[Verified by Radiant] Kreig Messer

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Kreig Messer

Postby Kreig Messer on January 22nd, 2012, 9:18 pm

Name: Kreig Messer
Race: Human
Gender: Male
Age: 33
Birthday: 21st Spring 486AV
Birthplace: Sunberth
Height: 5’10”
Weight: 120 KG

Profession: Prize Fighter
Patron:
Current Housing: A room in the basement of Tall Johnny's

Religious Beliefs: Worshiper of Dira and Yahal
Likes: Fighting, Meat, Sunberth and his Friends
Dislikes: Anything that takes the fun mood out of his fights, lying on a bed resultant in his many fights, bitter non-alcoholic drinks, magic and he recently gained a healthy dislike of Bandits. Now added to the list are Dynastic nobility and any similar group.
Aspirations: Get into the best fights, protecting people and improving Sunberth's lot.

Fluent: Common
Basic:Pavi
Poor: Tukant
Last edited by Kreig Messer on May 31st, 2019, 7:03 am, edited 30 times in total.
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Feeel thy wrath!!!!

"You gents best be careful, I'm feelin' mighty rabid right now... and your the only ones around to bite"
User avatar
Kreig Messer
The guy in crazy town.
 
Posts: 1094
Words: 883597
Joined roleplay: January 22nd, 2012, 7:55 am
Location: Syliras
Race: Human
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Journal
Medals: 8
Featured Character (1) Featured Contributor (1)
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Kreig Messer

Postby Kreig Messer on August 3rd, 2013, 4:28 pm

Appearance:

Standing at 5'10”, Kreig is a lanky individual with short, dirty blonde hair with tired and a pale complexion, and honey coloured eyes. During the winter months, he is found wearing a thick, wool coat over a long blue cotton shirt and a pair of white pants and leather boots.

In more recent times he'd managed to grow a full beard, well... full in the sense that it covered plenty of his face but not long enough to prove a disadvantage to a brawler such as himself.

He has also switched to a pair of studded gauntlets, the pieces of protective armor both his shields and miniature fist-covering maces. His clothing has also become a bit more tattered indicating life has not been so good lately, time will tell if it will get better.
Last edited by Kreig Messer on March 16th, 2018, 2:12 am, edited 2 times in total.
Image
Feeel thy wrath!!!!

"You gents best be careful, I'm feelin' mighty rabid right now... and your the only ones around to bite"
User avatar
Kreig Messer
The guy in crazy town.
 
Posts: 1094
Words: 883597
Joined roleplay: January 22nd, 2012, 7:55 am
Location: Syliras
Race: Human
Character sheet
Storyteller secrets
Journal
Medals: 8
Featured Character (1) Featured Contributor (1)
Featured Thread (1) Mizahar Grader (1)
Trailblazer (1) Overlored (1)
Donor (1) One Thousand Posts! (1)

Kreig Messer

Postby Kreig Messer on August 3rd, 2013, 4:29 pm

Personality:

A laid back individual to say the least, Kreig's greatest pleasures in life is to fight; he loves the rush of adrenaline of simply fighting for no real reason at all other than for fun. His other greatest pleasure is simply listening, many an interesting rumour or information can be acquired by jut sitting around, doing nothing and simply..... Listen.

Like many others, he cares to those who are close and politely cares less of those who he doesn’t know on a personal level. One of his greatest beliefs is the absoluteness of death and thus is a devoted worshiper of the goddess of death, having a small shrine of her in his humble abode. This also aids in his second belief that all beings are born and die equally, regardless of what occurred during their lives. Because death itself can happen at anytime, if he finds himself in the situation of saving another of certain death he will do so knowing that his goddess will show no anger at his actions

What he finds most fascinating is chaos, as he knows it as a state that is constantly changing yet is also in stasis, eventually repeating itself without anyone actually realizing it. This belief is applied to his native home of Sunberth, where so many random acts occurred that it becomes so repetitive that hardly anyone notices it. Of course, he also realizes the value of order but finds it boring.
Last edited by Kreig Messer on March 16th, 2018, 3:07 am, edited 2 times in total.
Image
Feeel thy wrath!!!!

"You gents best be careful, I'm feelin' mighty rabid right now... and your the only ones around to bite"
User avatar
Kreig Messer
The guy in crazy town.
 
Posts: 1094
Words: 883597
Joined roleplay: January 22nd, 2012, 7:55 am
Location: Syliras
Race: Human
Character sheet
Storyteller secrets
Journal
Medals: 8
Featured Character (1) Featured Contributor (1)
Featured Thread (1) Mizahar Grader (1)
Trailblazer (1) Overlored (1)
Donor (1) One Thousand Posts! (1)

Kreig Messer

Postby Kreig Messer on August 3rd, 2013, 4:30 pm

History:

 
Year 513

 
Year 512

 
Pre-Creation
Born Fatherless, Kreig was born in Sunberth, the city here law is word simply without meaning, his mother working as a wench at some tavern to support the simple needs of mother & son. She would often tell him tales about his father, some good, some bad. Noentheless it comforted him that he at least knows some things about his father that he can be proud of, Such as the fact he was a mercenary and respectful to his mother and never showed her his angry side although his mother knew it was there, especially when he is one the losing side of an argument.

As he grew up, he found himself entering many a fight with other children his age, half the time leaving as the victor and the other half was either the losing side or a series of incomplete battles due to someones intervention, these 'kid fights' sparked his love for fighting and as he continued to grew up it just grew more and more enjoyable and violent. At around the same time he learned how interesting it was to just stand around in a crowded place and doing nothing, because it allowed him to listen to the various conversations happening around him, usually involving a persons daily life or things he really shouldn't hear.

As he matured into an adult, his mother fell ill and before she died, gave hime a set of gauntlets that used to belong to his father. Till this day he treasures thes guantlets as he wears them with pride, especially when he engages in a brawl or performing various bodyguard work. He gave up his home as he no longer had a need fr it and settled with spending the knight various ratty inns, content with his lot in life at the moment.
Last edited by Kreig Messer on March 16th, 2018, 2:16 am, edited 1 time in total.
Image
Feeel thy wrath!!!!

"You gents best be careful, I'm feelin' mighty rabid right now... and your the only ones around to bite"
User avatar
Kreig Messer
The guy in crazy town.
 
