You are not being annoying nor have you been intentionally ignored. I am just VERY busy this time of year at work and VERY behind here on Mizahar to begin with. My attempts at catching up are slow at best. No need to apologize for questioning as I am more than happy to answer when time allows.
You have a good question so I will answer it here and when I can also address it in the various isur information postings.
The isurian arm can always manipulate wood, stone and metal (type of metal depends on the number of gnosis marks) in their unique, divinely gifted way, regardless of the stage in which the material is in. So, using your example of the stone bench, it would always be malleable to any isur who hasn't renounced their divine heritage. When working with stone using their arm (this is contrast to using just a sculpting/masonry skill which implies the use of tools) the isur are able to manipulate it as if it were clay. They can push, pinch, slide, squeeze the stone just like clay but only with their metallic arm. This is why tools and appropriate stone working skills are helpful because there is only so much one can do with one arm.
The arm works on items of wood, stone and metal (again, types of metal depend on number of gnosis marks) even if an item made of the material is fully crafted. For example, if an isur were to be in battle against someone who is wielding a wooden club and their opponent swung at them with the isur catching the club in their metallic hand (they would need a good unarmed combat skill for this), they could squeeze and crush the club. This would be a combination of their immense strength in that arm combined with the fact that they can effortlessly manipulate wood with same arm.
Also, say an isur were to want to reshape an existing weapon into something else, assuming they have enough gnosis marks to manipulate the type of metal, they could reshape the weapon. RED ALERT on this however, no isur will knowingly reshape a weapon to make a new one. It is kin to blasphemy since Izurdin places priority favor on the creation of new items as it is more of a personal experience for the crafter than redoing someone else's work. To a lesser extent, the same thing goes for an isur's own creations. Flaws and mistakes when crafting something is part of a learning experience and makes one a better crafter. Going back and fixing mistakes on an already crafted item is one thing, but remaking is frowned upon. Straight out destroying items you've already crafted out of anger is also kin to blasphemy as the isur pride themselves above most other things on their patience and control over their more erratic, violent emotions.
Using just the isurian arm for crafting is completely possibly and acceptable however it is only capable of the most rudimentary, primitive manipulations unless you have the skills related to the work you are doing. Isur start with blacksmithing of 10 which combined with their isurian arm makes them rather accomplished smiths from an early age. If you are manipulating stone, you may want sculpting and/or masonry to get more detail, functionality, form and design out of your creations. When working with wood, woodcarving and carpentry would also help greatly. With metal, blacksmithing, metalsmithing, armorer, weaponsmithing are all very desirable skills that the isurian arm supplements.
Now, the use of Izentor, the gnosis of Izurdin that all isur are born with, is a big addition to the whole process that can turn an otherwise gaudy, horrific looking piece of junk that lacks skill and precision into something significantly more tolerable. I will get into that part later as I want to do a whole section in my isur information posts regarding Izentor and its use.
Never be afraid to ask questions as I am never annoyed by questions. Just don't expect immediate answers as I simply don't have a reliable schedule in real life. |