I apologize in advance for how long this is going to get.
Okay here. Cay's bits:
that are known for a wide diversity but have no inherent, unifying factors.
-- Syliras does have that in that it is a haven. It's a fortress. It's meant for people who want a peaceful life. Every settlement has some sort of unifying factor - else it wouldn't be a settlement.
Zinrah is pretty self-contained. Not only is it underground, all Dhani are under a Myrian death warrant if they poke their scaly heads outside the city limits. This does not make travel impossible, but it does mean it probably won't be a common reality for your character, and finding a realistic reason why your character would travel in the first place is a challenge all its own.
-- If they're smart about sneaking out... it CAN be done, if you go as a snake. Going in another form is asking to get yourself shot and killed.
and if you read how Taloba deals with the remnants of other races when they find them, you'll see they revel in torture and suffering as much as the most sadistic Dhani.
--There's one very big difference here. The Myrians don't tend to spend several hours playing with their food like the Dhani are wont to do given their opportunities and ability to eat live food at leisure. Sacrifices are often tortured for hours on end, stretched and pulled and suffocated to near unconsciousness, and 'artfully' rearranged and cut into, all the while making sure not to kill them until the final climax. The Myrians are going to cut their throats, spill their blood, and eat them. Sure, if they're making a roast, they might beat the victim to tenderize it, but usually they're unconscious pretty quick. The Myrians don't really waste time torturing unless they're wanting information.
The truth is that Taloba is just as dark and hostile concerning other races.
--Taloba is hostile, absolutely. They don't like outsiders. But if they can come up with a good reason for being there... there's a chance they may not get eaten, and they don't need a mark from a picky, elitist Alvina to do it.
It's also not underground and lit by glowstones, with a chance of slipping to death, and for the claustrophobes, it's not all enclosed and underground. But my point here is that there are non-Myrians (and half-breeds) who can make a decent life here. Do most get killed? Yes. There are exceptions.
In ZInrah's case
--Zinrah
Because of Zinrah's low player population, your stories can easily be supplemented with NPCs.
--Keep in mind the
NPC rules in the wiki. You may want to link them. Also, there are a lot of powerful movers and shakers in Zinrah - very little of which, I admit, is known about them, because I have yet to post them, or have only made mentions of them... the Queen, the lesser Queens, the High Priestess, for example... Zinrah, while it offers a chance of PCs being high up, isn't ever going to be player-run. NPCs hold the keys to power, but how PCs access that key ring is something else.
A child of a Constrictor noble family - perhaps even the Queen, herself.
--You might want to make sure and clarify that this means of the lesser queens, not Tanabis herself... as Tanabis has no children yet. Also, I'd prefer it if they contacted me first before claiming a Queen as a mother or sister.
Run some kind of "establishment." The bad news is that you won't make any money. The good news is you can set up in some cavern with virtually no expenses. Even communes need their pubs, their medical centers, their massage parlors (that last one was for me).
--The priestesses/priests generally look after the medical.
----
Okay, now, otherwise.
When I first started working on Falyndar, I wanted a place where surviving was a major challenge in different ways for the different inhabitants.
As you know... the four main types of conflict are as follows:
- Man vs. Man,
- Man vs. Society,
- Man vs. Nature, and
- Man vs. Self
I wanted people in my area to be able to have all of those open to them in some way or form. It is not a walk in the park to survive anywhere in Mizahar, but I think, personally, the most dangerous areas, nature-wise, are probably Eyktol and Falyndar, and that's the way we designed them. All of the races in Falyndar have developed means of survival... and most are simply by 'however is necessary'.
The Myrians are not meant to be a sympathetic race, and quite honestly, neither are the Dhani. It's easy to romanticize the underdog, because that's what everyone sees themselves as, yeah? They're always the underdog. We tend to root for them. Both races are meant to be screwed up in some way, shape, or form. The Charodae were warped by the Valterrian. The Myrians are savage, territorial war-mongering cannibals... and haven't really changed at all. The Dhani are vicious shapeshifters with an appetite for torture and eating whatever form of meat they can get their hands on... who like fighting just as much as the Myrians do, but are at the brink of extinction and cannot afford an all-out battle... because Siku cannot save them in a fight against Myri, and Caiyha will not step in again. Besides, they know it drives the Myrians nuts that the Dhani are essentially sitting ducks, ripe for the plucking, and they can't do nothing about it until they leave Zinrah. If you had to sympathize for any one race in Falyndar, it would be the Charodae, who get hunted for sticking themselves on land or near it. Not only did the Valterrian totally change them, other races have discovered they taste GREAT, and they don't have the bellies for the fighting anyway.
All of which sets up to make the Dhani sympathetic, yes?
The Myrians, in their history, have ruled the jungle long before Myri united them into one group. Any outsiders they caught in 'their' area they devoured. Cannibalism wasn't something they did for fun - there was very literally a LOT of savages, and a LOT of unused meat from the constant battles. Meat spoils easily. They always liked Caiyha--no way around it, really, considering the jungle--and she doesn't approve of waste. Sure, if you leave hundreds of corpses around, your predators are going to get very fat, but you're hunting everything else instead... and so cannibalism became a very handy way of making sure you always had rations.
So historically, they have pushed everyone and everything out that isn't them. They do not like them there. So what did anyone expect them to do after this war between the gods?
If you think they're going to have tea parties with these foreign invaders, I've got a bridge in Kalea to sell you.
All of Falyndar belonged to the Myrians before the Valterrian happened. They come out from under Taloba, and found that there were THINGS living in their old ruins. It wasn't going to fly. So they did what they usually do... they got rid of them. Why? War and battle is a way of life for them. They do view the jungle as theirs. They are going to drive out or annihilate anything that they feel should not be there. The Dhani are included in this group, but they're there, and the most the Myrians can do is get rid of them when they do stick their scaly heads above Zinrah. Do Myrians like non-Myrians? Generally not. But equally, as Dhani find other races useful, the Myrians do as well. It's important to remember that they are not mindless killing machines that kill indiscriminately.
As an IC perspective, I can see the us-vs-them mentality you're trying to encourage here to show that the Dhani are 'not the bad guys'. But to the Myrian perspective, they are. They are trespassers. And Navre, one of their worshiped deities, hates his half-sister, Siku. Myrians pay a lot of homage to Navre... and some of his favourite sacrifices include Dhani. This just adds fuel to the fire.
But the point I'm trying to get across here is that neither race is really sympathetic... and there have been people saying that this guide demonizes the Myrians, even if you're not doing it intentionally, and that really spoils what is otherwise a great piece of reading for them, including the bit on WWII, which I know you've apologized for and removed. But the bottom line is, all of my races are messed up in plenty of ways.
TL;DR: I like this, and it's a WIP, but it's looking pretty good, though some things need to be adjusted and/or changed. For the most part, this is quite cohesive with Zinrah, and you've provided plenty of good ideas for new players, which is your objective. I appreciate that you want to attract non-Dhani to the place as well, but Zinrah is not easy for non-Dhani, and it was never meant to be really accessible for them. It's doable, but it's very difficult for them to pull off. I know it's hard to write something like this when the city isn't finished, but I'm glad you're making the attempt.