Posts: 1094
Words: 883597
Joined roleplay: January 22nd, 2012, 7:55 am
Location: Syliras
Race: Human
Character sheet
Storyteller secrets
Journal
Medals: 8
Featured Character (1) Featured Contributor (1)
Featured Thread (1) Mizahar Grader (1)
Trailblazer (1) Overlored (1)
Donor (1) One Thousand Posts! (1)

Kreig Messer

Postby Kreig Messer on August 3rd, 2013, 4:31 pm

Skills:

 
Master
ImageSkill Experience Total Rank
-Brawling 30SP +68XP 98 Master
- Observation 5SP +95 XP 100 Master
-Socialization 86 XP 86 Master
-Unarmed Combat 15RB +64XP 79 Master


 
Expert
ImageSkill Experience Total Rank
- Endurance 57 XP 57 Expert
-Rhetoric 53XP 53 Expert
-# - - -


 
Competent
Image Skill Experience Total Rank
- Body Building 5SP +26 XP 31 Competent
- Boxing 33XP 33 Competent
- Intimidation 5SP +28XP 33 Competent
- Teaching 30XP 30 Competent
- Weapon: Light Crossbow 27 XP 27 Competent
- Weapon: Longsword 43 XP 43 Competent
-# - - -


 
Novice
ImageSkill Experience Total Rank
- Acting 1XP 1 Novice
- Acrobatics 21 XP 21 Novice
-Animal Husbandry 2XP 2 Novice
- Dancing 1XP 1 Novice
- Deduction 6 XP 6 Novice
- Etiquette 1XP 1 Novice
- Flirting 3XP 3 Novice
- Herbalism 1XP 1 Novice
-Horsemanship 1XP 1 Novice
- Intelligence 10SP + 9 19 Novice
- Interrogation 23 XP 23 Novice
- Investigation 10XP 10 Novice
- Land Navigation 1XP 1 Novice
- Leadership 10XP 10 Novice
- Logic 15 xp 15 Novice
- Medicine 3XP 3 Novice
- Meditation 2XP 2 Novice
- Negotiations 6XP 6 Novice
- Persuasion 15XP 15 Novice
- Philosophy 20XP 20 Novice
- Planning 13 XP 13 Novice
- Politics 2XP 2 Novice
- Psychology 5 xp 5 Novice
- Reimancy (Air) 2XP 2 Novice
- Research 2XP 2 Novice
- Riding Horse 6XP 6 Novice
- Running 9XP 9 Novice
- Spelunking 4XP 4 Novice
- Strategy 4XP 4 Novice
- Storytelling 8XP 8 Novice
- Subterfuge 4XP 4 Novice
- Swimming 2XP 2 Novice
- Tactics 23 XP 23 Novice
- Weapon: Scimitar 1XP 1 Novice
- Weapon: Shield 18XP 18 Novice
- Wrestling 2XP 2 Novice
- Wilderness Survival 2XP 2 Novice
-# - - -


 
Lores
Bodybuilding: Doubling a routine once its no longer as gainful
Running: adjusting to weights
Running: watch your step

Tycho Grimfist: Daggerhand Fighter
Daggerhand gang: a prideful lot
Backpack of Voiding: Feels weightless no matter how much you stuff inside
Location: The Saique
Logic: Exploring dangerous places isn’t wise
The Saique: Piloted by the Daggerhands and Stiletto
Mysterious Slab: Has reacted to four people. Kynier, Aer’wyn, Doctor Petricius, and Stiletto
Mysterious Slab: Is one of three that have been to Sunberth
Mysterious Slab: A magical artifact
Self: Has moral standards
Stiletto: Daggerhand Boss

Kelski: Remembers his lesson and is grateful for it
Kelski: Opened a place called the Midnight Gem
Kelski: Took a Loan from Goldfinger
Kelski: Could do with a little bit of tact
Kelski: Wants to change Sunberth into something better
Kelski: Is a Sea Eagle
Kelski: Learning to cook
Kynier: Thinks they should discover how the Vino acquire slaves
Kynier: Says he knows a weak point in The Quay’s fortification
Location: The Midnight Gem
The Vino: The newest slave organization in Sunberth
The Vino: Are fortified in The Quay

Lores: The Midnight Gem: Location, Layout, Denizens, Ebon: Appearance, Demeanor, Healer of Rak’keli, Aer’wyn: Demeanor, Appearance, Personality, Kelski: Loan Situation With Goldfinger, Kelski: Can Cook Salmon & Kabobs, Kelski: Hopes They Take Over Baroque Bay By Opening Businesses, Ebon: Works At The Gem As A Clerk Undercover,

Three-frond Lily : Symbol Of Nefarious Group In Sunberth
Three-Front Lily: Painted by Children all over tent city
Tent City: Location, Inhabitants General Condition, Hopelessness Of Their Situation, Vulnerability To Fire/Exploitation/Slavery
Persuasion: Using bribery to get information
Mosa: Resident Tarot Reader/Seer in Tent City
Tent City: Mines Below Hold Ancient Pre-Valterrian Artifacts
Mines Below: Treasure guarded by monsters
Tent City: Three strangers asking questions, bribing for information.
Items: Map of Tent City With Entrances To The Mines Labeled And Areas To Be Burned
Mosa: Plays Violin, Says Kreig has the lines of a King. Leadership, Dedication, Controlled Power with a Conscious, Gods-Sent, Kreigs time in Tent City is a test, He could rule somewhere, somewhere that needs a fair king. He needs to act and his actions could save so many. Men are here to take wealth and cause pain. Sunberth is crumbling. It’s almost too late because Kreig has waited too long, Find The Well
Tent City: New tents look suspicious
Octavis: Minion of Glorg, Leader of The Three Leafed Lily Group, Flesh looks partially digested, Killer of children, A Bloat member.
Glorg: Demigod of Glutony creator of Bloats, Glorg Parties
Brawling: Using a Vase as a Weapon, Using an opponents longsword as a weapon, Using a rug as a weapon
Unarmed Combat: Flattening someone’s skull
Yshul: Appearance, Attitude, Helpfulness
Yahal: Appearance, Attitude, Way Of Speaking
Artifact Beneath Tent City: Algae Farm
The Bloat’s Plan: Creating army below the city to mine artifacts.
Wounds: Burns across wrist from whip, Burns across waist from whip, Watering eyes

Tall Johnny: Will set up fights if asked
Unarmed: Formulating new styles is difficult without application
Unarmed: 'Beast' stance.
Black Mice: Kreig's Arch-Enemy

Olav: A Nasty Way with Words
Anticipating Attacks: Useless if you can't dodge it
Bodybuilding: Combat Training with Heavy Weights

Taller People: They’re everywhere
Vel: Not the best brawler
Vel: Prefers to use a sword

Rene Rafar: Leaping Ocelot Cat Kelvic
Rene Rafar: Had a Terrible, No-Good, Day
Rene Rafar: Fights Like a Cat
Unarmed: Straight 'Claw'
Unarmed: 'Claw' Jab

The Library: Sunberth actually has one
Remmy: The honest to gods librarian of the Library
Books: a font of information and tales
Books: Better to start at the beginning than in the middle.
The Library: Open in the Morning, closes on the Evening.

