Leila Hughes (Plotnotes)

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This forum is an OOC forum for PCS and Organizations to work out plans in hardcopy. Each PC or Organization gets a single thread where their players can help work out plans for their PC. Quests, mini-sagas, and Trips can all be organized here as well working out timelines and points of travel and things PCs need to do along the way. Each PC however gets only one Plotnote for their individual PC. Groups get one as well. There is no limit on individuals posting saga or trip plotnote threads. Please denote [PC Plotnotes] or [Group Plotnotes] or [Quest/Trip/Saga Plotnotes] when titling your threads.

Leila Hughes (Plotnotes)

Postby Leila on March 15th, 2013, 8:32 pm

I'm not totally sure where Leila is going to go in her life. Maybe she'll stay and be an average, normal citizen of Zeltiva, or be kidnapped only to escape and become a ruthless pirate, or a coldblooded Leecher after relenting and joining the university. No Idea. So these current goals may change as she grows, but these are the most recent ideas. Also, thank you Yousef, I'm using some of your layout design for this.

Lifelong Goals

[ ] Fall in love
[✓] Become heartbroken
[✓] Buy a plot of land away from the main part of the city
[✓] Build a house/shop on that land, grow an herb garden
[✓] Make that shop an Herbalism Shop
[✓] Officially become an Herbalist
[ ] Eventually become a Philterer/Brewer
[ ] Build a dog kennel on the property, and stud out Shaco
[ ] Add on a philtering and/or brewing lab
[ ] Plant a fruit or nut orchard (Trees or Bushes or both)
[ ] Learn to keep bees
[ ] Learn to not suck at fighting
[ ] Make love
[ ] Visit another city
[ ] Get in a fierce argument with her mother
[ ] Become more religious
[ ] Make lots of friends
[ ] Learn about The Spires
[ ] Visit The Spires
[ ] Bring back seeds and sprouts from The Spires
[ ] Visit Mura
[ ] Bring back seeds and sprouts from Mura
[ ] Learn of the teachings of Bala
[ ] Build a Shrine to Bala on her property
[ ] Earn a mark of Cultivation
[ ] Learn of the teachings of Syna
[ ] Learn of the teachings of Zulrav
[ ] Learn of the teachings of Yshul


Job skills to work on: (Herbalist/Philterer)
  • Herbalism (10/100)
  • Gardening (10/100)
  • Philtering (0/100)
  • Medicine (0/100)
  • Cooking (15/100)


Secondary Job Related Skills:
  • Agriculture (0/100)
  • Aquiculture (0/100)
  • Animal Husbandry (0/100)
  • Botany (0/100)
  • Farming (0/100)
  • Food Preservation (0/100)
  • Leadership (0/100)
  • Negotiation (0/100)
  • Organization (0/100)


Tertiary Job Skills:
  • Perfumery (0/100)
  • Poison (0/100)
  • Pottery (0/100)
  • Vinting (0/100)
  • Fishing (0/100)
  • Floristry (0/100)
  • Brewing (0/100)
  • Carpentry (0/100)
  • Drawing (0/100)
  • Beekeeping (0/100)


Desired Magics & Gnosis Marks:
  • Auristics (0/100)
  • Shielding (0/100)
  • Glyphing (0/100)
  • Spiritism (0/100)
  • Cultivation/Bala (0/4)
  • Healing/Rak'keli (0/4)
  • Inavalti/Syna (0/4)
  • Luminance/Priskil (0/4)
  • Phylonura/Caiyha (0/4)
  • Unnamed/Cheva (0/4)
  • Unnamed/Sivah (0/4)
  • Innovia/Tavasi (0/4)
Last edited by Leila on June 14th, 2013, 3:35 pm, edited 9 times in total.
I'm accepting threads only for Summer 513 AV or Flashbacks with Leila. If you'd like to thread, PM me with a date and a basic idea of what you'd like to do! Thanks!
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Leila Hughes (Plotnotes)

