What You Don't Know About the Dhani
If you're like me, I'm sorry. You've had a rough go of things. Also, you probably didn't think much of the Dhani race when you first saw it. Were-snakes. Sort of like a bunch of DnD nerds were sitting around drunk in college saying things like, "Dude, dude! You know what would be a cool race? If you had, like, half-orcs... that turned into sharks! With noses that turned into heavy crossbows! That shot out more sharks!" And through this process of evolution and natural selection, eventually the Dhani were born.
I understand the first impression, but let me assure you that there is a wealth of unique complexity lurking under the concept, very little of which has to do with their hallmark shapechanging ability.
Flavors
The Dhani come in three flavors: Constrictor, Rattler, and Viper, representing the holy social trinity of jock, stoner, and nerd, respectively. You can read the Dhani wiki for details, but the point I want to make here is that you can find all three types in Zinrah.
Zinrah wiki wrote:Other Dhani sub-races are -somewhat- welcome in Zinrah. They’re rare - usually ambassadors or other Dhani looking for a brief respite from the Myrians. However, the denizens of Zinrah do not care for freeloading Rattlers and Vipers, especially with the scarcity of food. However, common sense dictates that some level of hospitality is extended to other Dhani - they are all children of Siku, even if the others are somewhat inferior... and most Dhani will lend a hand to another against an outsider.
I like Constrictors, and obviously those will be and should be the most common race in ZInrah by far, but you aren't limited to that. A Rattler "diplomat" from Taldera. A Viper dedicated to Siku looking for a more devout community. Plenty of possibilities. One thing to keep in mind, however, is that a non-Constrictor will -at best- be a second class citizen, and more likely will be treated badly by just about everyone. Some interesting RP possibilities, there.
Religion
The Constrictors of Zinrah are the most devoted to Siku out of all the Dhani. You may choose not to have a religious character, but culturally, it's all around you.
This allows for playing characters along a wide spectrum of devotion. The serpent cult of Zinrah is deep and vibrant, and you can make as much or as little out of that in your character's RP as you like. Right now, very little about Siku's religion has been developed, so the door is wide open to write your own prayers, rituals, holy objects, and holy locations. Even the exact structure of the "clergy" hasn't really been set down, so you have an opportunity to work with Cayenne and other players to really build something, here, if that's your interest.
For character concept purposes, it's also important to note that anyone with a Gnosis mark of Siku is at least going to be temporarily tolerated inside of Zinrah, regardless of race or other affiliations.
Theoretically, you could also make a character primarily devoted to Caiyha, but be prepared to take flak for it. Moreso than the other Dhani communities, Zinrah belongs to Siku, heart and soul.
Ethos
It is true that the Dhani are aggressive, cruel, and sadistic. It is likely these traits are so firmly embedded in both their goddess and their culture that they will always be this way. But you need to understand something.
The Constrictors have been on the receiving end of genocide at the hands of the Myrians.
I have talked with players who view the Myrians as sort of the "good guys" in the Dhani / Myrian struggle and somehow think it's easier or more realistic to RP in Taloba than Zinrah. My personal view is that this is an enormous misconception.
This is not to discourage anyone from playing a Myrian. Siiri is one of my all time favorite players both IC and OOC and, without them, the Dhani experience would be much less interesting and fun. At the same time, it's important to note that the Myrians are not at all "good" people, not even relative to the Dhani.
The Myrians swept through Falyndar and exterminated every non-Myrian race in it, even leaving the ruins of other cities as testimony to their power. The only reason all the Dhani aren't dead is because of a peace that Siku brokered with Caiyha to save her "children." Read the Myrian and Falyndar material in the wiki. Entire races are completely gone from Miz because of the Myrians, and if you read how Taloba deals with the remnants of other races when they find them, you'll see they revel in torture and suffering as much as the most sadistic Dhani.
