Chained One, formerly a Human Male, born on 1st Winter 486 A.V., died on 13th Fall 511 A.V. (26 years of age)

Physical Description
Baird (pronounced bā-ÄRD) is not the most attractive of men. He is tall and gaunt, with a shock of dark brown hair making a fine contrast to the paleness of his skin. His wiry frame does manage to hide some muscle, and indeed he is stronger than he looks; way stronger, in fact, though that is not all Baird's doing.
His face is weather-beaten and angular, almost hawkish. A rough beard encircles his mouth, and his hair falls down to his shoulders, eternally cursed with knots. His eyes, which were once brown, have a habitual red hue to them as though he had just been rubbing them. They also seem to bulge out from his face, giving him a demented appearance. This feature, combined with his pale skin and gaunt figure, hint to his preternatural status.
His chest has been covered in swirling designs made in blue woad, marks of allegiance to a mercenary company which he has long since abandoned. Most of the time these tattoos have faded, and usually cannot be seen regardless as Baird is always dressed in his leather or armor.
His skin is eternally cold to the touch, and if one tried to feel his pulse or hear his heartbeat, they would sense nothing. All of his wounds slowly vanish over time, regardless of severity. Animals are uneasy around him and he has what some would call "dead man's eyes". Though Baird kept his form upon reaching undeath, it has still changed him, and not for the better.
His face is weather-beaten and angular, almost hawkish. A rough beard encircles his mouth, and his hair falls down to his shoulders, eternally cursed with knots. His eyes, which were once brown, have a habitual red hue to them as though he had just been rubbing them. They also seem to bulge out from his face, giving him a demented appearance. This feature, combined with his pale skin and gaunt figure, hint to his preternatural status.
His chest has been covered in swirling designs made in blue woad, marks of allegiance to a mercenary company which he has long since abandoned. Most of the time these tattoos have faded, and usually cannot be seen regardless as Baird is always dressed in his leather or armor.
His skin is eternally cold to the touch, and if one tried to feel his pulse or hear his heartbeat, they would sense nothing. All of his wounds slowly vanish over time, regardless of severity. Animals are uneasy around him and he has what some would call "dead man's eyes". Though Baird kept his form upon reaching undeath, it has still changed him, and not for the better.
Mental Description
Baird's mother always said he had an 'old soul', which is fairly accurate. Implacable, pessimistic, and perhaps even a bit shell-shocked, it is clear Baird has been through a lot. He chooses to express this through blunt, cynical language. Foul-mouthed and hot-tempered, he can be quite a shock to polite company. Baird also has a severe mistrust of magic in all its forms, which is the direct result of encountering mages who were either overgiven or simply used their abilities for harm.
While he can give off the image of a coarse savage, there are some areas in which Baird might surprise others. He is an aficionado of music and in his free time is known to play a lute, despite being mostly illiterate and thus unable to read sheet music. Music is one of the few things that can calm him down when he is enraged. He is also known to be gentle with those he seems as deserving it (which is mainly children, and on rare occasions other adults).
Morality is a quandary when it comes to Baird. He seems only vested in his own interests, and does not often do things just because it is the 'right' or 'wrong' thing to do. He has shown to be caring for a few select others in the past, but nowadays his first and foremost is only himself. Sometimes it seems as though Baird is wavering between good and evil, deciding which one would best fit him.
Of course, now that he is under Uldr's sway, sometimes he cannot make this choice for himself. His undead body hungers not for food or water, but rather the blood of liars and betrayers...
While he can give off the image of a coarse savage, there are some areas in which Baird might surprise others. He is an aficionado of music and in his free time is known to play a lute, despite being mostly illiterate and thus unable to read sheet music. Music is one of the few things that can calm him down when he is enraged. He is also known to be gentle with those he seems as deserving it (which is mainly children, and on rare occasions other adults).
Morality is a quandary when it comes to Baird. He seems only vested in his own interests, and does not often do things just because it is the 'right' or 'wrong' thing to do. He has shown to be caring for a few select others in the past, but nowadays his first and foremost is only himself. Sometimes it seems as though Baird is wavering between good and evil, deciding which one would best fit him.
