and also talks about Semhu being theSemhu is an intensely physical and visual artform, combining acrobatics, mime, and martial arts to produce a highly stylized and often vigorous dancing style. This bodily expression is paired with ornate singing and vocal phrasing.
. What i would like to do is create a character who is somewhat of a "blade dancer" - Focusing on learning the art of Semhu, but also advancing in Dual Wielding - tying these skills together to create both a better performance and greater mastery of combat.overlap of art and war
My main question is this - the skill list details Acting, Dancing, Singing, and to a lesser extent, Rhetoric and Storytelling, all as separate skills that I would be interested in. With those skills and My weapon skill, acrobatics(probably necessary for the art), and busking (for work) I've realized I may be taking on too many skills to happily distribute.
Can I combine some of the skills into their own "Semhu" category of skill, or should I take the skills separately? It might be simpler for me, but for the storytellers it might make more sense if I leave them as separate skills for the purposes of experience. Just looking for some guidance .
Second question is a bit more loose. I'm thinking of having my character become addicted to the drug "Mirage" in the past, causing him to botch a very important performance and resulting in his eventual self imposed exile from Ahnatep, desiring to improve his craft by learning from other performers and returning a greater artist. Would this make sense in Eypharian society? I sense a very proud and even arrogant people, and such a disgrace would cause constant public ridicule, possibly even the shame of his family, and thus his desire to leave and find redemption..?
Thanks for any and all help!