Curious, I thought I had posted here.
Well, I play three characters: A Human, Ethaefael, and a Ghost.
Alistair deGrey: Human ExtraordinaireAlistair was my first character, and my most ordinary. I came to Mizahar, reviewed the lore and everything, and immediately said "Inventor". Recently, I had played a rather hollow feeling engineer character in a post apocalyptic roleplay. True to the engineer's supposed nature, I wanted to salvage. Instead of abandoning that character, I attempted to refashion his shell into something that would fit Mizahar and breathe some life into it. So I did not really look through too thoroughly at many races at first. I quickly reviewed them all, particularly the Jamoura and Nuit, and came to my conclusion on Human. The Jamoura were too philosophical and slow for this person, and the Nuit too magical. So I chose Human.
I still like Humans, despite what some people say about them being "boring". I agree with Ash'eny that I could argue about their capacity for interesting characters forever. I am not putting down other races by all means, I am simply bringing up a different play style (I did this in Jen's scrapbook too, so I'll remain brief
). Humans are a blank slate, forcing the player to a new creative height to make them interesting. In other words, they can easily be boring, but I think there is a lot to be said for creating something interesting and well built from scratch. The other races give you some material to work with, force you to be creative in a different way. Instead of giving you nothing to work with, it gives you certain parameters. "The Drykas like horses."
But I want them to like dragonssss!!! "Well tough shit kid." It is just a matter of different methods. I tend to like the scratch one a bit better
Nimvahlis: Psychadelic Pseudo-Immortal/Half Seal Half Human Emo Wing-a-ling thingIt is interesting, how when I first saw the Akvatari I thought "Lol no". The exact same goes for the Ethaefael. However, when I began looking at a second character, I wanted something with deep emotional currents. Well on the second go around, I saw the Akvatari, who are about as emo as they get. However, the Ethaefael are also the subject of divine rejection (accidental or not). I ended up falling with both Liminal and Colombina's race so much that I chose Colombina's race, which also let me play Liminal's. I wanted Nim to be a bit emotionally messed up- I mean, the Akvatari are already melancholic, what would happen if one had finally reached Nirvana and was suddenly THROWN FROM THE HEAVENS? So I tried that out.
Since then, Nim's emotional scarring over getting his ass booted from Nirvana has led him down the dangerous road of addiction
. It is really interesting how Nimvahlis has become a sort of a mad science lab for my fascination with mental instability and perception. Where Alistair was the Jekyl of Morse (logical, ordered, curious, upright), Nimvahlis is Hyde. I'd like to think I have a little of both inside of me, which actually means I'm more like Nimvahlis with the whole DPD thing.
I do really LOVE the fact that the Ethaefael are essentially two races, and consider Nim to be just as much Akvatari as Ethaefael.
Magnolia Corvidae: "Set on fire, tossed off a tower, and just a little bit vexed" GirlI reeeaally love ghosts. I've been debating with myself on whether or not to make a ghost for a long time. At first I had decided to settle with having a favorite ghost NPC, but she ended up being a little too calculating/logical/curious/generally Alistair like. It was just how she ended up being to suit the adventure, which was sad. So I collapsed and made a ghost.
The thing I love about ghosts, is that however much tragedy the other races might experience, it often does not compare to that of a ghost's. Not only has each experienced death, but
something made them stay behind. In Magnolia's case, it is buried, petrifying fear of letting go.
Another thing is the way a ghost has to be played. Rarely do you focus on skills, because there are only three one can constantly practice. Instead, a ghost is about relationships, development, interaction (which incidentally often boosts their skills, because those three are basically interaction skills), and basically enveloping them in rich fabric. Although, despite that, there is the interesting and possibly complex problem of raising skills that aren't those three. For example, I gave Magnolia webbing so she would have a reason to possess somebody and develop an intense symbiotic relationship with whoever she decided to possess. There are many ways you can solve the problem of skills, and usually the answer can be interesting.
Augh, so much more to say, but I'll kill off my super ramble tonight.