Foiling a Smuggling (Job Solo)

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Center of scholarly knowledge and shipwrighting, Zeltiva is a port city unlike any other in Mizahar. [Lore]

Foiling a Smuggling (Job Solo)

Postby Wrenmae on August 31st, 2012, 3:58 am

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38th of Summer, shortly after 9 bells.

Evenings in Zeltiva carried the smell of grog and seabrine. As Leth took her appointed position in the pockmarked sky, shadows transformed alleys into gullets and familiar landmarks into twisted nightmares of their former selves. This was an environment more befitting the cutpurse or the murderer than a scion of justice or citizen. So it was that Shroud ghosted from alleyway to alleyway, moonlight glinting off his brass buttons and nesting in the navy threads of his uniform. Tonight was no different than most nights, awake with the creaking of ship timbers and the distant sighs of sails. Often it was the normal nights which sought the most trouble of fate, and so the Waveguard ducked into an alleyway near the home of a certain Ludwin Trask and put both hands on the wall. Already his skin was shifting, Djed awakening along familiar lines. His form grew, if anything, more gaunt, his arms and legs lengthening into pale appendages with long, black-clawed fingers. He blinked once, opening his blood red eyes to see the world in a more favorable light, banishing shadow and mystery under the gaze of his Symenestra eyes. Hair lengthened, whitened, and two fangs crowded his mouth, long and sharp with anticipation.

Kicking off his shoes, the Symenestra scaled the wall of the house and peered over the lip of the roof. A single lookout peered into an alley on the other side of the building, squinting into the darkness for signs of movement. Silently, his bones much lighter than before, Wrenmae crawled over the lip of the building and took refuge in the shadows of the chimney’s shadow. The guard was occupied, watching a man walk back and forth in the alley beneath him, clapping hands softly and muttering to himself. It was suspicious enough to warrant his attention, certainly and so he nearly missed the sound of a blade being drawn in the night.

But Shroud was no adept spy, as he returned to his human form, arms and legs shifting back, bones strengthening and his hair returning to its chestnut hue, he slid on a bit of roofing with a barely audible clack.

The lookout turned, drawing his sword, approaching the chimney with marked apprehension. Cursing in his own mind, Shroud drew his rapier, keeping it close to his body, hidden by the chimney, as his adversary approached.

When the lookout was only moments away from discovering the Waveguard, Shroud leaped from the shadows, thrusting his blade forward into the lookout’s shoulder, strangling a scream within the man before it had time to properly be born. Instead, he hissed, pivoting back and swinging his long sword at the hypnotist. Shroud was already moving, ducking beneath the blade as it bit into the chimney with a solid crunch. The lookout wrenched it out and swung in on Shroud again. Up came the rapier to intercept the longsword, leading it aside and down, bringing both men close. Wrenmae raised his other fist and solidly dealt a blow to his opponent, feeling the crunch of cartilage beneath his hand. Disengaged again, the lookout growled fury, approaching much in the way he had before, a heavy overhead swing, easily avoided, spin and stick, cut into the flesh of his side, provoking the fellow to swing his sword sideways. Now Wrenmae’s left arm came up, Waveguard shield firmly buckled. The sword met the curved shield with a clang, continuing on and missing its intended target, biting air instead.

Wrenmae stepped into that gap, rearing back and kicking the lookout in the chest, knocking him backwards in a stagger. Pushing the advantage, when the fellow tried to pull around and bring the sword up, Wrenmae brought the shield across his face, crushing him to the roof.

Muttering, hissing, crying, mumbling, the watcher went for his sword but found the tip of a rapier tickling his throat. Shroud hung over him, a faint smile on his face.

“Good evening,” he said quietly, “I hope I haven’t startled you.”

The watcher made as if to say something, but it brought his throat painfully against the blade and he let the words die.

“No need to speak, my friend, not yet.” The hypnotist crouched down over the beaten watchman and grabbed the collar of his shirt, pulling him roughly against the blade, “I want to know where the delivery is going down. Ludwin has a shipment of steel weapons bound from here to Sunberth. I’m guessing you don’t have a reason for me, you’re more the lackey. The shipment has moved from the warehouse and I want to know where it’s going.”

“Petch you.” He spit, a globule of saliva bright against the navy of his uniform. Shroud scowled. More fight in the fellow than he’d given him credit. Most hired hands would sing like a songbird when life was on the line. This loyalty was an uncharacteristic oddity.

