IC Info Avanthal Player Information

This is where you can find the Linkmap, NPC Library, Players Guide, Hold information, Constellation List and Holidays for Avanthal.

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This northernmost city is the home of Morwen, The Goddess of Winter, and her followers who dwell year round in a land of frozen wonder. [Lore]

Avanthal Player Information

Postby Valkyrie on January 24th, 2013, 2:16 pm


Avanthal Player Information


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This is where you can find all of the information for Avanthal. Use the |x|’s below to navigate quickly to the section you need. This thread should contain all of the information you require to play in Avanthal. If you notice something important or helpful is missing please bring it to the attention of Valkyrie so that the information can be added or at least discussed. If the information contained within this thread leaves you with any questions at all please see your local helpful Storyteller!

|x|Player’s IC Guide
|x| Hold’s of Avanthal Information
|x| Avanthal Linkmap
|x| NPC Library
|x| Vani Terms
|x| Constellations
|x| Holidays


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Avanthal Player Information

Postby Valkyrie on January 24th, 2013, 2:17 pm


Player’s IC Guide


Introduction


Here you can find all the general information you may need to enhance your experience playing in Avanthal. This guide contains both OOC and IC information. If there is particular bit of information that is missing here and that you think would be helpful, please contact a local ST with your suggestion.

Appearance/Layout of Avanthal


Avanthal is a port city with the sea bordering its western side. The other sides of the city face the seemingly limitless tundra with the Northern Wastes to the north and the Northern Reaches to the south. The Icewall surrounds the entirely of the city, with the exception of the west side that has the sea as a natural barrier, the Icewall Gates are located on the east side. The buildings in Avanthal are grouped into small clusters that are loosely spread throughout the city. Each Hold forms its own cluster of buildings that are essential to the residents of that Hold while the city proper is a massive cluster that is located near the center. Most buildings are made from icestone and wood though some are made of stone while only a very few buildings are made with metal. Metal is incredibly difficult to come by in Avanthal and must be imported at a great cost. Travel between buildings can be difficult for foreigners as paths must be forged through the snow each day. The snowfall is so constant and so heavy it is impractical to build roads or formal paths that would be need almost continuous shoveling. So each day the Vanthas must slog through the snow anew and create paths to be used until the next snowfall.

There are small pockets of trees in Avanthal that provide a very small supply of wood though Avanthalians typically try to find other materials to use instead in order to preserve the few trees in the city. Often Avanthal will import wood or send groups south to harvest stronger trees. While there are several pockets of trees within the city itself, there are no trees outside of the city unless you journey several days south. The Avanthalian Pine is the most common tree in Avanthal and stands at a maximum of seventy ft. Please see it's entry in the Botanical Index for more information. The largest pockets of trees surround the Frostfawn Hold and the Tundra Training Stadium though even in these areas the woods are not dense. When writing, it is best to assume there are no trees in the area unless the location you are playing in explicitly states that there are trees around.

Weather in Avanthal


The weather in Avanthal can be summarized with one word: snow. The wiki describes Avanthal’s weather thusly:
Avanthal is the coldest city on Mizahar. The temperature never rises above 32 degrees F and can get as low as 40 degrees below zero F. The weather is snowy daily, and the city is prone to blizzards and high winds. The city is locked in an unending winter which makes this city a place one would want to keep away from if they do not like winter. The city gets about 400 feet of snow yearly and that is during drier years. The lack of forests around the city makes it about 20 degrees colder although there are some small forests lining the city and within the city.


To add to this, the weather from season to season changes very little. The only seasonal change is in winter at which time it actually gets a few degrees warmer and snows slightly less. It still never reaches above freezing point but but usually hovers somewhere not too far below. This is because Morwen leaves during winter to bring the cold season to the rest of Mizahar. Since she is gone some of the Winter Goddess’s effect dissipates in the city and it warms slightly. With her return in Spring it goes right back to its usual frigid and blizzarding state.

Finding a Job


There are many locations in Avanthal with employment opportunities posted in them. If you are interested in one of the opportunities you will need to roleplay your character going to the location seeking employment. Please let your local ST know so that they may moderate the appropriate NPC to hire you. If there is a particular occupation you are interested in and it does not seem to be listed as an opportunity anywhere please contact the ST to work out an appropriate arrangement to get your character their desired employment. Some occupations are not possible within the city so please be flexible in finding the right fit for your character. At the end of the season please PM the DS with your job threads to receive wages. You must complete at least two job threads in order to be paid wages for that season.

Joining Icewatch


Icewatch is a very big responsibility and they play a very important role in Avanthal culture. You may not begin playing as an Icewatch guard and must join via roleplay. You must demonstrate some understanding of Avanthal's culture and be comfortable with playing in the city before a Storyteller will run your initiation thread. The only exception to this rule is Dire Polar Bear Kelvics who are allowed to immediately begin playing as Icewatch guards since this is the only occupation open to them. It also important to note that at some point you WILL be expected to bond to a Kelvic (or human if you are Kelvic).

Once you have received ST approval to join Icewatch you will need to complete a moderated thread which requires your character has to survive for three days in the Northern Wastes. Upon completion of this thread you will be a member of Icewatch. Dire polar bear Kelvics are yet again exempt from this rule unless they choose go through the survival challenge.

