I'd like to make a suggestion as well... as it is something I've personally misinterpreted and as a result started an extremely dumb and confusing Help Desk Thread, which, I believe, caused you quite some annoyance, Goss
As for the suggestion (
http://www.mizahar.com/lore/NPC ):
ORIGINAL
How to Acquire an NPCNPCs can be acquired at character creation (via a Help Desk request) or through actual game play in which an NPC is hired or otherwise acquired in a thread overseen by a Storyteller. The NPC must then be added to the characters Storyteller Secrets by the storyteller who awards it.
The Two Types Of NPCs And Their RulesThe first type of NPC is the Stationary NPC who has a link to the PC, but remains at the same location and are generally unchanging. Classic examples: the family living at home or employees in a PC's business. The defining trait of these NPCs is that they don't move from their location or do anything special. They don't follow the PC around except in special RPed events. They adhere to the following rules:
No limit to numbers;
No transfer of income, possessions or skills to the PC (DS approval and possibly moderation required for this)
Up to 50 skill points and no special notability within the city (again, DS approval required for more)
Unchanging - meaning can't be trained up or skills expanded upon.
Must be added to the PC's storyteller's secret thread.
The second type of NPC is the Traveling Companion who follows the PC around at will. Classic examples are: children, kelvic bondmates, and slaves. They just adhere to the following rules:
Must be requested at the Help Desk to be available at the start.
Up to 30 skill points, no more than 10 in any one skill;
PC must properly justify NPC via an explanation in the help desk.
Founders reserve the right to turn any and all NPCs down
Founders may alter main pc's starting package to balance out the presence of NPCs by giving PC less starting money or less skills at creation in order to approve NPC.
Must be added to the PC's storyteller's secret thread.
CHANGED
The Two Types Of NPCs And Their Rules The first type of NPC is the Stationary NPC who has a link to the PC, but remains at the same location and are generally unchanging. Classic examples: the family living at home or employees in a PC's business. The defining trait of these NPCs is that they don't move from their location or do anything special. They don't follow the PC around except in special RPed events. They adhere to the following rules:
No limit to numbers;
No transfer of income, possessions or skills to the PC (DS approval and possibly moderation required for this)
Up to 50 skill points and no special notability within the city (again, DS approval required for more)
Unchanging - meaning can't be trained up or skills expanded upon.
Must be added to the PC's storyteller's secret thread.
The second type of NPC is the Traveling Companion who follows the PC around at will. Classic examples are: children, kelvic bondmates, and slaves. They just adhere to the following rules:
Must be requested at the Help Desk to be available at the start.
Up to 30 skill points, no more than 10 in any one skill;
PC must properly justify NPC via an explanation in the help desk.
Founders reserve the right to turn any and all NPCs down
Founders may alter main pc's starting package to balance out the presence of NPCs by giving PC less starting money or less skills at creation in order to approve NPC.
Must be added to the PC's storyteller's secret thread.
How to Acquire an NPCNPCs can be acquired at character creation (via a Help Desk request) or through actual game play in which an NPC is hired or otherwise acquired in a thread overseen by a Storyteller. The NPC must then be added to the characters Storyteller Secrets by the storyteller who awards it.
When creating your Help Desk request, keep in mind that the application for Stationary VS. Travelling Companion NPCs is slightly different.
Example Stationary NPC request:
Name: NPC's full name here.
NPC Type: Stationary
Race & Gender: NPC's race and gender here.
Relation to PC: Family member? Childhood friend? Ex-lover? Employee?
Location: City that NPC remains in.
Skills: List skills that this NPC has (with skill points totalling no more than 50EXP). These skills often indicate what sort of interests or profession they have. For example, a doctor may have:
- Medicine (30 EXP)
- Herbalism (15 EXP)
- Storytelling (5 EXP)
Other: If your NPC has a gnosis mark (ex. Konti), please include this here. Anything else you think is important to add should be written here.
Example Travelling NPC request:
Name: NPC's full name here.
NPC Type: Travelling Companion
Race & Gender: NPC's race and gender here.
Relation to PC: Child? Slave? Kelvic Bondmate?
Skills: List skills that this NPC has (with skill points totalling no more than 30EXP, and no more than 10EXP in each skill). These skills often indicate what sort of interests or profession they have. For example, a mischievous child may have:
- Larceny (10 EXP)
- Acrobatics (10 EXP)
- Storytelling (5 EXP)
- Brawling (5 EXP)
Justification: Travelling Companion NPCs require justification for their acquisition. Why are they important for your PC's development/storyline? What role do they play in your PC's life?
Other: If your NPC has a gnosis mark (ex. Konti), please include this here. Anything else you think is important to add should be written here.
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I believe this change will prevent other people from making the same mistake I made: not fully understanding the concept of a request-thread and hence not giving all the necessary information
EDIT: ... Can't believe I just posted a non-lore change... Ugh, I'm sorry