Olav: Former champion of Sunberth
Olav: Old but experianced
Longsword two-handed: Switching stances after strikes

Louise Faircroft: Nostalgic Swordswoman
Longsword: High Stance
Longsword: Ox Stance
Longsword: Low stance
Intimidation: Threatening injury or death can do wonders
Brawling: Coats make good blinds

Sagari: An angry Isur woman
Isur: Short, hardy race
Isur: An arm of literal iron
Tactics: Using words to goad opponents


Darvin: Drunk Sun Birth Dragoon,
Darvin: Free With A Slave’s Favors,
Kelski: Female Kelvic, Unusual Coloring,
Kelski: Size, Appearance, Mannerisms,
Darvin: Drug Manufacture/Dealer,
Kelski: Willing To Learn,
Kelski: Supplements Her Diet With Rats,
Kelski: Wants A Better Future,
Kelski: Doesn’t Consider Dirty Fighting Dirty,
Kelski: Brutally Honest,
Kelski: Feels Like A Mouse To Your Eagle,
Kelski: Asks A Lot Of Questions,
Kelski: Sharply Observant,
Psychology: Breaking Down Reactions Into Parts,
Psychology: Explaining Human Nature,
Teaching: Relating Lessons To Real Life,
Teaching: Keeping A Student Engaged,
Teaching: Fighting Techniques,
Kelski: “Thinking It Over” Pose,
Darvin: Treats Kelski Like An Animal,
Jaren: Believes Kelvics Are Animals,
Kelski: Killed Meriann,
Kelski: Condensed History Of Her Life,
Kelski: Murdered Her First Master,
Kelski: Wants Kreig To See Her,
Kelski: Kelvic,
Kelski: Wants To Help Kreig,
Kelvics: Females Don’t Like Being Called Women,

☉ Kreig: Cannot handle bed rest
☉ Endurance: Putting on a brave face against the pain
☉ Location: The Pig's Foot Tavern
☉ Merv: Owner of the Pig's Foot Tavern
☉ Subterfuge: Using deception as a test
☉ Storytelling: Using pieces of your past to spin a yarn
☉ Teaching: Passing down urban survival tips
☉ Planning: Sizing up a room
☉ Philosophy: Make use of everything available to you
☉ Teaching: Showing the best places to hit someone
Philosophy: ‘differently rational’
Anna Helmsworth: fighter at Tall Johnny's
Anna Helmsworth: some damn show performer
Lore of resetting a broken nose
Intimidation: trash talk

Tall Johnny's: good to be home
Intimidation: smiling to intimidate
Endurance: withstanding pain
Unarmed Combat: fight dirty
Tall Johnny's: assets are cared fo

Horsemanship: Feeding carrots to your horse
Riding: Mounting
Yomi: My mischievous horse

Teaching: get to know your students strength before hand.
Teaching: explaining the various parts of a crossbow and how they work.
Weapon light crossbow: the draw weight can be a problem
Alexander Ross: The student of the crossbow.


Lucius Antinuos VI: leading weapon master of the Antinuos training grounds
The impenetrable defensive stance of Lucius Antinous
The warm up sequence fit for children
Shield:Less movement is ideal
Training is not something to take lightly
Garland: the Rebellious Squire
Claudia Blackwood: The new squire
Endurance: Pace yourself properly


➢ Vyfox: Properties and Uses
➢ Wilderness Sruvival: Edible Bark

■Tactics: Mixing Disciplines
■ Holland: Impulsive Fighter
■ Unarmed Combat: Blocking a Punch

■Alfred Lancaster: the Gray Fist of Alfred Lancaster: hates and despises the Rujaro
Kenash
■ Kenash: built on the backs of slaves
■ Kenash location: Lantern Square
■ Kenash slavery: born and bred, sometimes bought
■ Maathias' Selection: a quality rum of Kenash
■ Rujaro: escaped slaves and guerilla fighters of Kenash's swamps
■ Rujaro: often from Rajor and Radacke plantations
■ Philosophy: the right to freedom
■ Philosophy: the sin of oppressive control
■ Tactics: feint a punch, launch a kick

■ It's Good to be Back
■ Shield: Blocking a Strike
■ Shield: Can Also Bash With It
■ Ser Wade: Spry for his Age


Planning: Setting up a training session
Tactics: Watch the archer, not the arrow
Acrobatics: Dodging an arrow
Shield: Blocking arrows

■Ricky Maze of Zeltivian Wave Guard
■The Wave Guard protects Zeltiva
■ Zeltiva has its troubles too
■ The Wave Guard is more chill
■ Fish is high in protein
■ Kicking a sailor right in the balls


Want: To be Destructive!
Kenashians: Hedonistic Idiots
A Budding Fear: Falling in love with Kenash



The following all begin with Radacke:

One of Kenash's Top Slave Traders
Intense Slavers
A Volatile Family
Sunberthian Origins
Symbol: Hammer and Tilde

Konrath:

Akalaks and Konti
Most likely to respect the Knighthood

Morealis:

Rich and Powerful among the Rich and Powerful
Socialites above all else
Leader: Dimitri Morealis

Kenash: Too Expensive Looking to be Welcoming
Knights: Powerless in Kenash
Helplessly stuck in inaction
Kenash: Freeborn Branding is a Necessity
Kenashian Tradition: Branding the lower classes.
Sera Nataha's Plan to Obtain a Foothold in Kenash
Dynasties: Akin to Gangs
Hypothesis: Rhysol has eyes on Kenash



Maneuvering In Platemail.
Regaining One's Shield In The Heat Of Battle.
Shield: Useful If Your Opponent Has One Too.
Bodybuilding: Pushing The Body


Crossbow: Steadying Aim
Crossbow: Compensating For Distance
Crossbow: Braced Against The Shoulder
Narrick: The Annoying Order-Born.




Bigger Muscles Means Harder Punches
Ser Titus: Trained From A Young Age
Using Different Exercises To Train Different Muscles
Keep Grip On Weights When Bodybuilding
Body Building: Drink Water Constantly
Ser Titus: An Odd One
Wysar: Patron God of Akalaks


Meditation: Visualizing In Concentration
Reimancy: Drawing Res.
Reimancy: Triggerword "Please"
Reimancy: The Dangers of Overgiving
Djed Is Confusing
Personal Magic: It Comes From Within The User
Reimancy: Transmuting Air
Overgiving: It Can Be Exhausting, Or Addictive
Reimancy: It Has A Finite Limit

Marrick: Sparring Partner

Revy: Marked By Myri
Boxing: Fighting Against Swords
Boxing: Combo Strikes
Protect The Jewels!
Underhand Techniques Can Be Used By Opponents Too

Magic: The Process of Casting
Aoren: Mage
Aoren: Views Magic As Neutral
Mage: Some Of Them Are Simply Scholars
Shielding: A Protective Magic
Magic: Endless Riddle


Case: Two Squires Gone Missing In The Citadel
Weaponry: Crossbow vs Shortbow
Archery: Balancing Accuracy With Rate Of Fire
Sunberth: City Of Anarchy
Sunberth: Hates Mages
Markus: Prefers Me Staying In Syliras
Markus: Has Families In Zeltiva

Crossbow: Do Not Aim For Too Long
Crossbow: Controlling Weapon Sway
Syliras: Mithryn Outpost
Squire: peaceful work
How to tie a knot
Letixia: battles fear

Lilly Grant: Mage-Squire
Magic: Magic Is Inherently Dangerous
Reimancy: Initiation Process Is Painful
Reimancy: Initiated Into Reimancy
Reimancy: Elemental Manipulation Personal Magic

Letixia: Squire
Ser Ranqor: Letixia's Patron Knight

Doing One’s Civil Duty
Haymaking Gorillas is Effective…
Tables are not so Effective in breaking unwanted movement when a Gorilla hits you
Knightly Tactic: Stab an already Angered Gorilla Kelvic… Anger it some more.