Cuisine


Avanthal’s diet consists primarily of meat that comes from fish and sea mammals such as whales, seals, and walruses. These are the most reliable and plentiful food sources around Avanthal though the hunting of sea mammals is often dangerous and undertaken in large hunting parties. This diet is supplemented with some meat from land animals as well as the small yield of vegetables from Winterflame's gardens. The most prevalent plant-based food in the city surprisingly does not come from Winterflame at all. That food is seaweed, which is gathered by Coolwater sailors. Meat from game other then sea mammals is difficult to collect as most animals reside south of Avanthal and require well-planned travel to hunt. Dishes are composed primarily of meat with garnishes or sides of vegetables that is expertly seasoned by Avanthal’s skilled cooks. The availability of particular vegetables is often changing due to supply and the difficulty of growing so Avanthal’s cooks are very adept at taking whatever happens to be available at the time and turning it in a rich and nourishing meal that is always tasty and warming.


Magic Usage


Race Relations


Akalak – Akalak are accepted and generally liked in the city. Icewatch is usually quick to request the honor of training with or being trained by Akalak warriors that come to the city.
Akvatari – Though few Akvatari have traveled to the city they are always welcomed and usually invited to stay with Skyglow Hold to trade tips and skills concerning art.
Benshira – These desert people rarely come to Avanthal but any who do would be welcomed heartily. The residents of Avanthal relate to the Benshira’s emphasis on family and community and usually get along well together.
Chaktawe – Very rarely, if ever, seen in Avanthal these desert nomads are treated respectfully though their view on the exclusivity of storytellers is often a point of debate for Avanthal residents.
Charoda – These peaceful people have never been spotted in Avanthal but would be treated as delightfully exotic.
Dhani – Due to the Dhani’s inability to deal well with cold temperatures this race rarely, if ever, travels to Avanthal. If they did come they would be treated with guarded respect and Frostfawn would be sure to keep a close eye out for when Dhani are around their animals.
Drykas – Rarely seen in the city this race is welcomed and respected.
Ethaefal – Though not well understood, members of this race are welcomed and treated with awed respect unless their mortal form is a highly disliked race.
Eypharian - Rarely seen in Avanthal, this race is treated politely but even more rarely invited to stay with Holds due to their annoying tendency to act superior.
Ghost – Residents of Avanthal have mixed feelings about this race. Malevolent ghosts are usually dealt with by the city spiritist. Ghosts of family members are usually aided in finding what they need to leave peacefully and rejoin the cycle of reincarnation.
Human – This race is usually welcomed and respected in the city.
Inarta – Though not very common the city, Inarta are generally well-liked and asked to share stories of their mountainous home.
Isur – Rarely seen in Avanthal the isur are welcomed, especially when bringing metal trade goods that are so rarely found in the city.
Jamoura – Citizens of Avanthal adore their large, furry neighbors to the south. The culture of Avanthal deeply values elders and the long-lived and wise Jamoura are well-respected.
Kelvic – Kelvic are a regular sight in Avanthal and are fully accepted into society.
Konti – though not very common in the city this race is welcomed and respected.
Myrian – Rarely, if ever, seen in the city this fierce race is treated with cold hospitality and encouraged to leave the moment they become troublesome.
Nuit – Nuit are not trusted and allowed hesitantly into the city. Any Nuit in the city is usually followed by a few assigned Icewatch guards and certainly never allowed near the graveyard.
Pycon – Though not very common in the city this race is treated as a novelty by children and respected by adults if they prove themselves to be skillful.
Svefra – The sea-faring Svefra rarely make it up to Avanthal but are generally accepted and usually invited to stay with the Coolwater Hold.
Symenestra – While citizens have of course heard the stories about widows and harvests for the most part that’s what they think it all is, stories. On the rare occasion that a woman is taken as a surrogate, people are divided about whether the stories are true or the pair just eloped.
Zith - Zith are not trusted and sometimes not allowed into the city. Zith who arrive at the gates would be heavily questioned before allowed entry and Icewatch would not hesitate to attack Zith who seemed to have bad intentions.


Residences


Social Issues


Visitors


Crime and Consequences

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Avanthal Player Information

Postby Valkyrie on January 24th, 2013, 2:18 pm


The Holds of Avanthal

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All Vantha born in Avanthal are born into a Hold. Holds are not made up of Vantha exclusively however as guests to the city are usually invited to stay with a citizen for the duration of their stay and some choose to extend their stay permanently and marry into the Hold. Each Hold specializes in a particular area or field. For example, Frostfawn Hold specializes in animal husbandry whereas Winterflame Hold specializes in cooking. What Hold you are born into determines what sort of skills you are likely to learn and what occupations are open to you. Parents are discouraging of children who show interest in skills that other Holds specialize in as they wish their children to continue the professions that the family has been involved in for generations. The only way to change what Hold you are in is to marry into another Hold. In the event of a marriage one of the spouses must move into the other’s Hold.

Holds do not have any more political power than any other Hold as all political power is held by Morwen though she does allow all citizens to voice their opinions. All major disputes between Holds are dealt with by Morwen herself or Jenna Aviak in winter when she is away. While Holds are all of equal political power each Hold has a tight economic grip on what their Hold produces. All buildings in the city have been built exclusively by Iceglaze and all boats have been built exclusively by Coolwater. While each Hold is highly protective of their craft and boastful of their accomplishments the Holds work together to provide resources for the city to continue thriving. Most of the competition that arises from time to time between the Holds is friendly as all the citizens implicitly understand how necessary it is for survival that they work together.

