Name: Mica Radacke
Race: Human
DoB: The 78th of the Fall Season, 460 AV
PoB: Kenash, Cyphrus Region
Title: Head of Household of Whiplash
Skills: Weapon: Whip 56; Architecture 53; Leadership 50; Wrestling 48; Intimidation 39; Agriculture: Indigo and Tobacco 37; Wilderness Survival: Swamp 21
Gnosis: Unknown Additional Info: Mica fully deserves his position as head of the Radacke Family, as he is the best example of his descendants volatile reputation. With his various tattoos visible most times of the day and a whip resting at his hip just waiting to be uncoiled, Mica looks the part of a leader. Like former heads of his family, Mica has entrenched himself in the architecture business, funneling his emotions into various projects around Kenash, since rising to his post eight years ago.
Outspoken and loud in public, Mica makes sure everyone knows who he is and what he's thinking. Rude, vulgar, and obnoxious have all been used to describe Mica in the past, but never within earshot of the man. Mica is quick to annoy and very "sensitive" to the things other people say about him. Anger this man and one may just become another feather in the tattoo that decorates his torso, which is his official tally of those he's beaten with his whip and/or wrestling ability.
Name: Risa Radacke
Race: Human
DoB: Winter 490 AV
PoB: Kenash
Title: None
Skills: Architecture 87, Drawing 65, Riding 52, Carving 47, Brawling 18
Gnosis: unknown
Additional Info: When Risa Radacke was born, she did not cry. At first, the midwife thought she had perished, but instead Risa opened her eyes and just peered at the world, curious, not frightened. A beautiful child, especially by Radacke standards, Risa was deemed to be capable of speech but had difficulty fully understanding the world around her. She struggled socially, but excelled academically. By the age of 15 she had designed her first architectural wonder and since then, has been one of the best architects in Radacke memory. Now 23, Risa shrinks from any kind of social confrontation and most social activity. She has rarely left the Radacke plantation and is terrified of greater Kenash as a whole. Strangers perplex her and etiquette is a mystery she can’t seem to fully grasp. Instead her focus is rooted entirely in her feverish designing. Sometimes she says they come to her in dreams, speaking to her of old stone and wood that dream of becoming something more. Sometimes she finds inspiration in commonplace objects or her family.
Risa is always well guarded and considered a precious family treasure. No healer thus far can determine why she find such difficulty adapting to any environment but the one she is most familiar in, but the Radacke have long since been at peace with her behavior. Risa is a gentle and shy girl, but when her work is questioned she throws violent tantrums that only end with her in exhaustion. For obvious reasons, the Radacke do not ordinarily permit her at social gatherings.
Name: Jahk Radacke
Race: Human
DoB: 473 AV
PoB: Kenash
Title: Breaker
Skills: Dagger 60, Survival (swamp) 57, Tracking 53, Interrogation 47, Whip 38
Gnosis: 1 Krysus
Additional Info: Jahk was a brute from childhood into adulthood. He took a certain perverse joy in tormenting slaves on the plantation, even up till one slave turned on him in the field and buried a sickle into his chest. That slave was never caught, escaped into the swamp and is presumed a Rujaro. Jahk teetered between life and death before barely clinging to his wretched life. When he returned, he brought with him a lesson learned of caution. Now as an adult, Jahk is one of the most effective slave trackers and breakers in the Radacke family. He has relentlessly pursued his attacker, although has consistently been eluded by the crafty Rujaro of the swamp. When not tracking runaway slaves and the Rujaro, Jahk runs the Breaking Grounds where he oversees the wrestlers and punishment of unruly slaves.
There are few, if any, who would willingly associate with Jahk and most do so out of necessity. His cruelty is as integral to him as his own blood and he genuinely takes pleasure in inflicting pain on others. The Radacke watch him closely, careful to make sure he doesn’t go too far. For the most part, Jahk seems content to listen to the Head of House and makes an effort to be polite to his siblings. That said, he is always accompanied by one or two of his siblings when going to town who speak for him. It is rumored that he is forbidden to speak to other Dynasties unless permitted by the Head of the Radacke House…under penalty of losing his tongue. If so, it would be one of the more serious of the threats levied against one of kin.
Name: Morai Radacke
Race: Human
DoB: Spring 433 AV
PoB: Kenash
Title: Grandfather of Mica Radacke
Skills: Animation 51, Gadgetry 47, Architecture 42, Magecraft 39, Smithing 28
Gnosis: Unknown
Additional Info: When Morai was not chosen to be the Head of House in his younger days, he left Kenash with one of the Radacke slaving parties, bent on drowning his frustration in taking the freedom of others. During his travels, he found himself enamored by the prospect of Animation magic. Following that lead from Zeltiva, he arrived in Sahova when he was 28, spending the next few decades as a pulser learning under the cold dispassionate nuits. Morai has only recently returned to the plantation and is a changed man. Assumed dead, his arrival was met with both suspicion and celebration. All Morai asked was that the tall boxes he’d brought with him from Sahova be brought into a private workshop where he could continue to ply his craft. Some rumor Morai is making weapons for the Radacke with hard won Sahovan knowledge, others think he is an imposter posing as Morai for some ill gain. Whatever the case, Morai takes few visitors and almost none who are not of his own bloodline. While he sometimes weighs in at Radacke gatherings, his default answer is that he is ‘not ready’ to share what he discovered in the nuit stronghold…but that it will be soon, and it will be glorious.
Name: Falcon
Race: Human
DoB: Winter 478 AV
PoB: Sunberth
Title: Captain of the Towerwatch
Skills: Observation 58, Long Bow 51, Climbing 46, Fletching 34, Storytelling 23
Gnosis: Unknown
Additional Info:Falcon was born Humphmir Daggot in the alleys of Sunberth and grew up working for the Nighteyes. He made a name for himself as a sharp shooter. When he was 22, a deal went bad and he killed someone he shouldn’t have. Wracked with guilt and with a price on his head, he cast aside his name and took Falcon, traveling for a time with caravans across Sylira before arriving in Kenash. Supposedly his arrow took a snake from striking a Jetton Radacke as it sprang forward. Impressed, Jetton offered him a job with the Radacke as a bodyguard. Happy to have employment far from his dirty past, Falcon accepted. Four years later, the Sentinel tower was completed and Falcon was given command of the Towerwatch, a group of guards that patrol the towers looking for trouble both on Radacke land and beyond. Falcon is content here, putting his skills to use in a high place. While not the most talkative fellow, on his journeys into Kenash, he often goes to the Traveler’s inn to swap stories with the newcomers and tell some of his own.
Name: Kubir
Race: Human
DoB: Spring 486
PoB: Zeltiva
Title: None
Skills: Wrestling 43, Brawling 37, Body Building 26, Intimidation 18
Gnosis: Unknown
Additional Info: Kubir, while perhaps not the most notable of the slaves that perform in the Breaker Grounds, certainly is an up and comer. Taken from a ship that crashed along Kenash’s bay, Kubir broke a slaver’s jaw and dislocated another’s arm before being captured. Upon being taken to the Radacke property he was deemed too spirited for work in the fields and was given to Breaker to be used as entertainment in the ring. Kubir nurses a longstanding hatred with Breaker and all of the Radacke for his situation. In his heart, he clings to the notion he is a prisoner, not a slave. Every match is just another test till he’s strong enough to break out and escape himself. He doesn’t make friends easily, but is more than willing to connive, plan, and sabotage in order to ensure his continued survival and decent health.