Oh boy, another lost newbie struggling with character creation!
I'm not sure if this is the proper place for it, but I'm just looking for advice and suggestions to help mold the vague character concept I have, and maybe I'll learn some helpful things about the world along the way.
So basically, as of this moment, my PC is a young human girl, somewhere between the ages of 12 and 16.
She resides in one of the less stable cities of Sylira, Sunberth or Ravok (I haven't decided which, but I'm leaning towards Sunberth). She's an orphan, but out of necessity she has adapted pretty well to the life of a street urchin (the originality, it's mind blowing right? how do I even do it? working out the details) and doesn't dwell over her lack of family. On the contrary, the fact that she's an orphan is something that hardly crosses her mind; nothing more than a fact of her life.
Some event happens (again, working out the details) that makes her decide resolutely to leave the city she is in and travel to the city of Syliras, of which she has a somewhat disillusioned 'streets paved of gold' impression. This is where she's at right now, the very point at which she begins to form a plan to depart.
So that is the main goal of her existence as my PC: make it to Syliras.
Seeing as how she's young and lacks skills outside of stealth and petty thievery, this would be extremely difficult for her, and ideally she would face many obstacles. She would need to aqcuire travelling patners (which in itself would be a challenge for her, since she's flippant and has a less than trustworthy background) and it would most likely be a long time before she even set foot out of her home city. She'll spend a good amount of time developing an 'escape plan' that is as least likely to end in her demise as possible.
The perils or plunders she might encounter on the way are unknown. The success of her journey is not a thing set in stone or even really a thing that's probable. Life doesn't work as planned; she could never make it to Sylaris, she could become entangled in some other diversion, she could die. Even if she were to achieve her goal, the grass is always greener on the other side, and she may learn this the hard way.
A lot of her story is circumstantial and highly prone to change and upheaval, as I think it should be (and would be anyway, given the volatile nature of roleplay) and as I would enjoy. Her concept in a nutshell, I'd say, is the age old process of 'growing up'-- in the unforgiving lands of Mizahar.
Essentially, I'm just looking for the opinions of those more experienced than me, maybe some help on working out the kinks and world immersion itself (suggested starting packs and such), technicalities (and drawbacks) of role playing a younger character in Miz, etc.
I'm unsure of how the life of an orphan would work in Ravok/Sunberth, other than it would be high danger and, realistically, to survive she would have had to have fallen into some sort of semi-protective gang or guild, earning her right to live through an unpleasant line of work.
Any feedback is appreciated! Please be as honest as possible because that's the only way I'll improve and gain a better understanding of Mizahar