Holds manage to maintain peaceful and friendly relations between each other as long as each Hold does not step on the toes of the others. Coolwater fishermen would be quite upset if dogs from Frostfawn regularly got into their stock of frozen fish and would create a lot of animosity between those two Holds. Morwen and Icewatch keep a close eye on Hold relations and actively work to reduce any tensions that arise though some social conflict is inevitable. Any conflict that does occur between Holds tends to arise after the city has dealt with a serious crisis and citizens are looking for ways to express their negative emotions.

Holds of Avanthal


These are seven Holds of Avanthal along with what they produce and specialize in. The skills listed are not the only skills applicable to that Hold. If you are curious or concerned about where a particular skill set would fit best please contact an ST with questions. Please note that there are no Holds specifically designed for combat skills.

Hold Name Description Leader
Skyglow This Hold produces and controls art and non-wood luxury crafts in Avanthal. They produce sculptures, paintings, pottery, and drawings. The skills they specialize in are drawing, sculpting, pottery, and painting. Vannis
Snowsong This Hold produces and controls music and wood crafts in Avanthal. They supply the city with musicians as well as instruments, decorative carvings, and carved furniture. The skills they specialize in are singing, playing instruments, musical composition, carving, carpentry, and papermaking. Layoda
Frostfawn This Hold produces and controls animals and animal products in Avanthal. They take care of the cities livestock as well as employing the cities hunters. The skills they specialize in are hunting, animal husbandry, leatherworking, trapping, weaving, and horsemanship. Kayin
Iceglaze This Hold produces the cities buildings and controls the quarrying of icestone. They build all of the cities structures and supply the cities quarriers and architects. The skills they specialize in are construction, masonry, geology, and architecture. Gensen
Whitevine This Hold produces the cities healers and controls its hospitals. They train all healers and veterinarians as well as running all medical institutions. The skills they specialize in are medicine, herbalism, massage, dentistry, and embalming. Sefarrah
Coolwater This Hold produces and controls the cities boats and fishing industry. They construct all the boats of Avanthal , do all the fishing, and arrange all sea transportation. The skills they specialize in are sailing, fishing, construction (ships), sea navigation, and cartography. Envan
Winterflame This Hold produces and controls crops in Avanthal. They supply the city with crops and train the best chefs. The skills they specialize in are farming, botany, cooking, and vinting. Nennvar

Hold information credit to Cheshire and Valkyrie

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Avanthal Player Information

Postby Valkyrie on January 24th, 2013, 2:22 pm


Avanthal Linkmap



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**If a location does not have a link it is still under development. If you are interested in working on this location's development or want to use it in your roleplay please message an ST.

City Entrance
All PCs entering Avanthal must use this location.
The Icewall Gates

Central City Locations


Food & Lodgings
Please feel free to use these locations in your threads.
The Luminary Commons - Main Eating Hall
Savintar Warrens - Guest Accommodations
The Red Diamond Tavern - A popular pub run by Rayvoris of Winterflame Hold
The Rancid Reindeer - A seedy bar located near the Avanthal docks
Tasty Flakes - Shop that sells a variety of flavored snow

Shops & Businesses
Selling to NPCs requires moderation.
The Menagerie - Animal Market
The Frozen Falls Market - Market where foreign/local traders can set up booths
Snow Stained Bows - Archery Shop
Laria's Furs - Fur Clothing Store
The Nimble Thimble - Knitting Shop
The Drunken Apple - Fruit Mill and Press
Northern Inkantations - A Tattoo Parlor
Art Supply Shop
Snowshoe and Ski Shop


Leadership Facilities
Government and security buildings
The Ice Palace - Morwen's Residence
Svanhildur - Prison of Avanthal
The Icewatch Barracks - Home of the Polar Bear Guards
Tundra Training Stadium - Combat Training and Home of the Sport Rystning

Community Service Locations
Some locations require moderation.
The Port of Avanthal
Whitevine Healing Center - Avanthal's Medical Center
The Archery Range - Practice Area for All Archers
Stories in the Snow - Avanthal's Library
Herbal and Wet Sauna
Ice Fields Cemetery - Cemetery where the dead are buried in ice.
The Snowflake Club -Social spot for older citizens where youths may ask advice
The Northern Star - A daycare for children run by elder Vantha and a Pycon
The Tree Retreat - A place to volunteer to grow plants

Recreation Locations
Please feel free to self moderate unless otherwise noted.
The Crystal Hall - Avanthal's Center of Activity and Gathering Spot
Mirror Lake - Ice Rink
The Sculpture Yard - Artists Haven and Hangout
The Windward Boardwalk - Park and palisade
Frostpoint Lighthouse - Icestone lighthouse with great view of the sea
Slippery Slope Sledding - Sledding hill
The Smoldering Embrace - Bonfire surrounded by a maze
Makutsi Springs - Relaxing hot springs
Bejeweled Tusk - Night club

Shrines and Religious Locations
Great personal development sites for those with religious flare
The Temple of Everwinter- Temple for Morwen's Followers
Order of Radiance Chapter House - Meeting Place for all Priskil Followers
Shrine to Rhaus
Shrine to Oriana
Shrine to Zulrav

