Location Denvali Quarter

Ramshackle refugee settlement.

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Center of scholarly knowledge and shipwrighting, Zeltiva is a port city unlike any other in Mizahar. [Lore]

Denvali Quarter

Postby Paragon on November 28th, 2012, 2:59 pm

Denvali Quarter


Many of the Denvali populace escaped the storm ravaged town on the flotilla, sailing away from the sorrow in their wake. Their town was no more, having been completely annihilated in an explosion which wiped out nearly everything, leaving only a crater that gradually filled with waters.

ImageThe people retained their own culture though, the long journey filled with stories of the town they had grown up in, and the songs from their parents and grandparents. It was clear the Denvali culture was going nowhere.

Though some docked at other ports, a large proportion of the Denvali refugees sailed east for the greatest port in Sylira. They reached Zeltiva in phases, many arriving during the late Summer of 512 AV. The final remnants of Denval's people came in early Fall.

The refugees were welcomed into the city by Maria, but as Zeltiva dealt with its own internal issues, they were left to their own devices. Straddling the edges of the harbour and the hillsides that surround the city, a Denvali settlement began to emerge. Ramshackle buildings of all colours and materials piled atop the hill were hurriedly constructed. The Denval people relished in their own settlement, and as it became something more substantial, it became known as the Denvali Quarter.

ImageThe people are fully integrated into Zeltivan society, but they also retain much of their own culture and background. The area itself is very much self serving, with its own shops and businesses and tuber farms in the lower hillocks. The pinnacle of the Quarter is a shrine atop the hillside devoted to Viratas. The Denvali patron God has not been forgotten, and now holds his own place of worship in the port city. Many Zeltivans trek up into the Quarter to visit the shrine and its novelty.

Maria Satterthwite has ordained the Denvali settlement as an official Quarter of the city, marking the introduction of the third Quarter: The Old Quarter, the New City, and the Denvali Quarter.

Though their town has physically been erased from Mizahar, Denval lives on through its people.


NPCs :
JustusImage


Seduction 80
Anthropology 60
Leadership 60
Persuasion 60
Dancing 45
Massage 45
Negotiation 45
Acrobatics 45
Singing 35
Storytelling 35
Teaching 35
Unarmed Combat 35

Gnosis: Nikali [3]; Ionu [1]

Languages: Denvali, Common, Nari, Vani, Lhavitian

Justus is a third cousin of Astrid, former captain of Denval, and became an acolyte of Nikali when his man-making ended with a mark of favor from the goddess. Since that time he had lived within the Temple of Nikali, and grown to manhood on the fast track toward a strong advisory position for Denval. More than capable as a courtesan, he was even more important as a confidant of the Captain and much respected voice within the community.

After Denval's destruction he assisted in the pilgrimage to Zeltiva, and intends to lend his skills toward Nikali's will in his new home. Home is not a physical place, but an invisible place within the eyes of all mislead men and women. This place can be found anywhere in the world.

The first thing one notices about him is, of course, his striking good looks, however they are soon eclipsed by the compassion and empathy in his hazel eyes. One finds it difficult to believe that he desires anything save the best for whomever he meets, and all find it easy to place their trust in him to make everything all right again.

Adarin
Image
The One-Eyed Revolutionary

Sword 70
Battle-Axe 70
Leadership 70
Rhetoric 55
Brawling 55

Languages: Common

Born into a nuclear family with a military background, Adarin spent his childhood learning the way of the sword in the Academy, and from his father. Inheriting the patriotism of his parents, he grew to think of Denval as the very blood that coursed through his veins, and focused all his passion on the Mizaharian settlement. Prone to temper tantrums, and angry outbursts, Adarin found it difficult to make friends as a child. His social skills were not helped by a combat training accident, in which he lost an eye by the sword.

When he was seventeen, an Inartan criminal who had sought sanctuary in Denval after fleeing Wind Reach, set fire to a house as part of his diversionary tactics. That house was Adarin's. The seventeen year old was out training the evening of the fire, and when he returned his parents were dead. The criminal was caught and tried with Denvali justice, but Adarin's hatred for outsiders began to flourish.

Pursuing a nationalist agenda, Adarin continued to train, and joined the ranks of Sentinel. He would never call them friends, but they formed an ideology together nevertheless. Denval was once isolated by the cataclysmic Valterrian, and Adarin would like to see the settlement to return to that state. There have been incidents, where he has been involved in fights with non-Denvali natives, but thus far, nothing has come of them.

Adarin had begun to bolster support for his cause and due to recent upheaval in Denval has risen in Sentinel rank to full leadership, when tragedy struck. Now his ambitions have brought him to Zeltiva, leading an adept group of refugees.

ImageMiranda

Adarin's Right Hand Woman

Dagger 70
Poison 70
Leadership 60
Rhetoric 60
Seduction 60
Subterfuge 60

Languages: Common

Miranda was born to a single mother in Denval, a woman who made a living through prostitution. It was through her that Miranda learned to use her feminine charms to her advantage, though she turned her back on her mother with disgust as she grew older, casting her aside and twisting her skills for her own means.

Cold of heart, she can be vicious and cruel. She cares little for those around her, only herself, so that she may attain some position of power and luxury.

Miranda's father had been an Isur, and had abandoned her mother the moment she was born. This made her feel uncomfortable around outsiders, and the feelings grew into anger as a young adult, ultimately leading her to following Adarin and inciting a true change.



FortisImage

Adarin's Personal Physician

Medicine 85
Herbalism 70
Philtering 65
Observation 50
Unarmed Combat 50

Denvali born Fortis maintained a lucrative healing shop independent of clinic in Denval, exclusively serving native Denvali. However, upon Denval's destruction and the death of his wife and two daughters he abandoned his desires to gain money and began to put his skills toward preserving the remaining Denvali refugees and specifically keeping his closest friend Adarin healthy so that he could work as refugee captain.

He is a harsh Denvali man that has little patience for that which he is not already familiarized with. He has possibly the best surviving knowledge of traditional Denvali medicine in the world, however as of this date the University representatives have had little luck extracting any useful information from the man.
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Paragon
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