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This forum is an OOC forum for PCS and Organizations to work out plans in hardcopy. Each PC or Organization gets a single thread where their players can help work out plans for their PC. Quests, mini-sagas, and Trips can all be organized here as well working out timelines and points of travel and things PCs need to do along the way. Each PC however gets only one Plotnote for their individual PC. Groups get one as well. There is no limit on individuals posting saga or trip plotnote threads. Please denote [PC Plotnotes] or [Group Plotnotes] or [Quest/Trip/Saga Plotnotes] when titling your threads.
by Halona on January 12th, 2014, 9:12 pm
Short Term Events Goals-
Obtain occupation as a hunter - Complete 5 job threads 2/5
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Meet 5 people - 5/5 -Nyrrah, Terlin, Rion, Kizora, Ishmaru -
Insult someone - Get in a fight
- Make a friend
- Make an enemy
- Be kind to someone
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Get injured - shot in shoulder with arrow: 7th of Winter - Meet 5 Kelvics 2/5 - Nyrrah, Kizora
- Hunt with someone
- Obtain a companion
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Train with Composite longbow
Solo Threads - Flashback: escape from Ravok - 4th of Spring 512 = 3 posts, capture= 1 post, 5th
- Flashback: (continued) journey to Syliras - journey on North Karbin road 6th-91= 5 posts, rescue= 1 post
- Flashback: (a thread going in depth about Halona's life as a slave and Andrew's neglect by his absentee parents. Watched over by the oblivious nanny, Andrew's rule begins.)
- Flashback: A lesson of the forest (learns about Caiyha from Bracken and Dawn)
- Training: Bow practice - 37th
- Training: Hands and feet, weapons in the making
- Training: Determined accuracy
- Training: A workout to remember
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Job: In falling snow do tracks show - 43rd - Job: A doe in the snow - 52nd
- Job: Raiding a burrow (3 marmots) - 60th
- Job: Hit or miss (young buck) - 4th
- Job: Easy prey (critically injured moose) - 74th
Long Term Events Goals- Open up to someone
- Have a crush
- Find Bondmate
- Encounter a parental figure
Threads- Arrive to Endrykas in 46th of summer 513 - transportation from Syliras overland to Kenash (45 days - leave 1st day) then to the Sea of Grass
- Returns to Syliras in late fall 514(maybe)
Skills to Master- Hunting - 30/76
- Unarmed Combat
- Wilderness Survival - 20/76
- Tracking - 11/76
- Stealth - 1/76
- Composite Longbow 1/76
- Short Sword
- Riding
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Last edited by
Halona on February 8th, 2014, 9:48 am, edited 18 times in total.
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Halona - She who dares to be truly wild...
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- Posts: 104
- Words: 51634
- Joined roleplay: January 11th, 2014, 2:24 am
- Location: Syliras
- Race: Kelvic
- Character sheet
- Plotnotes
by Halona on January 20th, 2014, 2:12 am
Morals & Values
Halona is a Consequentalist the choice that leads to the best results is her avenue. She does have a bit of Emotivist and Relativist too but mainly reacts to a situation based on the best possible outcomes.
Freedom - Halona values nothing more than her freedom. She needs to be able to express herself in thoughts, feelings, actions and speech without restraint. Threatening her freedom is like threatening her life, its all she has. Individualistic - Halona's sense of individuality is very important to her as it allows her to freely make her own independent decisions without taking others opinions into account and therefore remains completely self-reliant.
Adaptability - Adapt or perish. That is the world that Halona lives in. The ability to change comes naturally for her as she understands that no one will go out of their way to feed, clothe or keep her alive but her. She had known even as a slave, she was on her own. - go into more depth
Distrusting - To trust another is to put your life in their hands. Its Halona biggest fear; as a child she understood that the one person she could trust above all else was herself, there was never a reason to let anyone else in. Thus she shuts out all. Holding a firm wall between herself and others at all times. - Add Andrew's influence in this and why this is a habit/second nature
Dominance - Aggressive in nature, Halona is not a follower. If forced into that role however, she'll patiently wait in the background ready to jump at any opportunity to be in control. Being aggressive however doesn't make a leader. Her methods at leading are meager at best, being too young and straightforward to a fault, to really grasp the concept of leading, she doesn't stay in charge for long.
Self-confidence - The person Halona understands best is herself. She's familiar with her strengths, weaknesses and abilities. She trusts herself, and trusts her judgement. Consequentially she's stubborn, rarely going back on her word.
Self-preservation - When it comes down to her life or someone else's, Halona wouldn't hesitate to throw the other person under the bus as long as she's not dragged down with them. In the end the only person she's loyal to is herself. - touch up a little, explain why
Additional traits to add: curiosity and honesty
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-
Halona - She who dares to be truly wild...
-
- Posts: 104
- Words: 51634
- Joined roleplay: January 11th, 2014, 2:24 am
- Location: Syliras
- Race: Kelvic
- Character sheet
- Plotnotes
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