Rollplaying and Roleplaying
So this has been on my mind for a little while, figured I might as well get my thoughts out just for recording sake. I'm sure this topic has been discussed before somewhere on Mizahar, or addressed in another Scrapbook but I figure I'll get my two cents in. Some of you might be wondering what exactly I'm comparing here, so lets start this scrap off with an example.
You are in your parent's basement/apartment/dungeon, your friends are all ready for tonight's exciting session of D&D/Dark Heresy/Witch Girls Adventures. You have your wizard cap on, your character sheet all ready and up to date for the GM's approval, and a fresh bowl of Cheetos are at the ready.
Its just you, your two friends who will be referred to as Bob and Larry for this example, and the GM. Now then your friend Bob is armed with his trusty calculator and his freshly polished dice that he keeps in a little bag around his neck, already showing off his freshly and strategically placed stats for the GM to view on his CS. His CS contains a tiny backstory and very brief descriptions of current events that effected his character. Larry on the other hand has given the GM a large packet of papers that detail in excruciating detail his character's backstory, accomplishments, and contacts down to Villager number 100 who he saved from being eaten by goblins a few campaigns back. His dice are merely functional and his stats are more fitted to his character's personality rather than for efficiency's sake.
Your CS is average, with more of a backstory than Bob's and better stat placement than Larry. That's right, you get the 'average joe' PC, deal with it.
Bob gets this excited gleam in his eyes early on when he rolls high in a persuasion check. Larry is attentive as an interesting plot twist comes into play, staying as IC as possible, effectively becoming his character with ease. At the end of the session, Bob is squealing delight at his freshly awarded XP and crunching numbers on his calculator and Larry is furiously scribbling down the events of the session. Your PC got stabbed in the gut by a rusty pitchfork by a level one villager, so you have to roll a new CS. Then again, you were wearing a red shirt so its really your own fault.
A Rollplayer is someone like our friend Bob, someone who loves the game play part of an RPG. Rolling dice, building up stats, and crunching numbers are very much his thing, story is usually a secondary objective. Often it is related to a Powergamer but while all powergamers are Rollplayers, not all Rollplayers are powergamers. Some people just have more fun with the mathematical side of RPG's and creating an efficient character. They tend to view the RPG in question as a game first and foremost, a game to be beaten at that.
A Roleplayer focus' more on the story side of the game and will tend to view the mechanical side of the game as an intrusion. They want to see their character grow and can very easily get IC, actors by their nature. While less likely to fall into the trap of powergaming, there are those who insist that the mechanics don't matter and its all about the story. Naturally this mindset can lead to the dreaded Mary Sue, who is universally reviled by GM's. The only solution is either a swift blow to the offending player's skull.
I've encountered both types of Players in my time as well as their respective extremes. I have also been to RP sites that cater to one or the other, Nationstates comes to mind and it fits into the Roleplaying camp. A good example of Rollplaying games would be the D&D 4th edition power system. Yes, I'm a complete nerd, if you have not discovered this yet you should really keep up.
I tend to try and find a blend when I myself am playing, a good mix between a story and mechanics. Dark Heresy has that fairly well, though it depends on your GM really as to how the game will be played. I tend to fall slightly more into the Rollplaying camp than I do into the Roleplaying camp, which is rather surprising to me. I love storytelling to an insane degree, but I like solid mechanics and a fair system that is not easily ignored better. Yes, your stats do matter. No, I'm not going to let you skimp on your intimidation check just because you think your Halfling Bard should be able to stare down the three thousand year old sorcerer king.
I love rolling dice as well as spending XP to get my stats just right for this build on my character. Nothing makes me more happy then having a low level Assassin in Dark Heresy with 60 Weapon skill, duel wield, and ambidextrous at a low rank due to insanely good rolls on Character Creation. Of course getting gunned down by Ork Boyz with piss poor ballistics skill next session kind of puts a damper on that achievement.
So let me get to Mizahar and where it fits in, just in my own opinion. I would say that it definitely focus' much more on the Roleplaying aspect. Mechanics are there most certainly, but some are much more arbitrary and vague than in other RPG's. More emphasis is placed on storytelling here with the stats there to just reflect the growth of your PC IC.
Is that bad? Well, its all a matter of taste really.
Everyone has a different play style when it comes to RPG's, there is no debating that. Even on Mizahar you have those who enjoy seemingly pointless or dull training solos just to get their stats just right. You also get those who focus on building a story and could give less of a crap if a thread awards them XP.
Fortunately the system here seems to scare aware terrible Powergamers or those who pay no mind to the rules put in place mechanically, because it is 'all about the story'. I enjoy looking at a good array of stats and seeing how they make my PC more effective for a wider array of tasks or story opportunities. For instance, when deciding to make Anna I decided to take a few of factors into account. I knew I was going for a wizard, so I looked at the magic list and the skill list to see which abilities complimented each other. From that I was able to get Reimancy and Glyphing, which I both cranked up to competent for more flexible use. The remaining points I had left, because I'll admit that I made Anna human purely for the 15 point allocation in any skill, I placed into a skill that would fit a good occupation. I chose teaching for her job at the University.
Those were the framework I built up from, I started with a strategic compilation of stats and worked my way up from there. Personality and backstory came after, both which I made to fit the wizard psychology with a few minor tweaks here or there. Now others do things differently, stats come after story to reflect what the character has experienced in their life. Both, in my opinion, are perfectly valid means of character creation so long as they avoid either extremes of the spectrum.
Are their things that annoy me about Mizahar as a Rollplayer? Hell yes.
For example, I dislike the amount of trust placed in the player when using magic considering that defining the limits gets a little hazy and chance is difficult to account for.
That's just one of many, however I still respect the system for the freedoms it grants. If I want dice rolling I go to Dark Heresy or D&D, but if I want a fun time with mostly pure story writing? Mizahar is still my first destination. Its the first place I've seen that managed to lean heavily towards Roleplaying and still possess solid enough rules to keep out most elements that ruin the experience.