Shroud let him drop back to the ground, rising and sheathing his blade. “So, a blade to your throat is not sufficient to move you. Very well.” Sighing, Shroud brought his image of nothingness to the forefront of his mind. Leaning down again, he put his knee on the man’s throat and arm, gripping the other roughly and holding it out to the empty space just above his palm up right hand. Pushing Djed into the air, into the night sky, he breached the barriers between worlds and birthed darkness more complete than any in the city of Zeltiva, and more terrifying than anything he could conceive.

And it was into that darkness that he shoved the watchman’s outstretched hand.

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Sig by Shausha


This PC has the Blight gnosis. As such, you as a player need to be aware of what that consists of. Wrenmae has an invisible aura that amplifies sickness and disease. Wounds may become infected, small sneezes may become coughing, and a slight fever may become more serious. A nuit's body will also break down faster in the presence of the Blight. These effects may not be immediate, but within the few days following your encounter, the symptoms will manifest. Some sooner than others. I cannot control your character, so creativity will be left up to you. Best wishes and stay healthy!

Special shoutout to Fallon for my new CS
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Wrenmae
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Foiling a Smuggling (Job Solo)

Postby Wrenmae on November 20th, 2012, 3:13 am

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The guard gurgled, unable to cry out as his hand disappeared into the void, his eyes bulging in superstitious terror. On the other side of that nothingness was cold, an infinite sort of empty cold. And now part of him was there, in that unidentified nothing. Few things the hypnotist could inflict on the poor bastard quite compared to the idea of leaving Mizahar entirely, of entering a true unknown.

“What you’re feeling right now is oblivion,” The mage casually revealed, watching eyes bulge, if anything, more completely…till they threatened to leave the skull entirely, “If I were to close this portal, here, now, I would leave something of yours on the other side…can you guess what that would be?”

The fool nodded mutely.

“Wonderful, you appear to understand. Now, please tell me you know where the delivery is happening.”

Another nod.

“Fascinating. And you’ll tell me?”

Another nod.

“And am I to assume you’re covering this location for your boss, still at bed and ill?”

Another nod.

“So it’s Andor Trask that’s representing this evening.”

A final nod.

Smiling, Wrenmae removed the hand from the void, pushing Djed into it, filling it up, collapsing the hole onto itself till nothing remained.

Removing his knee from his prisoner’s throat, the hypnotist put a finger to his lips, cautioning silence and then nodded.

“H-h-he’s t-taking the weapons to an inlet twenty miles west of Zeltiva. Smuggler ships will wait there. The trade goes off at midnight.”

Shroud nodded, considering his options. He could kill the smuggling head now, bring him in for questioning, or leave now to make it to the smuggling. He’d likely be outnumbered there, but nothing he couldn’t solve at headquarters. His choice was whether to let the trade complete or not.

He let the guard shake there, limply imagining the horrors he had narrowly avoided. He was not aware enough to see the blob of water, the shifting size of a full grown person, slip over the lip of the roof and hover just beyond his field of vision.

“Your loyalty is applauded,” Shroud congratulated, “It is rare to find such dedicated thieves these days. No doubt Olvek will show favor to your soul in the world beyond.”

“Wh-What?”

Shroud turned, snapping his fingers. Zan descended on the watchman, engulfing his body with his own. Inside, the guard struggled, burned, boiled in the heart of the familiar. For only a few moments he jerked and shook before falling still, his skin a lobster red and lanced with boils. Zan shook himself of the man, shifting into a copy of Wrenmae before making the final morphing alterations to his face.

“That was disgusting.”

“But performed admirably”

“You try engulfing a person.”

“I don’t have to. You do it so perfectly.”

“So we’re going after the smugglers?”

“I’m going after the smugglers. I want you to play the part of a concerned citizen. Mention you saw men entering the inlet twenty miles to the west, laden with boxes, that you fear smuggling. Then make haste to my side.”

“And you’ll play as you always do…alone.”

“I move best when unencumbered.”

“And if you’re horribly outnumbered?”

“I’ll stay my ground. I am not so new at this that I don’t know how to operate.”

“Says the man who routinely suffers from identity confusion.”

“Shut up, Zan. Do as you’re told.”

“As you wish,” came the sarcastic reply, “Maaaster.”

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Sig by Shausha


This PC has the Blight gnosis. As such, you as a player need to be aware of what that consists of. Wrenmae has an invisible aura that amplifies sickness and disease. Wounds may become infected, small sneezes may become coughing, and a slight fever may become more serious. A nuit's body will also break down faster in the presence of the Blight. These effects may not be immediate, but within the few days following your encounter, the symptoms will manifest. Some sooner than others. I cannot control your character, so creativity will be left up to you. Best wishes and stay healthy!

