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Character Analysis "You're better off just asking."
Physical Handsome, prime, knightly. Rhuryc possesses both the physique and build that one would expect of a veteran; trained muscles, toughened skin, and a variety of scars that decorate his exterior in all the wrong places. Bereft of alluring curves and a sensual disposition, he none-the-less retains a strong image, thick, athletic, and robust - at least in a visual manner. A theme of surprising care presents itself above his neck in the form of a clean-shaven, sharp chin, with only a seldom occurrence of stuble. Blond in color, his hair drafts about in a never-ending engagement between short and long, often growing to his shoulders before it is unceremoniously lopped off and left to hang on the sides and below a pair of thinned, green eyes. The rest of Rhuryc's features tend towards a sharper image with accented corners, leaving the young man with the illusion of an elder disposition.
So far as clothing goes his own style is one of simplicity. Oft he dons a flat colored tunic and a pair of breeches to match, belted at the waist with a knife and a coin purse as accessories. Over the decor he wares a long, leather coat riddled with pockets and worn in far too many places to be decent. A set of heavy, thick-soled boots adorn his feet and completed by a pair of stocky leather gloves with the fingers removed.
Personality A man of conflicting senses, Rhuryc is a difficult read, but only so much as the surface is concerned. Prone to exterior stoicism, he seldom allows himself to be affected by worldly affairs. He tends toward the calmer, more reasonable side of interactions, putting forth the concepts of trust, honesty, and an honorable exchange in his daily meanderings. And yet he struggles like any other. Beneath the serious facade, Rhuryc is a harsh, rumbling being of emotional trauma, filled with varying, vibrant feelings that slip out more often than he would care to admit. He acts more on actions than words and, in fact, is sparing with the latter. Strong and focused, his mind assails new concepts with a harsh curiosity, that of which often takes the better of his sensibilities and casts them aside in a, perhaps, unhealthy thirst for satisfaction. At times he can provide wit, but more than not in social occasions that man finds his own input to be lacking and awkward.
At the core of Rhuryc is a creature of just ideals. Without being a direct servant of Tyveth he still holds the hod's values to heart due to some false sense of duty. It is rare for him to violate the most basic tenants of the god's gospel and he very much basis the entirety of his actions on such concepts, going so far as to even deny himself simple pleasures should they conflict with those views. A protector - even if he does know it himself - Rhuryc will always shield those that are deserving, no matter their insistence, and no matter the cost to his own being.
History
Origin :
Words do history little justice. Rhuryc was born to humble origins, to the Blacksmith Tyrel Naravane and his wife Ilyria, an oft sickly woman that succumbed to the trials of childbirth at the boy's inception. Raised by the machinations of a busty midwife, Rhuryc grew up with little regard for affection, his farther - already a man of few words and emotions - never able to recover from the loss of the boy's mother. Although his life was wanting for stronger influence it was not a childhood of strife. A capable blacksmith of the Syliras Ironworks, Tyrel made more than a suitable fortune to raise a child on, providing for his sons care and making work of an education as the boy grew. Unease was a way of life. No blame passed to the child, but memories of a warm touch kept both at a distance. So it was that Rhuryc filled his hours how any young boy would, getting into trouble and causing problems.
Often he made way from the ironworks with little trinkets, items, and various horseshoes collected from his farther's forge. The latter used for games and the former employed in a small scale crime wave that shook the heart of the city to the core, or rather that was what he believed. As a child Rhuryc desperately sought the attention he seldom found at home. He would steal, lie, cheat, and otherwise create a stir, challenging Knights to duels with oddly fashioned wooden swords and daring the smiths to best him in a puzzle of skill. None were ever willing to accept the hostile issuance. That was until the day when the boy turned twelve. Within the safety of his often empty home, Rhuryc found a stranger idlying about inside, one so fierce that he felt there was little option but to brandish his arms in defense of his territory. The assault did not end well. The stranger was unkind. Beset by the twelve-year old, the man made short work of the boy and knocked him cold. And thus Rhuryc met his uncle, Tristan.
Tristan and Tyrel fought often. One a shamed soldier, the other a humble, yet honorable, smith, they never agreed on much of anything and seldom their discussions would end peacefully. With their incessant fighting, and Rhuryc's constant confusion on the matter, Tyrel eventually fell ill, the stress and perhaps fatigue of his grief, finally overwhelming the sturdy man. He died as the boy turned thirteen. As such, with Ilyria's family unknown to the boy, his care fell to the task of his uncle. Difficult and brutal, Tristan felt the boy's education was a lackluster excuse for efficient. In their time together, the man filled Rhuryc's head with the origins of their family, the sword bestowed to their greatest ancestor, and taught him the arts of combat with the ultimate goal of carrying on their legacy and joining the Knights one day in the future. A scholar of Tyveth in a way, Tristan believed that the Naravanes - as the story told it - were chosen as a family by the honorable god to serve as champions and exemplify his means. His proof was the ages-old Bastard Sword he kept to his side, Naravane, the original wielder of the family name and a weapon of great power. Or, at least, it was supposed to be. The weapon was torn with age, unbalanced, and had no more than a series of faded runes upon its blade to denote any significance.
