I have been reading in the lore about reimancy, but still remain confused on a few topics, and I would like to ask a few questions about them here. I am sorry if some of these questions have already been asked and answered, since I have only looked so far back in the questions and answers forum. My main focus is entirely on the concept of air reimancy as well as para-elements, so I hope there are some new questions being asked here. Any and all help is strongly encouraged.
Question One - Projection & Air Reimancy - Is there a big difference?: Reading about the lore of reimancy, I have been questioning whether or not there is a big difference on projection and air reimancy. The way you create your magic is different, one being with the manifestation of the fluid called Res and the other being parted from one's astral body. However, thinking things over, are you able to move things with both? One is using more of a telekinetic factor and the other more of the actual air being changed, but in the end are you doing the same thing?
Question Two - Initiation Thoughts: I have read that to become one in learning more about reimancy, no matter what element, there needs to be an initiation. How would I come to proceeding in such an initiation? Is this a moderated thread or a self-moderated thread? I understand the pain and the whole concept of such an initiation, but how would I be able to contact someone who could help me take part in such an event? Would I have to contact my domain storyteller or would I need someone more advanced in the specific trait of magic? This player here did not have a moderator helping his role-play his initiation, yet this player here is moderated by Rage, whom I assume to be a retired moderator. Or can this be somewhat avoidable if I were to include reimancy as a starting package skill? He would have already learnt of reimancy clearing written as a skill point or would I still have to include a flashback of initiation?
Question Three - The Overgiving Factor of Air Reimancy: There is always an over giving factor and problems resulting in using too much res and reimancy magic, but unlike fire of which can burn you, what would being out of control with air cause? I am not saying that trying to control the res and manifest air doesn't come with side-effects and problems, but I was wondering what could happen as a result of too much overgiving? The minor side-effects I have read about and have understood and have tried to think about how they could work into my history if I were to do a flashback thread of his initiation. Anti-social behaviour could play a great part in how his reimancy affects him as he is trying to progress in such a dangerous part of magic.
Question Four - Relation of the Concept: To put things in more of a way I can understand, does air reimancy relate to the Jedi's force from Star Wars or does this clash with projection? I am still confused on the complete differences between air reimancy and projection other than the fact of how it is done, but if you were to relate it to something, would a Jedi's force manipulation work to try to explain how air reimancy works?
Question Five - Details in Practising Reimancy Magic: I would love to have some sort of background knowledge on the details of how to write out a thread about practising and using one's power of air reimancy. More so, I was wondering if there were any threads previously made that someone who link me to so that I could get an idea of how to use reimancy. So that I stay in line with the respected power of a novice level, I was wondering how much I could do and how much I couldn't do? Would I be able to cast out a ball of air and send someone off of their feet at, let's say, a level 10 reimancy novice? Would I only be allowed to blow out a candle with a flick of air generated res at a level 5 reimancy novice? What are my limits, how would I describe my actions in practising reimancy and are there any examples I could go by, with of course, adding in my own inspirations as to not copy and steal another player's work?
Question Six - Relatable Skills to Reimancy: This question is very self explanatory and easy to explain. Are there any necessary or helpful skills to aid in using reimacy? I assume meditation would be a resourceful one, but to be more in depth, would other magic skills help in progressing the art of reimancy?
Question Seven - Para-elements and their Connection with a Main Element: To be a novice, you are only allowed to use one element, to be advanced, two and so on. But how does one know to advance to using new elements besides the fact that their skill points have progressed to a competent level? One day, is the player just practising his technique when they are able to control water instead of air? Is their a more prioritized element that a player would like to use more than the others? How is the whole concept done, mixing two elements together? To make fire, you create a ball of res in your hand, and ignite the ball, but to add in air to create lightning, how would you describe your actions in doing so?
Question Eight - The Users of Magic: A very simply stated question. Who are the most common races to use magic? Could a Symenestra use magic even though they aspire to become healers, worshipping the goddess Viratas? Could a ghost become a magician even though they cannot touch and aren't usually seen? Can a Charoda become a reimancer when the majority of the time live underwater? I would like to be open about all the different races in which you are allowed to use magic, understanding the idea that magic is frowned upon in most cities and settlements.
These are all my questions on reimancy, and I assure you I have read over the lore at least a few times. I needed a more explained, detailed idea on reimancy so that I don't do anything wrong or not allowed if I were to have my character study such a skill as magic. Some of the lore was confusing to me and I was wanting a little more back-story of specific questions that had come to my mind. All help is needed and I appreciate everyone's time in reading over this topic.