Intimidation is as Important as Ability
Metal Smithing: Wares need to be Sturdy, Cheap, and Rust Resistant
Iron: Cheap Mans Steel
Sunberth: Iron and Steal are Common
Sunberth: Alloy and Copper are Rare
Kreig can Beat Osd up
Osd: 8 year Apprentice
Osd: Good Memory
Osd: Believes Syliran Knights are Weak and Cowardly


Negotiation: Who needs money when I can sell my fists?
Longsword, two handed grip: Diagonal Upward Slash
Longsword, two handed grip: Overhead slash
Rachel Messer?! My Half-Sister?
Longsword, two handed grip: Side slash
Longsword, two handed grip: Thrust
Rachel Plans to Join the Order
Kissing a Dummy: How Embarassing

■Rachel: My Long Lost Sister
■Rachel: Blessed by Priskil, Ever Cheerful
■A Wreckage out in the Bronze Woods
■Fighting a Cannibal
■The Prospects of Being Bedridden
■Getting Shot in the Shoulder

Aiming is thrown off by twitching
Errors are corrected by going back to the basics
Repeat, Repeat, Repeat: Learning by repetition
Crossbow: A Source of Calm
Drawbacks of a Short Bow
Don't Make Me Ride a Horse!
Natasha: The Most Common Choices
A Knight Must Be Capable
Everyone Has a Specialty
Natasha's Specialty: Longsword and Riding



Sera Natasha's Childhood History: Desire To Protect Others
Sera Natasha: Worshipper Of Yahal
Yahal: God of Purity and Faith
Natascha Druva Worships Yahal
Yahal fights against Evil
Can Loyalty to the Gods be Split?

Millicent: Little girl, big ambition
Millicent enjoys fighting
Teaching: Do this, do that. Step by step instruction.
Conditions for Millicent as a Student
Letting a student learn from their mistakes

Get Chewed Out over a Blood Stain
Enjoying a Full Tavern Brawl
Getting Bitten..?!?
Drinking and Brawling



Tactics: Assessing the Situation
Running: Acclimating to Wintery Terrain
Leadership: Tactful Urging
Tactics: Kreig’s Gambit, A Desperate Diversion
Intimidation: A Flare for the Dramatic, Threatening With Death
Tactics: Avoiding An Ambush
Tactics: Assessing the skills of your allies
Leadership: Bravado in the face of the enemy
Philosophy: The Death of Innocence




A loon with a crossbow
Light Crossbow: Holding Breath to Steady Aim
Sera Druva is Skilled With Her Bow

Claire: Adoptive Niece
Tsukiko: Acquaintance
Tsukiko Is A Svefra
Side-Job: Combat Instructor
Elem Papilio: Student

Fire In The Warehouse District

Ser Wade: Master Of Longsword
Ser Wade's 'Unnatural' Strength
Brawling: Mud Throw
Location: Great Bazaar
Crystiin: Cousin

Titus Maximus: Syliran Knight
Hadvard Raeloth: Syliran Knight
Yukmen In The Bronze Woods
Yukmen Are All Brawn, Little Brain
Elim The Herbalist And His Son, Solomon

Weapon: How To Properly Fire A Crossbow
Archery: Adjusting Wind, Distances And Elevations
Longsword: Testing The Weight of a Blade
Ethan: Sparring Partner
Longsword: Pommel Strike

Edreina Has Tattoos And Scars
Edreina: Swimming Mentor
Swimming: Wading
Swimming: Forward Stroke
Four People Assaulted Fallon
Cecil: A Man With Rumors
Cecil: Sparring Partner
Unarmed Combat: Gloves To Protect The Skin
Boxing: Proper Stances
Boxing: Cross, Jab, Hook, And Uppercut
"Mushakes" the skunk
A clash of principals
A Smart One
A test from Natasha
Against The Odds
An Innocent's blood on my hands.
An interrupted boast
An Opportunity at Knighthood
Ana the sleepless
Antonius Training Grounds - location
Aren the Akalak(partial)
Basic Longsword Drills
Beast vs Monster
Beaten Nearly to Death
Being Forced Awake with Flux
Boxing with a Drykas
Broken Ribs Is A Soft Spot
Crossbow anatomy
Dance: The hopping foot
Defending my views
Deflecting Opponents with a Gauntlet
Difference between the crossbow and bow
Eridanus: Former Sunberthain
Eridanus: Mage
Even Little Guys Can Get Lucky in a Fight
Facing myself
Fallon Skylar (acquaintance)
Fallon: Well traveled companion
Fighting in Tall Johnny’s Cage
Fists vs Axe
Found a worthy challenger at last
Gambit: Dirt In The Eyes
Getting Chummy with the Captors
Getting Glyphed
Going After Wren
Greed Was My Fault
He Hurt Her!
How to Approach a Wolf Cub
How to shoot the crossbow
I shall become a true knight
Insults That Begin With "I" (Tukant and Common)
Kale Belmont: Raging rich guy
Leo Valini: Calm rich guy
Longsword: A basic stance
Lore of Dira
Lore of Sunberth
Losing an Escort
Must Leave Sunberth
Natasha - I have failed you
No Love for the Gauntlets
Orvin: Wolf Cub
Paying for a lesson from the dragoons
Petting a pet puppy
Placing a Wager
Popularity with the Dragoons and Daggerhands
Priskil's Pond
Razkar of the Shorn Skulls: Myrian warrior
Representing the Valini
Seeking a worthy challenge
Self bullying: A good stress reliever
Shadowboxing technique
Sharing the Road
Shields are for Blocking Things
So Distracted
Sparring with Natasha Druva
Starting a Fight
Staying out of the pig's foot might be good for awhile.
Street Fighting
Such a glorious loss..
Sunberth: It's condition
Sword Anatomy
Takes More Than Two to Make a Battlefield
Taunting Wade
The Importance of Practicing Shirtless in the Winter
The layout of Sunberth's Streets(partial)
Thugs Usually Re-Arm
Training in the Fighters Pit
Trash Talk
Trying to Protect a Friend
Victory against Wade
Wade: Ax-wielding youth
When in Pain – Doctors Over Women
Ximal
Location: The Welcome Home
The Definition of Rage
Man on a Mission: Who the petch knows!?
Kisetukai: Young Fighter
Petcher, Petching, Petchery, Petch, PETCH!
Moral Conviction: Path to the Truth
Fighter’s Familiarity: Boxer’s Movements
I Need A Drink
Aenysa: The Welcome Home's caretaker
Claire: The girl I saved
Playing with Claire
Challenged by Ser Wade
Brawl in the Orphanage
Ser Wade is proud of me
Observational Insight: Recognizing Svefra Ships
Braving A Myrian Insult for Insult
Human Nature: Greed
Capacity For Violence
Kreig’s Worst Nightmare: Razkar in a loincloth
Brawling Principle: Impact of the First Move
Brawling Principle: Headbutt Technique
Brawling Principle: Utilizing All Limbs
Homesick: Longing for Sunberth

