Serensskyra
Basic Information
Nicknames: Kyra Race: Dhani, Rattler Birthday & Age : 16th of Summer 401 Gender: Female Height: 5'8 Weight: 130 pounds
Physical Description Human: In her human form Kyra has pitch black hair with bands of green running horizontal over the black, her hair ends somewhere in the middle of her back. Te green in her hair is not natural, she dyes it for fun when she has time. Perhaps even, its a reminder to herself of what she is. Her stature is fairly normal for a humanoid figure, she stands at five eight with well defined curves and long legs. Her skin glows a healthy gold and her lips are usually painted red, her eyes are almost always outlined in black khol. Her eyes are a piercing green color several shades brighter than that of her hair. Her body is corded with muscles but she doesn't know quite how to used them for fighting.
Dhani: In her dhani form she is roughly fifteen feet long. Her body isn't as hulking as a constrictors but neither is it as delicate as a vipers. Her body is made up of green and black designs. The black makes diamond designs over her green base. In this form one can glimpse the elegant curve of her fangs right before she strikes.
Snake: In this form she reaches thirteen feet in length with the same coloring as in her dhani form. Her body is not as graceful as a vipers but still it is a work of beauty. Her movements sinuous and well placed her strikes are swift and accurate.
Character Concept[/size] Personality: Kyra has picked up on the rattler love of chaos, to a lesser extent then her nest mates did. She likes causing trouble just for fun, she likes playing pranks that are sometimes harmful to others but not always. She isn't as mean spirited as other dhani are. Her tendency towards being of the kinder set, which by dhani standards doesn't qualify her as a good person in other race standards, always set her apart from her nest mates. her mother tried her hardest to force her soft hearted daughter into a meaner mold but it never quite worked. Even in her snake form, she was still soft hearted by her family's standards. She often tried her hardest to kill quickly, releasing a large dose of venom every time she bit to ensure a quick death. But the loss of so much poison would leave her defenseless from attacks and after she was attacked by a raptor she learned her lesson and set her mind to see prey as prey, not something intelligent. As she grew older she learned to hide some of her softer traits but she didn't reveal in violence as her brothers and sisters did. She didn't kill just to kill, she didn't maim others just for a laugh. Although there are times when her darker side can pull up she will laugh at the pain of others and inflect it. The need to please her parents rooted a slight bi polar problem within her, although it doesn't show up often. She loves chaos, whether she'll admit it or not. Others confusion is entertaining to her. A warning to any who wish to pick a fight with the serpent woman though. While she is kinder than her siblings she has a deadly temper, if her own lie is threatened, she is insulted too gravely or someone she holds dear is insulted or harmed or heaven forbid killed she is liable to fall into an uncontrollable rage. And one would do well to not anger someone with knowledge of herblore, for she knows the best attack isn't always the one done in full light.
This woman enjoys keeping an air of mystery around herself, she never tells anyone much about herself, even her full name. Unless you can find her home she won't tell you where to find her. Her past is a mystery to any who know her. She'll be there one moment with a quick smile and piercing gaze and gone the next, disappearing into the tricky city she calls home.
Code of Honor: Kyra doesn't have the same kind of honor a warrior would, she isn't, after all, a fighter. She won't always help those who ask for it, no one, not even her, can determine who it is she'll help. She can watch impassively as one woman asks for her to give a potion to help her ailing husband and rush to help a teenagers toothache. But one thing is obvious, she will rarely do anything to put her own neck on the line, for anyone. And if someone pays her for a potion of some sort she tries her best to give them the highest quality she is capable of. She will rarely go out of her way to seriously harm someone, although if she finds something entertaining it doesn't enter her mind if it's right or wrong. If it's funny it's right.
History: She was born in a clutch, of nine. With so many other siblings it wasn't too hard to get lost in the mass of bodies, all of them vying for attention. Each wanted to prove to their warrior parents, for both of them were far adept in the skills of fighting, that they were the strongest, the fastest, the bravest, the cruelest. Their parents encouraged this, even encouraged scuffles between the siblings. Only breaking it up if fangs were flashed. As a result of her siblings foolish hunt for glory three of them died before they even mastered their dhani form, killed fighting prey that wasn't really prey at all. on brother bell to a hawk he had tried battling, a sister fell to a wolf that died shortly after as well, and yet another one was killed from a human. These foolish acts of 'bravery' told Kyra all she needed to know, think before you acted. Don't be a fool and be brave. Because of this she quickly turned her eyes towards things that weren't sure to end with her neck broken. Also she turned away because the thought of fighting, at that age, scared her. She feared hurting others. She had watched as her first prey writhed in agony as her poison deteriorated tissue and slowly stopped his heart from beating.
Her mother eventually noticed how thin she was getting, she rarely ate anymore because when she did she had to use all her poison to kill quickly and still they suffered. So she avoided hunting, killing. Her mother took her away into the woods for two weeks and when she returned she had gained weight and would hunt again. Her mother had forced her to hunt, even when her venom ran dry and her prey wouldn't die from a bite. Until she was helpless, and weak and got attacked by a raptor. Her mother let her sustain a few claw marks before she took down the offending bird.
