oocContinued from first thread... ATTENTION: Team Deathdealers… Participants: Darian, Rayage, Cade, and Eryss. Behind the Nuit grey tendrils of mist began to stretch across his form, as the spirit gently probed him sensing his undead state. ”You are dead, like us… Help us… Kill the fleshlings. Kill them all. Start with the ones here and you will be our brethren. Our equal… Kill them…. Kill them all… Let us join with you… Together we shall have Power. Power to kill the fleshlings, and then you will be removed from the cursed form of your undead state to join as in the pyres as this town burns. Surely that is what you would wish?” Whether or not the words would be heeded by the nuit or not they would be interrupted from a woman’s voice high above shouting out a visceral scream as a shape of glowing white plummeted through the mists towards the greyish figure below. A giant hammer rammed the greyish apparition into the ground and the ghostly woman stood a momentum, her feet hovering slightly over the ground as she struggled to catch her breath.”Don’t listen to them! Please! They’ll just lead you to your deaths or your unmaking! Look there’s something I need you to do, I’ll make sure you’re all rewarded. Richly rewarded. In the graveyards to the southeast of the city, where the mists thin is a Key. You’ll know it when you see it. It needs to be taken to the Temple or everyone and every living thing in this town is going to end up dead faster than a drunken midget can drown in a barrel of winter ale! Just beware of the Craven. They’ll try and stop you. Hell, kill anyone that’s possessed by them if you need to. Just get that key.” The mists behind the group swirled that oddish grey and a keening sound came again before the woman looked at Rayage and the other robed man. ”Look, you seem to be a nuit, maybe even one from sahova. If you finish this task I might know someone that can help you understand a bit about some magical oddities around here. Holdovers from the Pre-valt empire. A couple of alloys and splitter things to they used to use. You might not be as easy to bribe as a fleshling but I’m sure you might learn something good. I just hope you can petching help enough to see this through.” The howls came again and the woman straightened up to hoist the soulmisted hammer over her shoulder again. ”Look, you guys really need to go, whatever you’re going to do you better do it now. Those Craven have your scent and won’t stop coming after you until you’re all dismembered and dead. So think about it like this: If you get the Key from the graveyard and bring it to the Temple then you’ll at least be able to survive the night. I’m sure even a moron would understand how that would work. Vie Alahea and Sunberth, and all that nonsense and don’t die! I need your help!” Without further ado the ghost leapt past them and vanished into the mists, swinging her hammer at the grey ghostly wall that had been creeping closer to the party who had been unaware of its enshrouding presence. The nuit was right about one thing though, the mists were not natural: They were soulmist. The white mists the soulmists of the ghosts of the Isle, clouding over the city to suppress the Craven while they tried to coordinate some means of saving the city… perhaps the nuit would realize that fact now that he had met one of them. Within the Graveyard and the Hillside cemetery of the Dust Pit… Wolves were howling as dark shades passed them, shades that were born of hatred and wished nothing but the end of the town of sunberth. The end of all living things. Their numbers began to blur as their shapes moved amongst the graves, pawing at the earth, gnawing at the headstones as their ire began to grow. Upon the highest hill, amidst a large stone catacomb with drawn runes etched upon its surface, a creaking sound of stone breaking could be heard as a large rocky hand clenched itself amidst the stagnant air. The last golem had awakened. It’s eyes burned Red amidst the mists as it strode out towards the top of the hill and stood there, as if awaiting orders. Orders which might never come; It just stood there: One more silent sentinel of the ancient town standing amidst the darkness… waiting for a hand to guide it back into the fray of battle. A key that would hopefully take its place on one of the platforms in the temple to open the way to the Catacombs… |
Player Notes: Whew ^-^ That was a long haul to read all that, but I’m caught up to here on grading this thread in progress . Anyways. OBJECTIVE TIME: It’s really pretty simple: Take your respective groups and get to the respective locations while encountering any troubling ghosts, or possessed people or craven. Remember: the Lodestar ghosts won’t actually hurt you, just try to keep you away from the temple before the keys are delivered there ^-^. The real problem will be all the nasty little grey ones that just want you all dead . Have fun, and remember: also you should have fun |