An interesting discussion to be sure. While I am in agreement that it falls to the person moderating the thread in the end to decide who won, the person with better or more detailed and informed writing should not always be the victor. Perhaps if the skills they used in combat were near enough, within 5 points would be near yes? However even that's up to discussion if its two different kinds of weapons. For instance, though of a different style and make, the katana and the rapier would be evenly matched weapons. However a longsword or Great sword be wielded against a knife, and the knife would most assuredly lose unless its skill was a great deal higher. There are reasons for this.
Take the katana and the rapier for instance. A competent wielder in each, lets say both have the same experience and are prepared for fighting there opponent. The katana relies on strength and accuracy to be wielded effectively, the rapier more speed and accuracy. Contrary to popular belief, the katana would not cut through the thin blade that is the rapier, and the wielder would instead be met with a series of parries and counter strikes. So unless the katana wielder deals the quick lethal blows it is known for right off the bat, then the person would find themselves being backed into a corner. The rapier wielder would be able to dance around the slow yet powerful swings and deal small cuts that by themselves would mean little but are in fact cumulative. There''s nothing saying a skilled katana leader might be able to pull it out with a deadly swing, but more than likely by that point the wielder of the katana would have his hands full trying to block all of the quick successive strikes being dealt by the rapier. Now around this point the rapier wielder can choose to continue whittling away at the katana's stamina or go in for a thrust to the heart. Since my character happens to wield a katana I will not explain the ways this can be countered, suffice to say however they are few in number. The rapier was made for dueling, the katana made for war.
In a situation of knife versus big sword the fight is much more clear cut. The knife itself is not large enough to block any swings form the longsword and its suicide to even try. Throwing the knife is hampering at best, the lethal throws you see on tv are rare at best. That is considering the fact the knife wielder has skills in throwing the knife as well as wielding it. There is a big difference and a person who can do one may not be able to do the other. For simplicities sake lets say they can not throw it. They are stuck trying to stab the sword wielder. This is problematic, as the knife has very little in the way of reach. An expert knife wielder could easily fall to a simple competent swordsman given a little thought on the part of the swordsman. The worst thing a swordsman could do is push his advantage. When there momentum to be turned a knife wielder can do damage. A competent swordsman would know to let the knife wielder come to him, effectively leaving himself open for the longsword.
Of course in this world, there is more then just simple weapons. An unarmed combatant might actually stand a change against a sword wielder, just like the knife wielder could. This is where the writer's skill at describing his actions might make the difference. A skilled writer could write a feint and actually have his opponent believing it, but then turn it around in his next post and strike a killing blow from the opposite direction.
That is where we hit the crux of the problem though. Posting is not the easiest way to pvp. I noticed, and on another forum prior to this, used a simple way of pvp posting myself. Describe your actions in a detailed way, but when it comes to the part of hitting or dealing damage, leave that part vague. This part is reliant on a honor system. You trust the other person to roleplay their character within the confines of his or her skill level. There are mods there to make sure they do, but it is not a fun fight when every few posts the mod has to jump and point out everyone's mistakes is it? So for simplicities sake we assume everyone is trustworthy until otherwise.
A good example would be said knife wielder from early, having say 35 skill in knife, redirecting a frontal attack from the sword wield and crouched low and swung there knife at the sword wielders leg in an attempt to cripple and disable said wielder. You leave out whether or not you happened to strike and continue on your way to describe attempting, the attempt part is important because at this moment your not sure what the other guy will do in reaction to your first attack, coming up from behind the sword wielder in a defensive stance, or if your more aggressive trying to stab the sword wielder in the back. This is a good move on the part of the knife wielder, he was in close enough to make the size of the sword more fo a liability then an asset. He was also wise to not stay that close because the sword wielder is likely to take a swing, and even though it will be easier to dodge because of the distance it is still coming.
Of course now the its the sword wielders post. He's left with only a few ways to deal with this situation within his skill limit, say also 35. Jumping back would once again put him in danger of getting to close to the knife wielder. His swords to slow to block the knife, and he doesn't have the skill necessary to foresee the attack before hand, and he doesn't have the acrobatics skill to simply leap over the blade. So the sword wielder has a few options. One he could allow the knife wielder to continue on and let the hit score. I see another solution to the problem though, and this is where the attempt part on the knife wielders second action becomes important. Instead of allowing the knife wielder to attack and evade, the sword wielder can very well choose to just fall on his opponent. Falling is an easy action to do, and if done right can save ones hide. The knife is at his leg, and the likely hood of it scoring a fatal hit is small. So the sword wielder falls on the knife wielder, and the attempt to get behind the sword wielder fails. Yet it is not contradicting it because by saying attempt you gave the sword wielder room to maneuver. This is important because in real life there isn't such a thing as my turn your turn in battle. It allows you to try and maneuver your own character, while at the same time not screwing over the one your fighting by making it so he can't avoid it without contradicting your post and essentially god modding, or at least I think that's what it would be I forget.
Its also best to not try and over play your own skill. If your near enough in skill its safe to assume your attack might be blocked or dodged. Its also safe to assume your character would know that as well and would already be positioning themselves for a second swing afterword, or if your
Of course this just my favorite way of looking at and writing pvp posts. It allows for the wiggle room needed to make it a competition instead of simply comparing skills, while at the same time not discounting the difference in skill level.
As for character death, perhaps in pvp coming to a consensus before hand is a way to avoid losing all that work. If the others skill is 60 to your 20 and you still decide to go through with the fight knowing full well the other guy can cut you down in a matter of seconds and is perfectly within his right to do so, I would hope you would not proceed to complain about it. As for the ghost thing I actually like the idea, especially considering other sights don't usually offer a way to continue with your character.