Personally, I'm glad Tarot posted the statistics. I think a lot of people feel specific races are overused when the reality of it is, the players of those races are just people with big personalities and thus make it seem like the game is overran with them.
As the creator of the Akalak, Konti, Kelvic, Drykas, and Vantha I feel a certain fondness for these races above and beyond the role of 'Oh I think they are cool because I wrote them." And of course, I feel the need to defend the Vantha and Siana's comment "I initially didn't like their mood-ring-eyes trait, which I thought sounded way too gimmicky" which btw I think is cool shes honest about.
Most of you might know that I'm native american and I know a ton of stories and legends, some of which I grew up with. As a Bannock Shoshone, legends come alive and stay with you almost all your life. Whenever you see something odd or awe inspiring you can bet there's a native story that surrounds it. So, when creating a lot of these races (I'll talk about Kelvics in a minute) you draw your inspiration from this.
The Shoshone believe that at the beginning of time, the people of the stars often came down and mixed with the people of the earth. And long before Grandfather released the horses, the people of the earth had oddities born among them because of these odd alliances and bride matches. Daybaigwandawenede was the keeper of rainbows and took an earthside bride who gave him a daughter called Vakanitah. I don't remember her mothers name. She had her father's blood and thus her eyes held rainbows. But it was hard to live on the earth for she was never truly one of the people because her eyes saw far more than they should. Her people loved her dearly, and thought she was beautiful beyond belief. Many warriors wanted her for a bride and were patiently waiting for her to grow up. But she was still strange and more aloof than together with the people. When her mother died, her last link to the earth was severed and it was said that her only close friend became Wahnaye (fox). She spent long hours with Fox who taught her many clever things and even how to take on his shape. And so they would run together over the grass chasing mice, but you could always tell which was Vakanitah because her eyes glowed with multiple hues and sometimes her tail as she ran gave off the rainbow dust inherited by her father.
Despite her time with Wahnaye, Vakanitah was still horribly unhappy and it broke her father's heart. He finally came to the realization that her unhappiness stemmed from the fact that she was more of the stars than of the earth and felt trapped upon the skin of the land. So he brought her back to the sky to live with him and for the first time she felt freer, finally found her peace, and her pleasure lit up the sky - especially in winter - so that all her people would know she was happy and whole finally. Thats how the Shoshone think of the Aurora Borealis. And oddly enough, quite a few native cultures depict the aurora as the marks from a fox's wagging tail as it runs through the heavens. The Aurora is even considered a special guardian of foxes. In shoshone culture, you cannot kill a fox with the aurora out shining or bad things will happen to you.
Now, hopefully that explains the 'mood-ring-eyes' a bit more.
Now, I think of all of the races I've made, I like the Akalak the best. I think its because of their tragic story. They are facing extinction and there's really not a whole lot they can do about it other than seek outside help. They are constantly torn, and a good healthy Akalak pc with a balanced mentality will never ever really have any peace in their lives.
And the Kelvics... well I like a good tragedy as you might have seen due to Akalak situation. But truthfully the Kelvics are the first race I wrote up, and I wanted to balance their coolness (who doesn't want to run around being an animal and having a perfectly good excuse for finding nothing wrong with say urinating in public or growling when the situation merits it?) at being able to shapeshift with something that gives them a sense of sadness. People don't want to play things that will age and die ususally between 10--20 years, but the truth is if your still playing your pc ten to twenty years from now in real time, that is going to surprise the heck out of me. Most pcs on games like this last a few years, maybe five or six, and then get shelved or the game closes or something else horrible happens... like real life swallows you whole. So... this shouldn't be a deal breaker, the age thing, and plus it generates a lot of angst over really close friends or bonded even mated pairs. Thats a whole lot of rp generated to look for a way to halt someones aging, and the way it could be done on Mizahar is pretty much limitness. So thats why they have those traits built in.
I truthfully patterned the Konti after a character I played for years and years (who did not have gills/scales/or sight). But I wanted something of her to have an influence on Mizahar because I loved her ethereal looks and her quiet strength. And truthfully she was friends with both the evils and the goods and never seemed to take sides... so I wanted that for the konti as well.
And I hope you guys like the Inarta as much as you do the Drykas, for that's going to be the next human subrace put in... they are fiery tempered and redheaded to boot.