Postby Leila on March 17th, 2013, 5:38 pm

Seasonal Challenges




June 2013 :


March 2013 :
Last edited by Leila on June 1st, 2013, 5:55 am, edited 2 times in total.
I'm accepting threads only for Summer 513 AV or Flashbacks with Leila. If you'd like to thread, PM me with a date and a basic idea of what you'd like to do! Thanks!
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Leila Hughes (Plotnotes)

Postby Leila on March 20th, 2013, 12:39 am

Zeltiva Goals


[ ] Visit every business, do a kind deed for
- [ ] The Lightshow Theatre
- [ ] The Lightshow Theatre
- [ ] World's End Grotto
- [ ] Loveless
- [ ] General Store
- [ ] The Saville
- [ ] Treasures of the Sea
- [ ] Yvette's Dresses for All Occassions
- [ ] The Essence of Time
- [ ] Balshu's Bait and Tackle
- [ ] Bohrrn & GoldWoerth
- [ ] The Fish Market
- [ ] The Zeltivan Glassworks
- [ ] Marcel's Magical Supplies
- [ ] The Kelp Bar
- [ ] The Quill's Rest
- [ ] Narvaen Stables
- [ ] The Equinox
- [ ] Gilder's Glen
- [ ] Snowpea Patch
- [ ] The Farson Home for Orphans


[ ] Receive lessons about the gods from each Temple
- [ ] Temple of Laviku
- [ ] The Storm Shrine
- [ ] Priskil's Spire
- [ ] Bree's Bivouac


[ ] Make drawings of Key Landmarks
- [ ] The Laviku Monument
- [ ] Fountain of Cascading Harmony
- [ ] Wright Manor
- [ ] Maria Satterthwite Memorial Cemetery
- [ ] Maiden's Cape
- [ ] The Shipyard
- [ ] The Docks
- [ ] The Cerulean Pier
- [ ] The Obelisks


[ ] Take a tour of the Zeltivan Memorial Plaques
[ ] Somehow get involved in Zeltivan Politics
[ ] Camp just outside the city
[ ] Purchase a copy of An Account of the Circumnavigation of Mizahar
I'm accepting threads only for Summer 513 AV or Flashbacks with Leila. If you'd like to thread, PM me with a date and a basic idea of what you'd like to do! Thanks!
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Leila Hughes (Plotnotes)

Postby Leila on March 20th, 2013, 12:50 am

Occupational Goals


Herbalist, Spring 513 :
[ ] Make 10 Different Herbalism Salves
[ ] Make 10 Different Herbal Tea recipes
[ ] Come up with a Hangover Remedy
[ ] Make a Zeltiva Herb Compendium
[ ] Make some Spice Blends
[ ] Negotiate a price with a customer and lose.
[ ] Negotiate a price with a customer and win.
[ ] Accidentally poison someone.
[ ] Learn more about pregnant women.
[ ] Become a supplier of 10 Different Local Businesses.
[ ] Transplant 10 Different plants from the wilds into her gardens.
[ ] Get robbed.
[ ] Build a Compost Bin.
[ ] Learn to make own mulch.
[ ] Get in an argument with a customer.


Bartender, Spring 513 :
[✓] Get in a barfight
[ ] Make 10 Different mixed beer drinks
-[✓] Golden Mint = Honeyed Ale + Crushed Mint leaves
-[✓] Ivak's Scurvy = Ale + Pepper Oil + Lime
[✓] Get drunk with a customer
[ ] Fill in for the cook
[ ] Throw a bottle at someone
[✓] Almost get fired
[ ] Make 10 Different Mixed Spirits drinks
[ ] Have a debate about Kelp Beer
[ ] Receive a tip larger than 10 GM
[✓] Get robbed
[ ] Visit a customer in their Inn Room
[ ] Vomit
[ ] Be vomited on
[ ] Tell 10 different Truthful Stories
[ ] Tell 10 different Lieful Stories
Last edited by Leila on June 1st, 2013, 6:08 am, edited 4 times in total.
I'm accepting threads only for Summer 513 AV or Flashbacks with Leila. If you'd like to thread, PM me with a date and a basic idea of what you'd like to do! Thanks!
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Leila
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Posts: 259
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Joined roleplay: March 11th, 2013, 8:24 pm
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Leila Hughes (Plotnotes)

