Kenash's Comments Questions & Suggestions Thread

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Kenash's Comments Questions & Suggestions Thread

Postby Alexandre Askara on August 26th, 2013, 1:53 am

Pfff, wish I could make awesome maps. I'll just stick to... being awesome in every other aspect.

Image

No but seriously, that makes that map way easier to wrap my head around. And I think it's Kenasherns too. Katherine you moved locations because you wanted to be closer to me, I know that was your plan. :rolleyes: Can't fool me.
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Kenash's Comments Questions & Suggestions Thread

Postby Jaadis Sitai on August 26th, 2013, 2:45 am

Man, I absolutely love the map, makes it so much easier. I especially like how now, I can see that the southern road running off Dry Island Plaza leads directly to the Den...just like it should. ;)

Yeah, we've definitely been referring to them as Kenasherns thus far. I think it has a nice ring to it, though Kenashites doesn't sound too bad either.

Also, can we totally have "Long live Kenash" be an actual thing the Kenasherns say to one another?
Credit to Banickle for creating the Sitai insignia (since I'm going to use it often)!
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Kenash's Comments Questions & Suggestions Thread

Postby Banickle on August 26th, 2013, 2:52 am

I believe we did indeed pick Kenasherns. At least, I sure hope that is what we agreed upon, since it's the term I've been using for a few weeks now. :nod:

As for the new map, it does feel a bit cluttered, but, as with everything, I'm sure it will just be a matter of time before it becomes second nature.

As for the Linkmap, like it or not, I already began to format the one in the Codex along the same lines as what has been used before. To be perfectly honest, I'm not sure if I'm going to have the time to reformat it. I also have a few initial concerns to changing it too severely, but I think I'll sleep on those and bring them up tomorrow if I still see them as issues.

Okay. I think that is all for now. I need to go review the map and quickly claim a few spots, before they are all gobbled up, for key locations not already mentioned, such as The Heir Apartments, The Manor of the Magistrate, The Traveler's Inn, Fire Fox Coach, The Kenash Gazette, and Braggart Square.

Long live Kenash!
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Kenash's Comments Questions & Suggestions Thread

Postby Wrenmae on August 26th, 2013, 3:08 am

Dry island 17
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Kenash's Comments Questions & Suggestions Thread

Postby Banickle on August 26th, 2013, 3:50 am

Okay. I went in and claimed some lots for the locations I mentioned above. While I was in there, I also placed The Magistrate's Office, Banjemin Askara's shop, and I added two coach stops. Oh, and Gossamer, I hope this is easy to fix, but it appears that we have two #5 bridges.
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Kenash's Comments Questions & Suggestions Thread

Postby Gossamer on August 26th, 2013, 6:03 am

Hiya Banickle.

Kenashrens is fine. I just wanted to be sure that's what you picked. In posting some of these locations, I wanted it to be perfect and matchy match. The bridge is an easy fix. I kinda lost my mind a little numbering all those locations.

As for the Linkmap, like it or not, I already began to format the one in the Codex along the same lines as what has been used before. To be perfectly honest, I'm not sure if I'm going to have the time to reformat it. I also have a few initial concerns to changing it too severely, but I think I'll sleep on those and bring them up tomorrow if I still see them as issues.



I can transfer it over. No biggie. But I wont unless I have your permission.
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Re: Kenash's Comments Questions & Suggestions Thread

Postby Jed Sitai on August 26th, 2013, 3:14 pm

Dry island 12 please.

Edit: Actually could I change it to East bank, 8?
Last edited by Jed Sitai on August 27th, 2013, 3:41 pm, edited 1 time in total.
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Kenash's Comments Questions & Suggestions Thread

Postby Gossamer on August 26th, 2013, 4:14 pm

Completed.



