Please feel free to state anything productive that comes to your mind!
The White Isle Harbor If one decides to enter the White Isle, they will be transported by a small, flat boat painted in white and blue, carrying only few visitors. Most people visiting Mura do so because of the huge library and the knowledge of the resident healers. Therefore, it is no surprise that the boat lands at an organized, neat harbor. Arrival and departure of trade ships and the white and blue boats shaped like different animals of the sea or air, a specialty of Mura, are filed by the harbor's director residing at a beautiful house also functioning as common gate to the city itself. The front of two floors is painted with the most famous sailor's tales in pastels of blue, green and pink. A paved path leads to the double doors made of white wood framed by two statues of Laviku several feet high. The director and his resident officials care for organization and transfer of wares, but also ensure that visitors can safely enter the White Isle and the city of Mura. A young and pretty clerk with chin-long pale blond hair and sea-green eyes greets every visitor with a welcoming smile. “Hello and welcome to Mura! What is it that you need?” After their arrival has been reported and eventual other issues sorted out, they will be free to leave the harbor through an ornamented gateway behind the house and continue visiting the actual city. Bigger caravans with wagons are guided to a secluded, but large gateway at the south edge of the harbor. Services & Goods: dock place for ships per day – small sized 2 sm, middle sized 5 sm, big sized 1 gm dock place for ships per season – small sized 15 gm, middle sized 43 gm, big sized 70 gm boat ride to and from the mainland – 1 gm reporting arrival & granting entrance to the city – free NPCs: clerk: Muti L'ninea Muti is a pretty girl at the edge of blossoming into a beautiful woman. Stunning sea-green eyes and a heart-shaped face are framed by pale blond hair falling just past her chin. The harbor is far more than her workplace, and not only because she lives at a small chamber in the director’s house. Additionally to her job as clerk she is eager to learn as much as possible—to make her dream of being captain of the ‘Swan’ come true one day. Since she can foretell the weather she believes that her chances are quite good. At her free hours she can be seen roaming the docks, talking to sailors and helping wherever she can. She is the good soul of the harbor and everyone knows and likes her. However, it is an open secret that she doesn’t get along well with her elder sister Merit who is the owner of Waterfall Fabrics. Gnosis Marks: Avalis – 1, Laviku – 1 Skills List: Navigation – 23 pts, Sail Rigging – 25 pts, Swimming – 15 pts Lore: Knowledge of different ship types, especially the ‘Swan’ harbor director: Kilana Sha'nai When the daughter of the former harbor director took his role, many carried doubts. But Kilana has shown that she can do her job as well as her father, perhaps even better. She always knows what is going on at the harbor, is a disciplined organizer and trader and likes taking responsibility—apparently a perfect fit for the role. Despite the fact that her short, rebellious hair and sharp ice blue eyes make her look young she already raises two daughters. Or rather, tries to, because she often rejects them due to the work she loves. She believes that the older one can already care for both of them. Gnosis Marks: Avalis – 1, Gnora – 2 Skills List: Business Organization – 72 pts, Rhetoric – 36 pts, Navigation – 28 pts |
Waterfall Fabrics The most popular clothing shop of Mura looks rather ordinary at first sight: A big, yet simple building made of white stone, with a blue door and simple, yet elegant ornament paintings around windows and edges of the walls. Through two windows at eye-level potential customers can inspect the clean and friendly interior: The first room is furnished with a low table and comfortable cushions for waiting customers while colorful paintings with abstract designs continue over all four walls. The fairly attractive owner, Merit L'ninea, is sitting behind the counter taking requests, accepting payments and simply greeting new customers with a polite smile and the words: “Welcome to Waterfall Fabrics. What is it that you desire?” A door leads on to the actual business room which is also decorated with a few chairs and cushions. Since the Konti always take more time trying different pieces and deciding what is to their liking, this room is designed to be as comfortable and welcoming as possible. Clothes are stored in white, beautifully ornamented wooden shelves and wardrobes covering the walls. The ornaments painted on walls and furniture range from light blue to comfortable subdued grey shades. Two pools filled with fresh, clear water give the establishment it's original name and complete the airy and light atmosphere. The third and smallest chamber is unavailable for customers and thus possesses a simple lock. It contains the important book of financial tracking stored in the lockable drawer of a desk, and a bed for eventual apprentices. NPCs: Merit L'ninea Merit is a fairly attractive woman, yet not as pretty as her younger sister Muti. She possesses intelligent green eyes and a rather stocky figure. From earliest childhood on she was the quiet and intelligent kid every mother is proud of. The only dark aspect about her childhood was the regular arguments with the rebellious and far more popular Muti. However, she soon discovered her passion for crafting individual clothing for every customer. A natural talent for magic, especially Auristics, made it easy to recognize a person's unique likes and dislikes. When reaching maturity, she travelled to Syliras to study the different styles of local fashion. However, after a few years of apprenticeship she returned to Mura and opened her own shop. She is as dedicated to her passion as ever, hardly visits her family and only thinks about the next design, the next piece. She currently works on a new clothing style collection for Konti women. Gnosis Marks: Avalis – 1 Skills: Sewing – 84 pts, Auristics: 55 pts, Sketching – 38 pts |
The Taviasa - City Manager and Officials The Taviasa, home to the city manager, her three secretaries and several officials, is located near the harbor, so that every new visitor will immediately spot it while walking into the city. It is a huge, impressing building made of white stone and painted with mythological scenes in pastel colors—like everything else in Mura. It's special trademark, however, is the dome-shaped roof made of milky white glass. A pathway and short stairway framed by delicately carved columns leads to double doors with pale violet glass doorknobs. The garden that surrounds the whole building is popular for growing all kinds of medicinal herbs of which a significant amount is bought for laboratory usage by the Opal Temple. The first room is decorated with three beautiful paintings of the typical Mural architecture gracing the walls and a white plant spreading it's thin branches and leaves from the back corner over the floor and counter behind which the work desk of the manager's third secretary is situated. After the visitor has stated their request and been given a sheet with a number and a few explaining lines on it, they will be directed through an open door and to one of the stairways—either in right, left or straight forward direction. The whole building possesses high ceilings and beautiful, brightly painted glass windows letting in as much daylight as possible. The huge ballroom right under the half-round roof gets transformed into a meeting and discussion room every now and then – but only in cases of extreme importance or difficulty. Usually it is used for noble guests merging with the local wealthy, and balls are held almost frequently. In general the Taviasa exists to help citizens with public concerns and problems as well as to assist strangers at finding a home, job or other location. The manager herself, an elderly woman with long, braided hair and an understanding, slightly crinkled face, usually handles problems and concerns of greater value to the whole city. She also welcomes important visitors and invites them to stay at one of various individually decorated VIP suites. Ordinary foreigners trying to find a home or job are usually directed to the second or first secretary. The known rivaly between these two women causes a lot of gossip spread throughout the whole city by other officials and the staff. Nevertheless each one greets visitors directed to them with a polite smile and the obligatory question of how they can be of help. Services & Goods: one-room simple cottage – 500 gm one-room elaborate cottage – 1000 gm (more upon request) NPCs to be made: third secretary second secretary first secretary city manager |