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by Amunet on February 6th, 2016, 4:43 pm
Description and PurposeHerbalism: ("herbology" or "herbal medicine") is use of plants for medicinal purposes, and the study of such use. Plants have been the basis for medical treatments through much of Mizahar history. Though much of the pharma knowledge had been lost to the Valterrian, the Opal Order seeks to rebuild much of that knowledge. Their edict to their members to gather knowledge to this day bends to that one particular goal.
Though the Opal Order is not the only group or peoples that relish the knowledge of Herbalism. Every Ecosystem and Every culture is going to have their expertise in their given location. The herbalism skill will grant the person the ability to move their knowledge forward in other ecosystems and cultures outside of their own when discovering new herbs and other natural substances that could contain a beneficial or harmful substance.
With that being said, Herbalism is a rather significant skill in Mizahar as its ingredients go into a great many things. From medicines, philters, preservation, life sustaining mixtures and simply scenting a room. The volatile beneficial and harmful oils and substances the skill of herbalism can recognize and determine a method of extraction as well as how to use it. The skill of herbalism will determine the best way of preserving the herb, spice or object that contains the wanted ingredient for optimum potency. The skill of herbalism with the assistance of other skills can determine the best methods of procuring these herbs from Semele’s and Caihya’s bosom. It is used in everyday life of a Mizaharian. Associated SkillsThere are many skills that touch Herbalism. It is one of those skills in Mizahar where one may find it difficult use the skill without using other skills associated with it. Here is a list of most skills that are commonly used with Herbalism.
Botany: Identifying the herbs that one grows and dries is important. One green herb or brown bark, especially when its dried and processed, starts looking alike. Knowing the growing conditions to get the optimum volatile properties out of the herb is also important. Knowing when to pick these herbs dance in the realm of Botany. Care, growing and cultivation techniques may require Botany, Gardening and Herbalism. Medicine: Many herbs, barks, roots, etc are used in making Medicines to treat people of their ailments. Knowing what herb to use for what ailment is requires both herbalism and medicine. Poison: Many herbs, barks, roots, etc are used to cause injury or discomfort to gain an advantage or kill someone. Sometimes it takes a poison to counter another poison which may take Medicine, Poison and Herbalism to determine consequences and effectiveness. Philtering: the items learned in Herbalism are turned into useful things that are not just used in Medicine. Items for Hygene, Household cleaners, animal care, and other items can be made through Philtering. Brewing: Many of the herbs are used in producing the varied flavors of wine, liqueurs, liquor and meads. Wine and high proof alcohol is used in making vinegars and tinctures. Foraging: Got to pick what you need to use out there. Knowing how to pick it and when is important. Food preservation: The many preservation techniques needed to ensure the active properties are instilled in the product to stay over weeks or months for later use is a necessary skill of many peoples to survive the harshness of Mizahar. Cooking: Many herbs are used in cooking. Got to make that food tasty and its comforting. There is a health and wellbeing element to this practice. Cleaning: Many herbs are used to in cleaning from potpourri, to starches, to cleaning agents, to bundles on the floor to whisk up its scent as people walk on them. |
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Amunet - **The Healer** There has to be a better way!
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by Vellichor on April 25th, 2016, 9:28 pm
Approved Your outline looks fine. Go ahead and write it out. Thank you for developing! Oh and this might sound silly but hopefully you have your outline recorderd somewhere. Requests get deleted as they're looked at.
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Vellichor - Promoting weapons of mass creation
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