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Price list (Land and buildings)

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Legend: gm = gold Miza, sm = silver Miza, cm = copper Miza

1 gold Miza = 10 silver Miza = 100 copper Miza

Contents

Land and Buildings

Structures

Structures in Mizahar are a unique entity in themselves. Those wishing to purchase or build their own structures can choose from a list of various types of rooms complete with varying qualities and contents. Each of these individual structural components are listed below along with descriptions, prices, and basic square footage. These structural components can be purchased multiple times in order to increase the structure area and components may be added together to form complex buildings with numerous uses. Each component comes with basic to elaborate furnishings depending on the nature of the component. In addition to the structural components, walls for the structure have their own separate costs. The Building Materials section details the cost per square foot for different types of materials. It is important to note that if a structure is only one level, the cost for building materials is included in the component cost. Otherwise, for each additional level, wall costs must be figured for the total square footage of each one beyond ground level. The same is true for underground levels as well. Special Note: Constructing or purchasing buildings with multiple components and doing so all at once (does not include later add-ons) grants a 25% cost reduction to the total cost. Thus if one were to want a common cottage (500 gm) with a simple bath (200 gm), the final cost would be 700 - 25% (175) = 525 gm

Quality: Structures can vary in quality of construction. Newly built structures follow the prices in the price list. Used structures or those of inferior craftsmanship can be purchased at reduced cost. It is important to note that Used structures are not New. When purchased, they do not benefit from the discount given for purchasing multiple components at one time like new structures. The quality of used structures is also up in the air and can be anywhere from like-new to barely-standing.

Used Structures - 25% off total cost regardless of condition

Structures may also be purchase at a lower quality of construction. While this can provide a rather sizable discount, such structures are prone to severe structural defects such as leaky roofs, unstable and/or drafty walls and windows among other things. The number of low quality structures in Mizahar is quite high and said structures are more common than not. In order to purchase low quality structures, one must have storyteller approval. Also, do not be surprised encounter difficulties with such a structure that requires in-thread attention. Again, these are often thrown together with whatever shoddy materials are available at the time. They are not pretty yet they are functional, barely. Note that only simple components can be purchased for low quality structures. Said structures may be improved in-thread but may never contain components greater than elaborate.

Low Quality Structures - 50% discount to total cost

Magic Labs

The listed labs for magical use are generic. In order to be more specialized for use in varying types of magic, one may purchase specialized equipment for certain types of magic use. Basic tools, materials and equipment for specialized magic use can be included in the purchase of a lab for an additional 25% of the structure's cost. Thus if one were to want a simple lab specialized for alchemy, the cost would be the base of 1,500 gm plus 25% (375 gm) for a total of 1,875 gm. Note that this specialized equipment does not include the actual ingredients for producing items related to various types of World Magic such as Magecraft, Malediction, etc. What is included along with the basic equipment and tools is design, layout and overall structural changes to accommodate the desired magical discipline.