Hold Locations


Skyglow Hold
These locations are open to all PCs.
The Skyglow Hold
Skyglow Arvinta - Private residences of Skyglow Vantha and guests
Kaliara Observation Deck - For viewing the night sky and landscape
Aurora Showcase - Artist studios

Frostfawn Hold
These locations are open to all PCs.
The Frostfawn Hold
Frostfawn Arvinta - Private residences of Frostfawn Vantha and guests
The White Elk Stables - Stables for All Animals in Avanthal
Animal Training Rooms
Rare Game Hunting Center

Whitevine Hold
These locations are open to all PCs.
The Whitevine Hold
Whitevine Arvinta - Private residences for Whitevine Arvinta and guests
Medical Classrooms
Small Clinic

Iceglaze Hold
These locations are open to all PCs.
The Iceglaze Hold
Iceglaze Arvinta - Private residences of Iceglaze Vantha and guests
Craftsman Workshops
Tool Repair Shop

Coolwater Hold
These locations are open to all PCs.
The Coolwater Hold
Coolwater Arvinta - Private residences of Iceglaze Vantha and guests
Shipwright
Ice Treader - Boating and travel agency

Snowsong Hold
These locations are open to all PCs.
The Snowsong Hold
Snowsong Arvinta - Private residences of Snowsong Vantha and guests
Hall of Aural Creation - Practice Rooms for Musicians
Strings 'n Things - Instrument Workshop

Winterflame Hold
These locations are open to all PCs.
The Winterflame Hold
Winterflame Arvinta - Private residences of Winterflame Vantha and guests
Gaea Gardens - Where all the crops of Avanthal are grown
Practice Kitchens

Locations Outside the City


The Northern Wastes
Feel free to visit this wilderness of Taldera and enjoy the wild untamed land.
Hunter Savant Lodge - Hunting lodge situated just outside the city walls
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Avanthal Player Information

Postby Valkyrie on January 24th, 2013, 2:24 pm


Avanthal NPC Library

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Welcome to the NPC Library of Avanthal. This is where all of the NPCs of Avanthal will be posted. For everyone who is unfamiliar with the term, a NPC is a character who is played in the city but is not a personal character. One can thread with any of these characters but it is important to remember that you are threading with them, not playing as them. Please note the characters that need storyteller moderation and which ones don't. If you want to thread with one of them just leave a post in my office and we will get you two (or more if you really want) threading. It is not that you need special permission to thread with them. I will almost never turn someone down for threading with an NPC. I just like to keep things in line and I like to know which NPC is threading with who. Please post all requests in my office not here. Posting here is reserved for people requesting the creation of NPCs.

If there is a certain NPC you want just ask for it. I have no problem making new NPCs. If you have the perfect one in mind and it is well developed then post it here. Please include a name, history, description, skills, gnosis, and picture if possible. The more detail you put into your description the more of a chance you have of it getting accepted. If it gets accepted I will add it to the list.

Please note that if a NPC stays it does not need a moderator that does not mean you don't ask to use them. It just means that a moderator does not need to play as them.

Icewatch

Name
Postion or Job
Specialties
Gnosis Marks
Background
Moderator Required?
Jedara Vantiguida Medicine, Herbalism, Unarmed Combat, Riding, Land Navigation, Leadership, Weapon (Sword) 3 Morwen Very kind and easy to talk to out of combat but brutal in battle. She has a soft spot for her mount Senari. Has never seemed completely happy since the death of her beloved husband.
Yes
Senari Jedara's mount and bondmate Unarmed Combat, Brawling, Hunting, Intimidation, Wilderness Survival, Tracking, Running 2 Morwen Very quiet and solemn. Usually looks angry or depressed but he truly just does not feel comfortable showing emotion. Very protective of Jedara
Yes
Coren Sulnara of the Coolwater branch Fishing, Unarmed Combat, Brawling, Longsword, Interrogation 2 Morwen Friendly and very easy to talk to. Never found without his mount Fianna. Ruthless in combat.
Yes
Fianna Coren's Mount, Guards the Port of Avanthal Unarmed Combat, Seduction, Land Navigation, Wilderness Survival, Hunting 1 Morwen Very Sweet girl and very friendly. Very protective of Coren and treats him almost as an older brother.
Yes
Jariah Sulnara of the Frostfawn branch 45 Wilderness Survival, Halberd, Teaching, Riding, Leadership 2 Morwen Very friendly although she is hiding heartbreak for her last husband. Likes to joke with new recruits. Good friends with Jedara.
Yes
Jaerith Sulnara of the Winterflame branch Intelligence, Longsword, Leadership, Construction, Unarmed Combat, Riding 2 Morwen Very serious about his job. Tends to go easy on younger citizens when he catches them misbehaving
No
Kaivana Iceglaze Far Scout, Reimancy Expert of Icewatch Glyphing, Shielding, Teaching, Weaponsmithing, Blacksmithing, Reimancy (fire and earth) 2 Morwen Very social and love to be around people. Tends to get a little hot headed.
Yes
Tomaan Sulnara of the Skyglow branch, Warden of Svanhildur Broadsword, Auristics, Leadership, Intimidation, and Unarmed Combat 2 Morwen, 1 Gnora Very strong willed and completely dedicated to justice. Normally, quiet but tends to be more abrasive if one does not follow the rules of Svanhildur.
Yes
Eyrwen Tundra Stadium Trainer Bodybuilding, Bo staff, Wilderness Survival, Storytelling, Teaching 2 Morwen Loves to tell stories of the past and keep her students on their toes
No
Shylir Icewatch Guard Hunting, Riding, Stealth, Spear, Wilderness Survival 1 Morwen Very bubbly and energetic, always with her twin Yilarra and bondmate Kennen
No
Yilarra Icewatch Guard Tracking, Riding, Stealth, Longbow, Wilderness Survival 1 Morwen Very energetic and difficult to tell apart from her twin Shylir, adores her bondmate Simon
No
Kennen Icewatch Guard and Shylir's mount Bodybuilding, Brawling, Running, Tracking, Wilderness Survival 1 Morwen Kennen is very stoic and silent, loves his bondmate Shylir
No
Simon Icewatch Guard and Yilarra's mount Bodybuilding, Unarmed Combat, Runing, Tracking, Wilderness Survival 1 Morwen Very lively and loves to smile, enjoys his bondmate Yilarra
No