The Ring of Empathy, Understanding Another’s Pain
Glass Menagerie: The Illusion of Safety
Oaths of Revenge: For Fallon
The Varied Uses of Impromptu Weaponry
Searching for a Brawl
Learning Under Pressure
Longsword: Sword and Shield Stance…without the Shield
Under Scrutiny: Ser Wade’s Intimidating Presence
Mysterious Disappearances In The Aylasa Caves
Ama: Dire Wolf Kelvic
Ominous Trail of Blood
Kreig: Subject 23
Journeyman: The Observer
Deemed "Annoying"
Being Helpless
Drawing The Line
Promise To Protect Fallon
Natasha's Guilt
Surviving An Encounter With A Journeyman

A Bloody Night At The Spinning Coin
The Four Petchers
An Ode To Dira
For Justice!
Revenge Is Sweet
Not Even Breaking A Sweat
 
Perks
Name Received Description
Unspoken VowThe Fraying MindKreig’s guilt over not being able to protect someone for whom he cares a great deal will weigh heavily upon his conscience. His protective instinct around Fallon will flare to twice their normal levels from here on out until he perceives that she is truly safe from harm. Whenever that may be…
Ennervisim- First MarkPlaying with Fire Check Gnosis at bottom of page
Yshulis- First Mark Playing with Fire Gnosis still under development
---

 
Physical Marks
Name Received Description
Palm SlashesThe Itch Two scars Kreig has recieved from being initiated into Reimancy.
Freeborn Mark Recieved in Kenash to mark Freeborn citizenship. Branding mark in the palm of the left.
First Ennervism Mark Playing with FireA very simple pattern that vaguely resembles the start of a pair of wings that takes place on the back
First Yshulish Mark Playing with Fire Appears as a broken lock on the shoulder
---


Gnosis Marks :
Ennervisim - First Mark:

The first mark of Yahal grants the marked with an enhanced aura, visible to anyone with Auristics, that shines with a brilliant gold radiance. This aura helps protect the marked from magic and other gnosis' that may corrupt or control in a way that would make the marked go against their beliefs and vows to Yahal. This includes defending against hypnotism, chaon, krivas and similar magics. Essentially, this aura prevents the marked from being forced to do anything that would cause harm to themselves or others unless it was something they had already chosen to do on their own. Those within the aura's radius, 10 feet, also benefit from the protection it provides. Those who are already affected by a gnosis or magic that would cause them to harm themselves or others will find these effects (of a strength equal to or less than this first gnosis mark) nullified while they are within the radius. Leaving the aura's radius however will cause the negative effects to return.

Yshulis - First Mark of Yshul:

The Gnosis of Yshul which grants the follower the ability to see the economic and social value in things - still in development.


Resolve :
Total: 34

Player Character: 26

Intimidation: 2

Endurance: 3

Persuasion: 1

Meditation: 1

Interrogation: 1

Torture: 0
Last edited by Kreig Messer on August 30th, 2019, 6:35 pm, edited 123 times in total.
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Kreig Messer
The guy in crazy town.
 
Posts: 1094
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Postby Kreig Messer on August 3rd, 2013, 4:32 pm

Possessions:

 
Equipment
Waterskin
Backpack
A Set of Toiletries
Eating knife
Flint & Steel
Four Person Tent
Bedroll
Back Pack

 
Armoury
light crossbow
quiver
30 bolts.
longsword sheath
Steel longsword
2 Wooden Longswords with metal core
2 Wooden Longswords
Steel Gauntlets (heirloom)
Breastplate with grieves and skullcap helmet (as described in price list)
Studded Guantlets
2 vambraces purchased on the 18th of Fall from Sultros Ironwors
Iron Handaxe gained from a defeated bandit

 
Personal
Wool Jacket
Blue long sleeved shirt
white pants
leather boots
2x Black shirt
High Boots
Khaki broad brim hat
White Breeches
3 deep brown trousers
6 gray shirts
2 pairs of gloves
Water Canteen- Received from Yshul

 
Magical Items
Holy Symbol of Glorg– You can gain substance from things you shouldn’t normally eat wearing it… like dirt, rocks, feces ,etc.,

Backpack of voiding.


Ledger:

Note: As of the fall season 512 he has been recruited by Ser Imass as a squire, his three daily meals and sleeping quarters have been taken care off by the knights. everything not paid for by the Knights shall be subtracted as normal.
Update, as of late Spring Kreig is no longer a squire of the order hence all seasonal subtractions resume normally.

 
519AV
Name Credit Debit Total
- - - 7026 GM
Summer Seasonal Expenses (Good) - -450 6,126



 
518AV
Name Credit Debit Total
Spring 518 0 13 GM
Seasonal Wages Spring 518 3640 GM 3653 GM
Money earned from teaching Kelski 7 GM 3660
Spring Living Expenses -135 GM 3525 GM
Summer 518 Wages 3640 GM 7165 GM
6 x dark gray shirts -6 SM 7164.4 GM
3 X deep brown trouser -2.4 GM 7162 GM
2 X gloves -1 GM 7161 GM
Summer 518 living Expenses (good) -450 6,576 GM
Breaking a wine bottle -10 GM 7151 GM


 
515AV
Name Credit Debit Total
Spring 515 0 3 GM
Spring 515 Squire Expenses 0 3 Gm
Payment for training 150 gm 153 GM
Caravan ride from Syliras to Zeltiva 50 103 GM
Summer 515 expensesNo RP occured during this season 103 gm
Fall 515 (poor) 45 58


 
514AV
Name Credit Debit Total
Spring 514 0 3 GM
Spring 514 Squire Expenses 0 3 Gm
Summer 514 0 3 GM
Summer 514 Squire Expenses 0 3 Gm
Fall 514 0 3 GM
Fall 514 Squire Expenses 0 3 GM
Winter 514 0 3 GM
Winter 514 Squire Expenses 0 3 GM
 
