Elem Bree Basic Information Race: Human Birthday & Age: Fall 6, 490 AV 22 years old Gender: Male Languages Common : Fluent Kontinese : Basic Char : Poor Physical Description Standing at an even six feet, Elem generates a generally benign countenance and inviting presence, as if he might embrace someone at any moment. His frame is a bit stocky, firm with health but lacking the muscle of disciplined physical activity. Brown hair comes to just above his shoulders, remaining mostly groomed, short of the neglect that comes from hours of study. His fingers are long and dextrous, while his hands naturally seem warm. Character Concept Elem is generally soft spoken, a fact that is relatively incongruous to his large frame. Seen as a 'gentle giant', he often finds himself wishing he was smaller and overlooked so he can remain focused on his studies. An astute and practiced student, he tries to apply his knowledge to his daily life. He loves his parents dearly, especially for allowing him to seek out his own destiny. He hopes to one day travel to other cities and places and aid the infirm and injured with all of the various healing arts that remain unknown to written lore. Character History A native Zeltivan, Elem knew that a life of study and practice was one he would live from an early age. He was drawn to medicine due to the various uses of herbs that his mother grew in the family garden as well as the lack of healers in the world in direct relation to the injurers. His father's excellent cobbling paid his initial fees in the University, though the older man wished his son had carried on the family business, being an only child. His parents are Yelem and Andra Bree of Zeltiva. Training Medical
Medicine 39 (20 sp, 2,3,1,3,1,1,3,2,3) Herbalism 22 (20 sp, 1,1) Gardening 17 (15 rb, 1,1) Cooking 7 (5 sp, 1,1) Animal Husbandry 2 (2) Mental
Investigation 6 (2,1,2,1) ]Observation 36 (1,1,1,1,1,2,1,3,2,2,3,2,2,3,3,4,2,2) Negotiation 4 (2, 2) Seduction 1 (1) Interrogation 4 (1,1,2) Socializing 27 (1, 1,5,5,3,2,2,2,5,1) Botany 1 (1) Organization 2 (2) Storytelling 1(1) Rhetoric 1 (1) Leadership 2 (2) Shopping 3 (3) Research 5 (1,2,2) Logic 1 (1) Copying 1 (1) Meditation 2 (2) Teaching 7 (1,2,4) Anthropology 1 (1) Physical
Lores Medical
A Class On Reviving A Drowning Victim Treating A Stab Wound A Class On Reviving A Drowning Victim Basic Diagnoses Asking the Right Questions Recognizing Infection Treating Basic Infections Separating the Dead from the Living Properties of Ginger Root You Can't Save Everyone Calling on Rak'keli Treating a Broken Wing The Reality of Healing Without Rak'keli's Mark Fixing an Infected Tooth Sedating a Small Creature Sewing up an Injured Wing The Potential of Auristics Upon Patients Healing is the power of resetting things back to their natural state Social
Ndale Soromund(Acquaintance) Sariana Lisden (Acquaintance) Sariana's Story Mistress Farah: University Board Member Peter Wren, The Fisherman Winter Ball 511 Attendee, On Darker Tides Anselm: Ndale's Savior Polite Introduction Caehli Galesong: Human from Endrykas Rosela: Has six arms and a great sense of fashion Wine makes me talk a lot How to artfully leave a crowd behind The First Time Niralia: Can See The Past Having women help you Being generous Rhy: Dire Kelvic Bear (*laughs*) not, but a Grassland Hunter Rhy: Likes playing fetch Sanctuary: Stay Out of Kavala’s Suite Sanctuary: Dinner at the Twentieth Bell Kavala: Marked by Rak’keli Studies