Image





PLANTATION HOUSE FAMILY NAME ACREAGE # OF SLAVES TRAVEL TIME TO KENASH
Blacksugar The Morealis 3200 Acres (5 sq mi) 160 Slaves ~ 2.5 hrs
Bloodflower The Sitai 2560 Acres (4 sq mi) 128 Slaves ~ 1.5 hr
Boldvine The Konrath 2400 Acres (3.75 sq mi) 120 Slaves ~1 hr
Clawstone The Ackina 2688 Acres (4.2 sq mi) 134 Slaves ~ 3 hrs
Godstouch The Zulaca 2528 Acres (3.95 sq mi) 126 Slaves ~ .25 hrs
Riverwave The Draer 2944 Acres (4.6 sq mi) 147 Slaves ~ 5 hrs
Rosewood The Kavinah 992 Acres (1.55 sq mi) 49 Slaves ~ 2 hrs
Silverbite The Lynint 2752 Acres (4.3 sq mi) 137 Slaves ~3.5 hrs
Smokesend The Rajor 3008 Acres (4.7 sq mi) 150 Slaves ~ 5.5 hrs
Stormsgrace The Paille 3328 Acres (5.2 sq mi) 166 Slaves ~ 4 hrs
Sweet Home The Askara 3040 Acres (4.75 sq mi) 152 Slaves ~ 3 hrs
Whiplash The Radacke 2656 Acres (4.15 sq mi) 132 Slaves ~ 4.2 hrs
Whitesnake The Lorak 2400 Acres (3.75 sq mi) 120 Slaves ~ 5 hrs



Facts To Keep In Mind:
  • 1 Square Mile = 640 Acres
  • Carriages travel 5 miles per hour
  • People walk 3 - 3.5 miles per hour
  • 1 slave per 20 acres of land so .05*# of acres

A note on acreage per plantations. Kenash is in essence a swamp. Just because a Dynasty claims land doesn't mean they grow crops on it. A thirty two hundred acre estate, for example, might only have two thousand acres planted. In some wet years, it might even only have 1,500 acres planted while in dry years there might be even more. Plus there are lands with buildings on them, roads, water, etc. So while family income might be based on crops, you still have to keep in mind the amount of land owned by the family does not necessarily reflect the size of the harvest.

A note on slave numbers per plantations. When thinking of slaves, remember that not all slaves are young nubile or athletic men and women. While older slaves are rare - due to the harshness of Kenash's swamps, predators, and the work load of an average slave - that does not mean that all slaves a Dynasty owns are functional workers. More than half are going to be children being raised up to replace the adults. And while some small children can work, certainly infants can not. There will be slaves in the house, in the barns, in trades, mending fences, etc. Not all slaves work in fields. They certainly start out there, but in the end they can work their way up and prove themselves. Slaves are expensive. Most must be maintained at a poor to common level depending on that slave's position and needs. If they are maintained in squalor, they will not survive.

A note on travel times. All travel times are assumed per roads by demure carriage. River travel from plantations that are on the banks of the Kenash River can be massaged into considerably less time if river taxi's are taken. Single people coming to town via horseback is often much faster than carriages. Keep in mind that plantations have roads and trails all over them linking fields together and buildings to buildings. Not all the plantations have a main road through them, like the Kabrin, but most have main roads that connect to the Kabrin.
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Kenash's Comments Questions & Suggestions Thread

Postby Banickle on August 27th, 2013, 2:37 am

Wow. Once again, this looks great, Gossamer!

Also, I took it upon myself to update the Codex and shift over the Linkmap you made. For now, I changed the Unclaimed marker to TBA for To Be Announced. I guess we can leave a good number like that and fill them in as new visitors arrive and businesses crop up.

Oh, and, to everyone else, please disregard my comments from earlier in the day, that is, if you even read them.

Long live Kenash,
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Kenash's Comments Questions & Suggestions Thread

Postby Banickle on August 28th, 2013, 11:19 am

A GENERAL REMINDER TO ALL!

Any locations that are currently being worked on - Plantations or Businesses - need to be completed by no later than Friday night of this week! If they are not completed - specifically the Plantations - they will be wrapped up by either myself or Gossamer on Saturday so that they can be added to the Linkmap before Sunday. If a location is sorely lacking in content - specifically Businesses - it may be withheld from being added, until further notice. If you need any help, just ask, but, please, get them done sooner rather than later and don't count on a moderator to finish things off. We have a lot we still need to do! Oh, and, if your Character Sheet is still a major WIP, get that completed, too, or you won't be able to play in the opening quest or post beyond the quest either, just as would be the case if you were joining any other city. It's really that simple.

A Thousand Thank Yous,
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