This one is because promises are meant to be kept.Writing About WritingA fellow writer told me that writing about writing causes her to feel like a pompous ass. It was then I realized I agreed with her. It does make me feel like a pompous ass and maybe it damn well should. Yet I am fully aware I have no more than the next person to feel self-important about and have included a static disclaimer which I will repeat here: this is absolute rubbish, so take it with a shot of whiskey or not at all.
It requires a certain amount of ego to write. You must first dare to consider the possibility that the asylum in your head is worthy of being mapped, that the voices you hear possess enough resonance to find echoes in ink. And if you dare to expect anyone else to actually read what you write, then your ego must be inflated enough to be capable of containing the necessary amount of courage.
And by the way, everything in life is writable about if you have the outgoing guts to do it, and the imagination to improvise. The worst enemy to creativity is self-doubt.
- S. Plath.
I am acquainted with several talented writers who fear, despite their passion for the pen, that their lack of formal education in fiction writing causes them to fall woefully behind the crowd. This is not always true. It harks back to the argument of formal education versus self-education. Yes, there are critics who seem to exist for the sole purpose of denouncing anything not written with massive homage to craft intricacies.
Well, fuck ‘em. If it’s good, if it reverberates, if it speaks to me in a language I didn’t even know my bones could understand, then who gives a damn?
Do you?
If so, this is not for you. There is nothing to see here. Move along, move along and take your pen pretensions with you.
Ideas happen in a frozen rush. They form always, interminable, and at unexpected intervals pop like match strikes against all of your senses. You lose track of where you are, what’s playing the radio, airing on the television, and God knows whoever and whatever else might be watching. They can paralyze or ride you to your feet, spinning, muttering as though you’re caught in an infinite conversation with the universe, with the hours, and in buckshot-like scatters of language, clips and phrases of coherency, you are abruptly speaking in the tongues of angels even if it is on the devils you are elaborating. You have lost your moorings and, aware of it, grope for both a hold as well as a hand up higher, always higher and so find a pen or cigarette, a keyboard or a drink (the very fortunate find all of these) and because the minutes are mumbling dire warnings of running out and the taste of fear in the back of your throat says sweetly this all may go pew-pew or kaboom or up, up in ashes and embers if you don’t get it out, get it down, right now, before your heart thuds another beat, you write.
Habitual writers I've found often subconsciously develop the below structures naturally over time. They have an eye, they have an ear, they have a talent, a something that tells them that
this needs to happen
here and
that needs to go
when. As someone who has been passionate about writing since a little girl but never received any formal education in it beyond standard English and Lit curriculum prior to college, I learned that I was one such person. Yet the things I discovered at the feet of the late Peter Christopher and other personal heroes taught me the vocabulary of what I was already doing and in doing so allowed me to better see when and where I was doing it wrong.
Why this story was not coming out right. Why this character kept coming across as flat. Why this manuscript dragged in the middle and why this piece of performance poetry pulled the punch it desperately needed to break faces.
I don't know much. I feel really, amazingly arrogant even daring to post this in a writer's forum that is occupied by so very many truly excellent writers, the majority of whom I cannot so much as hold a candle to. However, with encouragement from a fellow player and the reassurance of another, I've dared. I hope at best that you gain some small insight and aid from it and at worst you don't lynch me for a hypocrite.
I have arranged these in order of regard to writing based role player versus other forms of writing. Notably, I am for the most part avoiding topics of writing mechanics and focusing mainly on structure.
First and foremost: Give your character a goal.Seriously. For the love of all that's holy. Before you do anything else.
Give your character a goal. Big or small. Ridiculous or sobering. Sweeping, irrational, epic, selfish, tiny, plain. Obtainable or not. Worthy or not. It fails to matter insolong as it is a
goal and it is
theirs.
This is necessary for a multitude of reasons, but primarily for the fact that:
Goal + Conflict = Plot = StoryThe formula is that simple. That is how any decent writer in the history of the world has achieved success. One of my favorite novels,
The Curse of Chalion by Bujold, has a protagonist with a clear, concrete goal that he is striving for the duration of the book.
You know what that goal is?
To sit down.I kid you not. This is a tale of faith and politics, sweeping histories, intricate world, resonate characters and it is built entirely upon:
Protagonist Want to Sit Down + Everything Continually Keeping Him From Doing So = Plot Skeleton = Awesome Story Built Off Of It
Frodo wanted to get into Mordor and destroy the ring. Gatsby wanted the girl. The Count of Monte Cristo wanted vengeance. Hamlet wanted to bring his father's murderers to justice. Cersei Lannister wants unthreatened autonomy. Sam wants to eat green eggs and ham.
Give your character a goal. Whatever it is. It will keep you moving with them.
Which Leads Me to the Second: the Character DiamondI could write a dissertation on this, but
this is a pretty good explanation on both what it is and how to do it yourself. I will nutshell here.
Characters are people who possess both hard traits and soft traits. Permanent and flexible. There are doubtless many adjectives you could use to describe your character, and many of them can be categorized beneath broader headings. Some of these descriptions are situational and others reflect more constant aspects of the character.
You create a character diamond by finding four of the "broader heading" words. Two of them must be reflective of constant traits. The pair of constant traits are divided between positive and negative. The other two broader heading words must be reflective of common yet still situational traits and also divided into a positive and a negative.
Example: Dor's constant traits are "loyal" (positive) and "distrusting" (negative). Her situational traits are "direct" (positive) and "flighty" (negative).
So what the hell kind of good does this do, right? Easy. In addition to assisting you in developing your character, it works right back into a character's goals and thus their plot and finally their entire story.
The constant traits are not supposed to change. They are traits you are to remain true to with your character always, no matter what. (I say that, but I will also now say that they
can change but only, only, only the character earns that change through epic plot work.)
As these traits will always exist with your character, they enable you to better a) ascertain their goal, b) learn how these traits will both aid and hinder your character toward their goal.
In other words: (a)Goal + (b)some of the Roadblocks and grease towards Goal (= Plot = Story)
The situational traits do all the things the constant traits do. Use them in the same manner, but what they can do that the constant don't is crucial: they are more inclined to alter and in doing so display the evolution of your character during the course of the story.
Third and Finally, Plot Structure 101This is a pretty good over view of the standard Three Act Plot. I am a big fan of the three act plot versus the Five Act and rare others. As I'm getting tired and feeling incredibly self conscious about all of this, I will stick tonight with the three act.
Rule the first - Do not make the mistake of paying attention to plot alone. Plot, I mean, as defined as the series of events that culminate ultimately into the story. If you have created a fully dimensional character (and cast) with goals, these things will happen organically much of the time. Not all of the time, of course, but often enough.
The Three Act Plot is broken down as follows:
Act OneSet the stage. Provide pertinent backstory. Introduce the character/s. End the act with the Turning Point (also known as the conflict and Plot Point One).
Act TwoThe conflict is all up in your business. This act is all about the conflict, the inner and outer journey, the struggle and the fight. Upping the stakes. Speeding up. Momentum. It ends with Plot Point Two (or the Climax or the Second Turning Point) to turn the story in a different direction. It's the "almost lost, last second save", the "holy crap giant secret revealed that changes everything", the "finally got the super magic sword necessary to achieve goal".
Act ThreeWherein your character either achieves or fails to achieve the Goal.
This would be where I write an awesome conclusion. Goal Achieved.

It is late. I feel the need to go hide in a corner. Take luck.
Goal + Conflict = Plot = Story- katie.