Cottonwood: Produce fluff at the end of summer to the middle of fall Kelvic Shapeshifting: Rhy becoming a dog and back again How to be a Member of The Antiquities Society Life expectancy in Cyphrus is short Pain of Lacking Tools Dangers of Cooking Fruits of My Labours Lore of Zeltivan flora Lore of the benefit of proper footwear The Stolen Artifact The Kelvic Transformation Kelvic Basics Asking A Question In Class Avalis Gnosis: Appearance,Etiquette Avalis: Goddess of Visions and Divination Konti: Most Born With Avalis' Mark Hiding Cooking Stenches Endrykas (location) Drykas Culture: Diamond Clan Avanthal (location) A Dream of Rak'keli The Map on Ndale's Back Leaving Zeltiva Promise to Mistress Claira to Return Being Physically assessed for combat readiness. Training Can Save Your Life Never Hesitate In Battle The Importance Of Solid Stances Benefits of Repetitive Training All Things Are Alike In Djed Morphing Can Be Dangerous – Change Permanent and Irreversible Studying One’s Body In Full Detail Awareness Of Body Motions & Locations Knowing How To Drive Away Pigeons Killing is Unavoidable Boxing: Basic Stance Punches of Boxing: Jab, Hook, Cross, and Uppercut Visualizing Your Target Akalaks Like to Barter Drykas are Born Fighters The Sea of Grass is Dangerous to All Who Dwell in it Basic Pushup Form Crunches vs Situps No Use in Cheating Basic Warmup Stretches How Kavala and Van Came to be Related Basic Combat Stance Avoiding Getting Hit By Falling Down Making Sure You Keep Your Options Open Making a Friend Exchanging Plesantries Speaking Char to a Charoda Instructing Basic Common Grammar Charoda Are Part of the Food Chain Layout of the Blue Gem Earning the Respect of Your Trainer...Sort Of How to Properly Wrap Your Hand Defensive Boxing Stance Defensive Technique: Slipping Punches Defensive Technique: Bobbing Shielding's Definition and Its Use Shields Can Prevent Entry or Deny Exit Auristic's Definition and Its Use Importance of Reserve Djed Experimenting With a Sling Figuring out a Release Point Projectile Weight Matters Making Webbing between Fingers Elongating Fingers through Morphing Drykas: Comprised of Seven Clans, Each with Their Own Purpose Webbing: A Network of Djed Used by the Drykas The Aura of a Metal Medallion Auristics: The Difference Between Gold and Silver Gnosis Mark of Rak'keli Equipment and Possessions 1 good desk 1 good shelf set 1 Set of Clothing (cloak/coat & footwear included) 1 Waterskin 1 Backpack which contains: 1 Set of Toiletries (comb, brush, razor, soap) Food for a week 1 eating knife Flint & Steel Journal of Herbs and drawings of them(passed down from his mother) 2 wooden buckets 1 iron pot 6 glass jars with lids 5 flasks Clay pitcher 2 clay mugs 2 ink vials 4 quills 2 blank books 1 rucksack Ledger Starting amount - 100 gm Herbalist/Botanist toolkit 20 gm Mortar and Pestle 1 gm Poor Bookcase (10 book capacity) 1 gm Good desk 5 gm Good shelf set 2 gm Winter tuition Medicine/Herbalism - 40 gm 2 wooden buckets - 1 gm 6 glass jars w/ lids - 6 gm Clay pitcher - 2 sm 2 clay mugs - 4 cm 5 flasks - 15 cm 2 iron pots - 10 sm 2 ink vials - 2 gm 4 quills - 20 cm 2 blank books - 6 gm Tip to clerks - 1 sm, 7 cm 1 Compass Rose Medallion Winter 511 Living Expenses - No living expenses in free dormitory Spring 512 Living Expenses - No expenses in free dormitory Spring Salary - 637 -1 GM for a rucksack Price of passage to Syliras then Riverfall - 135 GM Summer 1 through Summer 80 50 GM for year membership to Riverfall Antiquities Society 4 cotton/linen shirts, 4 cotton pants: 8 SM Leather belt 2 SM Fancy explorer buckle 3 GM 1 GM to Rosela 10 GM Leather armor 3 SM Leather apron Bazaar Shopping: Fitted high boots (5 SM x 3) 1 GM, 5 SM Fitted low boots (3 SM x 3) 9 SM Fitted leather shoes (3 SM x 3) 9 SM 2 pairs of wool pants 1 GM 2 pairs of leather pants 1 GM, 6 SM Grass bear fur cloak 30 GM Grass bear fur hood 1 GM 2 pairs of leather gloves 1 GM 4 pairs of canvas gloves 2 SM 2 wool jackets 2 GM Healer's Kit 50 GM Archaeologist's toolkit 45 GM Hoe 3 GM Rake 1 GM Shovel 2 GM Trowel 2 GM 2 slings 2 SM Total 148 GM, 2 SM 20 GM for training at Tuvya Sasaran Fall total : 146 GM, 6 SM Fall Living Expenses at Common -135 GM Fall Housing and Employment provided by Sanctuary Fall Salary 637 GM Winter living expenses at Common -135 GM Current total : 513 GM, 6 SM Status Points Zeltiva Trident Knight 502(2,500) |