[Note by Torchlight] H'veen

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H'veen

Postby H'veen on December 5th, 2012, 9:17 pm

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Name: H'veen (Huh-veen)
Age: 19 (Spring 5th, AV 493)
Gender: Female
Race: Inarta




Physical Description

Standing at only 5"1', H'veen more than makes up for her relatively small stature with her personality. Bright-eyed, ambitious, and a bit forthcoming, H'veen always manages to find the light in the dark; the good from the bad, and does her best to remain steadfast in the face of heavy opposition. The fiery red tendrils of hair do justice to her own temper: While not easily set off, her anger will explode like a bomb that takes everyone with it. Her eyes, green as the forest and as wide as the canyons, tell a story of their own: one of excitement and wonder at every turn. Her intellect is often hidden from others by her bubbly and seemingly dimwitted attitude, making it hard for others to take her seriously. Should one take a deeper look, they would discover a mind filled to the brim with complex pondering and unanswerable questions. Many of her nights are spent staring at the ceiling, wondering why grass is green instead of purple, or why water doesn't act like dirt. The secrets of the world are hers to uncover, and she intends to do so. She may not be brave or courageous, but she will nonetheless answer the call of battle when it sounds.

Strengths: Can easily read people, has a high level of intellect, and is a great strategist.
Weaknesses: Less-than-ideal social skills, can be blunt and rude when she's not being careful, and has low physical strength.
Morals/Belief

H’veen’s morals are fairly simple: Treat others as you wish to be treated. Following this example, she tries her best to act friendly and cheerful, despite any negativity that comes her way. Of course, should someone be unfortunate enough to be in her radius when she is mad they will find themselves with more bruises.

While she tries her best to act kindly to all people, she has a secret prejudice against several of the races. These include Zith, Myrians, Symenetsra, and above all: Nuits. Her hatred for the latter may be unjustified, but she loathes them all the same.

History

H'veen was raised from birth to be a great crafts woman. Her mother, a woman with whom she had never felt a particularly strong bond with, constantly expressed her desire for her daughter to study crafts. The Inarta tradition spoke of bird mastery and crafting, so why should she be any different? But H'veen's interests were elsewhere, beyond the simple woodcarving and glass-shaping. Her father was a noble, and spent most of his time either hunched overs his books, or spending time with the young philosopher. He was a man of vast intellect and an ideal role model for H'veen. And so he became.

She would slip away from classes on glass blowing to study with scholars, or listen in on the conversations of others in the main plaza. Time dedicated to sleep was instead repurposed as time to decipher her father's books. Her mind emptied out most of what was taught to her in crafting classes to make way for the endless questions and theories that ravaged her mind. She watched people day and night, noting their habits and behavior. She watched them speak, noticing the small differences. The way people walked, gestured, and even sat fascinated her. How each human was different on such a seemingly trivial level Anthropology. The behaviour of sentient life. From then on out she no longer used her sharp eyes to study carved wood. Instead, she would use them to study people. And she did so for many years.

Her mother was not impressed with her epiphany when H’veen finally revealed it. In fact, she was the exact opposite. She scolded H’veen for her disinterest in craft-working, and banned her from reading any book her mother had not approved. In addition, she accompanied her daughter to crafting lessons, ensuring she would not leave.

This was what drove H’veen out of Wind Reach. She could not abandon her dream. So instead she abandoned her home. She agreed to work as a hand on a passing merchant ship in return for passage across Storm Bay. It was a treacherous journey, one that was both mentally and physically taxing. But from that experience she learned a small amount of sailing, and was introduced to the hardships that existed beyond her home. So began her journey towards the idolized city of Syliras. The city spoken so much of by her father, a place said to have a new start for all, and a collection of races so diverse that it was considered a melting pot of races. It would be there that she could study.

First stop, the Ice City of Avanthal.
Last edited by H'veen on December 7th, 2012, 1:24 am, edited 4 times in total.
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- Stuart McKee
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H'veen
Chiet - People Watcher
 
Posts: 14
Words: 11202
Joined roleplay: December 5th, 2012, 1:26 am
Race: Human, Inarta
Character sheet

H'veen

Postby H'veen on December 5th, 2012, 9:22 pm

Inventory
 
Consumables
(Approx. until depleted= 1 week)
- Salted Fish (3lb)
- Salted Pork (2lb)
- 7 Apples (4lb)
- Bread (1lb)
 
Clothing
- Red Cotton Shirt (Light)
- Dark-Green Cotton Pants (Light)
- White Wool Jacket (Light)
- White Wool Hood (Light)
- Leather Shoes (Light)
- High Boots (Light)
- White Mittens (Light)
- Red Cotton Scarf (Light)
 
Weapons
- Shortbow
Arrows(20)
- Eating Knife
 
Equipment
> Backpack (80% Full)
- Waterskin (Full)
- Comb
- Razor
- Soap
- Flint and Steel
 
Misc
- Father’s Book “The Importance of Being Inarta” (Valued 5 GM)
 
Ledger
18 Gold Mizas - 77 Silver Mizas - 100 Copper Mizas

(+) Starting Pack (Halved) - 49 Gold Mizas, 99 Silver Mizas, 100 Copper Mizas
(-) Wool Hood - 8 Silver Mizas
(-) Wool Mittens - 8 Silver Mizas
(-) High Boots - 5 Silver Mizas
(-) Cotton Scarf - 1 Silver Mizas
(-) Shortbow - 30 gold Mizas
(-) Arrows (20) - 1 Gold Miza


Abilities

 
Skills
Novice
- Anthropology - 20 (20 Starting Package
- Archery: Shortbow - 10 (10 Racial Bonus)
- Carving - 5 (5 Starting Package)
- Observation - 20 (20 Starting Package)
- Ship Handling - 5 (5 Starting Package)
 
Language
Fluent
-Nari
Basic
-Common
Poor
-Vani
 
Lore
- Lore of Body Language
- Lore of Inarta Culture

 
Housing
- None


Threads
 
Group
 
Solo
Last edited by H'veen on December 7th, 2012, 2:30 pm, edited 2 times in total.
Image
- Stuart McKee
User avatar
H'veen
Chiet - People Watcher
 
Posts: 14
Words: 11202
Joined roleplay: December 5th, 2012, 1:26 am
Race: Human, Inarta
Character sheet

H'veen

Postby Torchlight on December 7th, 2012, 2:29 am

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Hello there! I'm Torchlight, your friendly local Character Sheet Liaison. I'm here to help you get your CS sorted out and ready to go for roleplaying! There are just a couple of things I'd like to help you with. Don't worry! We'll get your character operational asap.

This is a beautiful CS. Wonderful use of the ledger too! :) The mistakes made are very small and easily correctable.

  • Lores - You only have one! Every PC starts with two lores.
  • Housing - I see you aren't starting with Housing. This is fine! But remember with the no housing option, you get 500GM instead. You're rich! Give yourself some money!

That's all that needs to be changed, but I have one more thing: Intelligence. You may of course keep this skill, but keep in mind that the Intelligence skill deals with gathering information, like through espionage and interrogation. It's not a skill about learning! If you intend for your PC to be one who gathers reconnaissance, then ignore me and keep this skill. But if you thought it meant how intelligent your PC is, you might want to pick something else. ;)

Once you've fixed those two items, send me a PM!

Torchlight

When it's pitch dark, remember that pitch is flammable.

Avatar image by Imaliea. Used with permission.
User avatar
Torchlight
Let knowledge empower you.
 
Posts: 104
Words: 52588
Joined roleplay: September 6th, 2012, 9:53 pm
Race: Staff account


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