know you can get the job done, so don't be afraid to run out and make things happen.
Your outlook on life can be bright or dark, depending on the situation. You are flexible and see things objectively.
People of this personality type essentially feel that they are worthy insofar as they are helpful to others. Love is their highest ideal. Selflessness is their duty. Giving to others is their reason for being. Involved, socially aware, usually extroverted, Twos are the type of people who remember everyone's birthday and who go the extra mile to help out a co-worker, spouse or friend in need.
Twos are warm, emotional people who care a great deal about their personal relationships, devote an enormous amount of energy to them, and who expect to be appreciated for their efforts. They are practical people who thrive in the helping professions and who know how to make a home comfortable and inviting. Helping others makes Twos feel good about themselves; being needed makes them feel important; being selfless, makes Twos feel virtuous. Much of a Two's self-image revolves around these issues, and any threat to that self-image is scarcely tolerated. Twos are thoroughly convinced of their selflessness, and it is true that they are frequently genuinely helpful and concerned about others. It is equally true, however, that Twos require appreciation; they need to be needed. Their love is not entirely without ulterior motive.
Twos often develop a sense of entitlement when it comes to the people closest to them. Because they have extended themselves for others, they begin to feel that gratitude is owed to them. They can become intrusive and demanding if their often unacknowledged emotional needs go unmet. They can be bossy and manipulative, feeling entirely justified in being so, because they "have earned the right" and their intentions are good. The darkest side of the type Two fixation appears when the Two begins to feel that they will never receive the love they deserve for all of their efforts. Under such circumstances, they can become hysterical, irrational and even abusive.
Because Twos are generally helping others meet their needs, they can forget to take care of their own. This can lead to physical burnout, emotional exhaustion and emotional volatility. Twos need to learn that they can only be of true service to others if they are healthy, balanced and centered in themselves.
Twos can mistype themselves if they are not in an obvious helper role in their professional lives; they might not recognize the extent of their involvement in assisting others. This is especially true for male Twos, who have not received the same social rewards for helping as female Twos receive. Male Twos frequently mistype as Ones or Threes, the wings of type Two. Females, of all types, are bound to recognize some of the dynamics of type Two in their personalities, as such qualities have been socially reinforced. Female Nines, for instance, are especially prone to mistyping as Twos, particularly if they are the mothers of small children. But Nines are self-effacing and humble; Twos are proud and have a strong sense of their own worth.
Self-preservation variant
People of the self-preservation variant are generally trying to be comfortable and independent. Their well-being is very important to them, so they pay much attention to their health, house and financial position. They are less interested in interpersonal contact, and are typically less spontaneous and don't show as much emotion as people of the other two subtypes of their enneagram type.
As an ISFJ, your primary mode of living is focused internally, where you takes things in via your five senses in a literal, concrete fashion. Your secondary mode is external, where you deal with things according to how you feel about them, or how they fit into your personal value system.
ISFJs live in a world that is concrete and kind. They are truly warm and kind-hearted, and want to believe the best of people. They value harmony and cooperation, and are likely to be very sensitive to other people's feelings. People value the ISFJ for their consideration and awareness, and their ability to bring out the best in others by their firm desire to believe the best.
ISFJs have a rich inner world that is not usually obvious to observers. They constantly take in information about people and situations that is personally important to them, and store it away. This tremendous store of information is usually startlingly accurate, because the ISFJ has an exceptional memory about things that are important to their value systems. It would not be uncommon for the ISFJ to remember a particular facial expression or conversation in precise detail years after the event occured, if the situation made an impression on the ISFJ.
ISFJs have a very clear idea of the way things should be, which they strive to attain. They value security and kindness, and respect traditions and laws. They tend to believe that existing systems are there because they work. Therefore, they're not likely to buy into doing things in a new way, unless they're shown in a concrete way why its better than the established method.
ISFJs learn best by doing, rather than by reading about something in a book, or applying theory. For this reason, they are not likely to be found in fields which require a lot of conceptual analysis or theory. They value practical application. Traditional methods of higher education, which require a lot of theorizing and abstraction, are likely to be a chore for the ISFJ. The ISFJ learns a task best by being shown its practical application. Once the task is learned, and its practical importance is understood, the ISFJ will faithfully and tirelessly carry through the task to completion. The ISFJ is extremely dependable.
The ISFJ has an extremely well-developed sense of space, function, and aesthetic appeal. For that reason, they're likely to have beautifully furnished, functional homes. They make extremely good interior decorators. This special ability, combined with their sensitivity to other's feelings and desires, makes them very likely to be great gift-givers - finding the right gift which will be truly appreciated by the recipient.
More so than other types, ISFJs are extremely aware of their own internal feelings, as well as other people's feelings. They do not usually express their own feelings, keeping things inside. If they are negative feelings, they may build up inside the ISFJ until they turn into firm judgments against individuals which are difficult to unseed, once set. Many ISFJs learn to express themselves, and find outlets for their powerful emotions.
