Completed ThreadsUnfaithful TellingSummer 65 498 AV
'Now Monty, I'm going to tell you a story,' A flashback within a flashback of sorts. Tiffan Redsun, Montaine's father, decides that it is time to tell his son the truth of his mother's final days. However, the tale that the horseman tells in not entirely true in all of its elements, or many of them for that matter. Alongside Tiffan's story we see the truth of the events, and it's not all clear sailing and death-defying feats of pirate slaying, as the boy's father makes it out to be.
The Sailor and the ChildSummer 67 498 AV
An unlikely pair wax philosophical. A flashback to Montaine's youth, giving a little insight into his childhood. We see how isolated the boy's formative years were, and how eager he is for the freedom to see the outside world. This story also shows the meeting of the eight year old Montaine and
Pash, an Ethaefal from distant shores. The sailor and the child ultimately engage in a discussion ranging from tales of foreign lands to the delights of swearing.
A Broken Glass BoySpring 31 512 AV
In which a small setback leads to new resolve. A brief look into Montaine's life after the djed storm, and how his illness affects him. The glassmaker attempts to prove his abilities to himself, having always possessed self-doubt due to his condition. Failing, due to his physical weakness, he goes to drown his sorrows in a mug. The next day he finds that a new work order has arrived due to the rebuilding effort and resolves to retry his previous experiment that night. With the inspiration of a muse he finally succeeds in recreating the glass figurine he broke as a child.
Dice at the DocksSpring 36 512 AV
Where dicing with strangers turns out to be a bad idea. Feeling the need to celebrate the slight increase in business after the commencement of the repairs to the city, Montaine travels down to the docks in search of a little entertainment. A fan of games since he was a young lad, the glassmaker seeks out a couple of gamblers down by the waterfront. Though money is scarce in these times of hardship there are always those willing to throw a few dice in the hopes that Ovek is looking down on them, only some of them don't play nice.
Helping HandsSpring 45 512 AV
Whilst searching for the fair doctor in order to receive another lesson in the literary arts, and trying to stave off the ever present hunger brought on by the famine declared three days prior, the glassworker finds himself in the university infirmary. After mistaking
Nira'lia for his teacher he finds himself doing what he can to aid the doctor's doppelgänger with her work.
Hunger PangsSpring 52 512 AV
During the 512 Spring famine in Zeltiva, the harbour city citizens are hit harder than ever before by the starvation induced by their precarious location and the disruptions of the great Djed Storm. In return for taking the young Fogle under his wing, the novice invites the glassworker to his parents' house in the foothills for dinner. Unable to tolerate the flagrant gluttony of the wealthy, Zeltivan old money, Monty returns to the city. He also eats a mouldy apple, but I ain't judging. This one kind of got away from me slightly, but I regret nothing!
Production Like ClockworkSpring 61 512 AV
Goodwill is productive, but alcohol is fun. Montaine, after convincing his boss not to renege on his promise of free glass and coals to anyone willing to volunteer their time for the rebuilding effort, sets out to do what he can for Zeltiva. It is during this task that he meets the eccentric gadgeteer "
Tock". Together they work to repair the damage wreaked upon the city by the storm, and congratulate themselves at the end of the day with a drink.
Along Came a SpiderSpring 68 512 AV
That sat down beside her... but can you help a poor spider see? In the wake of a monster of a hang over after a colleague's raucous birthday party, Monty is awoken in the ungodly hours of mid-afternoon by the eccentric carver and a convoluted, complex contraption wriggling in her arms. The friendship between the two workers grows as they work to bring sight to an animated arachnid through the wonder of glass.
Monty's FortuneSpring 82 512 AV
In which Montaine asks a question. All season, whenever Montaine worked the market stall for the boss, the tent was there. Eventually curiosity got the better of him. The glassworker's encounter with the mysterious fortune-teller
Anselm where he hopes to learn of the Nuit and their island off the coast of Sylira. It is fraught with danger but is the only place in the world capable of producing golem glass, so Monty feels the greatest need to learn all he can from the strange, old man in the marketplace. Alas, things do not go to plan, and a frosty antagonism is born.
