But what happens when it comes to skills which don't really have a straight cut way like that. Things that come to mind are persuasion, seduction, negotiation, and things along those lines. Let's say an expert in persuasion is trying to talk someone into doing something. The PC's player doesn't want to do it, but really, their character doesn't have any ranks in persuasion, so what should happen? I mean, if a reimancer with 90 in the skill throws a fireball at you, and you don't have shielding or crazy acrobatics or something, you're gonna get burned. If a master of seduction wants your pants off, well...?
I worry about taking control away other players, and I worry about resisting things with my own PCs because I don't want to have them happen to them, but this is a game, too, so the SP that people have worked hard to earn need to be respected, right? It just kind of feels like when it comes to social skills a player has to agree to be affected by them, where when it's combat, people are (generally) more accepting. At least from what I've read.
I'm interested to hear anyone's thoughts on this.
