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Price list (Outdoors) - Roleplay Lore
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Price list (Outdoors)

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Legend: gm = gold Miza, sm = silver Miza, cm = copper Miza

1 gold Miza = 10 silver Miza = 100 copper Miza

Outdoors, Wilderness and Exploration

Item Price Item Price Item Price
Animal Snare, Bird Usually taking the form of stout cages with spring-loaded traps, animal snares are commonly used in the wilderness to capture small birds. Not meant for long term holding. 2 gm Animal Snare, Small Usually taking the form of stout cages with spring-loaded traps, animal snares are commonly used in the wilderness to capture small animals such as rabbits or squirrels. Not meant for long term holding 5 gm Animal Snare, Tiny Usually taking the form of stout cages with spring-loaded traps, animal snares are commonly used in the wilderness to capture tiny animals such as frogs or small rodents. Not meant for long term holding. 1 gm
Antifungal Ointment (10 Days) A small jar of slimy paste that when applied daily can reduce the chance of fungal infections caused by various sources in the wild. 25 gm Backpack (Empty) 2 gm Bedroll 1 sm
Bird Call By blowing into this finely-crafted whistle, one can create a sound similar to those created by game birds during mating. Each whistle is tooled for a different species of bird. 5 sm Blanket, Winter 5 sm Blood Decoy A small, vaguely fist-shaped object made of hard jelly that when tossed in water, spreads out and smells a lot like blood. May draw predators away. 5 gm
Boat Boots These wide boots can support a small man’s weight (about 150 pounds) on the surface of the water for short periods of time. 25 gm Body Pack This items consists of what looks like a padded body harness, crossing the chest, circling the waist and covering the back with a flat thin pack. The pack can store approximately 15 pounds of goods in a watertight containment. 10 gm Body Sled Measuring around 6 feet long, this sled can hold a creature of up to Large size. Designed for pulling captured quarry, many use it instead to assist fallen comrades. The body sled multiples a character’s dragging load by one-and-a-half. 45 gm
Bladed Boots These stout boots are designed specifically to aid climbers of trees and soft rock. With toughened soles holding an upturned blade secure, a climber can scale sheer surfaces easily with very little practice. 18 gm Breath Bag This thin, air-filled bladder contains enough air for one breath while underwater. 2 gm Brick Press This item allows the creation of ‘fuel bricks’ from animal waste. These bricks allow you to maintain a normal fire in situations where you might not be able to find wood for fuel. 10 gm
Cage, Large This wood and metal cage is designed to hold larger animals such as deer or even average humanized beings. It comes with a simple latch although a lock can be purchased separately. These types of cages are usually transported via cart or wagon due to their cumbersome size and weight. 25 gm Cage, Medium This wood and metal cage is designed to hold medium-sized animals such as dogs or similarly sized creatures. It comes with a simple latch although a lock can be purchased separately. 10 gm Cage, Small This wood and metal cage is designed to hold small animals such as birds or rabbits. It comes with a simple latch although a lock can be purchased separately. 5 gm
Camouflage Tarp (10 sq.ft.) 12 gm Canoe, Bark 10 gm Canoe, Dugout 10 gm
Canoe, Outrigger This 30-foot-long canoe holds as many as six people comfortably. Although only three feet wide, the canoe has two floating pontoons attached to it for stability and storage. 50 gm Canvas (1 sq.yd.) 1 sm Case, Map Or Scroll 1 gm
Chalk (1 Piece) 1 cm Climbing Claws Used for climbing and scaling trees, climbing claws are worn on the hands and feet. Comprised of leather straps with attached hooks, the claws aid climbing on most surfaces. 8 gm Climber’s Kit Special pitons, boot tips, gloves and a harness that aids in all sorts of climbing. 80 gm
