Tatiam Myrrhis
Female
Human (half-Inarta, half-human)
5'5'' tall, 122 lbs
23 years old
Born on the 11th day of Autumn, 489 AV
Born in Wind Reach, Kalea
Painter
Messenger
Languages
Common (fluent)
Nari (basic)
Fratava (poor)
Appearance :
Tatiam is a slender being with sparse curves and a healthy, slightly athletic shape. Her skin is naturally fairly tanned, her hair a rich and deep chestnut color with copper highlights, which she keeps in long braids, sometimes under a headscarf. Her golden orange eyes are often marked with a dark line of makeup. She wears a few piercings, notably in the ears and one in the left nostril, and several polished rings which the mixed-blood tends to twist and turn on her fingers as she ponders.
Clad of cotton and leather garments, she looks ready to venture outside the city or get into a fight. The few uncovered scars tell of her hard days as a drudge and her adventures in the wild. She sometimes wear a dichroic glass pendant under her clothes, hidden. Tatiam's gestures tend to be balanced and composed when she is by herself while vivid interactions provoke a bolder demeanor on her part.
Clad of cotton and leather garments, she looks ready to venture outside the city or get into a fight. The few uncovered scars tell of her hard days as a drudge and her adventures in the wild. She sometimes wear a dichroic glass pendant under her clothes, hidden. Tatiam's gestures tend to be balanced and composed when she is by herself while vivid interactions provoke a bolder demeanor on her part.
Temperament :
Tatiam is a conflicted individual, with a duality hard to control. There's a lot about herself that she doesn't share, equally losing herself in action and contemplation. The mixed-blood likes the comfort of knowing where she stands towards people, and won't be easily approached by anyone who seems of higher status.
The young woman likes to put up a front, one that isn't all that different from what's underneath, but a lot prouder, sometimes louder and less restrained. Because Tatiam doesn't know how to fulfill her myriad needs, she might act cowardly once and brave the next, resolve on pursuing a desire at the expense of many others, or cluelessly try placating her constant dissatisfaction.
Like her father, she has begun to take a fancy to smoking and drinking, which impair her feelings and soothe her. It's often in that state that she tries to connect with others, sometimes just for a card game or a drinking challenge, sometimes trying to drown her past with any kind of new relationship. Endearing, sometimes charming and entertaining, Tatiam is a good partner for parties. She loves music, dancing, teasing or playing tricks on people, and she laughs quite easily.
Her instinctive way of communicating revolves around showing more of her inner emotions and struggle, which means the people that get close to her aren't always friends, but stable figures, people alike to her, or any kind of lucid person who can offer her a piece of comfort, advice, or shake her resolve when it needs to be. Not all of them realize that she has allowed them into her life.
Tatiam stays away from the Inarta and the Wind Reach. She won't reveal the reason of her obvious animosity, but she doesn't hide the resentment either. She pretends not to know from the region and their language. The fact that the half-Inarta has lost her sense of belonging and doesn't know what to fight for anymore, has made her value for life--and mostly her own--fade. If she saw an opportunity to give it up in exchange for a decent outcome for others, she would consider it.
The brown-haired woman tends to be insubordinate, especially when her opinion or input could largely make a difference. She's a natural rebel who gives a lot of worth to equity, freedom (of thought, of expression and to a certain extent, of action), creativity, trust (that is, others trusting her) and love. She shows a very special kind of loyalty, but she needs a lot of time and won't necessarily give people her attention easily.
Tatiam's rare prayers are far from being exclusive, rather she addresses any higher being as the only witnesses of the entirety of her life. To some she utters mental profanities more than anything else, others she cherishes as her benevolent companions.
The young woman likes to put up a front, one that isn't all that different from what's underneath, but a lot prouder, sometimes louder and less restrained. Because Tatiam doesn't know how to fulfill her myriad needs, she might act cowardly once and brave the next, resolve on pursuing a desire at the expense of many others, or cluelessly try placating her constant dissatisfaction.
Like her father, she has begun to take a fancy to smoking and drinking, which impair her feelings and soothe her. It's often in that state that she tries to connect with others, sometimes just for a card game or a drinking challenge, sometimes trying to drown her past with any kind of new relationship. Endearing, sometimes charming and entertaining, Tatiam is a good partner for parties. She loves music, dancing, teasing or playing tricks on people, and she laughs quite easily.
