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General Name: Caph Race: Ethaefal (Drykas in past life) Gender: Female Age: 2 Season Old Apparent Age: Appears to be in mid 20's (specifically 27) Day of Fall: 31, Spring, 513 AV Height: 5'11" Weight: 130 lbs
General Appearance: Cahp could be described as nothing less than Ethaefal. She walks with her chin held high, and immaculate posture. Her almost marble skin color and horns give away her race during the night, while she walks in the form she is more accustomed to. Cahp tends to smile most of the time, taking a generally positive outlook on her return to the world. Though being drykas again frustrates her sometimes, she tends to be overall positive and friendly looking. Her body is slender, as she stands rather tall, but not by the standards of other Ethaefal. With skin that looks as smooth as silk, her movements are always fluid and graceful. Being around her is almost depressing, with her Ethaefal nature in general, and her constant happiness making it no better.
As a Drykas, Caph stands around roughly the same height and weight, though her hair changes from whatever it was in her Eth skin, to a raggedy brown. Her hair is still long, though a bit more unkempt, and nowhere near as neat and smooth as in her other form. Though she manages to keep herself with near the same posture as her Ethaefal, something about being around her in this form is much more welcoming. As a Drykas, her smile and happiness are much more human, and not so depressing. The form frustrates herself some, not being cared for as easily as her next to perfect self, she still is more welcoming and just as happy in her actions and words.
Daughter of Leth: Appearances
Appearances :
Hair Colors: Winter - White Fall - Light Redish-Orange Spring - Lavender grey Summer - Black
Horn Colors: Winter - Violet Fall - Sun Yellow Spring - White Summer - Amazon Green
Character Concept
Concept :
Coping with her fall fairly well, Caph took a rather positive look on the whole ordeal. After spending time on the beach, questioning Leth and why he would send her back to the world, Caph decided the reason was that her god must have something wonderful planned for her. This excited her to no end, and keeping the thought of such an adventure in the back of her mind makes the traveling easy. Adventure must be close at hand, with Caph not ready to disappoint Leth, she leaves for the only place she can remember to go. Endrykas.
Character History
History :
Far back, when Caph was the drykas she couldn't remember the name of, she was a hunter, though she did not actually remember this herself. Nothing about the life came to mind, even when when she spent time thinking deeply upon it. Without much of a clue on what she had done, the only memorable place was Endrykas, the moving city. This would be where Caph had to head, since it was they only thing she had left while the wait for Leth's call came to an end. There was much travel involved in her first two seasons back in Mizahar, as her fall occurred in Zindal bay, which resulted in some travel while she tried to find her way to Endrykas. This first required her to find a drykas guide, to bring her back into the city she once called home.
Language
Fluent Language: Common Basic Language: Fratava Poor Language: Pavi
Last edited by Caph on December 1st, 2013, 10:19 am, edited 11 times in total.
1 Set of Clothing 1 Waterskin 1 Backpack Comb (Wood) Brush (Wood) Soap Razor Balanced Rations (1 Week's worth) 1 eating knife Flint & Steel large tarp 100 ft of rope flint & steel lantern 2 torches bedroll blanket fishing tackle & hooks full set of tack large set of saddlebags
100 Gold Mizas
Horse: Dun Cyphrus Strider, named Cassiopeia
Heirloom: An intricate spiraling seashell Caph found on the beach after her fall. While contemplating her fall, she kept onto this seashell as a reminder of the imminent adventure that Leth must have sent her for.
Housing
Housing :
Location: Endrykas
House: Pavilion (specific one undecided)
Last edited by Caph on December 2nd, 2013, 11:08 am, edited 7 times in total.