Special shoutout to Fallon for my new CS
User avatar
Wrenmae
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Posts: 1806
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Joined roleplay: April 15th, 2011, 6:34 am
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Foiling a Smuggling (Job Solo)

Postby Wrenmae on November 20th, 2012, 3:14 am

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As the familiar left him, Shroud took the shirt from his back, the leather armor as well. Both he tucked into his belt at his side. Moonlight washed across his skin, an opalescent paint upon his puckered scars. Like the fins of sharks they disturbed the waters of his pale skin, promising only danger beneath what might have been placid waves. Djed once more raced up his body, warping and shifting. The change was an easy one, midnight blue fur roiling form his body while his bones became lighter, organs slightly rearranged, his teeth grew pointed, ears extending, and eyes taking a golden hue. Claws pierced the ends of blue hands and finally, wings spired from his shoulders, twisting and shifting as membrane connected bone and the Zith stood where Wrenmae the Waveguard once had.

Walking to the edge of the roof, the Zith watched his familiar recede into the streets, lost in twists and turns across the Zeltivan cityscape. Content, he leaped into the air, wings beating a powerful whoosh, whoosh, whoosh which bore him aloft. Across the quiet buildings and sleeping city he flew, high enough to be one with the open sea of midnight sky and yet low enough to see as he had not before, washing over the unfamiliar with the fine hand of nocturnal vision. Growling contentment, the Zith picked up the pace and soared high across the walls of the city and out to the West, toward the coast and the ever present waves.

As he soared, Shroud pushed Djed into his hands, converting it to res and trailing it behind him. Much as he’d seen birds rise on currents of air before, the mage converted the res upward, a spiral of short wind blasts keeping his wings from tiring out and his body on an expedited journey above trees, rock, and the hunting of predators and prey. Diving low over the trees, the Zith reached out to let the leaves smack against his palm. Long had mankind dreamed to take to the sky, to soar among the birds, to see the world laid out for them like some magnificent painting and sculpture combined. The Zith…they were too stupid, too savage, too uncultured to understand the majesty of what was gifted to them by miracle of birth. No, only he and other morphers could appreciate this gift.

The inlet rose to meet him between trees, a small ship already dragged ashore. Ten men stood around a pile of crates, their voices distant. Pulling up sharply, Wrenmae descended into the trees at the edge of inlet, his body was already transforming as he descended, limbs extending and blue hair receding. By the time he reached the first tree, pale Symenestra arms clung easily to the bark, allowing him an easy and silent climb down to the forest floor. His body, almost instinctively, had begun shifting as he moved toward the danger. His skin hardened, motes of organic metal flecking the inside of his skin and veins. He did not grow shorter, as the stocky Isur, but moved forward on heavy joints. He had limited his mobility slightly, a price to pay for defense, but the thickened skin of the Isur was his boon now. Crouching outside the clearing, he waited, he watched.

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Sig by Shausha


This PC has the Blight gnosis. As such, you as a player need to be aware of what that consists of. Wrenmae has an invisible aura that amplifies sickness and disease. Wounds may become infected, small sneezes may become coughing, and a slight fever may become more serious. A nuit's body will also break down faster in the presence of the Blight. These effects may not be immediate, but within the few days following your encounter, the symptoms will manifest. Some sooner than others. I cannot control your character, so creativity will be left up to you. Best wishes and stay healthy!

Special shoutout to Fallon for my new CS
User avatar
Wrenmae
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Foiling a Smuggling (Job Solo)

Postby Wrenmae on November 20th, 2012, 3:17 am

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He recognized the Trask boy, reaching out with Auristics to feel his aura. He could feel the cold sweat clung to his brow, the slight tremor in his voice. Whether that denoted nerves or a disposition to speech impediments was unclear. At this distance, the concentration took a toll on his head, his brain afire with the agony of using such djed for his transitional changes. Drawing back into the shadows, Shroud reapplied his leather armor and slid his uniform over it. Ten men were far too many for him to take as he was…but perhaps…

Withdrawing from the scene, Shroud considered his options in the shelter of the forest. The trade was likely nearing its conclusion. Mizas would be delivered for the weapons and suddenly one of the gangs in Sunberth would have a terrifying advantage over their fellows. As he’d planned to return to Sunberth one day, the prospect of dealing with a gang well equipped and in more control did not appeal to him. The little ship they were using to transport was a casinor. Likely there was a larger ship sitting outside the bay, shrouded in darkness, waiting for the first delivery to be made. Depending on the quality of the goods, the casinor would ferry the crates back and forth, providing the open sea to the smuggler ship in case of Waveguard interference and keeping it from being beached in a narrow inlet.

