The only grounded building in Alvadas, the Sanity Center serves as a point of stability for visitors and residents alike. The small, moss-covered house can be seen as soon as one walks through the Gaping Maw. A large, bright red sign hangs from the roof, proclaiming the building to be “The Welcoming/Housing/Orientation/Sanity Center” After taking a few uncertain steps on the bizarre streets of Alvadas, a visitor will soon make a beeline for the building. Nobody knows how the Sanity Center manages to stick to the ground quite so well. Scholars say it is because a long-dead magician had anchored the building with a powerful spell that he then proceeded to forget. Priests say it is due to Ionu’s blessing. Alvadas residents just grumble about their houses not being as sticky. Whatever the reason for the Center’s stability, it has long served as a source of aid for many. The Sanity Center handles all manner of Alvadas-related issues. Whether you are a traveler in need of an explanation of the city’s nature or someone wishing to acquire permanent residence, the Sanity Center staff will be willing to help. Or rather, the one and only member of the staff will do her best to help you. Not many people have the patience to explain Alvadas to uncomprehending visitors, so the duty falls onto Serenity Berel. Serenity’s office is rather small, crammed to the ceiling with piles of books, files, and knickknacks. A visitor has only to ring a small bell on Serenity’s desk to summon her, if she is not already sitting behind the desk. NPC :
OOCPlease contact Whimsy with questions and concerns regarding the Sanity Center. |