Hoarse WhispersSpring 83 512 AV
Montaine is discovered trying to replace his lost horse. After the fortune teller took his prized glass figurine in the marketplace in exchange for the words of an oracle, the glassworker tries to craft something more to his tastes. This thread goes into Monty's relationship with his boss a little more deeply and addresses how their acquaintance has grown over the decade that they have known one another. Tiny glass fortune tellers abound.
Return of the Glass HorseSpring 86 512 AV
In which Montaine gets his prized glass horse back. Eager to reclaim his horse and claim the information he so desperately needs to attain his dreams, Montaine attempts to trade a newly crafted figurine to the fortune teller. Unwilling to risk insulting the shadowy nuit a second time, he awaits the man's approach. Hopefully this thread signals the start of an unhappy, antagonistic alliance that will one day take them to the dark shores of Sahova itself.
No GoodbyesSummer 1 512 AV
Remember forever that tragedy has met our shore. Having been required to attend Her Ladyship, Maria Satterthwite's memorial service for those lost during the course of the Spring of the Storm by his boss in an attempt to curry favour with those higher up in society, Monty bids farewell to an old colleague lost during the initial tempest. Yet he finds himself unable to feel any sense of loss for this person he has known for much of his adult life, as his mind is fixated on one man to whom he cannot say goodbye. Also, a shout out to each of the best storytellers in Mizahar. That might be a tad subjective, but I stand by it.
Family OutingSummer 10 512 AV
Tock takes her babies to visit their Uncle Monty. Following the death of the glasswork's second most senior employee, Monty finds himself with a vastly increased wage and no idea what to do with it. Having become increasingly aware at the sparsity of his abode, and the raggedness of his attire, he invites the most eccentric of his accomplices on a shopping trip and eventually introduces her to what remains of his own family. Nothing could possibly go wrong.
Intertwining RootsSummer 12 512 AV
Making literal doors, and opening figurative ones. The gaunt glassworker and the garrulous gadgeteer bond over the repairs of Monty's father's house. This thread is largely about the growth of the friendship between the two and addresses some of their respective anxieties. We also get a closer look at some of the poorer, less well maintained areas of Zeltiva, the parts of the city that the Guild and the University prefer to ignore. Results in catastrophe.
The Hard SellSummer 15 512 AV
In which Montaine is sweaty. My first attempt at something a little raunchier than my usual fare, Monty attracts the eye of a wealthy merchant's son with a thing for craftsmen, he also learns that the rest of the crew are aware or have been made aware of his particular proclivities and, seeing no point in worrying about what cannot be undone, embraces the freedom to enjoy the attention while it lasts. He also gets
sweaty.
Stubborn LogicSummer 24 512 AV
Making amends, discovering connections, learning history, and sharing real names. After a particularly bad row over the feasibility of turning Monty into a clockwork cyborg, the glassworker is confined to his bed for a blight induced episode of his childhood illness, however once he manages to recover enough to be up and about he immediately attempts to reconcile with the garrulous gadgeteer, though she's never one to make things easy. During this reconciliation their friendship grows with the discovery of a mutual acquaintance in the sailor, and the revelation of a name.
Seeing TripleSummer 37 512 AV
In which Montaine makes copies of a glass dolphin for Anselm. Expecting, or at least hoping, for an unremarkable day at the workshop after his close call earlier in the summer, the glassworker is peeved to discover his latest customer is none other than the fortune teller, come seeking glass dolphins in triplicate. Still hoping to some day get the old nuit on his side, and never one to turn down a commission, he accepts the task.
Nobody's Got No ClassSummer 67 512 AV
In which a boring party turns up interesting guests. A look into the heart of upper class life from the perspective of two relative outsiders peering in. This is the event at which the glassworker first becomes acquainted with
Hadrian, leading to a discussion on the finer points of city politics, financial spread and class distinction. Don't say I don't provide what the people want.