Acrobatics :
Ones jumping ability and flexibilityAgriculture :
Managing of crops
Animal Husbandry :
Managing of crops
Anthropology :
Study of Race Aquiculture :
Managing of underwater crops.
Archaeology :
Study of ruins
Architecture :
Understanding of building construct. Armorer :
Making of armor
Beekeeping :
Ability to keep bees
Begging :
Ability to beg Birdkeeping :
One's ability to care for birds
Blacksmithing :
Ability to create objects from metalic substances
Blind Fighting :
Ability to fight without sight. Body Building :
One's muscle mass built through training regiments
Boxing :
How to break someone's nose
Brawling :
How to break someone's nose with a chair or your face. Brewing :
How to make beer.
Calligraphy :
The art of fine writing.
Candlemaking :
The art of making candles from wax. Camouflage :
How to hide from that you wish not to see you.
Carpentry :
How to construct furniture.
Cartography :
Making of maps and direction guides. Carving :
How to create art from sculting out of weaker materials.
Climbing :
Ones ability to scale things with a greater haste.
Construction :
Ones ability to build, related to architecture Cooking :
How to not burn cereal
Cosmetology :
The art of make up and decorative face paint.
Cryptography :
Deciphering codes Dance :
How to get jiggy with it.
Dentistry :
Knowing how to work on someone's teeth.
Dual Wielding :
Wielding of two weapons. Disguise :
How to pretend you're not who you are.
Drawing :
How to spend the next three hours
Driving :
Embalming :
How to preserve your grandmother.
Escape Artist :
How to escape from a binding device.
Etching :
How to create decal into metalic surfaces. Falconry :
The raising of Falcons
Farming :
How to take care of and manage a farm
Fishing :
How to land the big one Fletching/Bowing :
How to make a bow
Flint Knapping :
How to reform stones
Floristry :
How to decorate with flowers and other plant life Food Preservation :
Knowledge of how to make food last for longer periods of time.
Fortune Telling :
Foretelling of ones life to be, or life that it may become.
Forgery :
How to sign your parents name for a progress report. Gadgeteering :
How to create mechanical devices powered by steam, heat, etc.
Gardening :
Knowing how to make a garden.
Geology :
Knowledge of the earth. Glassblowing :
How to make glass bowls and containers.
Herbalism :
Knowledge of herbs and what they do.
Horsemanship :
How to care for your horse. Hunting :
How to hunt that horse.
Impersonation :
How to sound like that horse.
Intelligence :
How to explain to your mother that you shot your horse. Interrogation :
The reason you had to explain to your mother that you shot a horse.
Investigation :
Seeing that which proves to be incriminating or of pertinence.
Juggling :
How to create a comedic routine through the art of juggle. Jewelcrafting :
crafting of glimmering material.
Land Navigation :
Ones ability to navigate across vast stretches of land.
Larceny :
Ability to steal and take. Leatherworking :
How to work with leather
Locksmithing :
How to make locks and deconstruct them.
Math :
What my students should be doing instead of roleplaying! Medicine :
Knowledge of how to care for one medically
Meditation :
Channeling of ones innermost sanctuary by making it from the outermost world.
Metalsmithing :
How to make metal. Mining :
Mining of ores.
Mountaineering :
How to pass through a mountain.
Music Composition :
Ones ability to compose music upon scores. Painting :
Similar to drawing. Ones ability to use paint in arts.
Papermaking :
Ones ability to create parchment of which to write or draw on.
Perfumery :
How to make smelly stuff Plant Identification :
How to identify the numerous plant life in the area.
Play Musical Instrument :
How to make that rock and roll jam.
Poison :
Ones knowledge on poisonous substances and how to counteract them. Politics :
Welcome to government.
Pottery :
Ones ability to work with clay and form it to usable items.
Rhetoric :
Ones use of language to entertain or persuade Philtering :
One's ability to make potions
Riding :
Ones ability to ride a horse or similar creature
Running :
Ones ability to run at greater speed and lengths Sculpting :
Artistic ability to form from solid material
Seduction :
The best way to gift someone on your anniversary when you forget.
Sewing :
The art of patchwork and needlework. Shoemaking :
Knowledge of how to construct shoes.
Singing :
Knowing you are able to sing well out of the shower.
Spelunking :
Exploration of caves. Swimming :
How well one is able to swim in water and underwater.
Tanning :
Ones ability to create fine leathers
Tattooing :
Ones ability to stab someone repetitively in the arm until they look pretty. Tracking :
Ones ability to track an animal by footprints
Trapping :
Ones ability to trap an animal
Unarmed Combat :
Ones ability to fight without a weapon. Undertaking :
Caring for the dead.
Vinting :
Making of wine
Weaponry :
The science and art of weaponmaking. Weaponsmithing :
Knowledge of how to smith weapons.
Weaving :
_The ability to weave baskets and other useful items.
Wilderness Survival :
Ones ability to survive in the wild. Wrestling :
How to bring down a person through sheer power.
Writing :
Ones literary abilities being placed on parchment or other such papers.