AppearanceRace: Vantha
Gender: Male
Age: 17
Birthday: 13, Winter, 599.
Birthplace: Frostfawn Hold, Avanthal
Height: 5’10
Weight: 140 lbs.
Appearance: His hair a solid black with a shimmer of white like the first frost of winter, it is apparent that Argos is a child born of cold. Though he may not cut a most imposing figure like his hardier kin, what with his tall and lanky frame and lopsided grin, one would be remiss to ignore the whisper of danger that trails at the edges of his ever-shifting eyes. Yes, behind the slightly too large ears and beyond the scraggly facial hair which frames his face, just the hint of madness creeps out the devil-may-care smile frozen to his face. Argos carries himself in much of the same manner, hiding his peculiarities behind a stolid wall of inauspiciousness, but always allowing a pinch of eccentricity leak out into his stride.
Argos clothing is kept practical, but perhaps lighter than what is considered normal in Avanthal. Thoroughly enjoying the bite of and chill of his homeland’s air, he can usually be spotted in a fur-lined, dark blue woolen jacket, sturdy brown leather boots, and a pair of black wool pants.
As a Vantha born in Avanthal, Argos bears the Ice Reaving gnosis proudly. The pale blue snowflake is etched onto the top of his hand and Argos finds himself rubbing it in times of distress.
Character ConceptLikes: Making Mischief, Laughter, the Cold, the Northern Wastes, Building.
Dislikes: Bullies, Seriousness, Boredom, Authority.
Merits: Creative, Adaptable, Lighthearted, Charming
Flaws: Ambitious, Deceitful, Childish, Jealous.
Argos is like a ship lost at sea in the midst of a storm. He knows his heading, where he should end up as a Frostfawn, but he feels the tides of fate pulling him far from that course. He can at times feel isolated, like an "other" among his hold and family, but he hides this loneliness under a mask of mirth. Argos loves playing the part of the trickster and the fool, because in those moments he can forget about the darker feeling which writhe and roil under his skin.
A curious and creative type, Argos enjoys experimentation on both an academic and social level. He will willingly play the devil's advocate just to explore an idea, or might try a new style of architecture just to see if it can endure Avanthal's unique environment.
However, ever since the Sweet Whispers sang to him, something in Argos has shifted. He feels more compelled to push himself beyond what limits have been placed in front of him, and has been less accomadating to traditions which he feels holds him back. Argos also has developed a bit of a jealous streak to him, reacting with dissent and protest when he feel something is owed to him and he is denied it. Argos, does however, tend to hide this well, but if one where to look close enough, that dash of madness can certainly be spotted.
Character HistoryFirstborn of his family but his father's least favorite child, Argos has never felt he has received what he is owed in life. Lacking the strength of his brother and the beauty of his sister, the young Vantha grew up feeling out of place in his own Hold. He never felt the wild call of nature that his brother and father seemed to revel in, nor did he inherit the Frostfawn's vaunted physical prowess. No, Argos was his mother's child through and through, an Iceglaze flash-frozen into the traditions of Frostfawn. Instead of picking up the spear like so many other boys his age, Argos felt himself drawn to more mystical and academic aspects of life. Against his father's wishes, his mother indulged Argos' curiosity, teaching him skills learned her life in Iceglaze and initiating him in Reimancy once he came of age.
Life continued in this pattern for most of Argos' adolescence, him disappointing his father and his mother serving as a constant wellspring of support. He learned basic survival techniques to appease his parents, but continued to practice his magic in the dead of night and away from prying eyes. His talent for the arcane grew quickly, as too did his ambitions. After years of finding himself inadequate at the arts his family, his hold clung to, he finally had something that was all his own. So he practiced and he trained his Reimancy, desperately trying to prove his worth. Soon small, twisting structures of ice appeared overnight in Frostfawn Hold, adding an eerie sense of artistry to the otherwise utilitarian architecture. The structures increased in scale and size, and it didn't take long for Argos' mother to figure out that her son was attempting to do to much far too quickly. In the chill of darkness, she found her son pushing his Djed far beyond his capabilities and lost in the Sweet Whispers. Luckily, Argos' mother managed to talk her son down, but not before both he and she had payed the costs for his ambition.
His lost a hand to frostbite, and some would whisper that she was the luckier of the pair. After the event, Argos was...changed. The quiet, somber child who couldn't quite find his place became louder, more cunning, and prone to episodes of madness. His father had tried to keep it quiet, but rumors thrive in Avanthal and Argos' condition soon became an open secret. For years, the boy struggled to center himself; to tame the icy whispers that beckoned him to again summon wind and snow for no other reason than to feel powerful. His father stopped speaking to him, abandoned him to his inane ramblings, and it was only by his mother's support and Morwen's grace that Argos recovered with most of his sanity intact.
His father still doesn't speak to him, his siblings distant themselves, he can never quite forgive himself for hurting his mother, and in those cold, lonlely moments, he can still hear the whispers, but finally, at the age of 17 Argos has begun to heal.
LanguageFluent Language: Vani
Basic Language: Common
SkillsSkill | EXP | Total | Proficiency |
Reimancy (Water, Air) | 26 (SP) | 26 | Competent |
Wilderness Survival (Tundra) | 10 (SP) | 10 | Novice |
Carving | 10 (RB) | 10 | Novice |
Architecture | 9 (SP) | 9 | Novice |
Persuasion | 5 (SP) | 5 | Novice |
LoresLore of Religion: Morwen
Lore of Reimancy: Ice Paramagic
Possessions1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Coat
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Bone)
-Brush (Bone)
-Soap
-Razor
-Balanced Rations (1 Week's worth)
-1 eating knife
-Flint & Steel
100 Gold Mizas
Heirloom: Puzzle Box
A heirloom left to him by his mother's father, this small metal puzzle box bears engravings in a language unknown to Argos. He has yet to figure out how to open the small device, but he enjoys idly tinkering with the object in rare dull or calm moments.
HousingLocation: Avanthal
House: 1 basic 20x20 Arvinta in Frostfawn Hold with a hearth, bunk, chest, chair, and small table.
Each Arvinta consists of a communal meeting or sitting room. Then there are private rooms for couples, and a common sleeping/living room for all the children. Visitors are often given a private room, while a couple will move in with the children to make extra room. Some of the larger, more expansive Holds with wealthier families have spare rooms in their Arvinta or special guest quarters when people move from place to place visiting. Holds often have common areas and craft cottages in buildings attached and are always made of solid stone. External buildings are often built from ice and warmed from within by special braziers that conduct heat into the room but do not melt the thick ice walls. A Hold may contain multiple Arvintas and might hold upwards of a couple hundred people.
LedgerPurchase | Cost | Total |
Starting | +100 GM | 100 GM |
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