Item Price Item Price Item Price
Armory (Simple) Contains weapon and armor racks with enough space to store equipment for up to 25 soldiers. Equipment to fill the armory must be purchased separately 500 gm 400 sq.ft. Armory (Elaborate) Fancier in appearance with murals and artwork depicting various conquests and military glory to help with inspiration. Contains weapon and armor racks with enough space to store equipment for up to 25 soldiers. Equipment to fill the armory must be purchased separately. 1,000 gm 400 sq.ft. Barn Barns are buildings used to shelter harvested crops, livestock or other agricultural materials. Barns are usually of wood, often with a stone foundation, and come in a multitude of shapes and sizes. They are often 20-30 feet tall. 1,500 gm 1,600 sq.ft.
Barracks A single room containing up to ten wooden beds with simple straw mattresses, a footlocker for each bed, and a small privy. Can hold up to ten people. 800 gm 400 sq.ft. Bath (Simple) Contains a simple wood or metal tub with a chamber pot and some wood benches. 200 gm 200 sq.ft. Bath (Elaborate) Contains a large tub, chamber pot under a chair and a chute to a disposal area underground for the contents of the pot. There is a small fireplace, towel cabinet and dressing screen. There are also padded benches and a mirror as well as brushes and other grooming tools. 1,000 gm 400 sq.ft.
Bath (Luxurious) Contains a tub for two or three people, a large fireplace, two chamber pots with leather chairs. There is a cabinet, intricately carved that holds several towels and a wardrobe. A large mirror stands above a polished wood grooming table. There are stuffed chairs scattered about and a intricately carved wood and silk screen. Fine art adorns the walls. Requires one servant and one valet to operate fully. 5,000 gm 1600 sq.ft. Bedroom (Simple) Contains two smaller bedrooms with rough furnishings. There is a straw bed, one chest of drawers and simple mirror. Each of the two small rooms has a rough bench and small table. There is one privy for both of the smaller rooms. 350 gm 400 sq.ft. Bedroom (Elaborate) Contains two smaller bedrooms with a connecting door. Each has a good quality bed with a mattress made of cotton batting and fine cotton sheets. Each smaller room has a nicely carved bureau and wardrobe with a bell on a bed stand next to each bed for signaling servants. There is also a padded bench in each smaller room and a privy shared by both. 2,000 gm 400 sq.ft.
Bedroom (Luxurious) Contains two smaller bedrooms with a connecting door. Each of the smaller rooms contains a marble-topped bureau and fancy wardrobe. A four-poster bed in each room is made of the finest wood with hanging linens. The mattress and blankets are feather-stuffed with silk sheets. There is a stuffed chair and fine writing desk in each of the small rooms with art decorating the walls and a privy for both rooms to share. Requires one valet to upkeep the room. 10,000 gm 1600 sq.ft. Brewery/Winery (Simple) This small structure is tasked to the brewing of beer or wine. The floor is made of packed dirt and the walls are a mix of rough stone and wood. The upper story is used for the early stages of production so that the transfer of product from one stage to the next is smoother. Comes complete with a large copper vat, a number of lined wooden casks. In addition, the brewery includes a hearth and a number of stone crocks, copper kettles, and a small amount of copper pipe for the production process as well as maintenance of the operation. The simple brewery is capable of maintaining a very small operation that may produce enough beer to supply two or three small taverns. A winery can produce enough wine to fill 1 barrel of wine each harvest. 800 gm 400 sq.ft. Brewery/Winery (Elaborate) This structure is tasked to the brewing of beer or wine. The floor is made of worked stone and the walls are a mix of worked stone and wood. The upper story is used for the early stages of production so that the transfer of product from one stage to the next is smoother. Comes complete with a large copper vat, a number of lined wooden casks. In addition, the brewery includes a hearth and a number of stone crocks, copper kettles, and a small amount of copper pipe for the production process as well as maintenance of the operation. The elaborate brewery is capable of maintaining a moderate operation that may produce enough beer to supply a couple large taverns or a up to half a dozen smaller ones. A winery can produce enough wine to fill 2 barrels of wine each harvest. 1,800 gm 1,600 sq.ft.
Chapel (Simple) Includes a simple altar and a few rough pews along with a simple icon. There is a small storage closet and up to 30 people can fit inside although it is a little tight. 1,000 gm 400 sq.ft. Chapel (Elaborate) Includes a polished stone altar and well-crafted pews. There are also stained glass windows and a small dressing room for the cleric with a wardrobe inside. 40 people can fit comfortably inside. Requires one acolyte to maintain the facility. 6,000 gm 1600 sq.ft. Chapel (Luxurious) Includes an altar set with gems and precious metals, finely crafted pews and large, elaborate stained-glass windows. Candelabra rest in separate prayer alcoves and there is a finely adorned room with a wardrobe and large desk for the presiding cleric. There is a closet with copies of holy texts, candles, altar cloths and various religious items. Up to 60 people can fit quite comfortably inside. Requires at least two acolytes to maintain the facility. 25,000 gm 3600 sq.ft.
Common Area (Simple) This is a plain room or equivalent sized space containing a few benches and generic artwork or tapestries. This structural component may be purchased to for balconies, meeting areas or just an all-purpose room. 250 gm 400 sq.ft. Common Area (Elaborate) This is a room featuring polished stone or wood floors and comfortable benches. Murals and fancy curtains may adorn the walls and this structural component may be purchased for more elaborate balconies, meeting rooms or all-purpose rooms. 1,500 gm 400 sq.ft. Cottage, One-Room (Simple) For the average person living in Mizahar, this is the most common form of structure. Although the overall design varies depending on the location and race, this simple, one-room cottage includes a straw mattress bed, simple firepit, a chest of drawers, small table and a couple of simple wooden chairs. 500 gm 400 sq.ft.