Postby Leila on March 23rd, 2013, 12:41 am

Minor Projects for the Hughes Estate:
Add Doggy doors to all doors.
Add Compost Bin(s).
Add exterior dog kennels.
Purchase male and female Sykanis dogs (2). (15gm each)
Purchase a female Felivan Elk Dog. (50gm)
Purchase male and female Imperial Watcher dogs (2) (50gm each)
Fence off the gardens.
Dig a cellar for food preservation.
Dig irrigation ditches from stream behind property.
Build an outdoor tool shed.
Build a closet for kitchenware.
Last edited by Leila on June 9th, 2013, 4:44 am, edited 2 times in total.
I'm accepting threads only for Summer 513 AV or Flashbacks with Leila. If you'd like to thread, PM me with a date and a basic idea of what you'd like to do! Thanks!
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Leila Hughes (Plotnotes)

Postby Leila on March 24th, 2013, 6:07 pm

Leila's Soothing Salves and Clinic


Image
Layout :
Image


Nestled in the low foothills that precede the mountains, on the west side of Zeltiva, sits a new shop, opened in the Summer of 513 AV. The front of the shop is adorned by many small trees, flowering bushes, and other such adornments that accent the walls in a manner befitting the atmosphere of the herbalism shop. It is a single story, with two other buildings connecting to the side of it, making a small entryway and courtyard feel. The wood has yet to be weathered by the salty air, maintaining its new look, with the exception of the sign above its door, made from a plank of a retired ship.

Stepping through the doorway, one would find themselves in a small hallway, adorned with small, shade loving plants in clay pots. They would be presented three doorways, with the center doorway having a sign very much akin to the one out front. The other two are nearly always locked, as one leads into the shop owner's home, and the other into the shop's herbalism laboratory. Passing through the center door, one would immediately see the counters that the shopkeeper works behind, usually adorned with fragrant potted plants and hanging vines. Lining the walls are shelves with pouches of dried herbs of varying values, marked by small signs, as well as pouches of seeds, and vials of salves, potions, and antidotes. The entire room is very organic, plants lining every available nook and cranny without impeding traffic or overwhelming those who prefer indoors to out.

If one is lucky enough to be allowed into the Herbalism Laboratory, they would find a bookshelf on one wall, several tables lined with tools and plants, and in the center plants growing beneath the light coming through the ceiling window. It's often a little more crowded than the shop, as plants are trimmed down or harvested within here, and is designed for a single person to maintain. This room maintains the largest amount of Syna's warmth compared to the rest. The shop owner insisted upon keeping a dirt floor to maintain a healthier environment for her plants.

On the opposite side of the shop is the keeper's home, a fairly simple cottage with a fireplace, bed, dresser, table, and a couple of chairs. It is usually fairly tidy, seeming to be more of a place to refuel one's energy rather than being one's sanctuary. However, there is a door that leads to the area behind the shop. Stepping through it, you'd find roughly an acre of gently sloping hills, and several plots of earth bearing herbs, vegetables, flowers, and plants of all sorts. The entire property is lined by a wooden fence to keep out all but the most determined animals, as well as to provide a place for the shopkeeper's dog to roam around. A large majority of the land is currently unused, leaving room for expansion.

