Citywide Plot Hullo Denval! They're finally here! Many apologies for the delay, but I like to think they were worth the wait. Below are the past life bios for those who opted in. Please feel free to expound within reason. When you have an opportunity, post a little clip of this past life in this thread. It does not need to be long or even tell a complete story. Some suggestions are a description and concept such as those in CSs, a short conversation with someone they love or hate, the moment of their death, a quick and dirty synopsis of their life and/or connection to the Solduvan Stone (info also found below) or a dream story of them in their present life encountering them in their past life. Use your imagination! Only one post in the thread per PC. No PC interaction, please. Upon completion, I will award you lore of this past life for your PC to make use of in present game time and most specifically for the citywide plot. You may state that your PC has always known, that it came in a dream and/or play it out with other PCs. Your PC may NOT have full comprehension of the Solduvan Stone or its capabilities or know about the past lives of other PCs and NPCs listed here. Such detailed information is excluded from any and all past life lore awards gained via this thread as it is to be ascertained via further threading, past and present, as you choose. Should you feel you deserve an exception to this or have any questions whatsoever regarding the IC knowledge versus OOC knowledge structure of this plot, please PM Tabarnac and myself before proceeding. We highly encourage y'all to plot and thread together as without the various OOC pieces below coming together ICily, Denval may fall. Okay, well, rather Tabernac and I will have to make our NPCs the various heroes and villains of the tale versus your PCs. Obviously, we prefer your PCs having the day. The artifact around which your past lives are written is first, your past lives next. Please note that the magic discipline "Static" is not presently open to earning skill points in by PCs. Earn the option, my friends, for when it's full write up is complete. If you for some reason just hate your role, please tell me. And if you did not opt in by the deadline but have decided you would like to give it a shot, tell me that too. We can work something out. I'm 99.9% sure I got everyone who PMed me. If I missed you, tell me! And most of all, enjoy. (Or so we hope.) - Legion (We Are). - - - The Solduvan Stone A chunk of amber the size of a walnut traps a silver moth inside. The Konti seer, Moira Solduvan, used gem cutter arts and mage skill in the years before the Valterrian to craft it into a shimmering, powerful projection tool. It was set in steel and strung from the neck of her beloved, Orionis, Captain of the Denval Garrison, Northern Regiment, Suvan Empire. The love token was marked by the gods Syna and Leth in recognition of Moira and Orionis' earthly reflection of Their own mythical romance. From that point forward, the stone aided Orionis in long distance communications and reconnaissance with his duties as head of the mobility and logistics specialists at the Denval outpost for the Suvan Empire. Near the end of the war between Suvan and Alahea, the Denvali captain was given an important mission to complete. If successful, it could potentially expedite and cement the approaching Suvan victory. Adherent to his duty, Orionis failed to pay heed to his lover’s warning of there being no true victor in the end. The result was a failure of the Denval garrison's mission. The Suvan Empire bested Alahea despite, and as the Valterrian released its infant cries Leth and Syna hastened faithful followers of their own to collect the Solduvan Stone which had fallen into enemy hands with the garrison’s defeat, the intention being to have it returned to the care of Denval and Moira Solduvan. These followers failed in stealing the stone back from the Alahean mage who had won it. The Valterrian was upon the world and the faithful and the mage were to the last lost in the cataclysm. The stone, however, was not nearly as lost as the gods might have believed. It resurfaced within a pair of centuries set into the sword hilt of Lanzara Zaital, passed between the generations twisting back to Kova’s handmaiden. The myth had survived among the Driven, but it was not until Lanzara sought secrets amid the lingering dead of Black Rock that the Solduvan Stone was put to its most incendiary use. Lanzara loitered twenty years on Dira’s isle, researching and experimenting toward his ultimate goal, the ultimate goal of any Azenth – freeing Ivak from his prison. With the aid of the stone, he kept in communication with far flung family members and cohorts, culling a heap of collective knowledge to construct a new