Name: Daust Greywind
Physical InformationRace: Drykas
Age: 32
Gender: Male
Physical Description: The man has been alive for a little longer than 3 decades, but he looks like he's been to hell and back. The first trait that can be distinguished is that his skin is rough and weathered due to being out in the elements. Beyond that, his body is a portrait of scars, his lips and jaw jaggedly torn at one time in his life, likely from a grazing slash to the face and the wound not being well treated. The rest of the scars that cover his body are rarely seen, as he's often in thick leather armor, and more often then not, much of his face is covered by a red cloth mask. His leather armor is ragged, but capable of cushioning blows and falls, while not being incredibly effective at stopping blades. Under his armor he wears a dirty white shirt, and rough brown pants. Daust has significant strength in his upper body but his legs have only been trained for speed and endurance. His brown hair is the only thing that distinguishes him from the next ruthless killer. A series of 3 'rat-tails', the extent of his attention given to his personal image. A quiver is bound to the back of his leather chest armor.
The Dryka windmarks that trail across the left side of his chest and left bicep illuminate some of his origins, to those who would have the luck of catching sight of the bandit without armor on. What at once could have been a handsome young man, now appears to be a world-weary brawler.
Character ConceptPersonality: At first glance, Daust appears to be unapproachable. At second glance, he appears to be a babbling lunatic! Daust's personality itself doesn't change much, he's simply impulsive and unpredictable. He does what he wants, pledges allegiance to no man, and there doesn't appear to be any way to bribe him with power, greed, or lust. Daust's only currency is watching the world burn to the ground, and he can accomplish that just fine on his own. Daust is the ruthless type of killer; Women, children, elderly, it all makes no difference to him. Daust's most notable feature, both physically and mentally, is how reckless he can become. While the marksman often approaches any form of combat with some premeditation, once the adrenaline is in his veins, he simply doesn't know when to stop, or when enough is simply enough. But his personality is not consistent, part of the reason why one has trouble trying to figure the madman out. At times he can appear to be focused, pensive, and downright cunning. Other times his actions seem to have no connection to sentient thought or social context whatsoever, speaking as if he doesn't fully grasp his environment.. Whether you get the confused wanderer, the insane archer, or a weary Dryka searching for the next source of alcohol, one thing will remain the same: Daust isn't your friend.
Ethics: Daust seems to lack morality in all forms until one learns that he's firmly against rape. Though, as it turns out, that's more because he finds intimate contact and bodily fluids to be vehemently disgusting and not because an odd compassionate bone in his body. Besides that, Daust finds nothing else to be out of bounds.
Likes: The thrill of the hunt, watching any structure of society or nature collapse and burn, cheap ale, solitude, most music.
Dislikes: The scraping sound rock makes on the bottom of his boots, You, expensive ale, canines, bodily fluids, being touched, having attention drawn to him, crowds of people, You, being stared at, humid weather, beating drums, when everything gets fuzzy; Daust strongly dislikes you.
Character HistoryPre-Creation: Very little is known about the man who goes by the name of Daust. It's unclear to many that he's of the Drykas, as his windmarks are often hidden by armor, he lacks a horse, and is never found in Dryka territory. Daust had no tragic childhood to speak of, not that he'd often remember it. During his younger years, he was quite an exceptional shot with a bow, and a remarkable hunter, even if he did become impatient at times. The man wanders about, posing as something of a mercenary, though seeming to perform jobs more for a cure to boredom rather than for coin. When mercenary work is light, the bowman readily sinks to the level of a bandit, taking what he pleases, and to hell with the consequences. For this reason and the unpredictable nature of Daust, he has trouble remaining incognito when remaining in a single area for too long, and tends to travel frequently.
Post Creation: Coming Soon.