Rhuryc, doubtful of the story, nevertheless did as his uncle instructed. He trained and fought alongside the man in a foray of exercises that taught him the basics of combat (flashback training threads), and perhaps even instilled a more honorable sense of being about his person. The two of them developed a comradery between one another, finding respect and trust as the the boy grew and the man aged. Their time together was short. Tristan, involved in less than lawful activities on the side, eventually found the boy to be a burden and weight that he could not handle. In a series of twisted events (as detailed in Moments of Glory) Rhuryc found himself abandoned and forlorn. Rescued in the wilderness by a patrol of Knights, the boy requested their help in finding his now missing uncle. When they did locate the man they found him to be unaccepting of aid and the resulting clash left Tristan dead and Rhuryc the sole, remaining member of his limited family.
Time passed for the young man as if in a haze. Left alone, he rid himself of the family home and most of its possessions, reminders, and trinkets that did little for his sensibility. His life transfered to that of his father's. He used what he had learned from the man to fetch an apprenticeship at the ironworks, joining the smiths of Syliras and adapting to a humbler, more fitting ebb of life. He often reproduced the training exercises taught to him by his foul uncle and kept the false history of his family alive in his mind, but his focus shifted to the passing of time within the secure city of Syliras. Little marked the next few years. He grew and imagined, attended the Temple of All Gods to contemplate and made himself a civilian within the city, helping where he could, but ultimately stuck within a rut of the average and mundane, disillusioned by the antics of his uncle and the world at large.
Last edited by Rhuryc on March 25th, 2012, 6:40 am, edited 9 times in total.
Talents, Knowledge, and Possessions "Necessity often demands pain."
Martial
Skill
Rank
XP
Gained
Weapon - Longsword
Expert
70
15 SP +55
Brawling
Expert
65
15 SP, +50
Weapon - Shield
Expert
52
+52
Weapon - Bucket
Novice
1
+1
Weapon - Frying Pan
Novice
1
+1
Weapon - Spear
Novice
2
+2
Weapon - Mace
Novice
2
+2
Weapon - Dagger
Novice
1
+1
Weapon - Hammer
Novice
1
+1
Dual Wield
Novice
1
+1
Throwing
Novice
1
+1
Unarmed
Novice
9
+9
Wrestling
Novice
3
+3
Battle Cry
Novice
1
+1
Tactics
Novice
6
+6
Social
Skill
Rank
XP
Gained
Negotiation
Novice
3
+3
Socalization
Novice
1
+1
Persuasion
Novice
14
10 SP, +4
Intelligence
Novice
1
+1
Intimidation
Novice
4
+4
Singing
Novice
8
5 SP, +3
Interrogation
Competent
30
+30
Leadership
Novice
3
+3
Seduction
Novice
10
+10
Drinking
Novice
7
+7
Teaching
Novice
11
+11
Observation
Expert
66
+66
Storytelling
Novice
3
+3
Rhetoric
Competent
28
+28
Insulting
Novice
1
+1
Philosophy
Novice
15
+15
Investigation
Novice
1
+1
Crafting
Skill
Rank
XP
Gained
Medicine
Novice
5
+5
Drawing
Novice
2
+2
Mathematics
Novice
1
+1
Blacksmith
Competent
39
10 SP, +29
Cooking
Novice
1
+1
Armorer
Novice
6
+6
Cleaning
Novice
2
+2
Physical
Skill
Rank
XP
Gained
Acrobatics
Novice
3
+3
Running
Competent
29
10 SP, +19
Climbing
Novice
1
+1
Escape Artist
Novice
5
+5
Swimming
Novice
5
+5
Larceny
Novice
1
+1
Riding (Horse)
Novice
6
+6
Horsemanship
Novice
2
+2
Riding (Polar Bear)
Novice
1
+1
Survival
Novice
8
+8
Tracking
Novice
+3
+3
Falling
Novice
4
+4
Navigation
Novice
1
+1
Meditation
Novice
1
+1
Stealth
Novice
12
+12
Body Building
Novice
4
+4
Languages
Common
Fluent/Literate
Starting
Vani
Fluent/Literate
Starting Basic, Studied to Fluent
Tukant
Poor
Starting
Gnosis
Tyveth - 1 Mark
Martial
Proper Style - Sword and Shield
Ambidextrous Swordsmanship (Minor)
Advanced Quick Draw (Longsword)
Disarming Techniques: Riposte of the Defenseive Firmament (Poor)
Syliran Knights: Tactics and Expertise (Basic)