Cottage, One-Room (Elaborate) The same size as a simple cottage, the elaborate one is found most often associated with common tradesman and those who can afford a little more than the basics. The overall design varies based on location and race but includes an average quality bed with cotton sheets, an average quality hearth, chest of drawers, simple wardrobe and an average quality table and four average quality chairs. 1,000 gm 400 sq.ft. Courtyard (Simple) An open space surfaced with either gravel or patches of grass. There is no roof and there may be a few flowers around the edges. Worn paths are found through the center with a rough bench nearby. 500 gm 400 sq.ft. Courtyard (Elaborate) Includes some grass and cobblestone or brick paths. Iron benches are found here along with a simple fountain in the center with paving stones surrounding it. There are also a couple small, simple statues included as well. 1,500 gm 400 sq.ft.
Courtyard (Luxurious) Entirely paved with smooth flagstones, there is also a massive fountain in the center with water pouring from an elaborately carved statue. There are numerous examples of finely carved statues as well as cushioned benches trimmed in gold scattered around. A roof may also be included and may be made of reinforced glass or wood or whatever the buyer would like. Requires a single servant to upkeep the area. 7,500 gm 400 sq.ft. Dining Hall (Simple) Long, rough wooden tables and benches are included along with a fireplace. The walls are decorated with trophys such as animal heads and the floor is usually wood or rough stone. Up to 30 people can be seated here. The Dining Hall requires the presence of a Kitchen. 1,500 gm 1600 sq.ft. Dining Hall (Elaborate) Includes finely crafted tables with chairs and a dominating fireplace in the center of the hall with a stony hood to ventilate the smoke. Murals and tapestries decorate the walls and the floor is made of polished wood or flagstones. Seats 30 people. One servant is required to operate and maintain the hall. 5,000 gm 1600 sq.ft.
Dining Hall (Luxurious) Includes a polished wood or marble-topped table and an expertly crafted chair at the head of the table. As an alternative, several smaller tables may be arranged throughout the hall and are covered in the finest linens and adorned with silverware. An amazing chandelier hangs in the center of the hall and small statues and artwork provides decor. The floors are marble. Seats 16 people in one large table or up to 30 in smaller tables. Requires two servants to operate and maintain. 20,000 gm 1600 sq.ft. Dock (Simple) Can accommodate up to two small boats or one medium-sized ship. 500 gm 400 sq.ft. Dock (Elaborate) Can accommodate up to four smaller boats or two of the largest of vessels. 3,000 gm 1600 sq.ft.
Dock, Dry Contains a variety of lifts, pulleys and rigging designed for quick unloading of cargo as well as the lifting of vessels out of the water to undergo complete repairs, overhauls or other modifications. Can accommodate up to two of the largest vessesls or four smaller boats. 25,000 gm 1600 sq.ft. Dovecote Dovecotes are usually twenty feet tall and twenty feet in diameter. They are round stone towers with many small cubbyholes on the inner wall, providing nesting space to the 700-1,000 doves within. A revolving ladder allows a servantaccess to all the cubbyholes by rotating around a central pole. Dovecotes often have wood or even thatch roofs, and a few have stone roofs. The doves provide food and an excellent source of fertilizer for the fields. 800 gm 800 sq.ft. Foundry (Simple) Somewhat similar to a smithy, a foundry is more specialized for casting metals and producing all manner of metal items. Floors are packed dirt and walls are stone. Includes a small blast furnace, a small collection of basic molds as well as the basic tools needed for metalworking. 1000 gm 500 sq.ft.
Foundry {Elaborate) A few steps up from a simple foundry, this structure has stone floors and walls along with a large blast furnace, more advanced molds (great variety as well), and high quality tools for metal working. 1,800 gm 700 sq.ft. Gadgeteer's Shop (Simple) The basic facility used by most gadgeteers for their work consists of a moderate-sized space with a simple stone floor. There are a handful of small tables and a small collection of shelves for storage. A couple of benches are set up as well for routine work. The shop comes complete with the basic tools and materials for the novice or competent gadgeteer to operate. The shop also contains the simplest of forges as well as a blackboard for sketching designs. Note that the required materials for building a gadgeteer's shop are only available in some of the larger, more established cities. 2,000 gm 800 sq.ft. Gadgeteer's Shop (Elaborate) This is the rarest of this type of shop yet it includes everything an expert or master gadgeteer may need to do their work. There are several sets of shelves, small tables, benches as well as a well-stocked forge. From the ceiling there are often amazing webs of ropes and pulleys for lifting and manipulating heavier materials and larger projects. This shop also comes with tools fit for the expert or master gadgeteer such as a drill-press, milling machine and a handful of other specialized equipment. Note that this shop is extremely hard to find materials to construct and fill it and may not be available in most cities. Even if available, only the expert or master gadgeteer could make full use of it. 4,000 gm 1200 sq.ft.
Gatehouse The main entrance into a keep or walled habitation; includes a gate and a drawbridge if necessary. Portcullis' are optional as are small adjacent guard towers. Guard posts are separate. 1,000 gm 400 sq.ft. Granary Granaries are buildings for storing threshed grain. Granaries are made of stone (there are no material costs in granaries as stone is assumed), because grain must be kept at a proper moisture level or it will be ruined. Stone is also more effective in keeping vermin out. Grain also exerts considerable outward thrust requiring the strength of stone to withstand. Granaries are usually large structures, built on piers to allow an undercurrent of air beneath the structure to maintain moisture and temperature levels. 1,200 gm 1,600 sq.ft. Guard Post This is a small area that allows guards to watch over their surroundings. May include arrow slits or a window. 300 gm 200 sq.ft.
Herbalism Lab (Simple) Contains plain wood shelves, a rough dirt floor (part of floor section off with simple stones for use as a garden and a small glass window on the ceiling positioned over the garden. There are a couple of small wood tables as well as an herbalist's toolkit. 700 gm 400 sq.ft. Herbalism Lab (Elaborate) Contains strong wood shelves and a stone floor with a section left bare for a garden. A large glass window on the ceiling and a series of smaller windows on the walls offer easy access to sunlight for growing a garden of ingredients. There are a couple of polished stone tables and equipment containing items of higher quality than the standard herbalist's toolkit. 1,500 gm 400 sq.ft. Ice House Ice Houses are insulated (usually using straw and/or wood shavings), cone-shaped structures used to store ice. They usually have a drainage system that allows the melted ice to drain out of the structure. The ice lasts for months or seasons, usually until the next winter. Note that these structures are only of any real use in areas that receive long enough and severe enough winters to produce an adequate amount of ice. 500 gm 250 sq.ft.