Frostfawn Hold
Name
Postion or Job
Specialties
Gnosis Marks
Background
Moderator Required?
Tovan Pavintu Janta Falconry, Animal Husbandry, Birdkeeping, Wilderness Survival 2 Morwen, 1 Eywaat Very loving toward animals. He is really easy to approach and often has very interesting stories to tell. Tends to be quiet.
Yes
Reikanni Sells pets in the Menagerie Animal Husbandry, Persuasion, Seduction, Storytelling 1 Morwen Very talkative and easy to befriend. Can talk almost anyone into buying her wares and is a huge gossip. Best friends with Daluna Coolwater and younger sister of Kayin. Yes (When purchasing animals)
Farren Sells rare animals in the Menagerie Animal Husbandry, Wilderness Survival, Land Navigation, Weaponry (Longsword) 1 Caiyha, 1 Morwen Very depressed and introverted. Only talks to Daluna for reasons that no one knows. Tends to only wear black and is extremely good with animals, a little too good...
Yes
Yoh'vahn Lead hunter of Avanthal, Married to Fen'nia Animal Husbandry, Hunting, Trapping, Camouflage, Leadership, Wilderness Survival, Longbow, Archery 1 Morwen Only talks to people that he thinks are interesting. He has a bit of a dark side but is usually friendly.
Yes
Fen'nia Wife of Yoh'vahn, Takes care of the Icewatch cubs Animal Husbandry, Teaching, Hunting, Archery, Shortbow 1 Morwen Has a very quiet voice but is in no way shy. Extremely good with animals.
No
Levin Son of Fen'nia and Yoh'vahn Animal Husbandry, Shortbow, Archery, Hunting 1 Morwen A big joker who loves to make people laugh. Best friends with Rakku.
No
Te'ran Horse Trainer and Breeder Animal Husbandry, Riding, Horsemanship, Wilderness Survival, Unarmed Combat, Hunting 1 Morwen Very lively man who is alway full of energy. Although younger than Kayin he considers him a close friend and role model.
No
Keriay Hunter Hunting, Tracking, Long Bow, Riding, Wilderness Survival 1 Morwen Very tough and a bit of a tomboy. Loves hunting but also enjoys relaxing when she can.
No
Maenes Runs the Archery Range and teaches Archery Shortbow, Teaching, Bowing and Fletching 1 Morwen Impatient with slackers and a tough teacher of Archery
Yes
Lusina Runs White Elk Stables Animal Husbandry, Riding, Horsemanship 1 Morwen Very mothering and compassionate towards both people and animals.
No


Skyglow Hold

Name
Postion or Job
Specialties
Gnosis Marks
Background
Moderator Required?
Vannis Pavintu Janta Drawing, Leadership, Painting, Pottery, Sculpting 2 Morwen A quiet man who does not talk unless he knows for sure he means every word he says. The father of Ray'ken and is married to Nikari. Distant relative of Pavic Skyglow.
Yes
Ray'ken Local Artist, Son of Vannis and Nakari Drawing, Painting, Sculpting, Philosophy, Seduction 1 Morwen Very fun to be around and at times flirtatious. Extremely dedicated to his art and hopes to follow in his fathers footsteps and become leader of Skyglow hold. Distant relative of Pavic Skyglow. Very popular with the Avanthal girls.
No
Rakku Son of Vannis and Nikari Composition, Painting, Drawing, Music Composition, Instrument 1 Morwen Playful but a bit of a follower. Will do pretty much anything his best friend Kenava wants. Younger brother of Ray'ken.
No
Nikari Wife of Vannis Painting, Drawing, Organization, Philosophy, Sculpting 1 Morwen A complete perfectionist and follows her husband's orders to the letter.
No
Drakal Tattoo artist and widow Drawing, Tattooing, Negotation, Guitar 1 mark from Morwen A social man, Drakal often speaks of his deceased wife.
No
Kovu Gifted Painter and Swordsman Painting, Drawing, Longsword, Dual Wield 1 Morwen Very artistic to the point of oddity. Often paints on his face and body.
No
Laerchel Worker at Snowstained Bows and twin sister of Arairiel Longbow, Bowing and Fletching, Carving, Organization 1 Morwen Hot-headed and the more gifted twin in the art of making bows
No
Arairiel Worker at Snowstained Bows and twin sister of Laerchel Longbow, Bowing and Fletching, Carving, Negotiation 2 Morwen Level-headed and quiet.
No
Amarylis Owner of the Nimble Thimble Sewing, Crocheting, Knitting, Spinning, Dyeing, Teaching, Organization 1 Morwen Quiet and reserved but always willing to help others
No
Laria Owner of Laria's Furs Sewing, Drawing, Clothing Design, Seduction, Leatherworking 2 Morwen, 1 Eyris Upbeat woman, forever smiling, and she seems to possess a charm that can win just about anyone over.
Yes
Arvas Worker of Laria's Furs Leatherworking, Tanning, Clothing Design, Cobbling, Rhetoric 1 Morwen Quiet and very dedicated to his craft
No
Jack Librarian at Stories in the Snow Calligraphy, Storytelling, Writing, Organization 1 Morwen Quiet and focused on work
No
Peric Fine Arts Teacher Teaching, Carving, Drawing, Painting, Sculpting 1 Morwen A little eccentric but very enthusiastic about art
No
Zarryn Northern Inkantations artist Tattooing, Dyeing, Intimidation, Philtering, Herbalism 1 Morwen Has a lot of pride in his work and likes to have fun, has become more reclusive with age
Yes