Stripping off his clothes, Shroud packed them into the small pack he’d been carrying with him. Weapons included, everything that could weather the sea was put into the backpack and tied together. The rest was left beneath a small rocky overhang in the forest. Making his way to the shore, Shroud slipped the pack firmly between his teeth and slipped into the sea. Again, his body was already recognizing the environment and shifting again, rubbery grey skin and black eyes the first changes as the mage pushed himself into the water. His body lengthened, broadened, his neck shifted into his shoulders and his limbs became fins. Gills cut straight lines across the sides of his neck-shoulders and suddenly he could breathe again. Already his Djed was nearing a point of overuse. Four model morphs in an evening was pushing the limit, even for him, and Shroud made a note not to continue the overuse of magic. In a matter of seconds, the lonely and unseen fin of a great white shark cut through the Zeltivan inlet on its way out to sea. In the darkness, Shroud relied on the shark’s own navigation systems, seeking blood, seeking the spark of prey. Once or twice he almost lost himself to the search, but a ship was not a hard thing to find out there and eventually he came upon the hulk, floating quietly a few hundred yards offshore.

The mage circled it once or twice, water streaming along his sleek body. How strange. He’d never considered how easily a powerful predator could sneak up on people from below. Humans with their poor eye sight could be none the wiser if a predator of great size merely waited beneath their floating respite from the embrace of Laviku. Once, this idea might have terrified him, now it was his ally. Surfacing beside the boat, the morphing had already begun to revert. His body shifted and twisted, fins becoming limbs and skin pushing away the grey rubbery expanse of the shark’s form. For a moment, he panicked. When he closed his mouth, he felt the unusual pressure of sharp teeth against his mouth…somehow, part of him had not transformed back. Had he stretched himself too thin? Had he started that warned process of losing identity? Was he becoming nothing?

Had not the dull murmur of voices above him reminded the Waveguard of his mission, he almost certainly would have drowned in panic. Instead, the hush of human voices forced his mind on the task at hand. Carefully he concentrated on how he remembered teeth too look, their tombstone shapes in lines inside the gums.

It took a few moments for the magic to work within him, but it finally did, leaving a relieved and tired Waveguard floating beside a ship.

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Sig by Shausha


This PC has the Blight gnosis. As such, you as a player need to be aware of what that consists of. Wrenmae has an invisible aura that amplifies sickness and disease. Wounds may become infected, small sneezes may become coughing, and a slight fever may become more serious. A nuit's body will also break down faster in the presence of the Blight. These effects may not be immediate, but within the few days following your encounter, the symptoms will manifest. Some sooner than others. I cannot control your character, so creativity will be left up to you. Best wishes and stay healthy!

Special shoutout to Fallon for my new CS
User avatar
Wrenmae
Taleweaver
 
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Joined roleplay: April 15th, 2011, 6:34 am
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Foiling a Smuggling (Job Solo)

Postby Wrenmae on November 20th, 2012, 3:19 am

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Most of their force would be on shore now, going over the supplies and divvying up payment. Only a skeleton crew would be left at the ship. Treading water as best he could, Wrenmae pulled into his remaining Djed reserves and morphed his hands and bones. Long Symenestra limbs latched onto the side of the ship and hand over hand, he climbed up the side. Pulling his naked body over the lip of the ship, he was lucky no one lingered on his side of the deck, the one facing the open sea and not the shore. Dismissing the change, Wren quickly reapplied his armor and uniform. Already soaked from its trip through the waves, it no less offered him a sense of modesty he found necessary to function properly.

Drawing out his rapier and dagger, he buckled both to his belt, finishing by latching the shield onto his arm. Running a hand through his hair, banishing the water clinging to wet locks, the mage slowly circled around the ship. It was a simple affair, nothing fancy. A re-outfitted Zeltivan trader ship, obviously. The design and craftsmanship was here, but it was well aged, far past the prime any respecting Zeltivan merchant would use. Likely a Sunberth pickup, used for smuggling operations but shyke in a nautical battle. Explained why it was out here, sails hanging almost at full. It was prepared to cut and run at any sign of trouble.

Lucky he was here then.