Punching into a Trap
Big and Burly Doesn't Equal Slow
Dismounting a Moving Horse
Catching Knives in Legs (Bad Idea)
Recognizing a Lost Battle
Ready for Defense
"Rushing Throw" Attack
Ignoring a Wound Until the End
Sparring a Trained Swordsmen
Dealing with a Mounted Threat
Beheading Wolves
Knight's Swordplay
Getting Into a Fight
Fighting Outnumbered
Shielding From Arrows
Fighting an Akalak
Killing an Akalak
Fighting on Ice
Calling Out an Enemy
Catching a Rock with Your Face (Bad Idea)
Power of a Sling
Rousing Enemies from Behind
Sparring with Dignity
Fighting Talderan Beasts
Taking Blows
Staying Calm in Battle
Knowing When to Stop Fighting
Planning for Sparring
Learning the Opponent's Movements
Understanding the Growl of a Challenge
Uncomfortable Wrestling with Other Men
Getting Knocked Out Twice in One Fight (Ouch)
Religion
Tyveth
Having Converstations With Gods
The True Story of Galifor, Kova, and Ivak
Knowledge of Ivak's Living Bloodlines
Kaival's History
Geographical
Syliras Geography (Basic)
City - Syliras
Location: Sanea Labyrinth
Syliras Ironworks
Zeltiva (Basic)
Racial
Konti (Advanced)
Konti's Stubbornness
Ethaefal (Basic)
Nuit (Basic)
Jamoura (Basic)
Is She Kelvic?
Trying to Understand a Kelvic
Sharing Your Tent With What Could be a Wild Animal
Crafting
Experimental Blacksmithing (Basic)
Learning by Trail and Error
Trying New Things
Learning by Experimentation
Teaching Blacksmithing
Construction: Chain Shirt
Construction: Wire
Construction: Chain Mail
Working Without Emotions
An Apprentice with an Apprentice
The Rudiments of Crafting a Helmet
Making Something New
Applying Bandages to a Leg (Medicine)
Other
Feeding Fear, Forming Strength
Pain Runs in the Family
Broken Conversation
Calming an Apeman
Speaking In Vani
Interrupting Practice
Awkward First Impressions
Owing Someone Your Life
Hurling Insults
Making Threats
Honor is Relative
Sleeping with One Eye Open
Whitevine Healing (Basic)
Welcoming a Stranger Into Your House
Blood in the Snow
The Sword Does Not Make the Man
Deceptive Containers
Getting Knocked Out
Gentleman's Manners
Showing Off Iceglaze
Being Practical in a Field of Death
A Firepit is a Poor Marker
Being Able To Ask Important Questions In Rare Situations
A Fair Exchange
Being Held Prisoner
Losing Track of Time
Nightmares of Vexation
Swaying Employers
The Pain of Vexation
Finding a Naked Woman Sleeping With You
Mysterious Doesn't Mean Dangerous
Survival of the Fittest
Waterlogged Boots
What Lurks in the Darkness
Saturating Drink with Friendship
Mercy Over Vengeance
Surviving with Failure
Riding a Polar Bear
Taking Chances on Ice
Letting Yourself Get Close
Examining Undergarments
View of Deceased Knights
Laying a Path in a Crowded Bazaar
Surviving as a Scavenger
Sticking Out
The Pain of Betrayal
The History of Naravane
Rhuryc's Family History
Convincing With the Blade
The Great Escape
Recovering Property
Working Together
Recruiting Help
Auristics (Basic)
Window Shopping for Shields
Waiting for Companions
The Sight of a Possession
Awkward Flirting Can Work
Letting a Bear Have His Trash
Appearances Are Deceiving
Keeping Your Eyes on Her Face
Mercy of a Quick Death
Speaking a Foreign Language
Best Rations for Journeying
Getting Arrested
An Icy Near-Death
Nature is Scary, Even in Syliras
Hunted by Wolves
Honesty is Best
Special
Item
Description
Acquired
Naravane
Bastard Sword. Naravane has been restored to its original 'new' condition. It is Azenth forged and though its not Ivak Marked, it tends to get people to speak their mind around its bearer. It's a shadow of the Azenth gift of release. Writing on the flat of the blade reads: "Truth, like the Sun and Moon, will not be long obscured."
Starting Heirloom
Steel Shield
A Large, steel shield from the Syliras Ironworks. The item is nothing special, it provides suitable coverage for the wielder.