Just as the ISFJ is not likely to express their feelings, they are also not likely to let on that they know how others are feeling. However, they will speak up when they feel another individual really needs help, and in such cases they can truly help others become aware of their feelings.
The ISFJ feels a strong sense of responsibility and duty. They take their responsibilities very seriously, and can be counted on to follow through. For this reason, people naturally tend to rely on them. The ISFJ has a difficult time saying "no" when asked to do something, and may become over-burdened. In such cases, the ISFJ does not usually express their difficulties to others, because they intensely dislike conflict, and because they tend to place other people's needs over their own. The ISFJ needs to learn to identify, value, and express their own needs, if they wish to avoid becoming over-worked and taken for granted.
ISFJs need positive feedback from others. In the absence of positive feedback, or in the face of criticism, the ISFJ gets discouraged, and may even become depressed. When down on themselves or under great stress, the ISFJ begins to imagine all of the things that might go critically wrong in their life. They have strong feelings of inadequacy, and become convinced that "everything is all wrong", or "I can't do anything right".
The ISFJ is warm, generous, and dependable. They have many special gifts to offer, in their sensitivity to others, and their strong ability to keep things running smoothly. They need to remember to not be overly critical of themselves, and to give themselves some of the warmth and love which they freely dispense to others.
Basic Information Name: Rhys Whitevine Race: Vantha Birthday & Age: 50 Fall 430 (died in Spring 512 at age 82) Gender: Male Height: 5'9" Weight: 150 lbs.
Physical Description Rhys was six feet tall and weighed 150 pounds. His hair was dark brown with hints of green. His usual eye color was gray, like Vetivera's, but his eyes rarely changed color. He was very aloof and had an all-business attitude, but he also deeply cared about helping people get well and he strongly encouraged Vetiveria's interests in herbalism and medicine.
Character Concept Rhys was Vetiveria's father. Despite the first impression he gave off, he loved both his wife and daughter deeply. He worked at the healing center. His family and his work were his life; he took no time for anything else.
Character History Rhys was the only child of a female masseuse; all he ever knew of his father was that he had abandoned his mother when she was carrying him. He felt that he had to grow up quickly to help his mother, even though she never pushed him to take on more responsibility than he could handle. When he came of age, he realized how much of his childhood he'd missed and vowed to be a good family man, everything his father hadn't been, but his focus on work made the years pass quickly without a bride.
He was forty when he finally married. The first time he saw Astyr was when she was leaving the healing center after being treated for a snakebite. He never could explain it, but he knew then that she was the one he wanted to marry. In order to try and accomodate for the difference in their ages, he used nearly all his saved money to purchase an elegant assortment of whale carvings, and her parents accepted.
Astyr and he thought they would never be able to have children, but Vetiveria was born in 493. Until his wife's death in late 503, the three were a nearly perfect family. Her death changed him greatly. He found himself full of anger at the world, anger at the gods even, for taking his love. Not wanting his daughter to see that side of him; he hid himself away by working long days and often nights. His intent was to cut back when the anger faded, but the anger never did fade.
In the spring of 512, he suffered a sudden heart attack.
Skills Herbalism 10 Medicine 30 Organization 10
NPC - Astyr, Vetiveria's Mother :
Basic Information Name: Astyr Whitevine Race: Vantha Birthday & Age: 45 Summer 452 (died in Winter 503 at age 51) Gender: Female Height: 5'7" Weight: 135 lbs.
Physical Description Astyr was five feet and seven inches tall and weighed 135 pounds. Her hair was short, wavy black; it had dark blue highlights but they were very difficult to see. Her usual eye color was a piercing blue, though her eye color changed very often because she was such an empathic individual. Even in the most dire of situations, she always maintained a calm and collected demeanor.
Character Concept Astyr was Vetiveria's mother. Along with taking care of young Veti while Rhys worked during the day, she was in charge of tending the crops for her family. She was a kind woman who loved her family very much; her other passion rested in music, and she was delighted when Vetivera began to show interest in singing. Perhaps she was too kind; Rhys was the one who had to teach their daughter to mind when in her early years.
Character History Astyr was the youngest of three girls. Her mother was a dancer and taught Astyr some basic moves. Her father crafted musical instruments for a living, and he was who she spent most of her childhood observing so that she could be surrounded by the musicans who frequented his shop.
She was the second child of her family to be married; the middle sister never did marry. At eighteen, she married Rhys; they always wanted a large family but Astyr had difficulty carrying and Vertivera was not born until she was in her early forties. Her parents agreed to the wedding without consulting her, but she came to love Rhys very much.
She died young. When she unexpectedly fell sick, Rhys suspected that she'd accidentally gathered a poisonous herb with some of the family garden's vegetables, but his attempts to treat her did not improve her condition and she passed away a week later.