Nacht ( Halfbreed Zith, Slavedriver ) Basic Information: Name: Nacht Race: Mixed Blood (Zith/Human) Age: 26 years old, 24th of Spring 485 AV Gender: Female Languages: Zith (Fluent) / Common (Conversational) Phsyical Description: Nacht is ugly...and she knows it. She has no issues with it whatsoever. She doesn't see the need in being beautiful if you're powerful. When you have power, you take what you want. If Nacht wants to mate, she has no morals or ethics holding her back to take what she desires from one of her slaves. Love...an empty word, she loved nobody so far and nothing has stopped her from believing that'll ever change. The fuzzy, but almost unnoticeable, lightblue fur covering her entire body makes her look like a lightblue-skin toned Akontak, few presume that about her though. Mainly because Akontak are so rare that few have ever seen one or even know about them. All those who know about the Zith, know who she really is. A halfbreed, the offspring of the forced affair between a female Zith and a human slave. That's not all that makes her ugly though, her many scars and veins running from her head to her toes...don't make her exactly a sexy model now does it? She's usually seen wearing leather clothes lined with animalfur, she couldn't care less if it looked pretty or not, as long as it kept her warm. She's tall and muscular aswell, which adds to her rather imposing figure. She stands at around 5'8'', which is tall for any woman but especially Ziths, not that she is a fullbreed Zith though. Her ornamental feats are a steel "helmet" that is actually just a lowered metal headband with a large horizontal opening so her vision doesn't get too impaired. And her Double-bladed Axe. Other "objects" you might encounter when dealing with Nacht are slaves, human and non-human alike. Character Concept: It'l probably come as no surprise to you, considering her "job" and her appearance, that she isn't the type you can mess with. She doesn't know the meaning of tact or diplomacy, she wants what she wants and nothing that comes in between that will walk away unscathed. She is a slavedriver of all sorts, whether her slaves are animals, humans or non-human creatures...She captures, enslaves and sells them before or after being disciplined by her. Her proficiency in hunting and armed combat make her rather good at what she does, taking what isn't hers. Such as the freedom of others. She was raised by a Zith mother in the Sylira Wildlands, her slave-father was killed after giving what Nachts mother wanted, sex, and never spoken of again except when used in cruel mockery. Her Zith mother taught her the trade of slavedriving and human trafficking aswell as teaching her how to use her own weapon proficiently, The Double-bladed Axe, a bronze stave with on either point a labrys axe. A fearsome weapon when mastered. Right now Nacht lives in Sunberth and is well acquainted with the slavedrivers of the anarchistic city. She's also knowledgeable about the Sylira Wildlands, since that area is her main hunting ground to hunt for slaves/selling goods. Her Zith mother had caught and "disciplined" a human magician, who she then ordered to teach her daughter the ways of the arcane. Nacht learned the basics of Flux from the magician. Not long after she had learned the fun art of Morphing, she learned the dangers of it aswell. She had comitted the sin of Overgiving, and her extremely noticeable veins are the result of that. Character History: See Character Concept, the only things that happened to Nacht besides what's mentioned in the Character History are: - Battles that she won and lost while attempting to enslave animals and humanoids alike. (Her many scars serve as a reminder of those battles. ) - Leaving home to live her own life. - Moving from the Sylira Wildlands to Sunberth. - Mundane events. Character Skills:
Lores: * Overgiving in the magic of Flux * Lore of Slavedriving Possessions: Starter Package (Cashed-In Housing) Double-bladed Axe 2x Manacles Tent (4 person-tent) Rucksack Ledger: 600 GM - 30 GM (2x Manacles) - 60 GM (Double-bladed Axe) - 1 GM (Rucksack) - 10 GM (4-person Tent) = 499 GM |