Of course, now that he is under Uldr's sway, sometimes he cannot make this choice for himself. His undead body hungers not for food or water, but rather the blood of liars and betrayers...
History
The man who would come to be known as Baird was born in 486 A.V., the bastard son of a Zeltivan woman and a trader who worked in the region. Baird never knew his father. Nonetheless, his mother, a poor candlemaker, spoke of him often; according to her, he was a rich man who had visited to buy and sell goods, and would, no doubt, come back one day. Baird never once saw him during his childhood.
Early on in life, Baird learned how to track and hunt from his uncles, professional hunters. He always preferred up-close-and-personal kill over the dispassionate ranged shot favored by his tutors and most other huntsmen. Baird always had a way with killing things, a skill that would become useful later on.
In time, Baird fell in with several mercenaries who traveled the length and breadth of Mizahar, though they primarily operated in Sylira. They enchanted Baird with their tales of adventure and travel, of faraway cities and the gold to be had. His mother did not approve of his new friends. Eventually, Baird had a confrontation with his mother that ended with Baird running away from home and to the mercenary company, a move that forced him to leave his mother and his former life behind forever.
Baird was soon put to work in his new mercenary home, and, with his hunting background, that meant he became a scout. He soon learned the mercenary life was not as glamorous as it had first seemed; the pay was substandard, the work was rough, and oftentimes they lived in the wilderness, contending with the rain and the snow and all the wild animals around them. But it was a life. Baird fought, drank, whored, and left a couple of times, but in the end there was always his company. They were his brothers. Soon, he had risen to a respected position among the sellswords.
That all changed when the Nobleman arrived.
The Nobleman was the name given by the sellswords to a man who hired Baird's band of mercenaries in the Fall of 511. The reason was to take care of a couple of bandits who had ambushed a couple of the Nobleman's caravans or some bullshyke reason such as that. For Baird and his brothers-in-arms, it didn't matter; all they cared about was the gold to be had. They followed the Nobleman up into the Cobalt Mountains, the home of the supposed bandits, willingly enough.
Then, everything went wrong.
The mercenaries were ambushed in the mountains by men wielding torches and spears. Much of what happened is still unknown, like who attacked them and why, though it is clear that most if not all of the mercenaries died that morning. All Baird remembers is a whirlwind of fire and destruction, which is fitting enough see as how, during the battle, he was stabbed by a man apparently working for the Nobleman. Baird died there, gracelessly and ignobly.
But then, something strange happened. Baird woke back up. He took the spear out of his side and walked away, apparently unscathed. But it is apparent to all that see him that something has changed; he is paler and gaunter, and cold to the touch. His eyes have a faint reddish glow to them. And if one was to listen for his heartbeat, they would hear none.
For there, as he lay dying and his soul began to passed into the Void, Baird made a deal with the dark god of undeath. He has lost some of his abilities, but also gained new ones. He promised a lifetime of servitude for revenge on the man who betrayed him, which is what he'll get...no matter what it takes.
Early on in life, Baird learned how to track and hunt from his uncles, professional hunters. He always preferred up-close-and-personal kill over the dispassionate ranged shot favored by his tutors and most other huntsmen. Baird always had a way with killing things, a skill that would become useful later on.
In time, Baird fell in with several mercenaries who traveled the length and breadth of Mizahar, though they primarily operated in Sylira. They enchanted Baird with their tales of adventure and travel, of faraway cities and the gold to be had. His mother did not approve of his new friends. Eventually, Baird had a confrontation with his mother that ended with Baird running away from home and to the mercenary company, a move that forced him to leave his mother and his former life behind forever.
Baird was soon put to work in his new mercenary home, and, with his hunting background, that meant he became a scout. He soon learned the mercenary life was not as glamorous as it had first seemed; the pay was substandard, the work was rough, and oftentimes they lived in the wilderness, contending with the rain and the snow and all the wild animals around them. But it was a life. Baird fought, drank, whored, and left a couple of times, but in the end there was always his company. They were his brothers. Soon, he had risen to a respected position among the sellswords.
That all changed when the Nobleman arrived.