Facing the shore, two men looked out over the water. One murmured softly to the other, both relaxed in the late mists, confident they were hidden and out of danger. Drawing out his first long dagger, Wrenmae lined up from around the side, pulled back his arm, and hurled it. The blade flashed but once before burying into the neck of the first man. Gurgling, grasping for the handle of the blade even as he fell, the first watcher fell flat onto the deck, to the horror of the other. Shroud didn’t allow him time to prepare. Snarling, he pitched around the corner, drawing his rapier and charging the remaining enemy.

Swallowing a scream, the smuggler tore his own rapier from belt and barely managed to parry Shroud’s first thrust. Shroud continued his awkward charge, following the momentum into the railing of the ship. Agony burst into the back of his head and his body nearly bowling him over the deck and into the sea. Instead, Shroud rolled with the agony, smacking the deck as his sword skittered away. Above him, the smuggler thrust his blade down at the Waveguard. Shroud swung his shield in a frenzy, smacking the edge of the sword away before scrambling for his lost blade. Another point of agony exploded in his body when he turned away, the cold point of the rapier had pierced his side.

Roaring, Shroud rolled…hard, tearing the blade from the grip of the smuggler and drawing his remaining long dagger in one fluid motion. Rearing back on his opponent, Shroud buried the blade into the smuggler’s leg. When he fell backwards onto the deck, the hypnotist yanked his weapon out and sliced the smuggler’s Achilles tendon, He howled, partly in agony and partly in the shock of the sudden loss. Shroud turned on him in that instant, leaping onto his body and driving his blade down between his ribs. Up came the blade, reflecting light rays from Leth, and down it went, piercing blood, bone, and viscera. Up and down, up and down, up and down…

Until the body stirred no more.

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Sig by Shausha


This PC has the Blight gnosis. As such, you as a player need to be aware of what that consists of. Wrenmae has an invisible aura that amplifies sickness and disease. Wounds may become infected, small sneezes may become coughing, and a slight fever may become more serious. A nuit's body will also break down faster in the presence of the Blight. These effects may not be immediate, but within the few days following your encounter, the symptoms will manifest. Some sooner than others. I cannot control your character, so creativity will be left up to you. Best wishes and stay healthy!

Special shoutout to Fallon for my new CS
User avatar
Wrenmae
Taleweaver
 
Posts: 1806
Words: 1276299
Joined roleplay: April 15th, 2011, 6:34 am
Location: Searching for a Tale worth Telling
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Featured Contributor (1) Featured Thread (1)
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Foiling a Smuggling (Job Solo)

Postby Wrenmae on November 20th, 2012, 3:37 am

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Exhausted, Shroud fell off the body and against the railing, breathing harshly and pressing a hand against the wound in his side. His head spun, his body ached, and the world shimmered in two sets.

And one of those creaking shadows moved.

A last watcher, crossbow in hand, stood in the entrance of the stairs to the below deck. Wrenmae couldn’t make out his expression, but he could sense the shock, anger, and a pervading acrid triumph. It suffused the air between them. Shroud curled his upper lip into a sneer. He had not the wits to beg, nor the lack of self-respect to do so. The fellow raised his crossbow, aimed it, and then straightened, gasped, staggered forward and hit the ground with the limp sound of dead meat. Behind him, Zan stood, Wrenmae’s discarded rapier in hand. Frowning, he flicked the blood from the blade and strode over to his master. As he drew closer, Wrenmae could see a similar wound bleeding from the familiar’s faux shape.

“Just had to go on your own, didn’t you?”

“I didn’t ask for your help.”

“And I didn’t ask for your permission to help.”

Shroud reached up toward Zan, but the familiar swatted his hand aside. “Look at you. If I hadn’t been here, you would be dead. I would be dead. You’re a fool, daft as a dead duck. I don’t give a shyke who you think you are. Wrenmae, Shroud, Weaver, whatever. You’re all the same man, you all need to survive, and I won’t play second fiddle to fate. We’re in it for the long run, best or worst, for better or for death. So…” he held out his hand. “Together? Or apart?”

Shroud glared up at the familiar, tempted to swat the hand away. But his vision swam again and spitting blood he grasped Zan’s hand and let him pull the Waveguard up. Both men supported each other, making their way to the wheel. Shroud had only rudimentary knowledge on sailing, especially a ship of this caliber. Sighing, he had Zan unfurl the sails while he dragged the anchor up from the bottom. Each effort was a chore to stay awake. The wound had gone cold now, an insidious ice that had begun spreading through his body. Leaning against the wheel, Zan shifted down into a flask and Wren turned the ship toward shore. The stiff breeze of the evening caught the sails and billowed, taking them into the inlet.