Infirmary (Simple) Contains six, small, average beds, a simple chair and desk and two small tables. Basic tools for simple medical treatment are included; small selection of scalpels, a couple of simple syringes, a collection of linens and a starting supply of simple medicines (L1). 800 gm 400 sq.ft. Infirmary (Elaborate) Contains six good quality beds, a good quality chair and desk and two good quality tables. Basic tools for medical treatment are included; similar to the simple infirmary but of greater quality. There is also a starting supply of medicines; those that require one or more L2 skills to produce. There is more room overall in this infirmary as well. 1,400 gm 800 sq.ft. Kitchen (Simple) Includes a simple stone or wood floor with a fireplace or stove in the center. Comes with a small pantry as well as a selection of simple tin pots and pans. There is also a small scullery to store brooms and towels and a basin for washing. Up to 15 people may be served by this kitchen and a cook is required to operate it. 800 gm 400 sq.ft.
Kitchen (Elaborate) Includes an iron stove, griddle, oven and cast-iron pots and pans. There is a scullery for storage and the floors are wood or rough tile. There is also a well-stocked pantry. Up to 30 people can be fed from this kitchen although it requires at least two cooks to run it. 1,800 gm 400 sq.ft. Kitchen (Luxurious) Includes two full stoves with a griddle, large oven and stovetop. There is an open fireplace and a scullery with two marble basins. Floors are polished marble and pots and pans are copper. Can serve up to 100 people but requires at least six cooks to operate. 5,000 gm 1600 sq.ft. Library (Simple) Contains plain wood shelves with one or two small tables. There is a lectern as well. 500 gm 400 sq.ft.
Library (Elaborate) Includes finely crafted, polished shelves from floor to ceiling. There are ladders to access the upper shelves and several small tables positioned throughout. 1,500 gm 400 sq.ft. Library (Luxurious) Contains floor to ceiling cabinets with glass fronts and hinged doors. There are wheeled ladders and a marble floor inlaid with symbols. There are two private study alcoves and several small tables with a single large table as well. Requires one full-time librarian to operate and maintain. 9,000 gm 1600 sq.ft. Magical Laboratory (Simple) Includes a wood or stone floor, a desk and a lab table. There are crude furnishings and a basin with an open barrel of water. Also included is a fireplace. 1,500 gm 400 sq.ft.
Magical Laboratory (Elaborate) Includes numerous tools for magical research. Blackboards cover the walls and there is a rough tile floor, four basins with barrels of water over them and a large barrel set up on a hinged platform for emergencies requiring quick dowsing of water. Otherwise similar to the simple lab but requires an apprentice to take full advantage of the facility. 3,500 gm 400 sq.ft. Master Bedroom (Simple) Includes a walk-in closet and a simple privy. Furnishings include a straw bed, two chests of drawers and a small mirror. There are also a couple of rough benches and a small table. 800 gm 400 sq.ft. Master Bedroom (Elaborate) Comes with a walk-in closet filled with a small selection of fine clothing and a comfortable privy. There is also a fancy looking bed with a cotton mattress and fine cotton sheets. There are two bureaus filled with a small selections of stylish cloths and a bell on the stands to either side of the bed for signaling servants. There is also a couple of padded benches and a small writing desk. 2,500 gm 400 sq.ft.
Master Bedroom (Luxurious) Comes with a walk-in closet filled with rows of shelves, handmade hangers, and two separate privies. There are two marble bureaus filled with cloths and a four-poster bed of the finest wood with linen hangings. The mattress is stuffed with feathers and it has silk sheets. A couple of stuffed chairs also are included along with a fine, fully stocked writing desk. Fine art adorns the walls. Requires one valet to upkeep the room. 12,500 gm 1600 sq.ft. Office (Simple) A small study with a desk, some shelves, a chair and a small closet for storing writing materials. 200 gm 200 sq.ft. Office (Elaborate) An upgrade of a simple office including higher quality furnishings, polished wood or smooth stone floors and a few padded chairs for visitors. 1,500 gm 400 sq.ft.
Office (Luxurious) Includes a fancy waiting room with an finely crafted couch and polished wooden desk for a clerk to sit at. Inside the main office there is a stuffed couch and a couple comfortable chairs around a marble desk. Art hangs from the walls and there is a fine desk, shelves and a closet for storage. 9,000 gm 900 sq.ft. Patio/Deck, Stone (Simple) A small, outdoor gathering area often found attached to business or residential structures. A stone slab floor. Includes simple wooden and/or stone benches for modest seating if desired. 400 gm 400 sq.ft. Patio/Deck, Stone (Elaborate) A small, outdoor gathering area often found attached to business or residential structures. A floor with sturdy wood frame covered in boards. Includes simple wooden and/or stone benches for modest seating if desired as well as a few small wood or stone tables and simple chairs. Also includes a roof and half-walls for privacy (wood or stone). 500 gm 400 sq.ft.
Patio/Deck, Wood (Simple) A small, outdoor gathering area often found attached to business or residential structures. A floor with a simple wood frame covered in boards. Includes simple wooden benches for modest seating if desired. 200 gm 400 sq.ft. Patio/Deck, Wood (Elaborate) A small, outdoor gathering area often found attached to business or residential structures. A floor with sturdy wood frame covered in boards. Includes simple wooden and/or stone benches for modest seating if desired. Also includes a roof and half-walls for privacy. 300 gm 400 sq.ft. Philtering Lab (Simple) Contains a basic set of vials, flasks, beakers, barrels, crates and a number of different types of storage devices to contain a variety founts and filters (acquired separately). It also includes a couple of stone slabs with adjacent shelves for storage as well as large barrel of water for cleaning and preparation purposes. There is a fireplace and the floor is made of rough wood or stone. 700 gm 400 sq.ft.