This is not to say that, ethically, the Dhani are morally better. Nor is it to denigrate the Myrians. It's just that, as I talk to other players, some players think of Taloba as a viable place to visit and RP in (which it is), but they could never make it in that horrible Zinrah place which they perceive as far more dark and hostile. The truth is that Taloba is just as dark and hostile concerning other races.
The other side of this coin is this experience defines quite a bit of Dhani culture. If your own people were exterminated down to roughly the population of your neighborhood and surrounded on all sides by the people responsible with the knowledge that they would just as soon finish the job, how would that affect your culture?
In ZInrah's case, the population is combative, resentful, militant, and subversive. Furthermore, the survival of the species is a thread that runs through everyone's values. This actually serves as a handy moderating force that would keep everyone from turning on each other. You may not like Dhani X, but you can't kill them without serious repercussions. This principle allows for a wide variety of characters on the evil/violent scale. If you want to play a less evil character, value the preservation of the race more, and you've got what you need. Also, the cruelty and oppression of the Myrians provides a nice justification for your dark side.
Culture, Art, Misc.
Zinrah wiki wrote:A lot of ‘art’ enjoyed in Zinrah is usually physical. They appreciate finely crafted items, and they enjoy seeing others move. ... The Dhani can and do enjoy music, and what sort they do like depends on the taste of the individual.
To date, this is one of the most overlooked aspects of playing a Dhani. They're aesthetes. They enjoy art, music, and dance along with combative arts. They enjoy a variety of sensual experiences. They aren't savage brutes. A Dhani sculptor, musician, dancer, etc. or characters with those hobbies are all quite valid character concepts. There could even be small, Dhani bands for all we know.
Furthermore, anything that Zinrah cannot produce herself must be gained from the outside or somehow replicated inside. This provides a wide range of character concepts ranging from hunting/trapping to farming to importing/exporting to thievery.
It's a misconception that everyone in Zinrah needs to be a warrior or a priestess. Think about a small, isolated community and all the moving parts needed for such a community to survive, then add in the Dhani appreciation for the arts (in their own way), and a rather large number of possible roles come to mind.
What there is very little of is commerce. Zinrah is run more like a commune than a city, so there is very little trade within the walls of Zinrah. There are opportunities to RP a trader (who would actually be more of a smuggler what with the Myrian quarantine of Zinrah) with the outside, and hey, if you've got the notion, you could pioneer a more economically-minded character even within Zinrah, itself.
The Matriarchy
Another aspect that can't be overlooked is that women are highly valued in Zinrah and pretty much run the show - sort of like high school. From an RP perspective, this has some pretty interesting implications.
First of all, you have a good platform for playing strong, female characters. Granted, you can do that just about anywhere, but in Zinrah, not only can you be -personally- strong, but it's quite easy to be -socially- strong. You're at the top of the food chain as a woman by default. You're automatically a political power that other Constrictors have to reckon with - at least if they're male. The potential here for alliances and political treachery is immense.
If you play a male, this situation is also an interesting one. You don't have the traditional RP avenues of power open to you, so you have to get creative if that's what you want. You have to achieve it some other way, perhaps by providing a valuable service or creating alliances of your own. Or, perhaps you just want to play a male who is completely submissive to female authority. In Zinrah, that's not an emasculating characteristic - it's a way of life. Our patron deity is female, and that principle trickles down through all of society.
This can be tricky, because in real life societies, there are certain things we tend to define as "masculine" and "feminine" that may not apply in Zinrah. In Zinrah, a proud, upstanding man is one who bends the knee to the women who rule. You as a player might find that kind of behavior overly submissive or weak or what have you, but in Zinrah's culture, that's what a "real man" does.
As a result, the females tend to have more dominant personality characteristics and express themselves more aggressively, whereas the men tend to be more subtle, more quiet, and work in the background. Obviously, exceptions apply on both sides, but that reflects the general culture. My character, for example, is kind of surly and mildly defiant with the ladies, and this is actually a more feminine characteristic as far as Zinrah is concerned.
I don't know about you, but it can be a real RP challenge to try to find some level of consistency with this, and challenge = fun and interesting.
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