THE SKELETON OF ALL THINGS I. INTRODUCTION
INTRODUCTION Welcome to Sahova! In order to prevent you from splitting your brain in half due to too much information in the wiki, this guide was created in order to point you to the general knowledge about Sahova. Always know that we are plotting for world domination, and make sure to read these wiki articles first: Sahova, Sahovan Wizards, Sagallius, Zarik Mashaen, Lector Qiao, Drainira, Golems, Nuits, Magic(and all related topics, especially the discipline you'd like to have), and maybe even Uldr. That should get you started with the basics behind Sahova. Should you have more questions, feel free to ask in our OOC Thread. When you've gone through all that, you're all set and ready! Sahovans are mostly Nuits, but we have humans, too (only, they are corpses). If you've gone through the wiki, you'll probably know by now that Sahova is a magical research facility. This means there are lots of wizards and lots of apprentices. It would be great if you could browse through the Information and Link Map thread. Sahova offers a wide variety of adventure locations and wizard laboratories, among other things, which you will not easily find elsewhere. Sahova is more than just a place to study magic. Remember, the Citadel is a hostile environment for living creatures! The Sahovans have prescribed a set of rules and regulations for those who wish to stay in the Citadel, transient or permanent. A warning to those who intend to cause trouble: Your PC will die. Why people go to Sahova Many people see Sahova as a place where they can get favors from the undead so they can learn magic. Nobody could have ever been more wrong. Sahova is not a school of magic! We don't give out free lessons. You may head over to the University of Zeltiva, if that's your purpose in mind. Sahova focuses on magical research and accepts pulsers who are willing to work under the wizards' impositions. Any tutoring happens because there's something in it for the masters. Sahova has a lively trade with other cities as the Nuit wizards have a constant need for magical reagents and body replacements. Merchants transact their business at the Docks with golems. Why people do not go to Sahova The wiser bunch of adventurers know that they should stay away from the undead island unless they have business, and we mean serious business, with the undead. These are enumerated below. What does Sahova has to offer its Visitors? No, scenery does not count. While the barren volcanic island is beautiful in its own way, not many people view Sahova as a sightseeing paradise. Many archaeologists have died before realizing that Sahova is not a place to dig around. Roleplaying opportunities for visitors can be narrowed down into three main categories: 1. Adventure and Quests For those who are in dire need of money, the Sahovans always have jobs for Pulsers - hunting and other laborious jobs that are too difficult to be carried out by a Nuit and are too complicated to be given to a golem. The pay is good but the risks are high. 2. Research and Intellectual masturbation Occasionally, there are a brave few who think they have what it takes to get accepted into the biggest wizard facility in the entire world - and actually live through it. A few masters accept seasonal apprentices, but they need to stay for at least 40 days and 40 nights and accept any terms the wizard might impose - which includes slavery and torture, but don't let that deter you. 3 out of 10 seasonal apprentices make it alive, and that's already a favorable number. 3. Death People usually end their life short of being killed or dying in Sahova - that or they get mad, and then die anyway. To resolve this dillemma, Sahovans offer the salvation of turning into a Nuit. The procedure is painless and free! How to get there Nietzsche said, you can bear with any how as long as you have a why. Now that you have a general idea why you want to be in Sahova, here's the how. For Sahovans If you wish to start as a Sahovan Nuit, kindly inform the Storytellers of Sahova (Noblesse Oblige, known before as Panna Cotta, and Tarot) and they will help you fit in. For Visitors There are three ships that visit Sahova regularly. These come from Zeltiva and travel usually takes 10-15 days. The Saga Shooter visits four times a season and can be spotted in the harbor every 11th, 32nd, 53rd, and 74th of each season. Kova III travels thrice a season and usually drops anchor near Sahova on the 5th, 35th, and the 65th. Baradbal goes to Sahova twice a year, and visits the island during the 80th of Summer and Winter. Everybody arrives at the Harbor, dubbed Port Silence by many Sailors, where they should follow the instructions on how to navigate the steps of entry, unless previous permission is granted to go ahead into the Citadel. There is a steady traffic of animated wagons that goes to and fro the Citadel, usually carrying various commodities(read: dead bodies) into Sahova. PCs can head straight to the Citadel, or, if they are feeling bold and dangerous, they can go on an adventure into the Testing Grounds. Further information for visitors is found later in this thread. Visiting Sahova places your PC in mortal peril. Play your cards right and you may live to tell the tale about your visit to the island. Piss off the wizards and they just might kill you. No kidding! |