'This is what happens when you leave yourself defenseless. You're taken out. Don't leave yourself weak. you're m daughter and I'll not have you smearing my name.' She had learned her lesson, prey was prey and not worth her life. So she pushed the part of her that cared for anything with a heartbeat down, far down. It was still dominant but to please a mother that had begun to take a much closer interest in her life she built another Kyra, one who would kill without a look, one who would fight with a smile and eyes were as cool as ice. So began her problematic double personality that began to fade after she finally left her nest, when she wasn't required to show a cold face to keep from a punishment.
One thing though that she shared with her siblings in her younger days were her love of practical jokes. She would join forced with siblings and lay traps for other snakelings. She'd even pull some on her siblings, and get pranks pulled on her in revenge. And she'd retaliate and these things could last for months as the battles waged. She loved seeing someone fall for a carefully planned practical joke. And what she found she loved even more was causing general mass confusion, tricking younger snakelings into tunnels they didn't know and watching as they ran around trying to find ways out until she took mercy on them and led them out, or leading a sibling into the woods and disappearing to leave them to find their way back. Chaos was something that amused her.
So she grew, psychological problems set aside she didn't have too terrible a childhood by dhani standards. She grew at a normal rate, changed into her dhani form first with her nest mates, although the third to master her human form. When she discovered her dhani form her mother began to release her hold on her and she was free to explore more freely other options in life. Soon her mother barely looked at her and she soon forgot any knowledge she had of fighting. She began to wonder at herbology, mixing things had always interested her. She started to shadow one of the nests healers. The woman finally gave in to the young girl's wishes and began to tech her the art of herbs. She taught her how to mix things and that's where her talent really showed, she loved crushing ingredients and mixing them together. She loved making. Every part of Philtering she loved, the vials, the colors, the smell, the mixing. The only thing that rivaled it was her loved of herb lore She had to know everything there was to know about plants, what each one did, when to pick them, what to dry and what needed to be added immediately or else it was useless. She was also curious about poison, her own, others. How to use it, how to heal what it destroyed. What else it could be used for. The woman taught her, pleased secretly with her students voracious appetite for knowledge.
But with that hunger for knowledge came the hunger for more. There were more plants out there, more people out there. And Kyra wanted to see it. Also her nest was never the right fit for her. Everyone wanted her to be bloody, ruthless, and terrible. And while she could force herself to be it was miserable. She wanted to be free. And so she finally achieved it, when she mastered her human form. The rattler who had been her tutor gave her book filled with her own knowledge of herb lore and with plenty of room left for Kyra to fill the blank pages with. Kyra still adds things to this day, anything new.
Kyra spent several years looking for a place to stay until she found the city Alvadas. The constantly changing scenery intrigued her, the constant confusion entertained her. She was never bored. So she set up her life there.
Possessions:
Clothes
~Linen Shirt (Midnight Blue) -Linen Pants (Burnished Gold) -Linen Undergarments (Deep Purple) -Linen Cloak (Sea Blue) -Simple Boots (Dark green) Herbs
Contents of second tab Items
1 Waterskin 1 Backpack which contains: -Comb (Bone) -Brush (Bone) -Soap -Balanced Rations (1 Week's worth) -1 eating knife -Flint & Steel -Rucksack -Beltpouch Philtering And Herbalism
~Philterer's Robe (Emerald) ~Herbalist/Botanist Toolkit ~Mortar and Pestle (Green) ~8 Glass Vials (Six dark colored glass, two clear) ~3 Glass Flasks (All dark glass) ~2 Glass Bowls ~ 2lbs Rye Flour ~ 7 Wool Sashes Heirloom
A book of herb lore given to her y her teacher, it has room for her to add things and has her teachers herb knowledge inside of it as well.
Ledger:
Item | Amount | | Robe, Philterer's | -10 GM | Toolkit, Herbalist/Botanist | -20GM | Mortar and Pestle | -1gm | 8 Vials | -8GM | 3 Flasks | -6GM | 2 Glass Bowls | -10GM | Rucksack | -1GM | Belt Pouch | -1gm | 2lbs Rye Flour | -30Sm | 7 Wool Sashes | -7SM | Total: | 39gm 3sm |
Skills:Skill | xP | Total | Proficency | Philtering | 29SP | 26 +3 | Competent | Poison | 10RB | 10 | Novice | Herbalism | 27SP | 24 +3 | Competent | Medicine | 3 | +3 | Novice | Tracking | 1 | +1 | Novice |
Lore
Lore of Alvadas Location Changing Lore of Alvadas Underground The Risks Associated with Blood-Loss Preventing Infection Recognizing Broken Ribs Repressing Urges Herb: Calendula Gnosis
C Magic
Language
Fluent: Snake-tongue Basic: Common Poor:
Home: A 20X20 house that cannot be determined by looks or location, this being Alvadas scenery shifts quite often. Her key is a simple copper thing that is attracted to her house, it hangs from a leather thong around her neck. Her house is a simple layout with a bed, chest, and chair taking up most of the room and a table being pressed under an ever present window, the table itself usually lined with plants, vials, plant dust, dried flora, half finished poultices, potions and balms of all kinds usually in the progress of being made. All her clothes are stored in the chest along with whatever other objects she collects that aren't plant based or potion useful. Plants usually hang from her ceiling in drying clumps and some growing plants line her humble home. | [/center] |