Shamelessly ogles sexy new avatar and boxcode.Sorry... got a bit distracted there. I'll be the first to praise Elysium since I owe her for my newest Avatar and the fire themed Siggy.
Anyway huzzah for challenges and posts! Thanksgiving has come early in that event! Makes sense for them to be placed at the end of the season as it allows for a large pool of threads to chose from.
As for my opinion on the perk system... hmm...
I'm certainly open to it and see how it can bring in more PC's to Sahova, giving people goals to strive for in a sense. However...
Let me step slightly into my evil insanity bringing tentacle monster form here for a second. Looking over Zeltiva one of the first things I called to V's notice was the status point system, because inherently it was broken. Really the only thing a person needs to do under the system is park themselves down, grind their main job skill to master and pump out a couple of job threads every season and suddenly their a Trident Lord at the relatively cheap price of 5000 GM's.
So my very first recommendation if you are considering this is to not allow people to buy points, like ever. Its a mess to deal with, trust me.
I've looked at the Syliras' Shield Point System and the Ravokian Faction system and both seem to have a much better set up. Rewards for deeds or acts the character does that benefits their city or faction seem a lot more focused on IC development. They are both, however, thematic to their specific domains. Sylirans are focused on knightly deeds that set the Squire/Knight apart from their peers, Ravok is all about connections within the various factions running around that vie for control.
...And I just realized how rambling this whole thing sounds. Anyway, I guess my only main reservation here is that Perk Systems can be... abused for lack of a better word. I think it could work great on Sahova, but how would one earn these points? Research and development for the Citadel? Initiates doing work in the Testing Grounds?
Anyway that's my jumbled two cents on the matter.