Coolwater Hold

Name
Postion or Job
Specialties
Gnosis Marks
Background
Moderator Required?
Envan Pavintu Janta Trapping, Fishing, Navigation, Leadership, Swimming 1 Morwen Very wise and often will teach younger fishers better ways to fish. Oldest Hold leader in Avanthal
Yes
Daluna Sells Horses and other hoofed animals in the Menagerie Animal Husbandry, Horsemanship, Fishing, Riding 1 Morwen Very soft-spoken but very kind. Very close with Reikanni and Lusina Frostfawn. Is the only person who Farren is comfortable talking to on a regular basis.
Yes (When purchasing Animals)
Savina Runs Mirror Lake with her twin brother Aldin Fishing, Organization, Teaching, Writing, Brewing 2 Morwen The more serious and hard working of the Coolwater twins. Very kind and social but does not like to relax when there is work to be done
No
Aldin Runs Mirror Lake with his twin sister Savina Fishing, Organization, Teaching, Brawling 2 Morwen Much more laid back than his twin sister. Tends to be flirtatious and likes to mess with his sister.
No
Lasheela Runs the Ice Treader at the Port of Avanthal Fishing, Negotiation, Organization, Persuasion, Seduction 1 Morwen Very friendly but has been known to try and trick tourists into paying more for boat services than needed. Can be sort of a tomboy.
Yes
Steffan Boatbuilder and Fisher Fishing, Drawing, Carving, Carpentry, Building 1 Morwen A bit of a slacker and is often found napping places. He is the son of Envan and is one of the few Coolwater members who has a vast artistic background.
No
Ceruven Worker and teacher at the Archery Range Longbow, Seduction, Fishing, Hunting, Teaching 1 Morwen More patient than his co-worker Meanes but not as talented
No
Svarra Lighthouse Keeper Cartography, Sea Navigation, Drawing 2 Morwen Svarra is a friendly but serious woman who doesn’t take kindly to recklessness near her precious maps.
Yes


Snowsong Hold

Name
Postion or Job
Specialties
Gnosis Marks
Background
Moderator Required?
Layota Pavintu Janta Composition, Dancing, Leadership, Musical Composition, Violin, Carving, Teaching 1 Morwen, 1 Rhaus Very outspoken and lively. Patient and a good listener
Yes
Lee'ena Priestess of the Church of Everwinter Meditation, Philosophy, Rhetoric, Singing, Teaching, Writing 2 Morwen Soft-spoken and gentle. Master at meditation and will teach it to anyone who wants to learn. Beautiful singer
No (Mod is needed for meditation lessons)
Kenava Daughter of Layota Flute, Music Composition, Seduction, Teaching 1 Morwen Best friends with Rakku and tends to take advantage of his admiration for her. Very mature for her age. Teaches flute lessons.
No
Baylor Local Poet Poetry, Guitar, Musical Composition 1 Morwen Very shy and kind. Loves to play guitar and make music but is afraid to show it off.
No
Neena Child of Snowsong Singing, Poetry, Dancing, Drawing, Storytelling, 1 Morwen Very social girl. She loves to dance through the streets of Avanthal. She is best known for being a good storyteller, or as good as a five year old could be.
No
Jared Hunter of Ghosts, Former Icewatch Member Spiritism, Longsword, Soul dart (melee), Crossbow (unusable thanks to injury), Storytelling, Carving (unusable) 1 Morwen Bitter and a bit desperate to find someone to take over his "legacy". Usually patrolling or telling stories at the Tavern.
No
Bora Storyteller Storytelling, Writing, Dancing, Seduction 1 Morwen Not afraid to get close to people. Always up for a good story.
No
Parrsni Instrument Craftsman Carpentry, Carving, Planning, Construction, Flute 1 Morwen, 1 Rhaus Excellent sense of humor and friendly, never turns a visitor away.
No
Klarra Works at the Northern Star Childcare, Storytelling, Singing, Acting, Sewing none Klarra is a dramatic storytelling and loves working on plays with children. A very friendly woman, she has no time for nonsense.
No