513AV
Name Credit Debit Total
Spring 513 0 178.5 GM
Spring 513 Squire Expenses 0 178.5 Gm
Summer 513 0 0 178.5 gm
Squire Expenses 0 178.5gm
Meals - 10 168.5 gm
Exquisite book of poetry - 100 68.5 gm
Earnings from Fighter's bit +300 368.5
Breastplate -200 168.5
Studded Guantlets -5 163.5
2x Black shirt -1 sm 163.2
High Boots -5 sm 162.7
Khaki broad brim hat -4 gm 158.7
White Breeches -8 sm 157.9
Weapon Harness -5 gm 152.9
Backpack -2 150.9
Light Crossbow -35 117.9
Quiver -20 97.9
3xCrossbow Bolts (10) -30 67.9
longsword sheath -4 63.9
Quest earning +50 0 113.9
Summer Squire Seasonal Expenses 0 113.9
Fall 513 113.9
2x Vambrace from ironworks -100 13.0
training session at Antonius fighter's pit -15 -2
Fall 513 Squire Expenses 0 -2
Winter 513 0 -2
Living Expenses (Squire) 0 -2
Teaching side-job 50 3

 
512AV
Name Credit Debit Total
Cage fight Win 10 0 610gm
Food at Pig foots 0 6gm 604gm
Winter 511 SC 0 135gm 469gm
Knight’s Armoury Purchase1 steel longsword, 2 wooden longswords with metal core, 2 wooden longswords 0 37.5gm 431.5gm
Spring 512 SC 0 120gm 311.5gm
Seaside Market PurchaseFour Person Tent, Bedroll 0 11gm 300.5gm
Dragoon Training2 days novice 0 2gm299.5gm
Summer 512 SC 0 120gm 178.5gm
Fall 512 SC Squire Expenses 0 178.5gm
Winter 512 SC Squire Expense 0 178.5 gm

 
Flashbacks
Name Credit Debit Total
# - - -
# - - -
# - - -

 
Creation
Name Credit Debit Total
Starter Package 100gm 0 100gm
House Trade in 500gm - 600gm
# - - -
# - - -


NPCS and PETS:

Name Race Obtained
Yomi Gildling Horse515 A.V.
Last edited by Kreig Messer on September 1st, 2019, 11:26 pm, edited 58 times in total.
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Feeel thy wrath!!!!

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User avatar
Kreig Messer
The guy in crazy town.
 
Posts: 1094
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Joined roleplay: January 22nd, 2012, 7:55 am
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Race: Human
Character sheet
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Medals: 8
Featured Character (1) Featured Contributor (1)
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Kreig Messer

Postby Kreig Messer on August 3rd, 2013, 4:32 pm

Threads

 
Summer 519
[Tall Johnny's] Twice the Effort

Secret :
Experience

Skill XP Earned
Bodybuilding +3
Endurance +2
Running +2

Lore
Bodybuilding: Doubling a routine once its no longer as gainful
Running: adjusting to weights
Running: watch your step

[Tall Johnny's] A Blood Frenzied Dance

Secret :
Experience


Skill XP Earned
Unarmed +2
Endurance +3


Move like a butterfly, sting like a dagger

Secret :
Experience


Skill XP Earned
Brawling +2
Endurance +3
Intimidation +2

Lore
Tycho Grimfist: Daggerhand Fighter
Daggerhand: a prideful lot


 
Summer 518 Cont
The Wreckage Of Lives (Midnight Gem Crew & Kreig)

Secret :
Skill Rewards
Leadership +1
Logic +3
Planning +1
Socialization +3

Lores Learned
Backpack of Voiding: Feels weightless no matter how much you stuff inside
Location: The Saique
Logic: Exploring dangerous places isn’t wise
The Saique: Piloted by the Daggerhands and Stiletto
Mysterious Slab: Has reacted to four people. Kynier, Aer’wyn, Doctor Petricius, and Stiletto
Mysterious Slab: Is one of three that have been to Sunberth
Mysterious Slab: A magical artifact
Self: Has moral standards
Stiletto: Daggerhand Boss


[Pigsfoot Tavern] Kaleidoscope (Kreig/Kynier)

Secret :
Skill Rewards
Deduction +2
Logic +3
Interrogation +2
Socialization +5

Lores Learned
Kelski: Remembers his lesson and is grateful for it
Kelski: Opened a place called the Midnight Gem
Kelski: Took a Loan from Goldfinger
Kelski: Could do with a little bit of tact
Kelski: Wants to change Sunberth into something better
Kelski: Is a Sea Eagle
Kelski: Learning to cook
Kynier: Thinks they should discover how the Vino acquire slaves
Kynier: Says he knows a weak point in The Quay’s fortification
Location: The Midnight Gem
The Vino: The newest slave organization in Sunberth
The Vino: Are fortified in The Quay


[The Midnight Gem] A Gem of a Time (Kelski)

Secret :
XP: Socialization +5, Interrogation +3, Planning +5, Teaching +3

Lores: The Midnight Gem: Location, Layout, Denizens, Ebon: Appearance, Demeanor, Healer of Rak’keli, Aer’wyn: Demeanor, Appearance, Personality, Kelski: Loan Situation With Goldfinger, Kelski: Can Cook Salmon & Kabobs, Kelski: Hopes They Take Over Baroque Bay By Opening Businesses, Ebon: Works At The Gem As A Clerk Undercover,



Threads



 
Summer 518
[Tall Johnny] Of Boredom, Red Balls and Mice

Secret :
Unarmed Combat 2 XP
Acrobatics 1 XP
Socialization 2 XP


[Pig's Foot] A Tall Order

Secret :
Skill Rewards
Acrobatics +1
Rhetoric +1
Socialization +2
Tactics +1
Unarmed Combat +1

Lores Learned
Taller People: They’re everywhere
Vel: Not the best brawler
Vel: Prefers to use a sword

Penalties
Fee for Damages:
-10 gm for broken wine bottle


[The Midnight Gem] Unexpected Lesson

Secret :
Unarmed 2 XP
Boxing 1 XP
Teaching 3 XP
Socialization 2 XP


[Tall Johnny's] A Dance of Fists and Blades

Secret :
Unarmed 2 XP
Boxing 4 X
Intimidation 2 XP
Acrobatics 2 XP
Tactics 2 xp


[Tall Johnny's] Reconsidering Career Options

Secret :
Unarmed 3 XP
Boxing 3 XP
Brawling 1 XP
Tactics 1 XP
Endurance 4 XP


The Answer is.... Bodybuilding
Secret :
Bodybuilding 5 XP
Endurance 5 XP
Longsword 3 XP
Unarmed 2 Xp
Boxing 3 XP

 
Spring 518
Playing with Fire

Secret :
Experience Awarded: Investigation +5, Planning +5, Logic +5, Interrogation +5, Persuasion +3, Intelligence +4, Brawling +4, Acrobatics +3, Unarmed Combat +3, Research +2, Deduction +3



Volunteering for a Brain Bashing

Secret :
Endurance 2 XP
Strength 2 XP
Unarmed 2 XP
Acrobatics 3 XP


[The Proving Grounds] Teaching Eagles To Land (Krieg)
Secret :
Observation +2, Teaching +5, Logic +4, Strategy +4, Psychology +5, Leadership +5, Dodging +3, Interrogation +3, Socialization +5, Brawling +5