Shroud lost consciousness before the ship ground onto beach and stone.


He awoke, sunlight stabbing at the tender parts of his eyes. Shielding his face, he looked up into the smiling face of a nurse. She moved above him, around him, checking the linen wrapped around the wound in his side, the blow to his head.

“How long?” he rasped,

“Two days,” She said with a faint smile, “You were lucky to be alive. I was sure these wounds would be infected, but you’ve managed to avoid any illness at all.”

Wrenmae nodded silently, falling back on his pillow. “Who brought me?”

“The Waveguard,” She said, raising an eyebrow, “You broke up a smuggling ring and implicated a Zeltivan family, the Trasks, in the illegal trafficking of weapons.”

Shroud allowed himself a small smile, “And so, justice is done.”

“Yes,” she said, “Thanks to you.”

Yes…Shroud thought to himself…and thanks to me, Sunberth remains divided in equal chaos. Zeltivan support, Sunberth powerlessness…and only a few scrapes for my trouble.

I wouldn’t use magic again for awhile.

A week, at most, Shroud conceded

Fair enough, but you came close out there.

Thanks for the update, Zan. I’m aware of my limitations.

…always charming I see. You’re welcome.

For what?

Saving your ass.

Chance. Nothing more.

Ass

Image
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Sig by Shausha


This PC has the Blight gnosis. As such, you as a player need to be aware of what that consists of. Wrenmae has an invisible aura that amplifies sickness and disease. Wounds may become infected, small sneezes may become coughing, and a slight fever may become more serious. A nuit's body will also break down faster in the presence of the Blight. These effects may not be immediate, but within the few days following your encounter, the symptoms will manifest. Some sooner than others. I cannot control your character, so creativity will be left up to you. Best wishes and stay healthy!

Special shoutout to Fallon for my new CS
User avatar
Wrenmae
Taleweaver
 
Posts: 1806
Words: 1276299
Joined roleplay: April 15th, 2011, 6:34 am
Location: Searching for a Tale worth Telling
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Medals: 9
Featured Contributor (1) Featured Thread (1)
Trailblazer (2) Overlored (1)
Donor (1) One Thousand Posts! (1)
One Million Words! (1) 2012 Mizahar NaNo Winner (1)

Foiling a Smuggling (Job Solo)

Postby Balderdash on November 21st, 2012, 5:22 am

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Delicious rewards! Happy days and jubilation


Skill XP Awarded
Morphing 4
Reimancy 2
Auristics 1
Familiarity 2
Stealth 3
Weapon: Rapier 2
Weapon: Dagger 2
Shield 2
Acrobatics 2
Unarmed Combat 1
Brawling 1
Torture 3
Voiding 1
Interrogation 2
Observation 2
Climbing 3
Swimming 2
Flying 1
Stripping 1


Lores: Effing Grog Smell, The Pros And Cons Of Darkness, Tactical Usage Of A Symenstra Form, Tactical Use Of Shark Form, Tactical Use Of Isur Form, Tactical Use of Zith Form, Flying, Torture Tool: Portal, Murdering A Man With A Familiar, Deadly Dodging, Loyal Mooks, Neutralizing The Capacity To Spit On Uniform, Being A Badass, Manipulating Air Currents With Res, Morphers Rule and Ziths Drool, Overgiving: Morphing, You Gotta Have Class To Kick Ass, Near Death Experience: Stab Wound, The Unrivaled Relief Of Rescue, Getting Saved By A Familiar, Passing Out From Blood Loss, A Caring Woman’s Touch, …Ass!

Items and Consequences:
Zan will be deliberately slow on the uptake, and will occasionally ignore commands, but not requests, for a week. Expect taunting.

Strenuous activity or shifting will result in Wrenmae’s stitches breaking. Should he not get his wound treated again in three hours, he will bleed to death. Stitches will no longer be necessary after four days of bedrest. Full recovery will take two weeks. He will have sharp pain that will subside to a dull ache for the duration. A small, diamond shaped scar will remain as a testament to the near-death experience.

+10 Status points



... Phew! That was a roller coaster. An absolutely delightful job thread. Makes some people's jobs look downright boring by comparison. Keep up the excellent work! :) The abnormally high torture award is for pure creativity.



If you have any questions or concerns about this grade, please PM me. A happy you makes a happy Balderdash!

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Balderdash
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