Iceglaze Hold

Name
Postion or Job
Specialties
Gnosis Marks
Background
Moderator Required?
Jecore Pavintu Janta Carving, Socialization, Architecture, Politics, Carpentry 1 Morwen A wise and sociable carver.
Yes
Donovan Builder, Husband of Mayana Architecture, Construction, Organization, Mathematics 1 Morwen Very soft-spoken and sensitive although he tries to hide it
No
Mayana The wife of Donovan, Formerly of Winterflame Cooking, Brewing, Writing, Food Preservation 1 Morwen Quiet and likes to keep to her self
No
Warran Leather Worker Leather Working, Bartering, Painting 1 Morwen More reserved than other Vantha. He tends to have a hard time trusting outsiders.
No
Lor’eno Icestone Quarry Foreman Quarrying, Leadership, Geology 1 Morwen Lor’eno doesn’t say much but he is friendly and quick with a smile.
Yes
Varys Architect Carving, Construction, Architecture, Observation, Teaching 1 Morwen A physically weak but mentally bright young man who focuses on his work.
No
Ilauro Cemetery groundskeeper Undertaking, Organization, Engraving, Gardening, Architecture 2 Morwen An observant but painfully shy man.
No


Whitevine Hold

Name
Postion or Job
Specialties
Gnosis Marks
Background
Moderator Required?
Sefarrah Pavintu Janta Animal Husbandry, Anthropology, Botany, Embalming, Leadership, Massage, Medicine, Poisons, Philtering 1 Morwen, 2 Rak'keli Loves to help people. Proficient in both healing animals and people. She is very kind and very open.
Yes
Seiled Head doctor and healer of the Whitevine Healing Center Herbalism, Embalming, Dentistry, Leadership, Medicine, Organization, Philtering 1 Rak'keli, 1 Morwen Oldest active worker in Whitevine. Friendly with patients, short with younger doctors.
Yes
Vaysha Seffarah's Assistant Medicine, Herbalism, Philtering, Storytelling, Singing 1 Morwen Very kind and mothering. Married to Navas.
No
Navas Emergency Field Healer for Icewatch Medicine, Herbalism, Philtering, Riding, Longsword 1 Morwen Very serious individual and takes his job to be one of the most important in the city. Very kind but is not the best person to joke with.
No
Holly Self-Employed Masseuse Massage, Seduction, Business, Organization 1 Morwen, 1 Nikali Very quiet and dedicated to her work.
Yes


Winterflame Hold

Name
Postion or Job
Specialtie
Gnosis Mark
Background
Moderator Required?
Nennvar Pavintu Janta Cooking, Vinting, Brewing, Leadership, Organization, Food Preservation 1 Morwen Very anal retentive and nervous. More comfortable giving orders in the kitchen than actually talking to people.
Yes
Paxta Wife of Nennvar, Skilled at making drinks Brewing, Vinting, Food Preservation, Intimidation 1 Morwen Very tightly wound and unfriendly. If one gets her some alcohol she becomes very social.
No
Rayoris Bartender at the Crystal Cavern Food Preservation, Brewing, Seduction, Body Building 1 Morwen Very flirtatious and often will get sidetracked when there is a girl involved.
No
Josaan Young Mage of Winterflame Hypnotism, Auristics, Meditation, Cooking, Unarmed Combat 1 Morwen Shy and quiet but always willing to help those who need it.
No
Sarul Lead Farmer of Gaea Gardens Farming, Agriculture, Beekeeping, Botany, Food Preservation 1 Morwen, 1 Bala Dislikes most company but enjoys complaining about everything. Likes to be alone with the crops.
Yes
Bevva Manager of Gaea Gardens Organization, Planning, Farming, Agriculture, Persuasion 1 Morwen Very bold and strong willed, she will stand up for herself to anyone who gives her trouble. She is incredibly organized and dislikes messes.
No
Keltis Runs the Drunken Apple Brewing, Bodybuilding, Cooking, Negotiation, Gardening 1 Morwen Very fun-loving and carefree. Can often be found at a pub or drinking on the job.
No
Oona Runs the Drunken Apple Brewing, Cooking, Farming, Organization, Persuasion 1 Morwen Very quiet and organized but not afraid to stand up for herself.
Yes
Zsuska Owner of Tasty Flakes Cooking, Food Preservation, Painting, Organization 1 Morwen A feisty no-nonsense woman with a tough work ethic.
No
Cerves Assistant at Tasty Flakes Cooking, Food Preservation, Organization, Storytelling, Painting 1 Morwen He takes after his mother Zsuska and is a hard working young man with an artistic flair.
No