[Pig's Foot Tavern] Why do they come to him?! (Dresden)
Secret :
Endurance - 1XP
Observation - 2XP
Subterfuge - 2XP
Intelligence - 3XP
Intimidation - 1XP
Storytelling - 1XP
Teaching - 3XP
Socialisation - 4XP
Rhetoric - 2XP
Planning - 1XP
Philosophy - 2XP
One-two I punch you
Secret :
Philosophy: 1xp
Intimidation: 3xp
Observation: 2xp
Unarmed Combat: 3xp
Endurance: 3xp
Medicine: 1xp
Logic: 1xp
Boxing: 2xp
Tactics: 2xp
Brawling: 1xp


A Re-Introduction
Secret :
Observation: 2xp
Intimidation: 1xp
Unarmed Combat: 3xp
Boxing: 3xp
Endurance: 3xp
Logic: 1xp

 
Spring 515
[Windmount Stables]Horsing Around!
Secret :
Land Navigation: 1
Horsemanship: 1
Animal Husbandry: 1
Riding: 2

[Training Grounds] One Day, at Squire Camp...
Secret :
Observation 1
deduction 1
Endurance 3
Weapon: Shield 3
Weapon: long Sword 1
Philosophy 2
Bodybuilding 2

(The fighter's pit) A good day for a beatdown er..Traning

Secret :
Boxing +2
Teaching +1
Running +2
Persuasion +1

[Training Grounds] Shoot to the finish[Alexander]
Secret :
Persuasion 1
Weapon: Light Crossbow 2
Interrogation 2
Rhetoric 2
Socialization 1
Etiquette 1
Observation 2
Teaching 2

It's Raining Fists!!
Secret :
Boxing 3
Tactics 2
Observation 1
Socialization 2
Unarmed Combat 1

To Serve Squires
Secret :
Weapon: Shield 3
Socialization 3
Observation 1
Endurance 2
Weapon: Longsword 2
Tactics 2

Questionable Training Methods....
Secret :
Persuasion +1
Planning +1
Weapon: Shield +3
Endurance +2
Acrobatics +2
Tactics +1
Observation +2

 
Winter 514
#*$#$@ Crossbow.
Secret :
+5 Weapon: Light Crossbow
+2 Observation


 
Fall 514
Black, Blue and Gray
Secret :
Boxing +3
Endurance +2
Observation +1
Philosophy +3
Unarmed Combat +2

Sunberth Sounds Nicer
Secret :
+3 Observation
+3 Rhetoric
+2 Interrogation


Punching, Kicking and Thinking
Secret :
+2 Bodybuilding
+2 Boxing
+2 Unarmed Combat
+1 Endurance
+1 Philosophy


A Dynasty Lesson
Secret :
+4 Bodybuilding
+3 Rhetoric
+2 Endurance
+1 Politics

 
Summer 514
[Antonious Training Grounds] Heavy duty sparring
Secret :
+3 Endurance
+2 Weapon: Shield
+2 Weapon: Longsword
+2 Bodybuilding


A dance of blades...A wag of tungues
Secret :
Weapon: Longsword +1 XP
Observation +1 X


Under the Moonlight's Gaze
Secret :
+3 Boxing
+1 Tactics
+2 Brawling


The Steps We've Took
Secret :
Observation 2
Socialization 2
Unarmed combat 4
Rhetoric 2
Tactics 3
Endurance 2
subterfuge 1
3 Acrobatics


 
Spring 514
The Answer is Body Building
Secret :
+3 Socialization
+4 Body Building
+1 Endurance


I Bow to you
Secret :
+4 Weapon: Crossbow
+1 Intimidation

Visitations
Secret :
Weapon: Crossbow +4 XP
Wilderness Survival +1 XP
Socialization +4 XP
Storytelling +4 XP
Rhetoric +3 XP
Teaching +1 XP


[The Bronze Woods] The Squire and the Sorcerer
Secret :
Observation +2 XP
Socialization +3 XP
Rhetoric +2 XP
Philosophy +2 XP
Interrogation +1 XP


To kill a Straw dummy
Secret :
Weapon: Crossbow +2 XP


The Itch
Secret :
Reimancy +1 XP
Endurance +2 XP
Weapon: Longsword +2 XP
Philosophy +1 XP

Deadly Dance of Non-Death
Secret :
Observation +1 XP
Weapon: Longsword +2 XP
Weapon: Shield +2 XP
Endurance +1 XP
Tactics +1 XP


Rise of the Apes
Secret :
Brawling +3
Persuasion +1
Unarmed Combat +1
Endurance +2

[tabset=300]
 
winter 513
gifts are good (Fallon)
Secret :
Observation + 2 EXP
Rhetoric + 1 EXP
Socialization +2
Seduction +1 EXP


Ball in the Outpost
Secret :
Riding (Horse) + 1 EXP

The Sphere of Oddness
Secret :
[Socialization + 2 EXP
Observation + 1 EXP

Go with the flux
Secret :
Observation + 1 EXP
Meditation + 1 EXP

[Stone Garden]Uhhhh....what now? [Tsukiko]
Secret :
Observation +1 XP
Philosophy +2 XP
Socialization +2 XP
Flirting +3 XP


[Anthonius Fighter's Pit] Siblings (Kreig)
Secret :
+2 Observation
+1 Negotiation
+4 Weapon: Longsword
+2 Socialization


Marksmanship Training
Secret :
Observation +2 XP
Weapon: Crossbow +3 XP
Intelligence +2 XP
Interrogation +1 XP



A question to be Asked
Secret :
Observation +1 XP
Socialization +1 XP
Bodybuilding +1 XP


The Father
Secret :
+1 Observation
+1 Philosophy


Kreig the Teacher, Part Duex
Secret :
+1 Boxing
+3 Observation
+3 Teaching
+1 Negotiation
+1 Unarmed Combat


A Loon Indeed
Secret :
Observation + 1 XP


War Games
Secret :
Tactics +3 XP
Crossbow +1 XP
Shield +2 XP
Running +1 XP
Leadership +3 XP
Intimidation +2 XP
Philosophy +1 XP


Kreig the Teacher
Secret :
Observation +1 XP
Teaching +2 XP
Rhetoric +1 XP

Just Keep At It
Secret :
+1 Observation
+1 Light Crossbow

A quick spar
Secret :
+1 Longsword
+1 Light Shield
+1 Observation






 
Fall 513
Practice with a chance of rain
Secret :
Rhetoric +1 XP
Observation +1 XP
Weapon: Longsword +2 XP
Shield +2 XP

[The Great Bazaar] Where are you?
Secret :
Observation +2 XP
Socialization +4 XP
Leadership +1 XP


[Warehouse District] On the crisp side
Secret :
Observation +1 XP

Fangs of Kreig
Secret :
Weapon: Light Crossbow +3 XP
Weapon: Longsword +2 XP
Brawling +1 XP


Sis! Leave that to Me!! (Bronze Woods)
Secret :
Riding +1 XP
Rhetoric +1 XP
Observation +1 XP
Weapon: Longsword +1 XP
Unarmed Combat +1 XP[spoiler]