Climber’s Kit, Advanced Same as regular climbers kit but may endure greater amounts of use in more extreme circumstances. 400 gm Compass 75 gm Dowsing Rod 5 gm
Fins (Pair) Used by many coastal people, one attaches simple leather fins to their feet to enhance their ability to swim. 15 gm Fishing Kit A kit of tackle, fishing cord and bait, this is ideal for anyone in the wild as it provides the necessary tools to fish without the hassle of crafting a net or fishing pole. 10 gm Fishing Pole 1 gm
Fishing Net (25 sq.ft.) 4 gm Flint And Steel 1 gm Forest Blind Used for concealment, a fully assembled blind consists of a simple chair, screens of appropriate vegetation and usually some kind of netting to hold it all together. A fully assembled blind can be installed in just under an hour. 55 gm
Grappling Hook 1 gm Gripping Resin (4 uses) This sticky resin comes in a small metal container. When applied liberally to leather gloves and boots it makes them tacky, allowing the wearer to more readily hold on to objects or walls. 10 gm Hammock 5 gm
Horn, Hunting 15 gm Horn, Small 1 gm Ice Boots 15 gm
Insect Netting 25 gm Insect Repellent 1 gm Insect Repelling Candle 5 gm
Ladder, Rope (30 ft.) 2 gm Lamp, Common 1 sm Lantern, Bullseye 12 gm
Lantern, Hooded 7 gm Leash, Huge 6 gm Leash, Large 2 gm
Leash, Medium-size 1 gm Leash, Small 5 sm Leash, Tiny 2 sm
Oil (1-Pint Flask) 1 sm Paddleboard These stand-up paddleboards come in all different shapes and sizes. They are lightweight and come with a suitable paddle, leg leash, and carry strap. Available only in Syka. 4 gm Packing Board 1 gm
Piton 1 sm Pot, Crab 1 gm Pouch, Belt 1 gm
Preserving Kit A preserving kit includes salt, a variety of sheets of varying layers, a tool for creating sawdust, jars and other assorted preserving supplies. 5 gm Preserving Kit, High Quality Much like the regular preserving kit however the tools are much higher quality. 55 gm Quiver Used to hold arrows; quivers are made from leather, bark, wood and furs. Usually worn strapped to the back of waist or sometimes to a saddle if the archer is mounted. 20 gm
Rope, Hemp (50 ft.) 1 gm Rope, Silk (50 ft.) 10 gm Rucksack Designed to complement the humble backpack, this rucksack is made of stout leather and is extremely durable. It is worn around the waist as a belt and fits snugly underneath the ordinary backpack, greatly increasing one’s carrying capacity. 1 gm
Sighting Lens This is actually two or more lenses held fast within a leather sheath. By looking through the sighting glass, distant objects are greatly magnified and brought into focus. One using a sighting glass doubles his spotting distances over clear terrain. 55 gm Signal Whistle 8 sm Sleigh, Two-Person 18 gm
Sleigh, Four-Person 50 gm Skates 2 gm Skis 6 gm
Snow Guards These opaque goggles have a narrow, horizontal slit cut out of the center of each eye covering. 7 gm Snowshoes 8 sm Sounding Drum 20 gm
Spyglass 100 gm Strong Rations Composed primarily of dried meat and fat, strong rations are particularly useful in the cold of the far north. 7 gm Surf Board These lightweight longboards come in a variety of shapes and sizes. They are often painted bright colors and include a leg leash. 3 gm
Tinder 1 cm Torch 2 cm Tent, one-person 2 gm
Tent, four-person 10 gm Tent, pavilion 50 gm Tourniquet 2 cm
Traveller’s Stock an almost black paste made of the highly concentrated renderings of various animals and grains. The stock can make an excellent and hearty soup assuming that you can get a fire going and have clean water to boil it in. When bought the stock has enough material to make 10 days’ worth of soup. 3 gm Trap, Shrimp 1 gm Trap, Lobster 2 gm
Tree Net 14 gm Water Additive This small vial of pure alcohol can be added to pools of brackish water, thereby making them fit for human consumption. Only one drop is required for every half-pint of water. 3 gm Water Pack 10 gm
Water Trap A water trap is comprised of several large, waxed sheets of tarp as well as an eight-foot-square wooden frame and a simple ceramic container. Each night when the water trap is spread out it collects dew and rolls it down into the container. 45 gm Waterskin 1 gm

