Didn’t see the initial discussion but here goes. First and foremost for me the most fun in long term character development, is probably in order of preference.
1, Character Family/Friends/Rivals and bitter (mature, well written) enemies.
2, Epic Plot Arcs that stay with you for years. My favourite lasted 2 years, that was something to see, really was engaging and deep.
3, Passionate, important, or driving reasons to do what a character is doing.
If my character has the above he is as strong a character as he’ll ever be, he is 100 in all skills in my book, even as a beggar, a child or someone who has never even picked up a weapon or cast a spell. That is how I rank them up, always have, it’s what hooks you to a place, or story, past the intriguing lore and chance encounters which you have to work at writing well. If you tick the above boxes, plots just stream and you hit this zone with your muse that carries it.
More specially on meta gaming, I don’t know what it is here yet, but I am reading as I go:
In the many years I have roleplayed, honestly I just play with what I am given. You can learn to work with anything eventually even mary sue’d characters. Which after you’ve done one overpowered PC, for instance a diety, dragon etc in any setting, you’ve done them all, they are inherently boring long term as there is no danger or suspense unless you create that too. In the end if its all your own manufacturing you might as well write a novel, it feels forced or fake.
The critical balance imho is to always give a negative for any positive, it is the core sign of a really well thought out character. If you always have that dynamic going on you’ll have interesting concepts to explore, personal arcs to develop and a reason to write them long term.
For instance, if someone is a mind reader, my character will react as you would if someone read your thoughts. Depending on their temperament it would be fear/panic, deep suspicion, or an axe to the gut, they seem the most likely in this setting out of civilisation anyhow. I’ll still maintain a decent flow, and not mind too much even if the character who meta gamed looks a bit silly.
If someone bunnies/godmods combat as another example, I can just roll with them being delusional or tricked into thinking they hit my character, you can communicate just about anything IC with enough practice at it.
Anyway just my 2 pennies, or in this case a solid pound
![Smile :)](./images/smilies/smile.gif)
, hoped it helped anyone new to roleplaying. Looking forward to learning the individual skill dynamics, as that is next to impossible for a new writer to know if the skill isn’t described in detail. Breaking longsword down into 4 skill levels for instance is always going to be hit and miss as to taste.