Prices

Goods Amount Price
Common Herbs (Dried) 4oz pouch 2gm
Uncommon Herbs (Dried) 4oz pouch 5gm
Rare Herbs (Dried) 4oz pouch 10gm
Common Herb Seeds small pouch 1gm
Uncommon Herb Seeds small pouch 3gm
Rare Herb Seeds small pouch 10gm
Starter Plants (common) single plant 1 gm
Starter Plants (uncommon) single plant 5gm
Starter Plants (rare) single plant 15gm
Novice Herbal Remedies 4-dose tiny vial 5 gm
Novice Potions 4-dose tiny vial 10 gm
Novice Antidotes 4-dose tiny vial 10 gm

*Competent Remedies, Potions, and Antidotes are +50% of Novice prices.
**Expert Remedies, Potions, and Antidotes are +100% of Competent prices.
***Master Remedies, Potions, and Antidotes are +100% of Expert prices.
****Higher level potions availability based on Herbalist's level of skill.

Services Price
Minor Herbal Healing 15gm
Major Herbal Healing 30gm
Emergency Herbal Healing No Price
Herbal Cleansing 5gm


Note: This shop is owned by a PC, thus all interactions will require the PC to reply.

Moderator's Note: All of this information is pending approval of Business Plan.
I'm accepting threads only for Summer 513 AV or Flashbacks with Leila. If you'd like to thread, PM me with a date and a basic idea of what you'd like to do! Thanks!
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Leila
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Posts: 259
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Joined roleplay: March 11th, 2013, 8:24 pm
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Leila Hughes (Plotnotes)

Postby Leila on March 26th, 2013, 7:16 pm

Business Goals:
Business Ledger
Income/Expense Amount Subtotal
Initial Debt -1857 GM -1857 GM

*This is just a model to determine length of debt, at worst case scenario, meaning remaining at Novice Level, and is in no way an attempt to replace the Ledger in my Character Sheet.

Future Addons (Business)

Brewery (Simple) 800gm
Philtering Lab Simple 700gm
Poisoncrafting Lab Simple 700gm
Shop, Simple 600gm (for other goods not herbalism)
Clinic (Shop price + Medical gear)


Future Addons (Hobby)
Dog Kennel (Stable, Simple) 1000gm
Bee Hives
Cow pasture


Future Addons (Home)
Kitchen Simple 800gm
Cellar (Storage, Simple) 250gm
Bath, Custom 2500gm
Master Bedroom Simple 800gm
Library, Simple

Ideal Setup
Ground Floor: Shop, Herbalism Lab, Clinic, Brewery
2nd Floor: Cottage, Kitchen, Philtering Lab
Basement: Poisoncrafting Lab

Space Usage
Use Amount Subtotal
Starting Land +4840sq ft 4840sq ft
Cottage 0 4840sq ft
Herbalism Lab -400sq ft 4440sq ft
Shop -400sq ft 4040sq ft
Brewery -400sq ft 3640sq ft
Kitchen 0 3240sq ft
Philtering lab 0 3240sq ft
Poisoncrafting lab 0 3240sq ft
Clinic -400sq ft 2840sq ft
Kitchen 0 2840sq ft
Beekeeping space -400sq ft 2440sq ft
Herb Garden -1240sq ft 1200sq ft
Dog Kennel -800sq ft 400sq ft


The Plan

Invest in these spaces, and rent them out to PCs.
Collect Rent on the first of the Season.
Looking for: Herbalist, Doctor, Healer, Poisoncrafter, Beekeeper, Dog Breeder

Leila will eventually become a Philterer.

Industry Relations

Leila's main goal is to get in good with the Sailor's Guild and the Lord of Counsel.

Herbalism Lab
Loveless - Herbs that could help reduce fertility, a day after salve
Marcel's Magical Supplies - Could help supply plants
Narvaen Stables - Salves for horse health
The Equinox - The salve they use to heal tattoos.

Philtering Lab
Sailor's Guild - Salt Production (Food Preservation), Tar Production (For sealing ships), Pitch Production (Torches, weapons)
University - Ink Production
The Saville - Dye Production
Balshu's Bait & Tackle - Stinkbait Production
Bohrnn & GoldWoerth - Rust Proofing Oil
The Equinox - Ink Production
Snowpea Patch - Soil Fertilization
The Lightshow Theatre - Makeup Production
Miscellaneous - Embalming Fluid for Nuits/Sahova?