Philtering Lab (Elaborate) Contains advanced laboratory items (higher quality versions of the Simple lab), blackboards on the walls, simple tools such as tongs, mortar and pestle, four raised, stone slabs with adjacent shelves for storage and a large fireplace. The floor is made of ceramic tile. 1,500 gm 400 sq.ft. Poisoncrafting Lab (Simple) Contains a basic set of vials, flasks, beakers, barrels, crates and a number of different types of storage devices to contain a variety founts and filters (acquired separately). It also includes a couple of stone slabs with adjacent shelves for storage as well as large barrel of water for cleaning and preparation purposes. There is a fireplace and the floor is made of rough wood or stone. It is essential in creating some of the more difficult and dangerous poisons (up to L3). It allows for the creation of poisons and antidotes. Competent level in poisons required to purchase and operate. 700 gm 400 sq.ft. Poisoncrafting Lab (Elaborate) Contains advanced laboratory items (higher quality versions of the Simple lab), blackboards on the walls, simple tools such as tongs, mortar and pestle, four raised, stone slabs with adjacent shelves for storage and a large fireplace. The floor is made of ceramic tile. Can craft poisons up to L4 1,500 gm 400 sq.ft.
Prison Cell Includes shackles of iron mounted on the walls and a handful of hay mattresses. Up to six people can be held here. If desired, three cells accommodating two people each can be built instead. 300 gm 200 sq.ft. Servants Quarters Simple living accommodations separated into six smaller sections by thin walls. Each of these sections has a small bed, chest of drawers and a small table and chair. Includes a privy for communal use. 400 gm 400 sq.ft. Shop (Simple) This is the most basic of stores found in most towns and cities. Includes a small wooden sign on a pole out front, rough shelves and a counter inside with a small back room. Requires at least one clerk to operate if not self-operated by owner. 600 gm 400 sq.ft.
Shop (Elaborate) This is considered to be one of the more professional shops reserved for more successful merchants. It includes a large front window with polished wood floors, finely crafted shelves and glass cases. There is a small back room as well and at least two clerks are required to operate it or if self-operated by owner, one clerk would be needed. 2,000 gm 400 sq.ft. Shop (Luxurious) The wealthiest of merchants own shops such as these. Includes marble floors, a large display window and custom locked cases. Also comes with stuffed leather chairs and customers are often served fine snacks and wines. Includes a back room for storage but with the purchase of another storage room, a truly fine shop can be created. Requires two clerks to tend to customer needs as well as two guards to ensure security. 8,000 gm 400 sq.ft. Smithy (Simple) Includes a forge, anvil and set of metalworking tools. There is also a barrel of water and the walls are dirt or stone. 700 gm 400 sq.ft.
Smithy (Elaborate) An upgrade to the simple smithy with the addition of a marble forge and polished stone floor. 2,000 gm 400 sq.ft. Stables (Simple) Includes stalls for up to six mounts, a wooden trough and an unfinished floor covered in hay. Tack and saddles are hung over walls dividing the stalls. One groom is required to tend to the mounts. 1,000 gm 400 sq.ft. Stables (Elaborate) Includes wood or stone flooring covered in hay with stables offering fresh hay and independent water supplies. These troughs are stone and there is a small fireplace included in the structure for warmth. Houses up to six mounts and requires one groom to tend to mounts. 3,000 gm 400 sq.ft.
Stables (Luxurious) Includes polished floors with intricate inlaid woodwork and finished wood walls. Fresh hay is included in each stall and tack and saddles have their own elaborately carved pedestals to rest upon. Houses up to six mounts and requires two grooms to tend to the mounts and cleanliness of the facility. 9,000 gm 400 sq.ft. Storage (Simple) An empty room with rough walls and unfinished floor. Sometimes made into a vault with the addition of stone or masonry walls, locks and traps. 250 gm 400 sq.ft. Storage (Elaborate) Includes shelves of many shapes and sizes as well as finished floor. Offers greater storage capacity than a simple storage room. 1,000 gm 400 sq.ft.
Storage (Luxurious) Includes marble floors and the best built shelves and cabinets. There is a cushioned chair included for one to sit while a clerk retrieves stored goods. Requires one clerk to manage stored inventory which is kept at a much greater capacity than lesser storage rooms. 3,000 gm 400 sq.ft. Tavern (Simple) The most common type of tavern found in most towns and cities; includes a fireplace and a bar. Also comes with a few tables and benches. Requires a bartender and barmaid to operate and can seat up to 20 people. Food and drink are separate. 1000 gm 400 sq.ft. Tavern (Elaborate) One of the more upper-scale drinking establishments; includes a marble-topped bar, round tables with chairs and a few booths. Often a separate kitchen is purchased along with the elaborate tavern. Can serve up to 20 people. Requires a bartender and two barmaids to operate. Food and drinks are separate. 2,500 gm 400 sq.ft.
Tavern (Luxurious) The finest of drinking locales one may find in a city; includes a marble-topped bar, upholstered chairs and tables covered in fine linens. The walls are covered in art and up to 20 people can be served. Often includes a separately purchased kitchen and requires two bartenders and two barmaids to operate. Food and drinks are separate. 10,000 gm 400 sq.ft. Torture Chamber Normally found only in service to cruel rulers and located in prisons or other undesirable places; includes an iron maiden, a rack, thumbscrews, vises, etc. There are shackles on the walls and a cage that can be locked and hold a single person. There is a fireplace and a barrel of water nearby. Requires a torturer and a guard to maintain order. 3,000 gm 400 sq.ft. Training Room An open area that allows for training more martial skills. Includes a rack of wooden training weapons and a few suits of padded armor as well as archery targets and a couple practice dummies. Can accommodate up to eight people training at one time. 1,000 gm 400 sq.ft.
Trophy Hall (Simple) Allows the display of trophies and includes a few shelves, tables and mounting plaques for the walls. 1,000 gm 400 sq.ft. Trophy Hall (Elaborate) More of a museum in appearance; includes polished wood or stone floors and glass cases for storing trophies. There engraved plaques detailing the story behind each trophy stored here. Requires one guard to watch over the contents. 5,000 gm 400 sq.ft. Workshop (Simple) Used by the majority of professional craftsman; includes basic tools and equipment for a specific trade. 600 gm 400 sq.ft.
Workshop (Elaborate) An upgraded version of the simple workshop that includes higher quality tools for specific trades. 2,000 gm 400 sq.ft.