Others

Name
Postion or Job
Specialtie
Gnosis Mark
Background
Moderator Required?
Jenna Aviak Morwen's Personal Assistant Politics, Organization, Negotiation, Leadership, Investigation 3 Morwen Very kind but is often flustered due to her job. She screens all people before they see Morwen.
Yes
Yuna Helper at the White Elk Stables Hunting, Singing, Wilderness Survival, Grooming, Falconry, Birdkeeping None Somewhat reserved and loves to sing. Wishes that she was a Vantha
No
Vincent Ross Torch of Avanthal's Order of Radiance Longsword, Leadership, Unarmed Combat, Politics 3 Priskil Completely devoted to Priskil. Friendly but firm when it comes to Order business.
Yes
Felix Naturdan Chief Librarian of Stories in the Snow Organization, Writing, Anthropology, Calligraphy, Bookbinding 1 Morwen, 1 Eyris Friendly and willing to share his knowledge
Yes
Haegran Lighthouse Caretaker Tracking, Wilderness Survival, Observation 1 Morwen Haegran is very aloof and protective of the lighthouse. She typically doesn’t like to talk to visitors.
No
Triha Apprentice at Northern Inkantations Painting, Fortunetelling, Persuasion, Tattooing, Observation 1 Avalis A very enthusiastic and determined Konti
No
Giona Works at the Northern Light Childcare, Painting, Storytelling none A curious and inquisitive Pycon, Giona is well respected by the children she cares for.
No
Fieth Works at Ice Treader Organizing, Fishing, Sailing. Negotiation, Writing none Headstrong and fiesty, Fieth is a spitfire girl.
No
Shosh Snowflake Club caretaker Medicine, Auristics, Organization, Philosophy, Rhetoric none An observant and intelligent Jamoura beloved by many.
No
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Postby Valkyrie on April 6th, 2013, 2:11 pm


Vani Terms


Below is listed a collection of all Vani terms currently developed in Mizahar. If you know of a Vani term that is listed somewhere in Mizahar that is not on this list please let a ST know so that the list may be updated.

Titles and Positions

Pavintu Janta – Leader of a Hold
Vantiguida - Leader of the Icewatch
Sulnara - Commander of Icewatch Branch
Sairal - Lead Icewatch squad pair

Places and Locations
Vintana – Hold
Arvinta – Family living space within a Hold

Swears/Curse Words

Tikita – Insult saved for those who are not natives of Taldera, literally means “warmblood”

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Postby Valkyrie on April 6th, 2013, 2:11 pm


Constellations


The citizens of Avanthal spend a lot of time looking upwards at Morwen’s Lights. While staring up at Morwen’s Lights they noticed that some groups of stars seemed to make pictures in the skies and so the wise storytellers in Avanthal began to spin tales and mark events with the constellations in the sky. While these constellations are visible to many of the regions in Mizahar, each culture will have its own unique legends or stories surrounding each constellation.


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Name: Icewatch Sky
Region: Taldera
Uses: Praying, Comfort
How well known: Slightly
How easy to recognize: Hard
Most easily recognized from: Taldera/Avanthal
Visible During: Winter

Description:
Icewatch Sky is most easily recognized by the outline it gives in the night sky. Made up of over twenty different stars, Icewatch Sky is a constellation that needs pointing out. Once it is, one can easily spot the shape of a moving bear. The feet are in mid-step and the mouth is open. The bear's head points north, as if to signify Avanthal. The only difference between a real bear and this one is the tail, which is exaggerated and extended, as if to inform people this is not a regular creature.


Creation Story:
Icewatch Sky is named after the goddess, Morwen. The storytellers of Avanthal spotted the bear-shaped constellation on a glorious night, it is told. The aurora lights flickered in all Vantha eyes as it was realized Morwen was still with them, even as she traveled the world to give the gift of winter. It was as though Morwen was keeping an eye on them, watching over her chilly children through her Icewatch Kelvics.

Each year, during the winter season, the constellation can be spotted in the sky. Although it is more difficult to spot and needs to be pointed out, the Elders enjoy telling the story of Morwen's Icewatch Sky.


Any other important information:
Icewatch Sky is only visible during the winter season and seems to reside directly above the city. The citizens of Avanthal use this constellation during the winter season to keep their goddess close to them. During the times when Morwen is gone, the civilians also use the constellation to pray to Morwen or show respect.


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Postby Noblesse on September 10th, 2013, 10:14 am


Holidays


The Vantha have a number of unique holidays that they celebrate throughout the year, and several common ones that are observed in special ways. Holidays in Avanthal often revolve around their religion and family. The importance of working together and worshiping the winter goddess Morwen is a central theme in the celebrations.

Name: Morwen’s Lights Festival
Date: On the 2nd new moon of Fall
Details: Every year, there is a night when the Aurora shines the brightest and the most beautiful. The Aurora dances with breathtaking explosions of rich colors, painting the whole city with a multitude of hues as the icestone structures refract Morwen’s Lights all over the tundra. Often, the swirling ribbons of colors form vivid moving images in the sky, a stunning form of storytelling from the goddess of winter herself. This rare event is so spectacular that the Vanthas’ neighbors in Taldera visit just to experience this event up close.

The lights display can be seen all over the city, but the best viewing spot is considered to be Mirror Lake, where the aurora is reflected on the lake’s stunningly clear surface. After the display, citizens gather around their Queen’s palace and offer a song of worship to the Goddess of Winter. All concepts of individual Holds are momentarily forgotten as the Vantha come together in front of their Queen, their voices echoing with solemn reverence all over their frozen realm. The whole ceremony lasts for about two bells, and ends with a festive meal in every family’s arvinta, where further stories about the Aurora Borealis are told.

This once a year event is Morwen’s gift to her children for working hard to survive in ingenious ways in their harsh frozen world. The Vantha, in turn, celebrates the values imparted by the goddess and her continued reign over her people.

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