Brewery
World's End Tavern - Mass Produce Leila's Specialty drinks, Produce Herbal Spirits
Sailor's Guild - Water Additive
Miscellaneous - Invent a liquor(not beer, wine, or tea) made from kelp, and Invent a liquor from Snowpeas


Other Possible Endeavor's

Hemp Farming - Rope, Paper, Sail Production
Fund a Whaling Ship
Build a Cooper Shop
Potato Farming
Turnip Farming
Last edited by Leila on June 14th, 2013, 8:01 am, edited 3 times in total.
I'm accepting threads only for Summer 513 AV or Flashbacks with Leila. If you'd like to thread, PM me with a date and a basic idea of what you'd like to do! Thanks!
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Leila
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Posts: 259
Words: 173018
Joined roleplay: March 11th, 2013, 8:24 pm
Race: Human
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Leila Hughes (Plotnotes)

Postby Leila on March 29th, 2013, 8:09 am

Okay, this is the coordination and plot keeping post for the Coup in Zeltiva.


Current Members of the resistance:
Leila - Business contacts, healing, has land, knows Adarin (Leader of Denvali Aggression)
Philomena - Intelligent, marked by Qalaya, has many important contacts, access to Wright Manor land
Annalisa Marin - Powerful Mage, University contacts
Titus - Powerful fighter
Gale McCenry - to be determined
Castor Riley - Propaganda fliers, might be a mage soon
Tallis - Powerful Mage
Ignotus Everto - Self explanatory
Wrenmae - Self explanatory
Ricky - Powerful fighter, could rally the Wave Guard, Leadership qualities
Khrassvallen - Fighter
Tsaba - To be determined
Fox Starseer - To be determined
Reign - Many criminal skills.
Elaine Spade - Is a mother petching ghost.

NPC Contacts:
Various West Street business contacts - Leila
Shipwrights and Sailors Guild contacts - Leila, Philomena
University contacts - Philomena, Annalisa
Political contacts - Ignotus Everto
Underworld contacts -
Denvali contacts - Ignotus Everto
Combat contacts - Ricky


Possible PC recruits - Sain (Doctor), Bernedette Ferald (Doctor)

Okay here's the game plan. We had a small little chat with a few of us and hit a few major points. We had a general consensus that we wouldn't start the actual Coup threading until August starts, so that everyone can finish their current plots, build relationships with the PCs involved, etc (as well as anyone still around then will still be around). As such, until then, we have 3 main goals for PCs to do (but remember to remain ignorant of the coup unless you are informed IC).

1) Build Relationships with the PCs and NPCs involved. This is absolutely vital. We need the members of our resistance to know each other, trust each other, in a natural and organic way. Also NPC contacts won't hurt either.

2) Gather money and resources. Get a job you bums! If you have a job, do it, make money. If you have a house, keep it. We will need resources to fight back.

3) Recruit. Have your PC meet the new (and old) people in town. The more hands on deck, the more thread and questing opportunities we will have together.

If there's any questions/concerns/comments let me know. If there's any information you'd like to see in this post, let me know. Thanks, have fun, and remember kids, we don't take kindly to foreign invaders.


Official Goals
1) Save Jocylinda Wright (SP?)
2) Steal the Artifact (Iggy, Wrenmae)
3) Get important people into hiding.
4) Round up surviving Wave Guards.
5) Free the Shipwrights and Sailors Guild.
6) Have a face to face with Adarin (Leila)
7) Expand secret cellar base.
8) Rescue the Infirmary workers.