Her instinctive way of communicating revolves around showing more of her inner emotions and struggle, which means the people that get close to her aren't always friends, but stable figures, people alike to her, or any kind of lucid person who can offer her a piece of comfort, advice, or shake her resolve when it needs to be. Not all of them realize that she has allowed them into her life.
Tatiam stays away from the Inarta and the Wind Reach. She won't reveal the reason of her obvious animosity, but she doesn't hide the resentment either. She pretends not to know from the region and their language. The fact that the half-Inarta has lost her sense of belonging and doesn't know what to fight for anymore, has made her value for life--and mostly her own--fade. If she saw an opportunity to give it up in exchange for a decent outcome for others, she would consider it.
The brown-haired woman tends to be insubordinate, especially when her opinion or input could largely make a difference. She's a natural rebel who gives a lot of worth to equity, freedom (of thought, of expression and to a certain extent, of action), creativity, trust (that is, others trusting her) and love. She shows a very special kind of loyalty, but she needs a lot of time and won't necessarily give people her attention easily.
Tatiam's rare prayers are far from being exclusive, rather she addresses any higher being as the only witnesses of the entirety of her life. To some she utters mental profanities more than anything else, others she cherishes as her benevolent companions.
Akajia, for keeping her secrets and letting the night shroud her as she lets loose her obscure thoughts.
Leth, sole companion and guide in the darkness of her thoughts.
Aquiras, giving her the curiosity to discover the different places of Mizahar, and hope for a better life, closing doors and opening new ones throughout her journey.
Caiyha, both beautiful and unforgiving as are the lands of Mizahar.
Eyris, keeper and provider of wisdom and knowledge. Tatiam is sometimes grateful, sometimes angry at her meager generosity.
Rhaus, responsible for her (lack of) inspiration and chaotic mind, the creator and entertainer, a model and a carefree fool.
Nysel, whose symbols she uses in her paintings. He feels like a mystical messenger who speaks within her dreams, which often seem so foreign and original that she cannot believe that they are a manifestation of her mind and nothing more.
Sivah, influencing her frivolous, hedonistic, sometimes excessive envies with tempting offers.
Nikali, comparatively, is Sivah's dark sister, honest but still enthralling. She doesn't lie, a true friend who stays by Tatiam's side, but doesn't hesitate to say: "I told you so." She reveals people's dark nature without embarrassment, and that has always given Tatiam a lot of respect for her.
Lhex, more to laugh sarcastically with him when she feels disconnected from life, or the world. She doesn't pray for his help, but rather mocks the ironical and sometimes entertaining turn of events that she witnesses. She usually hates him for giving her no rest.
Krysus, when she wants to cross the gates and hope for a swift end.
Leth, sole companion and guide in the darkness of her thoughts.
Aquiras, giving her the curiosity to discover the different places of Mizahar, and hope for a better life, closing doors and opening new ones throughout her journey.
Caiyha, both beautiful and unforgiving as are the lands of Mizahar.
Eyris, keeper and provider of wisdom and knowledge. Tatiam is sometimes grateful, sometimes angry at her meager generosity.
Rhaus, responsible for her (lack of) inspiration and chaotic mind, the creator and entertainer, a model and a carefree fool.
Nysel, whose symbols she uses in her paintings. He feels like a mystical messenger who speaks within her dreams, which often seem so foreign and original that she cannot believe that they are a manifestation of her mind and nothing more.
Sivah, influencing her frivolous, hedonistic, sometimes excessive envies with tempting offers.
Nikali, comparatively, is Sivah's dark sister, honest but still enthralling. She doesn't lie, a true friend who stays by Tatiam's side, but doesn't hesitate to say: "I told you so." She reveals people's dark nature without embarrassment, and that has always given Tatiam a lot of respect for her.
Lhex, more to laugh sarcastically with him when she feels disconnected from life, or the world. She doesn't pray for his help, but rather mocks the ironical and sometimes entertaining turn of events that she witnesses. She usually hates him for giving her no rest.
Krysus, when she wants to cross the gates and hope for a swift end.