I believe the number of good/evil Gods & Goddesss should be about even. Each has possitive marks and negative marks, and I'd like to see both used.
I think mind control should be left to the deities and mods as it is too easy a thing to get out of hand with immature players. But how much fun would that be to roleplay in small doses!
Natural disasters, plagues, and famine please!
And I like to think of characters as having a lot of grey areas. Most people I know are not just good or evil. A good PC can commit an act that could be considered evil and terrible, but because it was done for all the right reasons does that change what it is called? Or a negatively aligned PC could in turn say kill an opponent brutally, but that death is really a benefit for others. Does that make it good? Does it change the label? I don't know, that is probaly a whole other discussion.
How people judge the actions and events would certainly be according to their own viewpoints and alignments and backgrounds. Also, people change through their actions and the events around them. I think pcs can and should change tremendiously too. Yay for change!

). It's already amazing that we managed to write hundreds upon hundreds of articles in just nine months while moderating and running the game, but a lot of the time we leave "hooks" behind for future development. They are there for people to get curious about, ask questions about, and when there's a certain interest level someone will step up and flesh them out: sometimes a Founder, sometimes the player who's most interested. For example, we've had a recent influx of Pycon players, and I'm confident that the Py-ken martial art will get developed when they start asking and brainstorming about it.