The Nobleman was the name given by the sellswords to a man who hired Baird's band of mercenaries in the Fall of 511. The reason was to take care of a couple of bandits who had ambushed a couple of the Nobleman's caravans or some bullshyke reason such as that. For Baird and his brothers-in-arms, it didn't matter; all they cared about was the gold to be had. They followed the Nobleman up into the Cobalt Mountains, the home of the supposed bandits, willingly enough.
Then, everything went wrong.
The mercenaries were ambushed in the mountains by men wielding torches and spears. Much of what happened is still unknown, like who attacked them and why, though it is clear that most if not all of the mercenaries died that morning. All Baird remembers is a whirlwind of fire and destruction, which is fitting enough see as how, during the battle, he was stabbed by a man apparently working for the Nobleman. Baird died there, gracelessly and ignobly.
But then, something strange happened. Baird woke back up. He took the spear out of his side and walked away, apparently unscathed. But it is apparent to all that see him that something has changed; he is paler and gaunter, and cold to the touch. His eyes have a faint reddish glow to them. And if one was to listen for his heartbeat, they would hear none.
For there, as he lay dying and his soul began to passed into the Void, Baird made a deal with the dark god of undeath. He has lost some of his abilities, but also gained new ones. He promised a lifetime of servitude for revenge on the man who betrayed him, which is what he'll get...no matter what it takes.
Training
Skills
Lores
Gnosis
Languages
- Weapon (Longsword) | 26 pts. | Starting package
- Play Musical Instrument (Lute) | 10 pts. | Racial bonus
- Brawling | 9 pts. | Starting package
- Hunting | 5 pts. | Starting package
- Tracking | 5 pts. | Starting package
- Disguise | 5 pts. | Starting package
Lores
- Mercenary Life
- The Returning
Gnosis
- Returning (Uldr) | Undead, moderately gifted with increased strength | 1st mark (HD Permission)
Languages
- Common | Fluent
- Fratava | Basic
Belongings
Amount | Name | Description |
1 | Iselia's Lute | Baird's heirloom. A common necked bowl lute made from wood and fashioned by rough hands, it has been with Baird for much of his life. Where he obtained it is unknown, though it has obvious meaning for him. |
1 | Longsword | In his own words, it is a “beauty forged in steel and wrapped in leather”, and while that might be a bit optimistic, the sword is fair enough quality. It has obtained several notches from where it was used in battle, though it is otherwise free from damage. |
1 | Armor, banded mail | A full suit of banded mail armor, bought during his time in the sellsword company. |
1 | Set of clothing | Contains a white linen shirt, brown leather pants, leather sandals, and a black wool cloak. From the starting package. |
1 | Waterskin | From the starting package. |
1 | Backpack | Contains a set of toiletries, food for a week, an eating knife, and flint & steel. From the starting package. |
1 | Rucksack | Bought recently. |
1 | Tent, one-person | Bought recently. |
1 | Bedroll, winter | Bought recently. |
1 | Blanket | Bought recently. |
1 | Lamp, common | Bought recently. |
Ledger
Income/Expenses | Source | Total amount |
+100 gm | Starting package. | 100 gm |
+500 gm | Cashed in shelter. | 600 gm |
-276 gm, 7 sm | Bought a longsword, banded mail armor, rucksack, tent (one-person), bedroll (winter), blanket, lamp (common). | 323 gm, 3 sm |
-6 cm | Bought a mug of ale and a loaf of bread here. | 323 gm, 2 sm, 4 cm |
+/- | Final amount. | 323 gm, 2 sm, 4 cm |
Thread List
Title | PCs Involved | Description |
Fall 512 A.V. | ||
Paint It Red | Nya Winters, Baird | The 15th. His first day in the city of canals and already Baird is causing trouble. He's going to need some help, even if he doesn't want to admit it. |
To Better Days | Baird | The 16th. Baird tries to drown his sorrows (and fails). |
Trickster | Valerius Nitrozian, Baird | The 21st. Baird's getting hungry...too bad he doesn't feed on the things that other men eat. |
Mirror, Mirror | Kelmar Hedos, Baird | The 23rd. It's time to go looking for information. And if the rumors are correct, Baird knows just the guy to go to... |