Travel Costs/Expenses

Travel in and around Mizahar brings with it a number of different requirements, concerns and difficulties. For a more complete informational breakdown on travel, see Travel times.

In general, there are four things one must account for when preparing for a long journey between cities; Mode of Transport, Food, Water, Shelter. One can accomplish this by either starting play with the Roaming Wanderer housing package or purchasing the items included in the package before undertaking the journey. Also, one can book passage with others when traveling by land or by sea.

When traveling alone, one must account for the initial cost of materials/supplies that will be needed for the journey. As mentioned, with the appropriate skills included, one can travel on their own over land by starting play with the Roaming Wanderer housing package OR purchasing later the items included in that package. They are as follows:

(1 large tent (4 person), large tarp, 100 ft of rope, flint & steel, lantern, 2 torches, bedroll, blanket, fishing tackle & hooks, a compass, a riding horse, a full set of tack, and a large set of saddlebags. See Horses for the breed of mount you want to pick. However, keep your horse value right around 200 gm or less, which excludes Sungolds and Tiaden Warhorses.) This package, along with the basic items all characters begin play with, will give the simple necessities required for extended travel. In addition to this, you would need to purchase enough rations to cover the length of the journey (30 days of travel = 30 days of rations) or have the Hunting and/or Wilderness Survival Skill to find your own food along the way.

When traveling by sea, Svefra characters have an option for a starting package available to them. Rather than a home or tent/horse package, they can indeed start with a small casinor and its equipment. Ships don't automatically come with a mounted harpoon. Harpoons for casinors cost 50 GM extra and can fire 160 feet. Bolts cost 1 GM for a bundle of 10 bolts. These are equivalent to a heavy crossbow mounted to the bow with a rope attached. These ropes can drag smaller ships under if a large sea creature is harpooned. These characters must still purchase any extra food and/or water for their journey or employ skills such as Wilderness Survival and Hunting/Fishing and the like.

Again, see Travel times for more information including requirements, limitations and other essential information.

There are three different types of costs that may be assigned to modes of transport they are:

Fares: This is the least expensive means of getting from one place to another if it is available. Basically, you reserve a spot in/on a specific mode of transportation that is already on its way to your chosen destination. This is different from Chartering which involves paying for someone else to take you wherever you want to go. The costs are usually far less than Charter but you have less control over where you go.

Charter: Chartered transport involves a person paying for the entire trip for however many days it takes. This includes paying for the crew and/or driver's time. This is normally only available for travel done on established trade-routes/roads either by land or sea. Usually, the more people taking part in this type of travel the more you can offset the cost by dividing it up. Once the terms are agreed to and the costs are paid, one is usually free to bring as many passengers or as much cargo as the mode of transport can carry. Charter travel cost is more expensive by the day and especially difficult or dangerous trips may cost extra (double or triple) This is usually only available via certain established merchants. The benefit is the lack of size limitations of cargo and persons once the cost has been paid.

Cargo: Some modes of transportation require extra costs to be paid for carrying of cargo. This is basically the cost to ship goods via trade-routes/roads. These costs do not include handling beyond loading and unloading. If you are not traveling with the cargo, you must arrange for someone else to pick it up ahead of time on the other end. Note that horses or other living cargo that is transported via ship must be fed and watered just like a passenger. Thus any animals, each and every one of them, must be paid for as if they were a passenger. For example, a person and their horse traveling via ship would pay double the listed cost.

Self: If traveling by one's own mode of transport, the costs include the purchase of the mode of transport as well as any and all supply requirements for the journey.

Below is a listing of various modes of transport which includes costs per day of travel. The listed cost (that which is listed separately from the transport description) is the most common cost available.

Item Price Item Price Item Price
Caravan A caravan is a slow-moving collection of coaches, wagons and horses/beast-of-burden. The caravan sacrifices speed for protection in the form of an additional 10 days added to listed travel times unless otherwise noted. Cargo Cost: 2 sm/day/200 lbs, Charter: 5 gm/day (where available) 1 gm/day (Fare) Coach Coaches or carriages, are pulled by four horses and usually only travel from one city to the next nearest city. They are usually chartered though occasionally one can pay a fare to reserve a spot on a coach already traveling for other purposes. Cargo Cost: 5 sm/day/100 lbs. Fare: 3 gm/day 10 gm/day (Charter) Sailing Vessel Sailing vessels travel all across Mizahar's waterways. They are the most available mode of transport and overall least expensive. Fare is the most common though Charter is also a little less common. Cargo Cost: 1 sm/day/100 lbs, Charter: 4 gm/day 1 gm/day (Fare)
Sailing Vessel, Special) If one is able to convince a ship captain to travel outside of established sea routes, the cost is significantly higher than normal. Only Charter is available. Cargo Cost: 1 gm/day/100 lbs 10 gm/day (Charter)