Sample Complex Structures

Simple Keep - This is a simple keep that a merchant or knight may own. These sorts of keeps are usually found on the outer borders of civilized areas in the case of knights or closer to cities for merchants. They often serve as the first line of defense against raids from nearby barbarian tribes. It is made up of the following structural components and is primarily made of masonry. First Level: 1 Gatehouse, 1 Simple Common Area, 1 Simple Stables, 1 Simple Bath, 2 Servant's Quarters, 1 Simple Courtyard (doubled sq.footage), 2 Simple Bedrooms, 1 Simple Dining Hall, 1 Simple Kitchen, 1 Simple Armory, 1 Simple Storage (basement). Second Level: 2 Guard Posts (small towers), 1 Elaborate Master Bedroom, 1 Elaborate Office, 1 Simple Storage, 1 Elaborate Bath, 1 Elaborate Common Area (balcony overlooking courtyard). Total Cost: 15,400 gm for Components + 800 gm for a basement built with masonry + 4,000 gm for the second level built with masonry = 20,200 gm (-25% or 5,050) 15,150 for the Basic Keep.

Simple Inn - This is the type of inn one may find along well established roads and trade routes. It is two stories and can host up to 20 guests and a 12 mounts. It is made up of the following structural components and is made up primarily of wood. First Level: 1 Simple Tavern, 1 Simple Stables (double sq.footage), 1 Servants' Quarters, 1 Simple Storage, 1 Elaborate Kitchen (basement), 5 Simple Bedrooms. Second Level: 5 Simple Bedrooms. Total Cost: 8,700 gm + 400 gm for basement built with wood + 2000 gm for second level built with wood = 11,100 (-25% or 2,800) 8,400 gm

Construction Materials

As mentioned in the Structure section, walls for a structure must be purchased separately for each floor above or below the ground level. Free-standing walls are also separate purchases with wall sections normally priced per 10' x 10' section. Prices are listed below.

