The premise of the original thread was to try and help the Mizahar staff streamline character creation by identifying some areas that, in my opinion, could use some improvement.
The first observation was on actual racial abilities versus what appears in the race write-ups. Gossamer and Colombina both agreed with my observation. As Mizahar is relatively new there are still discrepancies between the original concept and write-ups versus what gets translated into game terms. Only time and feedback from the communtiy will show where these holes are so that the write-ups can be corrected.
The second observation I had was on Languages, I didn't see any references as to how many Languages a character starts out with or if they were considered Skills or Lores . While most people will just "speak" in the Common Tongue I foresee more diversity as the number of players and characters in Mizahar increase. Gossamer noted that Languages are a thing unto themselves, but are more related to Lores than anything else (though you cannot swap a language for a Lore) and that a character starts out with 3 languages.
Following are a couple of suggestions:
I suggested creating a Racial Summary page that details, at a glance, what players can expect of the races. Something to the effect of what is written below.
Race | Racial Bonus | Racial Abilities | Suggested Skills & Lores |
Race Picture and Name | + X to X Skill |
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Race Picture and Name | + X to X Skill |
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I also suggested a modification to the Starting Package that adds the little bit about Languages.
Lores Main article: Lore Each player can start off with two lores. The term Lore depicts accumulated facts, traditions, or beliefs about a particular subject. This subject, in general, is very specific and doesn't fit into the traditional skill groups because its truly not a buildable skill in the sense that as you know more about the knowledge, you get better at something. Lore knowledge is just simple knowledge that is somewhat unchanging and does little to effect your skill. Lore cannot be trained and built upon like a traditional skill. Usually lores are very specific. For example, if a person has a painters background, they might have a lore which indicates they know how to mix paint. Hence their lore would be: Lore - Creation/Mixing of Paint. Perhaps a PC's parents were auctioneers and that PC was constantly being taken from one auction to another as a child. That PC would then have a specific lore involving that fact: Lore - Managing Auctions. Lores are so vast and broad scale that it would be impossible to list the possibilities for Mizahar. Instead, be creative and build on your characters background and experiences. Languages Main article: Languages Each character in Mizahar automatically knows how to speak the Common Tongue. The player may also opt to take up to two (2) "living" languages without needing special permission. Languages are treated as Lores with regards to character advancement, but you CANNOT swap out starting Languages for additional Lores. Gnosis Main article: Gnosis Gnosis marks CANNOT be taken as part of starting packages unless you acquire special permission via the Help Desk. Special Permission will only be granted for specific Gods that have a tendency to grant Gnosis Marks prior to birth or at a characters early age. In order to take a Gnosis Mark at start, you must have a Storyteller provide you with a Storyteller Secrets thread which you add to your profile. |