Spring 5, 512 AV
Rayage sighed as he entered his lab, a pile of books in his hands, five to be exact, all written by different authors. Though the subject was not Alchemy, rather Animation. Having learned about it earlier, it was not until now that his curiousity to the subject got the better of him enough for the nuit to pause his research and do a little investigation into this discipline.
The lab door closed as he made his way to his desk and set the books down, carefully, on them. Grabbing the first one he looked it over “Objective One, Objective Two: The Principles of Animation” Unknown or Unlisted Author. Ray smirked to himself, inwardly laughing, he remembered when he read such books on Alchemy, and now… Well, he was way past this elementary stuff, but in Animation, although he was explained the basics before, it was always good to go over the basics again and again until one got it down. Opening the book he began to read careful when flipping the pages of the ages old book:
Ray found that all funny, especially the last part where the author stated that he or she had a vocabulary list for Animators today. This book was easily pre-val and written in the ancient tongue, no less. Much like all the other books one could find in the library. It was a wonder that such a basic book survived, no less that Sahova of all places decided it was worth keeping. The basics… they were nice to refer to, he guessed, as his eyes glossed over the rest of the page. Turning the page he skipped over the history section of it and soon encountered on the beginning of the next section a huge number two on the center of the paper and written under it was “Animation Basics”. Turning the page…
Rayage sighed as he entered his lab, a pile of books in his hands, five to be exact, all written by different authors. Though the subject was not Alchemy, rather Animation. Having learned about it earlier, it was not until now that his curiousity to the subject got the better of him enough for the nuit to pause his research and do a little investigation into this discipline.
The lab door closed as he made his way to his desk and set the books down, carefully, on them. Grabbing the first one he looked it over “Objective One, Objective Two: The Principles of Animation” Unknown or Unlisted Author. Ray smirked to himself, inwardly laughing, he remembered when he read such books on Alchemy, and now… Well, he was way past this elementary stuff, but in Animation, although he was explained the basics before, it was always good to go over the basics again and again until one got it down. Opening the book he began to read careful when flipping the pages of the ages old book:
Animation, the discipline of life, allows the user to breathe intelligence and transfer movement and knowledge to otherwise unknowing objects. The field uses what the wizard knows and what the user needs to accomplish his goals with automata that respond just how they are built to, no more, no less. This book covers all the nuisances that a beginning practitioner might encounter, a step by step guide on how to animate, and of course a comprehensive vocabulary list of those words commonly used by Animatiors today… |
Ray found that all funny, especially the last part where the author stated that he or she had a vocabulary list for Animators today. This book was easily pre-val and written in the ancient tongue, no less. Much like all the other books one could find in the library. It was a wonder that such a basic book survived, no less that Sahova of all places decided it was worth keeping. The basics… they were nice to refer to, he guessed, as his eyes glossed over the rest of the page. Turning the page he skipped over the history section of it and soon encountered on the beginning of the next section a huge number two on the center of the paper and written under it was “Animation Basics”. Turning the page…
In this section of the book the reader would learn the very basics of Animation. First the basic principles of Animation will be gone over and then a step by step guide will be provided for the readers first attempt at Animation. Without further to do, why not jump right in? At the core of animation is the Life Principle. Mages, fickle things that we are, love our shortcuts and so in most notes you will see the Life Principle shortened to LP that is not uncommon. Everyone knows that ‘LP’ is faster and easier to write than Life Principle, and save the wizard precious time when he has something great and more imposing to write about. So now you are probably wondering what is the Life Principle? The LP, or Life Principle, is an artificial soul created by the wizard to put in the inanimate object which carries all the directives, the intelligence, and mannerisms which the wizard chose to impart. The LP is an artificial soul, but at best it is a highly simplified one. The soul of anything living is highly complex and consists of four distinct layers, the Soulcore, the Persona, the Astral Body, and the Aura. To better understand the Life Principle one should understand the soul.
All parts of the soul are equally important to each of us. It is, in essence, who we are. The LP in Automata is no different, and the properties which can be bestowed on the Automata is all based on the object itself and the skill of the Animator. Beginners can only do basic things while those more skilled, with years of practice can make complex Automata that replicate nearly every aspect of life. It should be noted also that different principles within the LP, such as the Astral Body, the Aura, and the Soulcore, are easier to replicate than the Persona for obvious reasons. The Astral body is that which allows the animated object to move around. The LP automatically possesses that. Though, again, it is limited to its movements by design. What I mean about by that is something with no limbs, no joints, no way of moving, such as a statue carved from stone, will not be able to magically move just because the animator put the Life Principle in it. The object already has to have the capability to move in order to be granted movement by the animator. A classic example would be the horseless carriage. Since the carriage already had the capability to move all it needed to be is animated for the effect to take place. |