Item Price Item Price Item Price
Masonry 2 gm/sq.ft. Stone 4 gm/sq.ft. Wood 1 gm/sq.ft.
Suvan Cement An ancient mixture of crushed stone, gypsum, volcanic dust and lime, this combination of materials, when mixed with saltwater, becomes quite durable and extremely resistant to the elements. It is useful not only in structures but also sculptures and adornments. Somewhat uncommon in Post-Valterrian times. 5 gm/sq.ft. Free-Standing Masonry 125 gm/section Free-Standing Stone 300 gm/section
Free-Standing Wood 50 gm/section Free-Standing Suvan Cement 450 gm/section

Land Value

Land value is determined based on the desirability of the terrain. For example, an acre of land in a city will cost much more than an acre of land in the desert. The listed values are mainly used when purchasing land from a settlement or whoever may own the land in question. It is also used when selling land to someone else. These are basic values that may very somewhat depending on the person or group selling it. Land not owned by anyone may be claimed by someone although they may have to defend their claim from barbarians, monsters, invading forces or some other opposition. With this in mind, it is best to claim amounts of land that are proportional to your ability to defend. It does no good to claim 100 acres of land if you can only realistically defend 1 acre. Note that the listed terrain and prices are for unimproved land. Improvements add to the cost and value; see individual land types for more details. A good example of add-on land is the Syka Jungle/Beach situation whereas you start with 900 gm per acre and add on Waterfront for 300 gm making the total to buy beachfront in Syka 1200 gm per acre.

Item Price Item Price Item Price
Desert This terrain offers the least number of options for improvements. Farming is virtually impossible and water is usually so deep underground that it too is unavailable. While land in the desert can be fenced, that is about the only real improvement possible aside from actual structures. Fencing in the desert adds 25 gm/acre. Landscaping is difficult if not impossible though with enough water, potted plants and the like can be had and add around 10-25 gm to the cost. To turn desert land into usable farmland increases the cost to 1,000 gm/acre. 100 gm/acre Mountains This terrain offers slightly more options for improvements although few would choose to live in the mountains save for perhaps an Isur. The land is rocky and difficult if not impossible to farm save for a few flat spaces here and there. Travel is hindered although water is often available from streams and mountain lakes. Fencing off land in the mountains is possible though difficult do to the presence of rock. Fencing adds 50 gm/acre though most divisions of land are done with stone walls. Landscaping is possible and usually adds between 25-50 gm/acre to the price depending on the level of landscaping done. Turning land in the mountains to usable farmland increases the cost to 500 gm/acre. 150 gm/acre Underground This terrain offers better options for improvements than mountains or deserts but less than other surface terrain. Water is usually easy to find underground and farming of various molds, fungus and lichen are possible. There is usually little need for fencing due to the already confined space though stone walls are still quite common. Landscaping is quite difficult save for stone carvings as few plants can survive for any length of time without sunlight. Turning land underground into usable farmland for molds and such increases the cost to 400 gm/acre. 200 gm/acre
Marsh This terrain, while more habitable than some others, can be quite dangerous. Disease, dangerous animals and stifling climate can turn many off to this type of land. It is however easy to find water; though not always healthy for humanoid consumption. Farming of certain types of plants is possible especially mosses, mushrooms and various other types of fungus. Fencing however is very difficult due to the swampy conditions and adds 100 gm/acre to the cost. Landscaping is slightly easier than it is in some terrain types although the humid conditions limit the life of most landscaping projects; add 25-50 gm/acre. Turning land in the marsh into usable farmland for mosses and fungus increases the cost to 400 gm/acre. 300 gm/acre Hills This terrain is one of the more desirable due to the increased availability of water and greater farming possibilities. Fencing is much easier than it is in rougher terrains as is landscaping. Fencing land in the hills adds 10 gm/acre while landscaping adds 10-20 gm/acre. Turning land in the hills into usable farmland increases the cost to 550 gm/acre. 500 gm/acre Forest This terrain is popular among many different people due to the increased availability of water and the natural landscaping opportunities. Fencing the land is difficult however as is turning the land into usable farmland. However, the availability of ready lumber offsets the cost involved in modifying this type of terrain. Landscaping adds 5-10 gm/acre while fencing adds 20 gm/acre. Creating usable farmland increases the cost to 700 gm/acre after the offset created by the lumber. 600 gm/acre
Plains This terrain is the most sought after of undeveloped land. There is usually a nearby water source or underground water close enough to the surface to provide a good supply. Landscaping is easy as is fencing. Turning this type of land into usable farmland is competitively simple and increases the cost to 750 gm/acre. Landscaping costs between 1-10 gm/acre and fencing adds 5 gm/acre. 700 gm/acre Farmland This terrain is second in value only to developed city land. It is land that has already been worked and transformed to best grow crops. Landscaping true farmland is usually not done though water is often readily available. Fencing adds 5 gm/acre. Most ready farmland is owned by merchants, local governments or other wealthy individuals and is worked by those allowed to live on the farm. 800 gm/acre City This terrain is the most expensive type available. It however offers the best availability of water and landscaping opportunities and is easily divided with walls or fences. It is not normally turned into farmland although personal gardens are common and are covered under landscaping. The common city land parcel is less than a quarter of an acre and is valued at 100 gm. From there, 1/4 acre costs 250 gm, half-acre costs 500 gm. Landscaping, including but not limited to the addition of a garden adds 1-50+ gm to the cost while fencing is usually included in the purchase of a city lot. 1,000 gm/acre
Jungle This terrain is some of the most dangerous. Found in Falnydar normally around Taloba, Zinrah, and Syka. This land is incredibly diverse and rich with life. Terrain varies depending upon location. It can hold much valuable food and timber resources. 900 gm/acre Waterfront This terrain is an add-on situation. You must buy the land in the type that is surrounding the beach (ie mountains, city, forest, jungle), and then to get beach access you need to add the beach adjustment for having waterfront property. This goes for ocean or river or lake additions. 300 gm/acre