Amongst the Stalls and People [The Great Bazaar][spoiler]Observation +1 XP
Socialization +2 XP
Rhetoric +1 XP


[Silkwater Lake] Attack of the Yuk Yuks!! (Radiant)
Secret :
Observation +2 XP
Rhetoric +1 XP
Riding: Horse +1 XP
Investigation +1 XP
Weapon: Longsword +3 XP
Brawling +2 XP
Unarmed Combat +3 XP
Endurance +3 XP
Acrobatics +2 XP
 
Summer 513
[Antonius Training Grounds] Ready, Aim....FIRE! (Fallon)

[The Spinning Coin] Fuel, Fire, Desire
Secret :
Observation +5 XP
Socialization +2 XP
Rhetoric +3 XP



Sink Sink Sink your Kreig
Secret :
Observation +1 XP
Rhetoric +1 XP
Swimming +2 XP
Endurance +1 XP
Teaching +1 XP
Unarmed Combat +1 XP


Punch Punch Punch...OW!!
Secret :
Observation +2 XP
Boxing +2 XP


Bitter Sweet

Circle you, Circle you
Secret :
Observation +5 XP
Socialization +3 XP
Rhetoric +2 XP
Persuasion +2 XP
Negotiation +2 XP
Intimidation +1 XP
Spelunking +4 XP


getting my fill another way
Secret :
Persuasion + 2 EXP
Rhetoric + 1 EXP
Weapon: Longsword +1 EXP
Intimidation +1 EXP


Passing the Time
Secret :
Observation + 3 EXP
Rhetoric + 2 EXP
Socialization +2 EXP
Philosophy +1 EXP
Storytelling +2 EXP
Brawling +2 EXP
Endurance +1 EXP


For Justice!
Secret :
Observation +2 XP
Intimidation +3 XP
Rhetoric +2 XP
Brawling +2 XP
Unarmed Combat +2 XP


The Fraying Mind
Secret :
Running + 1 EXP
Observation + 1 EXP



Silent Wrath
Secret :
Rhetoric + 1 EXP
Philosophy + 2 EXP
Observation +2 EXP
Interrogation +2 EXP
Intimidation +3 EXP
Brawling +3 EXP
Unarmed Combat +1 EXP
Investigation +1 EXP


The Beast Vs the Monster
Secret :
Observation +1 XP
Brawling +3 XP
Unarmed Combat +1 XP
Acrobatics +1 XP
Wrestling +1 XP
Endurance +3 XP


Shyke it all!!
Secret :
Observation +1 XP
Rhetoric +2 XP
Socialization +3 XP
Storytelling +1 XP
Stealth +1 XP


From Shadows to Flying
Secret :
Weapon: Longsword +2 XP
Weapon: Light Crossbow +2 XP


Honor and Justice
Secret :
Weapon: Longsword +3 XP
Intimidation +2 XP
Socialization +1 XP
Philosophy +3 XP

Kindness and Compassion
Secret :
Observation +3 XP
Socialization +2 XP
Brawling +2 XP
Unarmed Combat +2 XP


Nobles and Champions
Secret :
Observation +3 XP
Rhetoric +2 XP
Brawling +4 XP
Unarmed Combat +3 XP
Wrestling +1 XP
Endurance +2 XP


Law and Order
Secret :
Observation +3 XP
Persuasion +2 XP
Rhetoric +2 XP
Socialization +2 XP
Philosophy +1 XP
Brawling +2 XP


Win or Lose, a fun fight is a fun fight
Secret :
Observation + 2 XP
Rhetoric + 2 XP
Unarmed combat + 2 XP
Socializing + 2 XP


You swing that Way!!
Secret :
Weapon: Longsword +1 XP
Socialization +1 XP

 
Year 512
The Brawler's Weapon (solo)
Secret :
Longsword 4
Dancing 1
Meditation 1
Bodybuilding 1

Hurting a Petcher, Painfully and Horribly
Secret :
+2 Rhetoric
+1 Intimidation
+1 Unarmed Combat
+1 Interrogation

Sunberth- Street Fighter
Secret :
+2 Intimidation
+1 Observation
+3 Unarmed Combat
+3 Brawling

Oh Woe
Secret :
Brawling 2
Longsword 2
Observation 1
Medicine 1

[Dragoon Training Grounds] First day is light....
Secret :
Body Building 1
Running 2
Longsword 2
Observation 1

Reunion time(incomplete)
Rib Abuse is Okay
Secret :
Unarmed Combat +3
Intimidation +1
Tactics +2
Rhetoric +1

Distractions Wanted
Secret :
+2 Brawling
+1 Socialization

Some Things,
Secret :
Brawling +5
Observation +2
Investigation +1
Socialization +1
Tactics +1
Weapon: Scimitar +1

Happiness at the bottom of the Mug(incomplete)
Blocking the sun is easier(incomplete)
Hot Soup!(incomplete)
Quite a Pickle
Secret :
+1 Rhetoric
+2 Brawling
+1 Riding (Horse)

Fighting makes the world go round
Secret :
+2 Longsword
+1 Body Building
+1 Tactics
+2 Brawling
+1 Unarmed Combat

Stumble in the dark
Secret :
Observation 2
Persuasion 2
Animal Husbandry 2
Socialisation 2
Rhetoric 2
Running 1
Brawling 3
Unarmed Combat 2
Wilderness Survival 1


Let Us Rest, 'Cause I'm Darn Tired
Secret :
Meditation 1
Politics 1
Investigation 2
Stealth 1


 
Winter 511
Pig foot's tavern (friendly chat is where its at)
Secret :
Observation 2
Interrogation 1
Unarmed 1
Rhetoric 1

Tall Johnny's Casino & Cage Fights (Kreig's Love (solo))
Secret :
Brawling 1
Boxing 1

The Party of all parties!
Secret :
Brawling 3

how to deal with skunks
Secret :
Brawling 3
Persuasion 2

 
Flashbacks
Sunberth Walts!
Secret :
Observation +3 XP
Intimidation +1 XP
Brawling +1 XP
Endurance +1 XP
Unarmed Combat +2 XP


An Osd Thing
Secret :
Teaching +2
Negotiation +2
Socialization +3


Lost in Chaos
Secret :
Rhetoric 2
Observation 1
Acting 1
Brawling 4
Intimidation 1
Image
Feeel thy wrath!!!!

"You gents best be careful, I'm feelin' mighty rabid right now... and your the only ones around to bite"
User avatar
Kreig Messer
The guy in crazy town.
 
Posts: 1094
Words: 883597
Joined roleplay: January 22nd, 2012, 7:55 am
Location: Syliras
Race: Human
Character sheet
Storyteller secrets
Journal
Medals: 8
Featured Character (1) Featured Contributor (1)
Featured Thread (1) Mizahar Grader (1)
Trailblazer (1) Overlored (1)
Donor (1) One Thousand Posts! (1)


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