Plot Groups

Protect the Library Group - Castor Riley, Fox Starseer, Elaine Spade, Tsaba
Subterfuge Group - Ignotus Everto, Wrenmae, Evalin, Reign
Save Everyone You Can Group - Leila, Ricky, Titus, Tallis, Khrassvallen, Gale McCenry, Annalisa Marin
Last edited by Leila on June 14th, 2013, 2:45 pm, edited 9 times in total.
I'm accepting threads only for Summer 513 AV or Flashbacks with Leila. If you'd like to thread, PM me with a date and a basic idea of what you'd like to do! Thanks!
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Leila
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Posts: 259
Words: 173018
Joined roleplay: March 11th, 2013, 8:24 pm
Race: Human
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Leila Hughes (Plotnotes)

Postby Leila on May 20th, 2013, 5:01 pm

Image
Name: Leina Hughes
Relationship: Mother
Race: Human, born in 473 AV
Status: Stationary NPC
Skills: 25 Seduction, 25 Rhetoric

Leina is the only heir from a family of merchants in Zeltiva. Her family was moderately wealthy, and they often mingled with other people of wealth. Leina had several suitors, but the one that finally got her hand in marriage was a shopkeeper named Gerardt Hughes. He was a fairly successful herbalist, and for a while they were happy. But then he found his business beginning to struggle, failing to keep up with the competition that was growing in Zeltiva. Eventually he was forced to sell his shop, and he dedicated his life to raising his only daughter, Leila. Because of his shop's failure, Leina took control of the family, in all aspects of it, from money, to the raising of their child. Her goal was to raise Leila as a proper lady, to marry a wealthy suitor, to increase their family's status.




Image
Name: Gerardt Hughes
Relationship: Father
Race: Human, born in 463 AV
Status: Stationary NPC
Skills: 30 Herbalism, 20 Business

Gerardt Hughes is a self made herbalist. He originally worked as a sailor, traveling along various trade routes. He eventually worked his ways up his ship, taking care of the ships books, as well as the minor injuries aboard. A couple of decades of working for the Sailor's Guild and he earned enough money to open his own herbalism shop. His shop did well for a few years, but as the population of Zeltiva flourished, more businesses were opened, and Gerardt couldn't compete. He sold his business, and dedicated his life to his daughter Leila. He went from head of the family to mentor, relinquishing all control to his wife. When his daughter isn't around, he's prone to bouts of depression, but when she is, he lights right up.
I'm accepting threads only for Summer 513 AV or Flashbacks with Leila. If you'd like to thread, PM me with a date and a basic idea of what you'd like to do! Thanks!
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User avatar
Leila
Player
 
Posts: 259
Words: 173018
Joined roleplay: March 11th, 2013, 8:24 pm
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes

Leila Hughes (Plotnotes)

Postby Leila on June 1st, 2013, 9:15 pm

Leila's Herb Compendium and Bounty System

This is my attempt at setting up an IC system for Leila to improve her research in Herbalism. I will gladly accept any tips, advice, or constructive criticism. All of this here is currently OOC.


Leila will be paying for an herbs that are brought into her shop by outsiders following a few rules/guidelines.

-All herbs must come in a set of two plants of the same type.
-They must still be alive and transplantable, be they in a pot or soil clump or intact roots.
-Research receives extra payment, but must be extensive enough to warrant it.
-Leila will not accept plants that she already has in the compendium unless special circumstances arrive in thread.



Prices (Tentative) (Based off the prices in the Price List, rounded up)

Local Herbs (In and around Zeltiva only) - 1gm + 1gm for Research.
Regional Herbs not found in Zeltiva - 5gm + 2gm for Research.
Foreign Herbs not found in Sylira (Mura, Taldera, Cyphrus, Darva) - 15gm + 5gm for Research.
Extremely Foreign herbs not found in Sylira (Eyktol, Akvatar, Falyndar, Kalea) - 50gm + 25gm for Research


Research Template
Herb Name: (local name preferred, no scientific names)
Location Found: (thorough description, things like how much shade, climate, water, other foliage is found in the are)
Research: Anything else you found in your research.
I'm accepting threads only for Summer 513 AV or Flashbacks with Leila. If you'd like to thread, PM me with a date and a basic idea of what you'd like to do! Thanks!
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Leila
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Posts: 259
Words: 173018
Joined roleplay: March 11th, 2013, 8:24 pm
Race: Human
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