Some more prizes! I am on FIRE!
Size Staff
This magical staff holds the power to change the size of the user. Only able to used once a day, from different size back to regular size, and can make the user as small as a mouse or as big as a one story building.
Prison Ring
This ring has the power to imprison one monster at a time. The monster must first be beaten, but not dead, and then the ring can imprison it. Inside the ring the monster will heal quickly and then be able to come back out at the users will. This is useful for a using a powerful monster to attack an enemy or quickly healing and almost dead animal.
Wisdom Mirror
This mirror has the power to answer one question every 7 days. The question can be anything and it will answer truthfully.
Good Luck Hook
This ordinary fishing hook grants the user double the amount of fishing experience the user already has. Thus making a 20 point Novice into a 40 point Competent fisher.
Rak’keli’s Amulet
This magic amulet is gifted the gnosis of Rak’keli. It has the power to heal one major wound each day. But only one, pick wisely.
Philters Armband
This armband, when worn, provides the user double amount of productivity for 1 hour each day. Only works for Philtering.
Absorption Chest Plate
This Fine chest plate has the power to absorb magical attacks, thus protecting the users chest and back area from magic.
Warning Bell
This warning bell chimes 3 times every minute to warn the user of a hostile within 50 feet. Although useful if trying to be stealthy the bell gives away the position easily. If placed on a building the range increases to 200 feet.
Water Walkers
The special boots, when worn, allow the user to walk on water for a consecutive hour. Beware of what’s beneath the waves.
Hostile Finder
The hostile finder is a small compass that acts almost like a regular north pointer. Instead of pointing north it points to the nearest and most dangerous hostile. The needle is red when pointing to a hostile within 1 mile and turns grey if there is no hostile in that mile.
Passing Glove
This magic touched glove allows the user to pass through solid walls. The glove can pass through 5 walls a day. Don’t get stuck!
Double Rations
A set of a knife, fork and spoon have the ability to double one ration a day, providing more food or drink to the user. The set acts as one.
Seeing Sphere
This small, clear glass ball allows the user to see a specific location in detail, once a day, in a range of 250 miles. The user must be touching the sphere and thinking about the location for it to work. The more known about the location the clearer the image will be.
Mimicking Necklace
This beautiful necklace is able to absorb one magical attack used on the user. The necklace can then throw back the attack on the enemy at any given point in time.
Farmers Cart
This very special cart seems to be able to hold about 300 pounds of items. In reality it has the power to hold double than what it seems, making it be able to hold 600 pounds of stock.