Location The Mudpools

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An undead citadel created before the cataclysm, Sahova is devoted to all kinds of magical research. The living may visit the island, if they are willing to obey its rules. [Lore]

The Mudpools

Postby Mirage on December 20th, 2012, 2:22 am

The Mudpools

The Mudpools are a collection of three separate mudpots, each of which has its own distinct characteristics. The first mudpool is found in the Prairie and is well known for its soothing properties and rich deposit of minerals, the second found in the Bloodhills is rumored to hide a path to many riches, and the third, and largest, is where the most poisonous ooze of Sahova can be found. Though separated by a great distance, collectively all three mudpots are known as the Mudpools and they are one of the many natural formations which makes Sahova unique.

First Mudpool

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This small, grayish-white mudpot can be found with The Prairie. It can be accessed through the West Zayan, and it is well known for its rotten egg smell. This mudpool is a great source for geothermal ooze and many of the microorganisms which some Sahovan Wizards study. Some pulsers find the mud from this pool to be rather soothing, taking away some of the aches and pains of a hard days labor. It is rumored that the mud also has other therapeutic uses such as easing wrinkles and signs of decay in a nuits body.

Second Mudpool

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Located within the Bloodhills, the Second Mudpool does not have any remarkable features which sets it apart from the rest. It does, however, hide a path which leads to a vein of some of the rarest and most precious crystals and gemstones found on Sahova. It is rumored that beneath this pooll there is the entrance to a cavern filled with riches, though only a few have actually returned to report finding such a cavern within the large mudpot.

Third Mudpool

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The largest of the Mudpools, and what most refer to when they mention "mudpools" in a conversation. The third mudpool is more than twice as large as the other two, and it is where the precious Capofilm, the rarest form of poisonous ooze in Sahova, can be found. The fumes and gasses which surrounded this mudpool are very desirable and have a strange effect on the living and non living alike. Both pulsers and nuits lose track of time in this area, and golems have been known to malfunction as well. Extended exposure to the mudpool can lead to deranged hallucinations and eventually death.

Fauna

Gramble :
ImageFound: Second Mud Pools
Rarity: Common
Danger: High


The Gramble was created some centuries ago for the purpose of harvesting the hidden jewel vein beneath the Second Mud Pot. This creatures height can very between three to five feet to the top of its hind legs, and it easily reaches lengths of twenty fee from the tip of its snout down to the end of its long tail. There have been reported sightings of a Gramble nearly 40 feet in length living deep within the second mud pot, but so far these rumors have not been confirmed. Each Gramble has skin thick enough to withstand arrow fire, and the hard gem that get deposited along their hide make them difficult to cut with a blade. Their bite force is enough to crush armor plates, along with those in them, and they are surprisingly fast for their large size. With their long legs they are even capable of pursuing prey on land, though they are often clumsy and easily put off balance. It is rare that they ever leave the mud pots, more willing to let prey come to them or simply to live off of their valuable diet below.

The Grambles original purpose was for harvesting the jewels found beneath the muds of its home. Its primary diet consists of these rare gems, as well as any poor creature than happens to wade into its territory. When a Gramble consumes its diet of precious gems the stones get deposited along its rough hide as well as inside its mouth, giving it the nickname "Jewel Maw". Sahova Wizards allow these creatures to live and harvest the jewels, and when the need comes they slay the beasts and drag their gem encrusted bodies back to the Citadel. It is not know how far the vein of gems goes, but the harvesting has gone on for hundreds of years now with little signs of stopping any time soon.

Gramble meat is safe to consume, though often it is peppered with hard stones and gems making them difficult to stomach. If one were to kill one of these creatures without consent from the Council it would be best to make sure no one found out, for serious repercussions would arise.


Scrimplitch :
Frequency: Low in Sahova onlyImage

Threat Level: High

Major Features: incessantly moving tendrils, sounds like goo being dropped onto stone, bioilluminescant, smell like burning hair, highly volatile, holds stores of Capofilm in its "stomach"

Abilities: location specific reproduction, potent slow acting hallucinogenic touch, slow acting poison (curable with immediate attention)

Most Common In: The Mudpools, specifically the Third Mudpool / The Caverns

Summary: Not to be trifled with, the scrimplitch is a peculiar sort of creature. It moves at the pace of an ambling, absentminded youth, and very rarely approaches living creatures. However, many have tried to capture the little creature wanting a shortcut to finding Capofilm and reducing their visit dramatically. While some have indeed returned with a scrimplitch in tow, the majority of those attempting the "easy way out" have met their ends wandering through in the swirling vapors of the mud pool. For the very few scrimplitch that have been captured, only three have ever been trained as pets, able to fetch the Capofilm on request. This is incredibly rare and extremely difficult (as well as smelly). Of the remainder of scrimplitch that have been brought back, most have been set free in the Caverns beneath the city, as to any who has taken the time to capture one, it seems a waste to simply kill it after all that work.

(Please note! The scrimplitch is not your adorable, disgusting play thing. It is extremely dangerous! Only three have ever been successfully trained in 500+ years of existence on an island filled with Mizahar's greatest wizards. If you're including it in a thread as something you're going to capture, you'd better have some Master level skills in hand, otherwise it might end poorly for you.)

History: The scrimplitch is one of Sahova's many discarded experiments. Near the beginning of the ARMED project, a Nuit thought to create a creature potent enough to destroy any enemy with but a touch. Thus, the Nuit gathered hundreds of rats, infusing them with toxins and Djed, in an attempt to create the nimble assassins he had in his mind. The result was a sluggish, tubular creature with grasping tentacles that attached to whatever moving thing it could and quickly injected hallucinogenic suggestions into it. The hallucinations were too weak to be considered any use as well as the creature being incredibly unstable, resulting in explosions in the hands of friend and foe alike at the hint of a spark. Thus, the frustrated Nuit moved on from the project, allowing his apprentice to dispose of the remaining specimens.

The Nuit's apprentice, however, long tired of being nothing more than an errand boy and verbal punching bag, saw a greater potential in the pathetic animal his master cast aside. Many months of experimenting in secret led to the scrimplitch of today: a highly poisonous, extremely dangerous little animal, able to survive in one of the most inhospitable environments on the entire island. The apprentice modified the creature's neurotoxins, infusing it with a hypnotic deviation so it would work on any living (or unliving) creature. To ensure the beast's survival, the apprentice also gave the creature the ability to reproduce under the proper circumstances (to ensure the thing wouldn't over populate). These circumstances being exposure to its one weakness: fire, or upon being slashed, hacked, or otherwise attacked. Shortly after the final touches were finished, a mysterious explosion (and peculiar smell) saw the end of the apprentice's master, and soon after the apprentice replaced him.

The scrimplitch, being the modus operandi, was released into the third mud pit, the one location the apprentice figured would be a safe place to hid the evidence without destroying it. There the creature thrived, feeding off of the sludge and fumes the pit provided it, developing a taste for the precious Capofilm, using its potency to create the spore-like eggs it releases when threatened.

Credits to Meville Brightshade
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Mirage
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