discipline of magic out of the materials of the old. On the brink of breakthrough, comprehension twisted by years of overgiving, Lanzara departed Black Rock in search of lost Denval from whence myth claimed the stone to have originated. It took him five more years to manage the disaster of earth and stone immuring Denval from the world and locate it at last on the edge of a tumultuous sea. Lanzara sought the tomb of Moira Solduvan, believing in his obsession and paranoia the stone required reuniting with its creator in order to ignite the conception of his desperate, demoniacal magic. It was Denval itself that stopped him, but like their ancestors before them it was a little too late. The Solduvan Stone was instilled with the Zaital magic static, the resultant explosion of power slaying Lanzara, Captain Galatia of Denval and a dozen more. It cracked the stone itself and deepened the rubble of the Arsenal, locking the stone and the first sparks of magical Static in with their dead. Captain Galatia’s son and heir tightened the guard of the Arsenal from thereafter, ignorant of the motivations that had driven Lanzara Zaital to their shores and of the infant magic left smoldering beneath the earth. Three centuries later a once well intentioned man intent on cataloguing the Arsenal’s contents made a dangerous discovery. Capabilities of the Solduvan Stone Much like the avatars of those deities from whom its gnosis derives, the power of the Stone shifts depending upon which celestial rules the sky at any given time. While the sun shines upon the ground, the bearer can see what the sun sees. The distance is determined by the will of the bearer, and if the bearer is also marked by Syna, a soul-deep simpatico makes it especially effective. When night falls, the sight disappears and the bearer's thoughts whisper through the darkness to the any mind known who also walks in darkness. A general idea of where that person might be increases the strength of these messages, and other factors can also help, such as a bearer who is also a Dreamwalker with the target's chavi, or a beloved of the Moon. The power of the Stone can be drained to inoperability, but time spent in the light of the sun and the moon can gradually recharge its effectiveness. Historically, these powers made the iron-willed Orionis DeNoia a highly effective tactician, especially coupled with the power of Traversal with which many in the Denval Garrison were blessed. The Alahean defenders were frequently incapable of countering the speed with which they could deploy and the high coherence of their maneuvers, even when split into smaller troops and despite Konti seers actively seeking foreknowledge of his tactics. Captain Orionis was able to plan from afar by day and communicate his far flung orders by night. A dying Alahean seer once prophesied: "Syna will send her sun-singer To Denval for the lovers' prize Alas, he will not mend the ties Cut by Firelord, holocaust-bringer. In the current era, the Solduvan Stone has been damaged by static. A crack runs through it, and only a Master Aurist would be able to discern its true purpose and the extent of the damage. It has been sitting in the windowsill of a mad wizard, recharging after centuries in the deepest of shadow, and putting forth powerful, but subtle energies made chaotic by tampering. Since its reemergence, a gradually strengthening call has gone out to the world's Ethaefal, though some have proven more adept at ignoring it. Through the prism of its power, the static attacks have been more widespread, temporarily -- one hopes -- corrupting gnosis links, and calling up fragments of past life memories, especially for Ethaefal and those whose past lives have brushed up against the Solduvan Stone itself. The call has also drawn in wild Zith and feral animals, and other things lurk just outside the horizon of Denval's farthest seers. As the Stone continues to charge, more horrors lurk. Magic: Static World Magic - It allows users to detect, scramble, mute and corrupt communications from the gods. Gnosis mark powers are specifically susceptible. Created by the Azenths, craved by the Ruv’na. The Past Life Bios NPCs Justus - Captain Orionis DeNoia. Cian Noc - Moira Solduvan. PCs Galio - Kelvic wolf bonded to Captain Galatia. Lena - Captain Galatia's heir. Louie - Alahean intelligencer cum politician who plotted the Denval Garrison's defeat. Lysander - Lanzara Zaital's son. Seodai - Alahean mage who stole the Solduvan Stone. Sitkanis - Myrian warrior appointed as Moira Solduvan's personal bodyguard. Syllke - Expert jeweler and Moira Solduvan's best friend. Talen - A Denvali lieutenant who fell in battle with Captain Galatia. Vanos - Captain Orionis' second in command. Veldrys - The Alahean seer who delivered the sun-singer prophecy. |