[Verified by Radiant] Marcus Walkman

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Marcus Walkman

Postby Marcus Walkman on March 16th, 2014, 10:35 am

Image


Basic Infomation :
Race: Ghost (Previously Human)
Gender: Male
Age: 18 Years
Birthday: 31st, Winter, 489AV.
Death Date: 30th, Winter, 507AV
Birthplace: Syliras

Languages Spoken:
  • Common Tongue - Fluent

Appearance :
Marcus was a youthful looking boy. However, after his death his appearance took on a more pale tone and almost void of colour. His Skin is as pale as snow and even looks cold to touch. Marcus has a pair of gey eyes soulless eyes. His hair grew down to his neck, wavy in texture and is discoloured into a greyish tone. When Marcus was reborn into his ethereal form, he only only had two items on clothing, A white shirt and very light grey pants.

Personality :
Marcus was an out going person who enjoyed himself where ever he when, even if he doesn't look like hit. However, when he became a ghost... He became an out going ghost that wants to enjoy himself where ever he goes. Often fun for him ranges from small harmless pranks to sadistic torture. Marcus himself wasn't to sure why he enjoyed such things in his new form, but he knew the old him wouldn't do that.

Marcus's memories is clouded, only remember bits and bops, here and there. His attempts to remember the past often leaves him feeling a little melancholy, or depressed. In a worst case scenario, remembering something from his past could make him go crazy. When Marcus goes crazy, he has the personality of a sadist, loves watching people suffering and being humiliated. His craziness happens when his emotions spiral out of control.

Despite all this, Marcus is generally kind and enjoys verbally jabbing people, or making witty comments for fun.

History :
Marcus was an Orphan at the Orphanage at Syliras. Naturallt, he knows very little about his family and background. The only things he knew were that he was dropped off at the orphanage when he was around about 2 or 3 years of age. His parents when't seen around the place after he was dropped. The person from the orphanage who received Marcus from his parents assumed they were from Sunbreth, due the their conversation about the place and how there was a bit of trouble there.

Marcus had an average childhood, mixed with both hardship and sweet memories. He made friends, lost friends and even made an enemy or two. However, when He got older, enemies became a bit bolder with their mischievous and pranks against Marcus. Marcus had an arch-enemy who he feuded since he was nine. This feud would grow bigger and more dangerous as the years went on. However... in the end Marcus lost the feud.

(may expand)

The Rusty Old Dagger in the Tree :
Deep in the Bronze Forest, there is a tall tree that stands tall, and at it it's trunk lies a rusty old dagger that's embedded within it's bark. It's firmly stuck in there and is extremely difficult to budge. This dagger isn't like any other rusty dagger, This dagger houses the ghost of Marcus Walkman.

The dagger is what Marcus's emotions are bound to. If Marcus didn't return to his dagger every day and stayed with is for a bell or two he'll become extremely lethargic and is unable to do besides looming around in search of his dagger. Marcus once thought of pulling the dagger out but for some unknown reason his mind wouldn't allow him to pull it out.

Skills & Lores :
Skills

Skill EXP Total Proficiency
Possession 30 SP +2xp 32 Competent
Materialization 10 RB 10 Novice
Soulmist Projection 20 SP +1xp 21 Novice
Running +1xp 1 Novice
Acrobatics +1xp 1 Novice


Lores

Possession: A very tiring ability
Soulmist Projection: Pushing an object can lift it
Location: Bronze Woods
Soulmist Projection: Picking Up Objects
Possession: Taking Control Of An Animal's Body
Possession: Kicked Out Due To Mental Resistance


Techniques :
Key:
Skills - P = Possesion, S = Soulmist Projection, M = Materialisation
Proficiency - N = Novice, C = Competent, E = Expert, M = Master, V = Varies
e.g. M-E = Materialisation Expert
Icon Name Skills used Information
Image Provoke P-C If Marcus is able to take control of his host's body, He is able to indirectly cause harm to the host by making the host taunt other in to attacking the host. The harm caused by this action varies upon who or what is provoked.
Image Petrify P-E Marcus will aim specifically for a limb to possess. When marcus enters and overrides it, he was make the victims limb to become stiff or unable to move. Although this technique doesn't cause harm to the victim, but what good is a swordsman who can't swing his sword?
Image Ghostly Whispers P-E, Persuasion-V When Marcus possess the target's head and lies dormant, Marcus will whisper into the mind of the target in hope they'll follow the command. Whispers can easily be ingnored, but may require the character's patience.
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Equipment & Ledger :
Equipment

1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak or Coat
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-Balanced Rations (1 Week's worth)
-1 eating knife
-Flint & Steel
100 Gold Mizas

Heirloom: A Rusty Dagger that is stuck in a tree

Leadger

Purchase Cost Total
Starting +100 GM 100 GM
Cash in +500 GM 600 GM

User avatar
Marcus Walkman
I can't Remember... It is Vexing!
 
Posts: 21
Words: 11035
Joined roleplay: March 16th, 2014, 9:56 am
Race: Ghost
Character sheet

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