-Ollic Rimesage
Question One - Projection & Air Reimancy - Is there a big difference?: Reading about the lore of reimancy, I have been questioning whether or not there is a big difference on projection and air reimancy. The way you create your magic is different, one being with the manifestation of the fluid called Res and the other being parted from one's astral body. However, thinking things over, are you able to move things with both? One is using more of a telekinetic factor and the other more of the actual air being changed, but in the end are you doing the same thing?
Question Two - Initiation Thoughts: I have read that to become one in learning more about reimancy, no matter what element, there needs to be an initiation. How would I come to proceeding in such an initiation? Is this a moderated thread or a self-moderated thread? I understand the pain and the whole concept of such an initiation, but how would I be able to contact someone who could help me take part in such an event? Would I have to contact my domain storyteller or would I need someone more advanced in the specific trait of magic? This player here did not have a moderator helping his role-play his initiation, yet this player here is moderated by Rage, whom I assume to be a retired moderator. Or can this be somewhat avoidable if I were to include reimancy as a starting package skill? He would have already learnt of reimancy clearing written as a skill point or would I still have to include a flashback of initiation?
Question Three - The Overgiving Factor of Air Reimancy: There is always an over giving factor and problems resulting in using too much res and reimancy magic, but unlike fire of which can burn you, what would being out of control with air cause? I am not saying that trying to control the res and manifest air doesn't come with side-effects and problems, but I was wondering what could happen as a result of too much overgiving? The minor side-effects I have read about and have understood and have tried to think about how they could work into my history if I were to do a flashback thread of his initiation. Anti-social behaviour could play a great part in how his reimancy affects him as he is trying to progress in such a dangerous part of magic.
Question Four - Relation of the Concept: To put things in more of a way I can understand, does air reimancy relate to the Jedi's force from Star Wars or does this clash with projection? I am still confused on the complete differences between air reimancy and projection other than the fact of how it is done, but if you were to relate it to something, would a Jedi's force manipulation work to try to explain how air reimancy works?
Question Five - Details in Practising Reimancy Magic: I would love to have some sort of background knowledge on the details of how to write out a thread about practising and using one's power of air reimancy. More so, I was wondering if there were any threads previously made that someone who link me to so that I could get an idea of how to use reimancy. So that I stay in line with the respected power of a novice level, I was wondering how much I could do and how much I couldn't do? Would I be able to cast out a ball of air and send someone off of their feet at, let's say, a level 10 reimancy novice? Would I only be allowed to blow out a candle with a flick of air generated res at a level 5 reimancy novice? What are my limits, how would I describe my actions in practising reimancy and are there any examples I could go by, with of course, adding in my own inspirations as to not copy and steal another player's work?
Question Six - Relatable Skills to Reimancy: This question is very self explanatory and easy to explain. Are there any necessary or helpful skills to aid in using reimacy? I assume meditation would be a resourceful one, but to be more in depth, would other magic skills help in progressing the art of reimancy?
Question Seven - Para-elements and their Connection with a Main Element: To be a novice, you are only allowed to use one element, to be advanced, two and so on. But how does one know to advance to using new elements besides the fact that their skill points have progressed to a competent level? One day, is the player just practising his technique when they are able to control water instead of air? Is their a more prioritized element that a player would like to use more than the others? How is the whole concept done, mixing two elements together? To make fire, you create a ball of res in your hand, and ignite the ball, but to add in air to create lightning, how would you describe your actions in doing so?
Question Eight - The Users of Magic: A very simply stated question. Who are the most common races to use magic? Could a Symenestra use magic even though they aspire to become healers, worshipping the goddess Viratas? Could a ghost become a magician even though they cannot touch and aren't usually seen? Can a Charoda become a reimancer when the majority of the time live underwater? I would like to be open about all the different races in which you are allowed to use magic, understanding the idea that magic is frowned upon in most cities and settlements.
These are all my questions on reimancy, and I assure you I have read over the lore at least a few times. I needed a more explained, detailed idea on reimancy so that I don't do anything wrong or not allowed if I were to have my character study such a skill as magic. Some of the lore was confusing to me and I was wanting a little more back-story of specific questions that had come to my mind. All help is needed and I appreciate everyone's time in reading over this topic.
-Ollic Rimesage