Build Yourself

There is alternative to purchasing buildings and structures in the form of building your own. While land must still be purchased or claimed, it is completely feasible for a PC to build their own structures as long as they have the skills to do so. There are a number of skills that are useful and even essential to building your own structures. The listed skills will allow various benefits depending on the level possessed in each skill. L1 however is considered Primitive in that structures built at L1 are less than Simple quality ones. Primitive elements or structures are not trustworthy and will not hold up an entire season without regular maintenance every few days. Nobody is going to successfully construct a structure with a single L1 structural-related skill. Even with multiple L1 skills, one is not going to be able to build a luxurious structure but they will be able to find a number of benefits. Skills benefits stack and combine so that the more structural-related skills you have and the higher their levels, the greater your structures will be. Listed bonuses and discounts do not stack with other discounts.

Skills

Each listed skill will detail benefits based on level. (L1, L2, L3, L4)

Architecture Knowledge of design concepts that determines or increases the quality of structures based on level. L1 - Primitive Quality, L2 - Simple Quality, L3 - Elaborate Quality, L4 - Luxurious Quality

Carpentry Working with wood on a structural level. L1 - Wooden structures require daily maintenance. 10% discount to the cost of building wood structures. L2 - Wooden structures require seasonal maintenance. 20% discount to the cost of building wood structures. L3 - Wooden structures require yearly maintenance. 30% discount to the cost of building wood structures. L4 - Wooden structures require no maintenance. 40% discount to the cost of building wood structures.

Construction The process of building structures; determines time needed to construct. L1 - 100 sq.ft./day. L2 - 200 sq.ft./day. L3 - 400 sq.ft./day. L4 - 500 sq.ft./day.

Masonry Working with brick and stone on a structural level. L1 - Stone structures require daily maintenance. 10% discount to the cost of building stone structures. L2 - Stone structures require seasonal maintenance. 20% discount to the cost of building stone structures. L3 - Stone structures require yearly maintenance. 30% discount to the cost of building stone structures. L4 - Stone structures require no maintenance. 40% discount to the cost of building stone structures.

While there are many other skills that can benefit the construction of structures, the above skills represent the core skills needed for building.

Magic and Gnosis

Magic and Gnosis add a rather potent element to the construction of structures. Most prominently among these are Reimancy and Izentor. Reimancy, specifically Earth Reimancy, can be used to speed up and customize construction in ways that more mundane methods cannot achieve. Izentor, the Gnosis of Izurdin, increases the strength and integrity of structures beyond what is otherwise possible without it. A new level of Quality is introduced with the use of magic; Artifact Quality. Artifact Quality is almost unheard of in Post-Mizahar existence. These structures are infused with such concentrated Djed that they resist all elements, both mundane and magical and cannot be damaged short of divine intervention.

An L1 in a mundane building skill is required to use these skills.

Reimancy allows for no-cost building limited to the quality allowed by the level. Basically, using Reimancy eliminates the material cost of construction. Building only requires thread work.

Izentor has a cost of time and drain upon one's soul, mental and physical capacity.

Reimancy Earth Reimancy can create amazing structures limited only by imagination...and skill. L1 - Starting Simple Quality with Stone. L2 - Starting Elaborate Quality with Stone. L3 - Starting Luxurious Quality with Stone. L4 - Artifact Quality with Stone.

Izentor Izentor imparts a piece of the builder's soul upon the structure. General look and cosmetic quality is influenced by mundane skills. L1 - Structure is virtually indestructible. L2 - Structure has a quality imparted equal to L2 Izentor. L3 - Structure has magical qualities equal to L3 Izentor. L4 - Structure has magical qualities equal to L4 Izentor.